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Posted

I can't get four items to generate in bodyslide: EbRestrictiveCorset(HDT) Transparent Rubber, as well as the EbRestrictiveCorsetBelt(HDT) Transparent Rubber, EbRestrictiveCorsetOpen(HDT) Transparent Rubber, and the EboniteHobbleDressTransparent.

 

Says something about not being able to load an input nif. I tried redownloading and reinstalling it, but that doesn't seem to work. Using regular UNP HDT, if that helps.

 

Edit: It's working now. Had to go in and manually overwrite a bunch of stuff, but I got it working at least.

Posted
4 minutes ago, Musje said:

It should be compatible, I run zaz 8+ and DD4.1 with a bunch of additional SLAL animations. Things may get crashy with too many animations enabled in the game. If you are getting crashes, you may want to try and disable any additional SLAL packs you have installed.

 

At a glance I don't see why DD and ZAP8 shouldn't be compatible now or in the future.

DD 4.1 added 217 animations, apparently that pushed some people over the edge (presumably they were already teetering on the edge).

 

If we used a reasonable benchmark as a threshhold that most Players ought to be able to support in their Load Orders without having too much instability, we could get a sense of relative load. 10,000 animations would probably fit the bill here. (Although some run stable at 15k animations). 

 

At 10k benchmark, update from DD 4.0 to 4.1 would be + 2.17% load.

 

I think DD has a footprint of around 1,266 animations? (Based on hkx file count).

 

ZAP 8.0+ is I believe at 1,699.

 

The combined total would be 2,965, just shy of 30%. Leaving 7,035 animation slots open at a minimum (again, many can go higher than 10k).

 

So, if people aren't too crazy with their SLAL loads, I don't see too much of a problem.

Posted
30 minutes ago, Musje said:

It should be compatible, I run zaz 8+ and DD4.1 with a bunch of additional SLAL animations. Things may get crashy with too many animations enabled in the game. If you are getting crashes, you may want to try and disable any additional SLAL packs you have installed.

  

At a glance I don't see why DD and ZAP8 shouldn't be compatible now or in the future. 

Everything works fine except: 

-pet suit

-new struggle animation.

 

They simply don t even start.

1st simple stand up slowed walking slowly.

Second doesn t happen.

 

Could you check if they work for you?

Posted
11 minutes ago, darkfender666 said:

Everything works fine except: 

-pet suit

-new struggle animation.

 

They simply don t even start.

1st simple stand up slowed walking slowly.

Second doesn t happen.

 

Could you check if they work for you?

I'm having the same issues. So additional details, at least from my end:

 

The problem isn't overloading animations, the problem isn't CTD's, the problem isn't bodyslide, sexlab inflation framework (someone had an issue with that and fixed it, IIRC), or anything that has been addressed and fixed. Darkfender and I are having the same problem of FNIS NOT overloading, but not having any of the new animations anyways. My apologies if I'm sounding frustrated, I'm just looking to provide additional details if they help. More information, more likely solution, right? Any and all help would be appreciated at this point.

 

@darkfender666 , I may be able to rebuild my mod folders tonight, if I'm lucky. I'll keep you posted if the minimalist mod load approach works!

 

Posted
4 minutes ago, denkou331 said:

I'm having the same issues. So additional details, at least from my end:

 

The problem isn't overloading animations, the problem isn't CTD's, the problem isn't bodyslide, sexlab inflation framework (someone had an issue with that and fixed it, IIRC), or anything that has been addressed and fixed. Darkfender and I are having the same problem of FNIS NOT overloading, but not having any of the new animations anyways. My apologies if I'm sounding frustrated, I'm just looking to provide additional details if they help. More information, more likely solution, right? Any and all help would be appreciated at this point.

 

@darkfender666 , I may be able to rebuild my mod folders tonight, if I'm lucky. I'll keep you posted if the minimalist mod load approach works!

 

I think we'd need some more details on this.  For the vast majority the animations seem to be working, so there may be a conflict of some sort involved.

