worik Posted December 29, 2017 Posted December 29, 2017 9 hours ago, Bane Master said: I[..] In fact I was wondering whether to issue a version 5 of the patch with the cleaned esm, stealth fix and some fixes I made to the PMS effect in the basicaddon.esp & scripts, but if you are having problems maybe I shouldn't. [..] Wait! Did you say version 5 of the patch? Ooooooooo! Pleeeeeease! It's christmas
Bane Master Posted December 29, 2017 Posted December 29, 2017 3 hours ago, Nazzzgul666 said: I don't have the cleaned.esm but your patch, when i noticed the cleaned .esm is missing i didn't wat to reload and i never make such changes in a running game. It might be a point... and as mentioned, my game is script heavy and i guess i exaggerated installing mods. However, that it's still totally fine unless i spend time waiting/sleeping/fast travel still says something i guess and it's always BF that causes the dumps, or should that be fixed by the cleaned .esm? If it helps i can add a log. Papyrus.1.log What might be useful is to look at the save with SaveTool and see what all the suspended scripts are - the current BF patch contains is script only but due to the changes it makes it can cause stack dumps if used on an existing previously unpatched save which is why I recommend using it on new games only. 1
Uncle64 Posted December 29, 2017 Posted December 29, 2017 6 hours ago, Bane Master said: What might be useful is to look at the save with SaveTool and see what all the suspended scripts are - the current BF patch contains is script only but due to the changes it makes it can cause stack dumps if used on an existing previously unpatched save which is why I recommend using it on new games only. Yea, dont use the patches on old saves it will stack and give other problems. You can also use PdtWrapper for checking what script is stacking, easy to kill it instead of removing it.
charfed Posted December 30, 2017 Posted December 30, 2017 no information about who my character did have sex with , nor that it shows how much sperm inside it's always empty , even in ovulation it goes to 99% chance to get pregnant but after 4 days it goes back to 2% ending the phase to start a new one without getting pregnant not even once in the game , I almost complete the game and my char won't get pregnant no matter how many times she does sex, I don't get it only my character won't get pregnant but the some npcs have the baby add on
Lapsio Posted December 30, 2017 Posted December 30, 2017 My character doesn't get pregnant even though pregnancy chance is 97%. I encountered bug that sperm wasn't registered anymore. So I uninstalled BF, made clean save and installed again. It fixed mdntioned issue but for some reason derped with EC+ (BF stayed in PAUSED state even after laying eggs finished, yet it was PAUSED in standard cycle not "chaurus pregnant" and irl timer worked and cycles changed just info kept showing PAUSED) So I performed BF reset and it started working okay with EC+ (timer continues after laying eggs) but my player doesn't seem to get pregnant. Ecen with 97 pregnancy chance in ovulation state nothing happens. In fact I'm continuously having issues with BF. Sperm detection bug occurs regularly and it's save-breaking bug (as in once broken save stops registering sperm forever). Loading previous save works and in general breaking save is random encounter. What's more it doesn't show up after saving but after loading save so there's no way to know if save is broken or not yet during save. Is there any command to manually trigger pregnancy?... I know it's not "proper" solution but at this point it became such maintenance overkill that 80% of gameplay is checking if BF works or what doesn't work so I don't care already why exactly this time it doesn't work again I just want to get functionality using any working way...
Tenebris305 Posted December 30, 2017 Posted December 30, 2017 To the post above mine. Bf:impregnate (number 1 through 6 of how mamy kids) Have the npc clicked on with the console. 1
Lapsio Posted December 31, 2017 Posted December 31, 2017 18 hours ago, Tenebris305 said: To the post above mine. Bf:impregnate (number 1 through 6 of how mamy kids) Have the npc clicked on with the console. Thanks What race is it gonna be? Can I also affect it with cmd or is it determined basing on currently registered sperm or something? EDIT: Unfortunately I'm getting "Script or command "Bf" not found" Using: player.Bf:impregnate 1 with NPC clicked also whows command not found but then also prints empty line?... If npc is not clicked it still shows command not found but also something like "No NpcMenstruantion selected" nvm figured it out, there are state change options under Debugging menu in BF MCM
Sceadugengan Posted December 31, 2017 Posted December 31, 2017 SexLab Separate Orgasm was updated recently. To make other mods (BeeingFemale, PSQ, etc.) register sperm you had to reinstall the patches from older versions. Could this be the source of your problems?
