Celedhring Posted November 23, 2017 Posted November 23, 2017 No answer to my previous query about my character's pregnancy timer being put on "pause" so much? Any way to stop that?
MorfinGaunt Posted November 23, 2017 Posted November 23, 2017 Hello, is there a way (in Papyrus) to get notified when a certain actor gets pregnant or changes state without having to poll them. Saw something like that in the addon manager, but im not sure how to hook into that.
Airianna Posted November 24, 2017 Posted November 24, 2017 Is anyone going to make this compatible with SLSO? I would do it myself, but I am totally lost with how much content there is, and not really understanding the scripts myself... If there a patch for it, please direct me to it.
mikkelito Posted November 24, 2017 Posted November 24, 2017 41 minutes ago, Airianna said: Is anyone going to make this compatible with SLSO? I would do it myself, but I am totally lost with how much content there is, and not really understanding the scripts myself... If there a patch for it, please direct me to it. https://www.loverslab.com/topic/73385-sexlab-separate-orgasm/?p=1935636
Airianna Posted November 24, 2017 Posted November 24, 2017 5 hours ago, MikkaMuljaninenn said: https://www.loverslab.com/topic/73385-sexlab-separate-orgasm/?p=1935636 Thank you so much! I will try it out soon.
Uncle64 Posted November 24, 2017 Posted November 24, 2017 There is one female that is added by Dawnguard dlc that can be pregnant but should not be that. Katria. http://en.uesp.net/wiki/Skyrim:Katria She is supposed to be removed from the game. You can take her as a follower to, whit use of glitches and stuff. But not recommended. Is it possible whit ease to exclude her from the mod?
Lapsio Posted November 24, 2017 Posted November 24, 2017 I always see crossed panties icon on the right side of screen. Sometimes also some box with text "Partners, Getaway" and some other things. What is it? What does it mean and should I see it?
worik Posted November 25, 2017 Posted November 25, 2017 (edited) Crossed panties are your indicator that your time of the month is ongoing and your not doing anything about it ... :P ... Get yourself a tampon or sanitary napkin ... or let it run down your legs :) Just as you like The other widget sounds like the couplemaker widget and until you turned it on in the MCM you should not see it ... But if you simply use the unpatched v2.8.1 from the download section, your are likely to get this bug and maybe some more, that you can't see. Experience tells us to better stop the game as soon as you get that widget after you load your game, exit and start again until it does NOT appear. ( Papyrus had not enough time to start BF properly ... I guess ) .. or get the bugfix from Banemaster :D ( This one : https://www.loverslab.com/topic/35269-beeingfemale/?page=201&tab=comments#comment-2043602 ) Edited November 25, 2017 by worik Link added
draghiamnl Posted November 27, 2017 Posted November 27, 2017 i had to reinstall skyrim and all my mods recently, being female being one of them, after install, fnis run and loot, i logged on and started the game, being female loaded, but thwe MCm screen was blank, so i tried to uninstall it, nnm stopped at a textue file called "thumbs" stopped responding and crashed. Tried removing it manually but the folder stopped responding and crashed too. Only managed to delete it after a few pc restarts. Is there any way to fix this?
Uncle64 Posted November 27, 2017 Posted November 27, 2017 Thumbs is one system file. It contains information about your images on your PC for faster reading them. You should not have that in your Skyrim installation.
draghiamnl Posted November 27, 2017 Posted November 27, 2017 for some reason i have that in the Being Female texture folder every time i re install now
seraph85 Posted November 30, 2017 Posted November 30, 2017 I've set the message settings to immersive and none but when the 1st trimester starts or ovulation a message still pops up in the top left for those stages. Is there anyway to stop these?
morpheousz Posted November 30, 2017 Posted November 30, 2017 5 hours ago, seraph85 said: I've set the message settings to immersive and none but when the 1st trimester starts or ovulation a message still pops up in the top left for those stages. Is there anyway to stop these? No, the only way to stop those messages is to modify the scripts to suppress messages when the spells are applied.
seraph85 Posted December 1, 2017 Posted December 1, 2017 3 hours ago, morpheousz said: No, the only way to stop those messages is to modify the scripts to suppress messages when the spells are applied. Well that is unfortunate. Thank you for letting me know.