 

If you can, I'd suggest temporarily stripping your load order down as much as you can so you are only running DD and it's dependencies, and ensure that nothing is overwriting anything from DDI/DDX.  I'd also suggest making sure FNIS is fully up to date with the latest XXL version (assuming you are over 10k animations).  That should at least cut out the possibility of another mod blocking the new animations or breaking them, as some mods that offer alternate animations have been known to do some weird things with DD updates unless reset.

 

My gut tells me you guys probably have something overwriting DD 4.1's files, such as an older version or a DD mod that edits the base scripts.  Especially if only new items are not working.  Hope you find the issue.

Posted
7 hours ago, Tyrant99 said:

DD 4.1 added 217 animations, apparently that pushed some people over the edge (presumably they were already teetering on the edge).

 

If we used a reasonable benchmark as a threshhold that most Players ought to be able to support in their Load Orders without having too much instability, we could get a sense of relative load. 10,000 animations would probably fit the bill here. (Although some run stable at 15k animations). 

 

At 10k benchmark, update from DD 4.0 to 4.1 would be + 2.17% load.

 

I think DD has a footprint of around 1,266 animations? (Based on hkx file count).

 

ZAP 8.0+ is I believe at 1,699.

 

The combined total would be 2,965, just shy of 30%. Leaving 7,035 animation slots open at a minimum (again, many can go higher than 10k).

 

So, if people aren't too crazy with their SLAL loads, I don't see too much of a problem.

Right now, it's not a big problem. But it will become bigger, and I can't see it being sustainable in the long run. We are talking features in the DD team that will add another 300+ animations to DD 4.2 (bound sex animations, struggles and a few more AA sets). The DD furniture mod will probably end up in the 800-1,000 ball park, depending on how many devices we're making. Compared to today, that means that DD's animation footprint will roughly double in the not too distant future. I am not privy to T.ara's plans, but ZAP 8 added a lot of animations over ZAP 7, so I am expecting the trend to continue on that side as well.

 

I guess that ZAP 9 (or whatever the next larger version will be called) and DD 5 combined will eat up close to 50% of the total limit, and people will probably consider that unacceptable, given how close many already are to breaking point. I just want modders to be aware of the problem, because I don't want to be blamed for their mods having set dependencies on two frameworks doing largely the same thing. Two frameworks which at some point in the future, people will no longer want to install at the same time. T.ara has said in the ZAP 8 thread that ZAP is considered and developed as an alternative to DD, and not a companion mod. So that's how mod developers should view them, too.

Posted
3 minutes ago, Reesewow said:

I think we'd need some more details on this.  For the vast majority the animations seem to be working, so there may be a conflict of some sort involved.

 

If you can, I'd suggest temporarily stripping your load order down as much as you can so you are only running DD and it's dependencies, and ensure that nothing is overwriting anything from DDI/DDX.  I'd also suggest making sure FNIS is fully up to date with the latest XXL version (assuming you are over 10k animations).  That should at least cut out the possibility of another mod blocking the new animations or breaking them, as some mods that offer alternate animations have been known to do some weird things with DD updates unless reset.

 

My gut tells me you guys probably have something overwriting DD 4.1's files, such as an older version or a DD mod that edits the base scripts.  Especially if only new items are not working.  Hope you find the issue.

Yeah, I'm gonna try that and see if it works. I'll double check what version of FNIS I'm running, but I know that I'm running an XXL version even though I only have between 5,000 and 6,000 animations. Either way, it seems the best way for me to figure out the problem is just by starting over from scratch and making sure that I've got everything as accurate to the requirements as I can... At the moment, I'm away from my desktop, so I can't provide any additional details, unfortunately.

Posted
31 minutes ago, darkfender666 said:

Everything works fine except: 

-pet suit

-new struggle animation.

 

They simply don t even start.

1st simple stand up slowed walking slowly.

Second doesn t happen.

 

Could you check if they work for you?

Not sure which is the new struggle animation, but the pet suit works fine, both on myself and any NPC.

 

Edit: this with ZAP 8+ installed, and around 10k total animations.

Posted
2 minutes ago, Kimy said:

 T.ara has said in the ZAP 8 thread that ZAP is considered and developed as an alternative to DD, and not a companion mod. So that's how mod developers should view them, too.

