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Posted

i'm having the same issue, ctd loading any save or starting new game.

Disabled 2 animation packs/fnis SM to reduce alternate animations/reinstalled ddi/dde ran fnis but nothing seems to help.

 

initially after updating it loaded fine but i forgot to run fnis, so i exited ran fnis and now ctd on load save/new game.

 

not sure how to fix this

 

-edit also disabled pcea2 and ran fnis, made no diffirence, starting to think its not animation related

Posted

Any chance to host the file somewhere else than github? I always get "Failed - Network Error" when downloading large files from there no matter how many times i try to download it. ?

Posted
46 minutes ago, Dinkel said:

i'm having the same issue, ctd loading any save or starting new game.

Disabled 2 animation packs/fnis SM to reduce alternate animations/reinstalled ddi/dde ran fnis but nothing seems to help.

 

initially after updating it loaded fine but i forgot to run fnis, so i exited ran fnis and now ctd on load save/new game.

 

not sure how to fix this

 

-edit also disabled pcea2 and ran fnis, made no diffirence, starting to think its not animation related

Do you run any Devious Device related mod like Slaverun, DDequip, Simple Slavery, SL kidnapped redux or MME (they all have something to do with DDs, even if it's just detecting them)?

These are all the mods I use and I suspect Slaverun is the cause of the CTD, but I'm not uninstalling it after finally making it work with the previous version of the mod.

Papyrus also seems to complain a lot about Sexlab Hormones, so there may be something going on with it.

Posted
2 hours ago, jigwigigx said:

This would depend on which cbbe body you use. BBP versions tend to give more clipping and you have to have the right xpmse skeleton to avoid it.

I stick with curvy hdt as it has the least issues.

Well I use the CBBE Curvy (HDT) BUT... DDi / DDx 4.0 work fine, since updating to 4.1 (even the beta did this not just the new released version), I now get clipping on Leather / Ebonite Body Harnesses and all varients of Restrive Corset.

• On the Harnesses the clipping is above the breasts and basically anything below the waist.
• On the Corsets the clipping is below the waist.

I will just reiterate for clarity sake... I did not get any issues from 4.0 using the same CBBE body.

So, maybe a bug with the new 4.1 body slide files for CBBE ?

cheers,
sysigy

@Kimy

Posted
1 hour ago, special said:

Well I use the CBBE Curvy (HDT) BUT... DDi / DDx 4.0 work fine, since updating to 4.1 (even the beta did this not just the new released version), I now get clipping on Leather / Ebonite Body Harnesses and all varients of Restrive Corset.

• On the Harnesses the clipping is above the breasts and basically anything below the waist.
• On the Corsets the clipping is below the waist.

I will just reiterate for clarity sake... I did not get any issues from 4.0 using the same CBBE body.

So, maybe a bug with the new 4.1 body slide files for CBBE ?

cheers,
sysigy

@Kimy

I had the same problem, but I'm using UUNP, so not sure if this is applicable to you.

 

In Bodyslide, I noticed that the "Harness (HDT)" item had a empty preset drop-down menu, whereas the non-HDT "Harness" had the preset menu populated. Same issue with chastity belts and bra. I just used the non-HDT versions and everything looks good again.

Posted
4 hours ago, darkfender666 said:

Then i don t see what i forgot or what went wrong... is so strange old stuff works and new stuff don t...

I uploaded also load order :|

LoadOrder_Skyrim_2018-06-10T13-44-50.txt

DD expansion should come immediately after Integration in the load order. Creature framework should be above Sexlab and zaz should be after aroused and before DD ideally. You should remove or disable devious framework and dfwsupport as these are old and incompatible now. Keep all the devious mods and everything they depend on together in the load order.

Posted
2 hours ago, special said:

Well I use the CBBE Curvy (HDT) BUT... DDi / DDx 4.0 work fine, since updating to 4.1 (even the beta did this not just the new released version), I now get clipping on Leather / Ebonite Body Harnesses and all varients of Restrive Corset.

• On the Harnesses the clipping is above the breasts and basically anything below the waist.
• On the Corsets the clipping is below the waist.

I will just reiterate for clarity sake... I did not get any issues from 4.0 using the same CBBE body.

So, maybe a bug with the new 4.1 body slide files for CBBE ?

cheers,
sysigy

@Kimy

Then it is either the skeleton or something you didn't get right in Bodyslide (tell me about it)! ?

Posted

Can anyone give me a hint about the new larger (supposedly) ball gags?  They look the same as before to me, I don't see any new gags available.

