Jump to content

Tkc

Members
  • Posts

    98
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hello. where can i get cbo for ck3 v1.9? tried to use search but no results for previous versions. Most of mods i have is for version 1.9 and only cbo or latest from here or old for ck3 1.8 I have but no one of the version will work with ck3 1.9 and game just crushing on startup.
  2. Made Synthesis patcher which can automatically distribute the sound set to valid high heeled boots, marked for HDTHighHeels or for NIOHH mods: https://github.com/TokcDK/SynHeelsSoundAdd Dont need to spend many time for manually adding or make hard dependency for mods. Synthesis patcher manager is here: https://github.com/Mutagen-Modding/Synthesis/releases . There are also many patches can be used from him and patching is very fast.
  3. Also noticed that esp of LE version 3.65 of the mod has form version 44 which SE esp have. Resaved it with CK to be sure it will not break the game.
  4. Noticed the mod using powerofthree's Papyrus Extender. I hope author know that papyrus extender has no backward compatibility and different mods using this plugin can be incompatible with each other same as SE version of the mod after conversion can stop work with LE version of papyrus extender. Functions of papyrus extender old versions are just deleted or renamed in newer versions and any mod who using deleted functions cant work with newer versions of the plugin and can cause game CTDs because incompatible version of the plugin installed. Noticed it when tried to compile scripts of one mod of original author but they are not compiling with last version of the plugin because functions was just deleted\renamed and missing now. Usually obsolete functions marked as obsolete with offer to use newer variant but not in the plugin. Didn't check how things happen with last versions of the plugin.
  5. Hello. Checked the mod in Tes5Edit and there is a lot of errors with not found ids. Can someone to check in LE version for example id 04018721 (04 is mod's order) in xEdit? From which mod this ids are? Quite dangerous for game stability to use mods where so many broken references but maybe just need some mod here.
  6. It can happen after trying to load savegame where BF just was deleted before. If game impossible to save after this message then it means savegame become broken. Deinstallation of BF can break savegame if there many mods installed. To fix BF issues try to use Reset function from BF mcm. If you need to deinstall BF then use Remove function from BF menu, save game, remove BF and clean savegame from BF record and scripts, load cleaned savegame without BF and resave, check if it can be saved and save. Usually Reset function of BF enough to fix most issues.
  7. There is PlayerTimer check condition which is for player circles working and must not be working for female npcs I suppose but not 100% sure if it is also for parallell npc circles. Added IsPlayer there but if it will stop npc circles then will need to revert. Fixed this and one couple other problems in this script. Ok. Then removed this script from debug folder and little changed order in main. As I understood from script the error will not be shown if player is female and only can be shown for player male when near was found none of any woman npc. Updated archive of extras with additional fixes and tweaks here.
  8. Then also will be playing with this debug scripts with hope to catch error with registerforsingleupdate error but I played many times before and didnt see kind of errors and because think it will be hard for me to catch it. You can then safely use FWUtility from debug folder because it even faster than variant in main folder because there removed additional check of attached cell and only using Is3Dloaded() but in script from main fixes added additional as was offered. I was hoping the error with RegisterForSingleUpdate in FWAbilityBeeingFemale will be repeated and will be possible to see all values of variables from there and make normal fix but it always so when errors hiding and not occuring when it is need.
  9. I though check in 1839 line should be enough because before 1839 it still checks if IsPlayer and the condition must be false for npcs and it is strange why IsPlayer is true in before 1839. if IsPlayer on first event OnUpdate() will not make the script any heavier and can be safely used. I suppose there if a.Is3DLoaded() should be enough and if a.GetParentCell().IsAttached() can be commented ta all. Try to comment if a.GetParentCell().IsAttached() there and test game with it and check after if in log will be warnings from this script with text kind of "Actor is in unloaded cell so it cant cast spell". I attached archive with two variants of changed scripts. Main fixed variant it is where fixed errors like you are offered. And second variant in debug folder where is in FWUtility onlly Is3DLoaded() check and in FWAbilityBeeingFemale commented check in 180 line event and added debug line in onupdate event on end of the script. Would you play little time with this debug scripts? Need to check if will be any warnings from FWUtility like "Actor is in unloaded cell so it cannot cast spells" and what will be showed in log in line starting with "BF Debug: " when error with registerforsingleupdate will be occured in nex time. It is need to find better and faster variant to fix problems and understand why error with registerforsingleupdate occuring even with IsPlayer check. This debug scripts will not breake your game and can be easy changed to normal variants after tests. Beeing Female V2.8.1 Patch V14b Extras.7z
  10. Beeing Female V2.8.1 Patch V14a Tkc Extras current changes: Beeing Female V2.8.1 Patch V14a Tkc Extras.7z
  11. All info in attached txt there. Using it several years and it is working fine with MNC if it is what was need for you.
  12. Yes it is artifact and Slorm confirmed it. There also very ofter can be message about bf animations incompatibility but all still will be working.
  13. About Sexlab incompatibility record see messages from Slorm on previous page. Suppose both problem appeared after another time when bf was updated.
  14. Sometime for me it was showing like SL is not compatible and quite often it is showing like BF animations is not compatible with errors in papyrus log about cant get animation variable but all is working.
×
×
  • Create New...