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Posted
45 minutes ago, Uncle64 said:

If you use "Nexus thing" I assume you talk about NMM.

Proper order is actually install the mods in correct order, that is not load order it is not the same thing.

So you know that right file is overwrites the correct file and so on.

 

I know when it didnt work once, I reinstalled Beeingfemale and it overwrote stuff so i assume it was correctly reinstalled. everything else works. Debug lets me be pregnant, alternate start lets me start pregnant. But I can't get pregnant from sex or from sleeping nearby.

Posted

Do yourself a favor and just use Mod Organizer.

With MO you have full control over which assets are being overwritten and you can see conflicting overwrites at a glance - all that without reinstalling any mods.

With NMM you can only reinstall your mods anytime your need to adjust the assets' order and hope there aren't any conflicts.

Posted
Just now, Sceadugengan said:

Do yourself a favor and just use Mod Organizer.

With MO you have full control over which assets are being overwritten and you can see conflicting overwrites at a glance - all that without reinstalling any mods.

With NMM you can only reinstall your mods anytime your need to adjust the assets' order and hope there aren't any conflicts.

I tried it once but got confused at the layout. Something on it messed me up and I ended up going back to the easier NMM which was just download, install, run loot and fnis and play.

 

Worked on every mod so far except this one.

Posted
4 hours ago, Tenebris305 said:

I tried it once but got confused at the layout. Something on it messed me up and I ended up going back to the easier NMM which was just download, install, run loot and fnis and play.

 

Worked on every mod so far except this one.

Well, I guess there's some learning involved until you're comfortable using it...

I've watched a somewhat lengthy tutorial on youtube and afterwards I didn't want to go back to NMM.

(forgot the name of the video, but should be easy to find via google)

 

When you're talking about the layout, do you mean the two panes that make up most of the window?

The right pane is the loadorder of your .esp-files, which should be similar to NMM.

The left pane contains your installed mods with their assets.

Depending on the order assets are overwritten, lower being the ones overwriting the upper ones.

Thats the pane where you can swap the order of mods to decide which asset overwrites the other.

When double clicking a mod you can also look at the conflicts tab to get an idea which assets are being affect from or by this mod, if any.

Posted
5 hours ago, Uncle64 said:

Gopher. Check for his tubes.

 

The issue whit NMM is that it dont understand well the difference between lose files and BSA files.

I'm not sure what this means honestly.

 

 

Posted

I have a question and apologize in advance if it has been asked and addressed prior.  I did try to search the topic but no results were found.

 

My question is this, is there a way to heal the baby's health while pregnant?  Like is there a potion or spell that can be obtained to add health back?

Posted
4 minutes ago, ercramer69 said:

I have a question and apologize in advance if it has been asked and addressed prior.  I did try to search the topic but no results were found.

 

My question is this, is there a way to heal the baby's health while pregnant?  Like is there a potion or spell that can be obtained to add health back?

Sleep works. Or should work.

Posted
3 hours ago, ercramer69 said:

I have a question and apologize in advance if it has been asked and addressed prior.  I did try to search the topic but no results were found.

 

My question is this, is there a way to heal the baby's health while pregnant?  Like is there a potion or spell that can be obtained to add health back?

Healing potions also help

Posted

What's the best way to disable as much of BF as possible? I've disabled player time check, auto updates and still getting stack dumps. I've tried the uninstall button but then NPCs from Slaverun forgot they are in a scene (or better between 2 scenes) and walked away, sexual fame framework and SoS complained about missing data... doesn't really look as an option either without breaking stuff.

log Papyrus.0.log

Posted

That stack dump looks like my dumps.

Seems that the first one is from Bfap1.3. Dont know but there is something in that mod that is not compatible.

Have not tried to play and not have it installed.

 

My self have told B-F to check every 40-50 seconds instead of default 30, it seems to help little. Do regular manually update all females, do that in one small cell.

Give all mods more time for its cloaks, change all default to more time.

Found out that it dont like the mod Open citys to.

Dont know if it is the cloak B-F adds.

 

Save often, let the char stand still for at least one minute before you start to play.

 

Posted
5 minutes ago, Uncle64 said:

That stack dump looks like my dumps.

Seems that the first one is from Bfap1.3. Dont know but there is something in that mod that is not compatible.

Have not tried to play and not have it installed.

 

My self have told B-F to check every 40-50 seconds instead of default 30, it seems to help little. Do regular manually update all females, do that in one small cell.

Give all mods more time for its cloaks, change all default to more time.

Found out that it dont like the mod Open citys to.

Dont know if it is the cloak B-F adds.

 

Save often, let the char stand still for at least one minute before you start to play.

 

Already did all that, in most cases like CF and Enforcer from Slaverun i disabled the checks (i.e the aroused function for CF) completly, set the B-F check to 60 seconds, all that immediatly after installing... Had to replay the same scene in Slaverun 6  times now (checking logs for dumps, reloading if they happened) and it's always B-F that caused (or at least that was effected) by stck dumps.

Not sure what you mean by Bfap1.3? What i have is Bathing in Skyrim, i've noticed that B-F has an addon for that but no idea what it's supposed to do. Disabled every single option in the addons section and now at least i could play a bit further.

Posted

Bfap is one addon to Beeing Female that have been around for some time now. It adds cramps and stuff to female npc, even lines like "I should have not eaten that" and some other lines.

Dont say that you have missed that one?

 

I may be stupid, but some times the game acts like you have wrong skeleton. Perhaps it is one nif file that is wrong?

Posted
7 hours ago, Nazzzgul666 said:

Already did all that, in most cases like CF and Enforcer from Slaverun i disabled the checks (i.e the aroused function for CF) completly, set the B-F check to 60 seconds, all that immediatly after installing... Had to replay the same scene in Slaverun 6  times now (checking logs for dumps, reloading if they happened) and it's always B-F that caused (or at least that was effected) by stck dumps.