Roikan Posted December 1, 2017 Posted December 1, 2017 Love this mod. Unfortunately I'm having some small issues. Pregnancy-related effects do not appear during the 3rd trimester. Found the fix on page 201. Unchecking the player timer does not stop phase changes. The broken water animation does not appear. Any known fixes for these? Also, I am trying to change the wording for various pregnancy effects, but every time I modify them with the Creation Kit and load up the game they all say "LOOKUP FAILED!" How do I fix this?
chimiz Posted December 1, 2017 Posted December 1, 2017 I was looking around at the RaceSpecific_Vallues.ini, and decided to do some tests about expanding the list. Though I'm a little confused about a few parts. The already defined races, such as wood elf or imperial, have their id written out as Skyrim_13749 (for example wood elf). Cross-referencing this with the image included in the dev kit, I can see that the full Wood Elf id is 00013749. I'm assuming the Skyrim_ can replace the 000. But what about the others? There are some that don't conform quite so well with this. For example. DLC creature races. As an example. Chaurus race is 000131EB. Which would translate to Skyrim_131EB. But the DLC variant has 02015136. Would that be Dawnguard_15136? Would a 040 be Dragonborn_ ? What about the few races that start with 001 instead of 000. Are they included in the Skyrim_ ? Also some scaling values, example being the recovery scale. Does that increase the amount of time it takes to recover, or increase the rate you recover, thereby reducing the time?
morpheousz Posted December 1, 2017 Posted December 1, 2017 6 minutes ago, chimiz said: I was looking around at the RaceSpecific_Vallues.ini, and decided to do some tests about expanding the list. Though I'm a little confused about a few parts. The already defined races, such as wood elf or imperial, have their id written out as Skyrim_13749 (for example wood elf). Cross-referencing this with the image included in the dev kit, I can see that the full Wood Elf id is 00013749. I'm assuming the Skyrim_ can replace the 000. But what about the others? There are some that don't conform quite so well with this. For example. DLC creature races. As an example. Chaurus race is 000131EB. Which would translate to Skyrim_131EB. But the DLC variant has 02015136. Would that be Dawnguard_15136? Would a 040 be Dragonborn_ ? What about the few races that start with 001 instead of 000. Are they included in the Skyrim_ ? Also some scaling values, example being the recovery scale. Does that increase the amount of time it takes to recover, or increase the rate you recover, thereby reducing the time? You are close to understanding it. The format is name of esp/esm (without the file extension) followed by an underscore followed by the form id, minus the first 2 characters. The esp/esm name defines the first 2 characters of the form id, if there are zeros after the first 2 characters, they are left out and everything else is left in. You can see this by looking at for example an item. If you have an item with a form id of 0001234, in the game console you can type "Player.additem 1234 1" and the item will be added, the preceding zeros are not required, though I believe this may only be true for form ids from Skyrim.esm. So some examples as it relates to this: Skyrim_13749 is really the form id of 00013749 as you found. It would probably also work to do Skyrim_014749 since again, the first 2 characters indicate the esp/esm in the load order. For the Chaurus with an id of 02015136, you would use Dawnguard_015136. The reason for replacing the first 2 characters of a form id with the name of the esp/esm is because you cannot know exactly what the load order is going to be. For instance, you could swap the load order for Dragonborn.esm to load before the Dawnguard.esm, which would change the form id for the DLC chaurus from 02015136 to 04015136. If you still had 02015136 in the ini, this would no longer work as it would be trying to reference a form in Dragonborn.esm instead of Dawnguard.esm. Replacing the first 2 characters with the esp/esm name allows the ini to not have to rely on a specific load order. As for the values in the ini, I believe they are multipliers. So for example if you have recovery set to 10 days in the MCM, then it would take that 10 days and multiply it by whatever setting is in the ini for that race. Say, the value for a race in the ini is 1.1, this would be 10 * 1.1 = 11 . So recovery for that race would last 11 days (1 day longer than the MCM setting). If the setting was 0.9, it would be 10 * 0.9 = 9, so that race would recover in 9 days instead of 10.