Lapsio Posted January 1, 2018 Posted January 1, 2018 18 hours ago, Sceadugengan said: SexLab Separate Orgasm was updated recently. To make other mods (BeeingFemale, PSQ, etc.) register sperm you had to reinstall the patches from older versions. Could this be the source of your problems? Hmm I never used Separate Orgasm but i use plenty of mods integrating with it, can I be still affected?
Bane Master Posted January 1, 2018 Posted January 1, 2018 On 12/29/2017 at 8:50 AM, worik said: Wait! Did you say version 5 of the patch? Ooooooooo! Pleeeeeease! It's christmas So - I have a beta of the new version of the patch done. Fixes include correcting bugs in PMS and other cycle magic effects and fixes to Baby Item spawning during birth. The cleaned version of BeeingFemale.esm and the PMSNoSneak fixed version of BeeingFemaleBasicAddOn.esp are now in the patch making it an all-in-one solution. To do the fixes I have had to edit the esm and esp so a new game will be absolutely necessary, the new version is incompatible with existing saves. I would appreciate it if a few folks would do a little testing to make sure that everything is working as intended outside of my dev & test rigs before I release - please drop me a PM if you are interested. 2
Sceadugengan Posted January 1, 2018 Posted January 1, 2018 5 hours ago, Lapsio said: Hmm I never used Separate Orgasm but i use plenty of mods integrating with it, can I be still affected? Nope, that shouldn't be the case. SLSO has patches to make it work with other mods and not the other way 'round. BeeingFemale and other mods are designed to work with the SexLab Framework and not SLSO.
Tkc Posted January 1, 2018 Posted January 1, 2018 4 hours ago, Bane Master said: So - I have a beta of the new version of the patch done. Fixes include correcting bugs in PMS and other cycle magic effects and fixes to Baby Item spawning during birth. The cleaned version of BeeingFemale.esm and the PMSNoSneak fixed version of BeeingFemaleBasicAddOn.esp are now in the patch making it an all-in-one solution. To do the fixes I have had to edit the esm and esp so a new game will be absolutely necessary, the new version is incompatible with existing saves. I would appreciate it if a few folks would do a little testing to make sure that everything is working as intended outside of my dev & test rigs before I release - please drop me a PM if you are interested. Im still ready to do it. Still playing mostly test games mostly new games. Sent PM.
Airianna Posted January 1, 2018 Posted January 1, 2018 BeeingFemale, is a requirement in my game... A little feedback on current game... * I have come across an issue when running a custom race. * For every child listed = 6+ children born. I used the spell to impregnate several women in passing, The Last 2 women casted on (Fastrid and Boti), is registered to have given birth to every child of every woman I put the spell on the list, there are over 30 children in the list (day 1), and took about 3 game days, and me forcing the NPC to give birth to items for it to settle down... But still causes the game to crash at specific areas, when scripts are running a tad high. - need a way to remove current children from the game, born by NPCs. - console command "markfordelete" on every child, is currently the only solution, so requesting a built in command for it through MCM. It's not realistic in the sense that the children born of female NPCs, come running to the player, when they should be with their birth mother from the start. You are in Sidna Mine, a prisoner. Children coming in out of no where, causing problems as the miners attack the child, or you are deep inside a dungeon, sneaking up to the boss, children pop up, and come running up to you, giving away your position. *This issue has carried over from early on, please fix this.* And During combat, a popup message interferes with game play, I use a no pause mod, so the message box is doubling the troubles caused, I would prefer a quick list to show up like when you hit the *8 hotkey to check your current status. *This issue has carried from early on, please fix this as well* Where did "Go to your mother/father" option go? The "Leave me", is very mean, and what if I wanted to collect the child later when defeat fixes it's aggressors? If the other parent is dead, then "go home" should be available, and send them to the closest owned player home, provided it doesn't have too many NPCs already there, then sends them to the next, or have a Rally point you can set to send all children to with the "Leave Me" option. Reset NPC option should also have an option to exclude Followers, or a separate option that resets Followers, just like there is an option to reset the player beside the NPCs. - Simple, would be something like, if they don't have Follower Faction in their list of factions, NPC reset... If they do, then Follower Reset. - My Follower is pregnant, and in order to stabilize the game again, I have to reset all NPCs... But that means I would loose out on my Follower's pregnancy, and the unborn would be cleared from the list. Forcing to give birth, could cause it's own issues, due to the current instability of my current game. And there should be an option, Followers can give birth to children, while NPCs option can't give birth, so in general they just push out air. While your Followers can give birth. And your spouse, even if she isn't a follower, should be included as a follower in this regard. And, can someone direct me towards how to make custom race children? Tired of seeing every child born a Nord, when both parents are Elves, Ok, a Snow Elf and a Dunmar giving birth to a Nord... erm..