The struggle animations are there but I just don't see the difference visually.

Posted
16 minutes ago, jigwigigx said:

Can anyone give me a hint about the new larger (supposedly) ball gags?  They look the same as before to me, I don't see any new gags available.

The struggle animations are there but I just don't see the difference visually.

Spoiler

The ball is bigger than the normal ball gag and when wearing it the player cannot talk to anyone, they all tell the player they cannot under stand her and that is that, no more talking :D

 

Posted
14 hours ago, El_Duderino said:

My guess would be you are trying to load too many Alternate Animation sets through FNIS. The limit for them is, if I remember correctly, 128. You definitely have a few mods there that use this feature, FNIS_SM, FNIS_PCEA, XPMSE, DD and maybe others. Are you using the XPMSE weapons placement feature? If not, XPMSE.esp would be my recommendation to try and disable before running FNIS and then see if your game loads again. The XPMSE skeleton itself works wihout the .esp being active.

 

Also, that 20,000 anims limit is, as Fore points out on the FNIS download page, not reachable by everybody. Users with heavily modded games should expect lower maximum numbers, many users here report total anim limits more in the region of 13,000.

Ok..thanks anyway but I've now tried that too.

Removed XPMSE.esp.

Removed a few other mods with some animations (see image). Still the same. ctd as soon as I start a new game or launch a saved game.
going back to working 4.0 and I'll watch to see if others solve their issues.

uninstalled.JPG

Posted
36 minutes ago, special said:
  Hide contents

The ball is bigger than the normal ball gag and when wearing it the player cannot talk to anyone, they all tell the player they cannot under stand her and that is that, no more talking :D

 

I went into the game after posting and found them (isn't that always the way ?)? The dialog seems to be the same as the regular gag to me, although I am sure that will change once DCL updates, right Kimy?  ?

Posted

I'm having a bit of trouble with my animations, but only the new ones (such as with the pet suit, pony collar, etc). In particular, when I equip the pet suits, my character puts the items on, then T-Poses. I know that wearing the pet suit is supposed to force the PC to crawl, but it simply isn't working, no matter what I do. I've reinstalled, DDI and DDX several times, I've re-run FNIS many times, and I've even poked around the files in TESVEDIT to see if I could Macgyver a solution to no avail.

 

My hunch is that it has something to do with not having zbfeffectcrawling installed anywhere and being totally unable to find it, but again: just a hunch.

 

The most obvious looking problem is that I'm running ZaZ 8.0 + instead of ZaZ 7.0, but my understanding is that 8.0+ is supposed to be completely compatible with 7.0 requiring mods. Granted, I'm an absolute novice with this sort of thing, so I could be completely wrong.

 

Another notable detail is that I am using Mod Organizer (MO). That usually isn't an issue, but when it is, it also tends to be a big one.

 

Any advice or help on this would be greatly appreciated! I've attached my load order as well. Also, my apologies if this is in the wrong thread. If it is, I'll effectively copy this post to the DDI thread, instead.

loadorder.txt

Posted

Not sure if it was mentioned before, but... The FOMod file for DDx 4.1 still lists the mod as 4.0

 

Other than that, awesome work :)

Posted
12 minutes ago, denkou331 said:

I'm having a bit of trouble with my animations, but only the new ones (such as with the pet suit, pony collar, etc). In particular, when I equip the pet suits, my character puts the items on, then T-Poses. I know that wearing the pet suit is supposed to force the PC to crawl, but it simply isn't working, no matter what I do. I've reinstalled, DDI and DDX several times, I've re-run FNIS many times, and I've even poked around the files in TESVEDIT to see if I could Macgyver a solution to no avail.

 

My hunch is that it has something to do with not having zbfeffectcrawling installed anywhere and being totally unable to find it, but again: just a hunch.

 

The most obvious looking problem is that I'm running ZaZ 8.0 + instead of ZaZ 7.0, but my understanding is that 8.0+ is supposed to be completely compatible with 7.0 requiring mods. Granted, I'm an absolute novice with this sort of thing, so I could be completely wrong.

 

Another notable detail is that I am using Mod Organizer (MO). That usually isn't an issue, but when it is, it also tends to be a big one.