From a mod developer's perspective I do agree. From a user's perspective there are good reasons for running both, since they both contain very nice (and different) animations and items. And I want it all! :)

Posted
2 minutes ago, Kimy said:

Right now, it's not a big problem. But it will become bigger, and I can't see it being sustainable in the long run. We are talking features in the DD team that will add another 300+ animations to DD 4.2 (bound sex animations, struggles and a few more AA sets). The DD furniture mod will probably end up in the 800-1,000 ball park, depending on how many devices we're making. Compared to today, that means that DD's animation footprint will roughly double in the not too distant future. I am not privy to T.ara's plans, but ZAP 8 added a lot of animations over ZAP 7, so I am expecting the trend to continue on that side as well.

 

I guess that ZAP 9 (or whatever the next larger version will be called) and DD 5 combined will eat up close to 50% of the total limit, and people will probably consider that unacceptable, given how close many already are to breaking point. I just want modders to be aware of the problem, because I don't want to be blamed for their mods having set dependencies on two frameworks doing largely the same thing. Two frameworks which at some point in the future, people will no longer want to install at the same time. T.ara has said in the ZAP 8 thread that ZAP is considered and developed as an alternative to DD, and not a companion mod. So that's how mod developers should view them, too.

Would the Furniture Mod that you're planning on developing be a seperate optional Mod that could pair with DD? Or would it be tied in more directly with DD as a necessary component?

 

When would you expect all of this development to be complete (roughly)? - As this does sound like a fairly ambitious project / undertaking.

Posted
7 hours ago, Tyrant99 said:

Would the Furniture Mod that you're planning on developing be a seperate optional Mod that could pair with DD? Or would it be tied in more directly with DD as a necessary component?

 

When would you expect all of this development to be complete (roughly)? - As this does sound like a fairly ambitious project / undertaking.

The furniture mod will be the 4th mod of the DD framework and have a separate download thread, like DDX. It will have the other DD mods as hard requirements, so it will be aware of and can handle its devices (being aware of worn restraints will be an integral feature, so modders will no longer have to write complicated workarounds, unlike with ZAP). Like DDX, it will probably end up being a mandatory-to-install part of the DD framework despite being a separate mod - because I can see some popular DD mods adding it as a hard requirement, so it will find its way into people's load orders that way. I can already confirm that Cursed Loot will use it - I already dropped ZAP from my Cursed Loot dev build, so the next version will no longer require it.

 

State of development: Work on both the models and the code has already started. I can't give you an ETA at this point, but we do consider it an absolute priority. We are aware of the lack of furniture items basically forcing DD mods requiring such items to set/keep a dependency on ZAP, and we feel the need to remedy that, for reasons I stated above. DD will offer ever single feature needed to develop BDSM mods.

Posted
2 hours ago, denkou331 said:

I'm having the same issues. So additional details, at least from my end:

 

The problem isn't overloading animations, the problem isn't CTD's, the problem isn't bodyslide, sexlab inflation framework (someone had an issue with that and fixed it, IIRC), or anything that has been addressed and fixed. Darkfender and I are having the same problem of FNIS NOT overloading, but not having any of the new animations anyways. My apologies if I'm sounding frustrated, I'm just looking to provide additional details if they help. More information, more likely solution, right? Any and all help would be appreciated at this point. 

 

@darkfender666 , I may be able to rebuild my mod folders tonight, if I'm lucky. I'll keep you posted if the minimalist mod load approach works!

 

this is my load order we could check what we have in common (i tried to order them better and remove devious framework and similar and start a new game but didn't solve)

LoadOrder_Skyrim_2018-06-10T20-48-35.txt

Posted
53 minutes ago, darkfender666 said:

this is my load order we could check what we have in common (i tried to order them better and remove devious framework and similar and start a new game but didn't solve)

LoadOrder_Skyrim_2018-06-10T20-48-35.txt

Mine is actually quite a bit different, just going by memory. Looking at yours, I can see the difficulty in reverting completely back to zaz 7.0. I can't help much, but maybe more experienced individuals can help now that a load order is known.