NNS10 Posted January 1, 2018 Posted January 1, 2018 On 10/28/2017 at 9:50 AM, milzschnitte said: I've updated the Title page and made a link at the top to this post. Thanks a lot for helping again! Just checked that section and saw you added my Bathing in Skyrim patch. Maybe the site migration broke it, but FYI that the link goes to the wrong post. Here is the corrected link: https://www.loverslab.com/topic/35269-beeingfemale/?page=197&tab=comments#comment-1990584
Airianna Posted January 2, 2018 Posted January 2, 2018 7 hours ago, nanashi50 said: Just checked that section and saw you added my Bathing in Skyrim patch. Maybe the site migration broke it, but FYI that the link goes to the wrong post. Here is the corrected link: https://www.loverslab.com/topic/35269-beeingfemale/?page=197&tab=comments#comment-1990584 Thank you for this, I felt it funny to have to take a bath to get cleaned up, then turn around and swim to wash it out... Also, if you wouldn't mind, setting it to trigger the fade away Sperm splatter as well?
NNS10 Posted January 2, 2018 Posted January 2, 2018 12 minutes ago, Airianna said: Thank you for this, I felt it funny to have to take a bath to get cleaned up, then turn around and swim to wash it out... Also, if you wouldn't mind, setting it to trigger the fade away Sperm splatter as well? Np. As for your request, a patch for that already exists here: https://www.loverslab.com/topic/71600-bathing-in-skyrim-sexlab-patch-by-kimy/?tab=comments#comment-1784708 It touches different scripts than my workaround so no issues using them both. 1
Airianna Posted January 2, 2018 Posted January 2, 2018 23 minutes ago, nanashi50 said: Np. As for your request, a patch for that already exists here: https://www.loverslab.com/topic/71600-bathing-in-skyrim-sexlab-patch-by-kimy/?tab=comments#comment-1784708 It touches different scripts than my workaround so no issues using them both. This is great! Thanks again!
Celedhring Posted January 2, 2018 Posted January 2, 2018 The issues with the "Paused" bug (that's being charitable..) is most likely tied to Sexlab Parasites and/or Estrus Chaurus and Estrus Spider. I'm all for getting rid of the whole "Paused" stuff. I just don't understand why there even has to be a "paused" thing on a woman's cycle. It's not something you can shut down like a washer and dryer thing.
Uncle64 Posted January 2, 2018 Posted January 2, 2018 11 hours ago, Airianna said: BeeingFemale, is a requirement in my game... A little feedback on current game... * I have come across an issue when running a custom race. * For every child listed = 6+ children born. I used the spell to impregnate several women in passing, The Last 2 women casted on (Fastrid and Boti), is registered to have given birth to every child of every woman I put the spell on the list, there are over 30 children in the list (day 1), and took about 3 game days, and me forcing the NPC to give birth to items for it to settle down... But still causes the game to crash at specific areas, when scripts are running a tad high. - need a way to remove current children from the game, born by NPCs. - console command "markfordelete" on every child, is currently the only solution, so requesting a built in command for it through MCM. It's not realistic in the sense that the children born of female NPCs, come running to the player, when they should be with their birth mother from the start. You are in Sidna Mine, a prisoner. Children coming in out of no where, causing problems as the miners attack the child, or you are deep inside a dungeon, sneaking up to the boss, children pop up, and come running up to you, giving away your position. *This issue has carried over from early on, please fix this.* And During combat, a popup message interferes with game play, I use a no pause mod, so the message box is doubling the troubles caused, I would prefer a quick list to show up like when you hit the *8 hotkey to check your current status. *This issue has carried from early on, please fix this as well* Where did "Go to your mother/father" option go? The "Leave me", is very mean, and what if I wanted to collect the child later when defeat fixes it's aggressors? If the other parent is dead, then "go home" should be available, and send them to the closest owned player home, provided it doesn't have too many NPCs already there, then sends them to the next, or have a Rally point you can set to send all children to with the "Leave Me" option. Reset NPC option should also have an option to exclude Followers, or a separate option that resets Followers, just like there is an option to reset the player beside the NPCs. - Simple, would be something like, if they don't have Follower Faction in their list of factions, NPC reset... If they do, then Follower Reset. - My Follower is pregnant, and in order to stabilize the game again, I have to reset all NPCs... But that means I would loose out on my Follower's pregnancy, and the unborn would be cleared