chimiz Posted December 2, 2017 Posted December 2, 2017 On 12/1/2017 at 6:40 AM, morpheousz said: You are close to understanding it. The format is name of esp/esm (without the file extension) followed by an underscore followed by the form id, minus the first 2 characters. The esp/esm name defines the first 2 characters of the form id, if there are zeros after the first 2 characters, they are left out and everything else is left in. You can see this by looking at for example an item. If you have an item with a form id of 0001234, in the game console you can type "Player.additem 1234 1" and the item will be added, the preceding zeros are not required, though I believe this may only be true for form ids from Skyrim.esm. So some examples as it relates to this: Skyrim_13749 is really the form id of 00013749 as you found. It would probably also work to do Skyrim_014749 since again, the first 2 characters indicate the esp/esm in the load order. For the Chaurus with an id of 02015136, you would use Dawnguard_015136. The reason for replacing the first 2 characters of a form id with the name of the esp/esm is because you cannot know exactly what the load order is going to be. For instance, you could swap the load order for Dragonborn.esm to load before the Dawnguard.esm, which would change the form id for the DLC chaurus from 02015136 to 04015136. If you still had 02015136 in the ini, this would no longer work as it would be trying to reference a form in Dragonborn.esm instead of Dawnguard.esm. Replacing the first 2 characters with the esp/esm name allows the ini to not have to rely on a specific load order. As for the values in the ini, I believe they are multipliers. So for example if you have recovery set to 10 days in the MCM, then it would take that 10 days and multiply it by whatever setting is in the ini for that race. Say, the value for a race in the ini is 1.1, this would be 10 * 1.1 = 11 . So recovery for that race would last 11 days (1 day longer than the MCM setting). If the setting was 0.9, it would be 10 * 0.9 = 9, so that race would recover in 9 days instead of 10. Thanks for clearing that up. I was aware of the first two referencing load order, but what confused me was the exclusion of the following 0. Your explanation cleared that up nicely though! I'll have to experiment some more with the values.
charfed Posted December 2, 2017 Posted December 2, 2017 On 09/08/2014 at 9:45 PM, milzschnitte said: 7. Download and install DIMONIZED UNP female body hey man does it work with Calientes Beautiful Bodies Edition -CBBE- Unassigned 02/12/2017 04:01:15 29/11/2017 20:14:55 3.4f / ? Caliente
Uncle64 Posted December 2, 2017 Posted December 2, 2017 1 hour ago, charfed said: hey man does it work with Calientes Beautiful Bodies Edition -CBBE- Unassigned 02/12/2017 04:01:15 29/11/2017 20:14:55 3.4f / ? Caliente yes.
jako992146 Posted December 5, 2017 Posted December 5, 2017 On 2017/10/28 at 6:05 PM, Bane Master said: BeeingFemale 2.8.1 FWAbility Patch V04 22/11/2017 This patch makes major changes to the structures of scripts and will not work on an existing save game with BF installed. A new game or a clean save is required. This patch fixes a number of bugs and also errors occuring due to unattached instances of FWAbilityBeeingFemale and FWAbilitybeeingMale Reduced the script load from the FWCloak spell and prevented multiple applications of effect per actor per cloak event FWCloak update timer is now reset when called by a location change BeeingFemale effects will no longer be applied to temporary actors Moved all FWAbility updates to single updates reducing scripts remaining active with update offsets to those in loaded areas only Removed redundant update loop from FWabilityBeeingMale for non-player males Removed redundant patch code left from version 2.7 Fixed a bug in Chaurus infection handling Added native SLIF support Fixed a bug where FWUtility could attempt to cast spells with unloaded actors Infection by a Chaurus Parasite will now cause any pregnancy to be lost within a few hours of infection occurring Menstruation will begin shortly after birthing Chaurus Eggs Fixed Belly scale not reset at the end of Chaurus Infection Fixed detection of Chaurus infection for NPCs Fixed player widget timer in inconsistent state after Chaurus infection ends Fixed a bug identified by morpheousz that prevented Third Trimester effects being applied If you use SLIF you