 

Any advice or help on this would be greatly appreciated! I've attached my load order as well. Also, my apologies if this is in the wrong thread. If it is, I'll effectively copy this post to the DDI thread, instead.

loadorder.txt

If you're using MO2, that has been found to sometimes cause some issues (resulting from the fomod-installer)

Posted
2 hours ago, jigwigigx said:

DD expansion should come immediately after Integration in the load order. Creature framework should be above Sexlab and zaz should be after aroused and before DD ideally. You should remove or disable devious framework and dfwsupport as these are old and incompatible now. Keep all the devious mods and everything they depend on together in the load order.

tried everything :| no result.

 

New stuff still doesn t work old stuff still works.

 

Posted
27 minutes ago, LazyBoot said:

If you're using MO2, that has been found to sometimes cause some issues (resulting from the fomod-installer)

I actually hadn't noticed that MO had updated to version 2 yet. I should probably be keeping a better eye on that... I'm running version 1.3.11, if that helps any.

Posted
45 minutes ago, denkou331 said:

I'm having a bit of trouble with my animations, but only the new ones (such as with the pet suit, pony collar, etc). In particular, when I equip the pet suits, my character puts the items on, then T-Poses. I know that wearing the pet suit is supposed to force the PC to crawl, but it simply isn't working, no matter what I do. I've reinstalled, DDI and DDX several times, I've re-run FNIS many times, and I've even poked around the files in TESVEDIT to see if I could Macgyver a solution to no avail.

 

My hunch is that it has something to do with not having zbfeffectcrawling installed anywhere and being totally unable to find it, but again: just a hunch.

 

The most obvious looking problem is that I'm running ZaZ 8.0 + instead of ZaZ 7.0, but my understanding is that 8.0+ is supposed to be completely compatible with 7.0 requiring mods. Granted, I'm an absolute novice with this sort of thing, so I could be completely wrong.

 

Another notable detail is that I am using Mod Organizer (MO). That usually isn't an issue, but when it is, it also tends to be a big one.

 

Any advice or help on this would be greatly appreciated! I've attached my load order as well. Also, my apologies if this is in the wrong thread. If it is, I'll effectively copy this post to the DDI thread, instead.

loadorder.txt

can you please tell me if transparent catsuit with heels works with you?

 

I have the same exact problems (i also use zaz 8.0+ and i also have crawling animation not working but i use NMM instead of MO so i guess we can rule out the mod manager from the possible causes).

Posted
8 minutes ago, darkfender666 said:

can you please tell me if transparent catsuit with heels works with you?

For me Transparent Heels didn't work either, but I determined that it was because the mesh files were not included in the release. There is a workaround, though. Just copy the feet_0.nif and feet_1.nif files from meshes/devious/cursedloot/zipsuit to meshes/devious/zipsuit and you'll be fine.

Posted
18 minutes ago, darkfender666 said:

can you please tell me if transparent catsuit with heels works with you?

 

I have the same exact problems (i also use zaz 8.0+ and i also have crawling animation not working but i use NMM instead of MO so i guess we can rule out the mod manager from the possible causes).

I just booted the game and checked: The transparent catsuit high heels do not work for me, either. When I put them on, my PC's feet vanish. While I was at it, I checked the other transparent items, and they all seemed to work fine for me. Anything else you noticed was not quite working? It would seem that you and I have a similar problem overall.

Posted
27 minutes ago, darkfender666 said:

can you please tell me if transparent catsuit with heels works with you?

 

16 minutes ago, Slagblah said:

For me Transparent Heels didn't work either, but I determined that it was because the mesh files were not included in the release. There is a workaround, though. Just copy the feet_0.nif and feet_1.nif files from meshes/devious/cursedloot/zipsuit to meshes/devious/zipsuit and you'll be fine.

 

9 minutes ago, denkou331 said:

I just booted the game and checked: The transparent catsuit high heels do not work for me, either. When I put them on, my PC's feet vanish. While I was at it, I checked the other transparent items, and they all seemed to work fine for me. Anything else you noticed was not quite working? It would seem that you and I have a similar problem overall.

Transparent catsuit high heels are working fine for me as a UUNP user - they need to be built in bodyslide under the group DDX Rubber Suits UUNP.

 

I have not tested with CBBE however, if everyone above is using CBBE and the mesh isn't being placed correctly there may be an issue with the CBBE bodyslide files.

Posted
54 minutes ago, denkou331 said:

I actually hadn't noticed that MO had updated to version 2 yet. I should probably be keeping a better eye on that... I'm running version 1.3.11, if that helps any.

There is a newer 1.3.15 version of MO1 at SE Nexus. Note that it is under the misc section and it's called Mod Organizer 1 Legacy.

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