from the list. Forcing to give birth, could cause it's own issues, due to the current instability of my current game. And there should be an option, Followers can give birth to children, while NPCs option can't give birth, so in general they just push out air. While your Followers can give birth. And your spouse, even if she isn't a follower, should be included as a follower in this regard. And, can someone direct me towards how to make custom race children? Tired of seeing every child born a Nord, when both parents are Elves, Ok, a Snow Elf and a Dunmar giving birth to a Nord... erm.. Agree on this. My self have looked on the dialog and there are many errors in it, missing connections and stuff. But I lack the skill in CK for fixing them. It is absolutely serious annoying, that if you play as male you cant place the children at their mom. And as you say they spawn next to you. At often wrong times. What I have started to do is use FLP and MyHomeIsYourhome. Then I can have them as follower and can call them, and they have one home of their own. But are not recruited by FLP they are still in Beeing Female framework. Sadly you cant let FLP take over their AI, you must use it only as framework. Hard to explain. And if Lydia gets one child, in my game she always have one. The poor child is standing there. Get out and play whit the other children FFS. Hentai children have good framework for children that part should be nice to have, but from what I understand the modder of that plugin, he dont know how to make that working whit Beeing Female. It is like you use Aft/Eff/UFO/FLp on Vilja and some other followers, the will be ruined.
xunyii Posted January 2, 2018 Posted January 2, 2018 The belly size is normal when PC don't wear armor, but the belly expands when PC wear armor. And "Reset size" is not work.(No pregnancy) Why?
Airianna Posted January 3, 2018 Posted January 3, 2018 8 hours ago, xunyii said: The belly size is normal when PC don't wear armor, but the belly expands when PC wear armor. And "Reset size" is not work.(No pregnancy) Why? That is simple, the armor sizes are set differently than the body. Often times, when body is 1 type, and armor is for specific other body, the node scaling is offset differently between them. Like, if you use CBBE style body, then you have to use CBBE style armors, UNP Body with UNP armors... Just to be sure the scales are the same, or at least close. Then use body slide to build your shapes with the sliders, and batch build the armors with race menu morphs after building the body shape to make them all line up better. *Some older armors don't carry pregnant belly nodes* I have also noticed, lots of armors not coming with body slide options, and I have no idea how to fix those armors - My girl's boots don't fit because they weren't scaled the same as the outfits, the front looks fine, the back doesn't wrap around her calves correctly. *Sort of thing will happen a lot when using armor replaces that aren't body slide compatible*
Tenebris305 Posted January 3, 2018 Posted January 3, 2018 So, still no ideas why I can't ever get pregnant even with commands? Any mods known to break that part of the mod or something? I have been trying to fix this for a long time now with no luck. No one else seems to have my problem which is just my luck. Later on tonight I'm gonna make a second file on nexus and try running only the requirements for beeingfemale. But I run a ton of stuff and would hate to have to install 1 by 1 for one mod that refuses to work.
Uncle64 Posted January 3, 2018 Posted January 3, 2018 1 minute ago, Tenebris305 said: So, still no ideas why I can't ever get pregnant even with commands? Any mods known to break that part of the mod or something? I have been trying to fix this for a long time now with no luck. No one else seems to have my problem which is just my luck. Later on tonight I'm gonna make a second file on nexus and try running only the requirements for beeingfemale. But I run a ton of stuff and would hate to have to install 1 by 1 for one mod that refuses to work. Did you sort your mods whit LOOT? Have you installed your mods in proper order? Do you have all support mods? How did you install your mods, did you overwrite wrong files?
Tenebris305 Posted January 3, 2018 Posted January 3, 2018 Loot gives no errors. I don't know what you mean by proper order All mods are installed. I install all of my mods by using the Nexus thing. I'm going to try and make a new file with all of the important mods installed and see if it works then. Will update here if I figure this out. Any other ideas or input is appreciated.
Uncle64 Posted January 3, 2018 Posted January 3, 2018 If you use "Nexus thing" I assume you talk about NMM. Proper order is actually install the mods in correct order, that is not load order it is not the same thing. So you know that right file is overwrites the correct file and so on.
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