must either remove the SLIF Patches version of FWAbilityBeeingFemale or allow this patch to overwrite it Because of the way in which the game engine aggressively deletes effects on unloaded actors you may still see an unattached script instance error if the delete happens in the moments between the validity check and the dispel, but this should be a rare event. Thanks to qotsafan for providing the native SLIF code and to Tkc, MarkusCook and Tom-80-H for testing. Any feedback on bugs (or the lack or them) greatly appreciated! Beeing Female V2.8.1 FWAbility Patch V04.7z Thanks for the patch! But. Does it require Chaurus Parasite mod installed? I've uninstalled BeeingFemale and made a clean save b4 I put BeeingFemale back with this patch; then I got numerous error in the papyrus log about Chaurus. I do use SLIF and some belly inflation mod other than Chaurus Parasite or any Chaurus mod installed. Is there any way I can fix this? Or I just have to start a new game instead? The belly/pregnancy mods I use are: FillHerUP 2.0 EggFactory 3.0 SoulgemOvan V310 Thanks again, this patch does solve the issue I had about BeeingFemale, though now I'm not sure if I didn't make the proper "clean save" or there's a bug within the patch.
Bane Master Posted December 5, 2017 Posted December 5, 2017 12 hours ago, jako992146 said: Thanks for the patch! But. Does it require Chaurus Parasite mod installed? I've uninstalled BeeingFemale and made a clean save b4 I put BeeingFemale back with this patch; then I got numerous error in the papyrus log about Chaurus. I do use SLIF and some belly inflation mod other than Chaurus Parasite or any Chaurus mod installed. Is there any way I can fix this? Or I just have to start a new game instead? The belly/pregnancy mods I use are: FillHerUP 2.0 EggFactory 3.0 SoulgemOvan V310 Thanks again, this patch does solve the issue I had about BeeingFemale, though now I'm not sure if I didn't make the proper "clean save" or there's a bug within the patch. BF and the patch don't require EC+, you shouldn't be seeing lots of errors - post your log and I'll see if I (or anyone else) can spot the problem
Tom-80-H Posted December 10, 2017 Posted December 10, 2017 Hi Guys I´m still curious about if it is possible to create an BF-addon like the race-addon with different pregnancy timers and scaling values, but based on the race of the child-father, or the combination of races from father and mother. So, female belly maybe could grow larger if the fathers race is a larger one than the mothers race, or even not so large if fathers race is smaler as mothers race. Especially usefull for creature pregnancy, i think. Beeing pregnant from a giant for example, could be visually seen by the enormous belly growth, while beeing pregnant from a small race like a Hare would result in smaler belly scales so you could get into labour and not even recognized visually, that you was pregnant. Also, would it be possible to add some sort of timers to the Baby-Items givent to NPCs after birth, so that it would be removed after a desired amount of time? My prefered setting is, that NPCs give birth to the baby-items, so i can see after their pregnancy, that they have a child and carry it around with them. But actually they will carry them around for the rest of their lives. So i would like to have something to remove the baby items from NPCs after a desired amount of time (for Lore Let´s say, the child growth and became to large to cary it around so it would be left at home with a babysitter or something like that), without the need of inventory-maipulation via console. I realy don´t want to see them carry around their babys for the rest of their life, so i swithed to the otion, that NPCs only birth hot air, but i don´t like it very much.
Chekist Posted December 11, 2017 Posted December 11, 2017 Fresh installation of Skyrim, whatever I do I get SexLab: No Compatibility, tried a new game, male pc, female pc, new game with only sexlab and beingfemale enabled. Whatever I do, after sex I get empty line "Had sex with" in show all stats spell. Also, as a male character the blue sperm(virility?) bar doesn't change if character had sex. So I wonder if sexlab interactions are registered by mod at all... Any way to test it to be sure, except for playing hours and hours? P.S. Using 2.8.1 with clean .esm and 2.8.1 patch by Bane Master.
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