Posted
30 minutes ago, denkou331 said:

Mine is actually quite a bit different, just going by memory. Looking at yours, I can see the difficulty in reverting completely back to zaz 7.0. I can't help much, but maybe more experienced individuals can help now that a load order is known.

Was just wondering what do we have in common so maybe one of those is causing the issue.

 

Posted
7 hours ago, darkfender666 said:

can you tell me something if it works with zaz 8.0 or 7.0? i have lot of mds requiring 8 and a couple 8+. knowing it would save me lot of problems.

 

 

FWIW, I have had the development and final versions installed running alongside ZAP 8+ with no problems.  Doesn't mean that there aren't any I haven't encountered, but together, they don't seem eat your system just for the fun of it ?

Posted
9 hours ago, darkfender666 said:

We have exactly the same issue then.

-transparent Catsuit with heels doesnt work (CBBE)

-pet suit doesn t work

-any new animation like struggling out of boots doesn t work (only message in Patches there is supposed to be a new animation doesn t it?).

 

I strongly suspect its zaz 8+ problem.

 

 

This is not the issue, I'm running ZaZ 7, and none of them work on that either.

Posted
1 hour ago, markiplier111 said:

This is not the issue, I'm running ZaZ 7, and none of them work on that either.

I found my issue, and it may help you and anyone else in this thread where the animations aren't working. 

 

Turns out VHH conflicts and takes precedence for walking animations over what DD has. If you also have "All-in-one HDT" installed, you may have checked off the box where it installs VHH in there as well. If this is the case, you'll have to reinstall that mod. Hope this helps! 

Posted

Currently having 10,781 animations out of 20,000 Fnix 4.4 XXL, Slal packs leito, anubs, nanzootoko, funnybizness, billys, nibbles, komotor, 3jou, NSAP legacy, FNIS PCEA2, FNIS Sexymove, Zaz 8 plus, DD 4.0 

 

Occassionaly crashing when raising my hands to draw a weapon, CTDs if i install Devious Devices expansion 4.1 and Integration 4.1 on new game and existing load. 

 

Is there a way to broaden skyrim memory resources as well as slow down read time of their papyrus engine? Its getting overwhelmed almost immediately, if it slowed down and read it to a crawl, the loading time triples but at least you get access to your game

Posted

Just a suggestion, why not merge Zaz and DD together, instead of getting them separate. Have one merged framework for bound offsets and animations, that way users dont have to deal with redundancies present on both mods, both mods deal with offsets anyway

Posted
1 hour ago, newuser42 said:

Just a suggestion, why not merge Zaz and DD together, instead of getting them separate. Have one merged framework for bound offsets and animations, that way users dont have to deal with redundancies present on both mods, both mods deal with offsets anyway

With the release of the upcoming DD furniture component, DD will provide everything a BDSM mod developer ever needs, so DD mods won't need ZAP for anything anymore. No need to merge anything.

Posted

Suggestions and idea for new DD items

 

Would you be willing to make a version of then open elegant dress and straitjacket dress that has an opening on the front and back to show off the vagina and ass.

 

A nipple and clit piece or plug that add like a touch would be nice too or a DD version to the anal touch and lantern.  

Posted

Welp, perhaps with the new patch out, I will have more luck with my problem. I tried posting before, but unfortunately got no clues. The problem I've got is that the anguish "chain" plugs (bell, chain, sign, etc) have the "base" visible but the chain part invisible. The sound still plays while moving. Would anyone have a clue what could be causing this? (Re)installing the new patch (by replacing the old one, via Mod Organizer) did nothing.

 

I have many (200+) mods, so it's hard to disable them without making a mess. If anyone had a clue what kind of thing could cause this very odd behavior I might have more luck finding a possible conflict.

Posted

@Kimy Just for info did you have an idea on what it could be?

 

Seems to some people (i saw 4 alread) the new features like:

Pet suit (this stands up walking slowly instead of crawling)

and new animations (these doesn t start you get the message as the previous version but nothing else).

 

doesn t seem to work.

We got no errors during install or fnis (well i got a little error on a rope thing while batch building but not related).

 

Ty 

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