Not sure what you mean by Bfap1.3? What i have is Bathing in Skyrim, i've noticed that B-F has an addon for that but no idea what it's supposed to do. Disabled every single option in the addons section and now at least i could play a bit further.

I have discovered that stack dumps don't truly point at the initial causes of the problem.

BFAP, the extra addon effects, I had to remove from my game, as it was causing serious problems with the current version of BF.

- I have not kept up with your conversation about it...

 

Open the save in Savetool...

1) Check # of active script... if less than 300, you are usually good.

2) Search and delete any and all related to CritterSpawn that show up in the list.

3) reset Havok

4) save and load

 

Not sure why, but seems that the Critter Spawns are causing some serious glitches to the performance of the game, (current save) 2 main scripts, 368 script instances, and 6 function messages. I am finding myself removing them on a regular basis to keep my game stable. It's been over 1500 script instances...

Posted
1 hour ago, Airianna said:

I have discovered that stack dumps don't truly point at the initial causes of the problem.

BFAP, the extra addon effects, I had to remove from my game, as it was causing serious problems with the current version of BF.

- I have not kept up with your conversation about it...

 

Open the save in Savetool...

1) Check # of active script... if less than 300, you are usually good.

2) Search and delete any and all related to CritterSpawn that show up in the list.

3) reset Havok

4) save and load

 

Not sure why, but seems that the Critter Spawns are causing some serious glitches to the performance of the game, (current save) 2 main scripts, 368 script instances, and 6 function messages. I am finding myself removing them on a regular basis to keep my game stable. It's been over 1500 script instances...

Honestly i never even saw that there is an additional .esp, or better i didn't know it's not necessary to run it. Since my problems went away after disabling them via MCM it's totally possible that they are the cause of my problems. And while you're right that stack dumps aren't necessarily caused by the scripts that are dropped, if it's only one mod and always the same... that's a pretty good hint.

Not sure what you mean by Critterspawn?

Posted
6 hours ago, Airianna said:

I have discovered that stack dumps don't truly point at the initial causes of the problem.

BFAP, the extra addon effects, I had to remove from my game, as it was causing serious problems with the current version of BF.

- I have not kept up with your conversation about it...

 

Open the save in Savetool...

1) Check # of active script... if less than 300, you are usually good.

2) Search and delete any and all related to CritterSpawn that show up in the list.

3) reset Havok

4) save and load

 

Not sure why, but seems that the Critter Spawns are causing some serious glitches to the performance of the game, (current save) 2 main scripts, 368 script instances, and 6 function messages. I am finding myself removing them on a regular basis to keep my game stable. It's been over 1500 script instances...

Aiarianna. That is some I have find out to.

But you should not use SaveTool. It is obsolete and have issues.

Use FallrimTools or PdfWrapper.

Posted
2 hours ago, Uncle64 said:

But you should not use SaveTool. It is obsolete and have issues.

Use FallrimTools or PdfWrapper.

Didnt see any issues with Save cleaner. It is same like FallrimTools but only for Skyrim and cant read saves with more of 65k. strings. Do not see big difference between what use for Skyrim will it be Save cleaner or FallrimTools. But FallrimTools is still beta cant make some things and more likely will have problems and can break savegame. Using them both and cant do make on FallrimTools some required operations and it looks not so user friendly. Only using FallrimTools for 64bit bethesda games or it can be used in rare situations when savegame have 65537+ strings. Of couse when FallrimTools will be finished if it wiil be then...

Posted
16 hours ago, Uncle64 said:

Aiarianna. That is some I have find out to.

But you should not use SaveTool. It is obsolete and have issues.

Use FallrimTools or PdfWrapper.

I don't play Fallrim, I play mods in Skyrim, while pdfWrapper was originally good, it broke a long time ago, and is NOT user friendly for the new versions, and won't run in Win 10 correctly.

 

Trying to lump Fallout with Skyrim is a mistake, since both aren't coded the same, Skyrim and Fallout 3 have a similar game engine, Fallout 4 is different enough to make a difference, and similar to SSE but still different enough that it should not be attempting to fix all. It will do more harm than good, and being able to do multiples will make it bulkier (Larger) than 2 dedicated versions in the long run.

 

Give me the clean user interface that is easy to follow, that is dedicated to a specific game. And for Skyrim, that is SaveTool.

 

Edit Add:

You will see in the following post, that SaveTool is far from Obsolete, Old doesn't mean obsolete, and if you observe every article for it correctly, it can clean up your saves and keep them running for a long time. I admit, there is no "click here to resurrect your save" button. If you mess it up bad enough, that save is toasted, but that is often caused by the mods you used rather than the save cleaner chosen. Poorly written scripts in mods is what needs to be avoided, to keep the save from becoming corrupted entirely. And yes, several items are manually clicked for a proper cleaning. Very rarely do I ever hit the Advanced button, as that can cause problems with some mods when those items are removed, it even tells you that before you click anything.

 

Posted
11 hours ago, Tkc said:

Didnt see any issues with Save cleaner. It is same like FallrimTools but only for Skyrim and cant read saves with more of 65k. strings. Do not see big difference between what use for Skyrim will it be Save cleaner or FallrimTools. But FallrimTools is still beta cant make some things and more likely will have problems and can break savegame. Using them both and cant do make on FallrimTools some required operations and it looks not so user friendly. Only using FallrimTools for 64bit bethesda games or it can be used in rare situations when savegame have 65537+ strings. Of couse when FallrimTools will be finished if it wiil be then...

 

I think my save has more than exceeded that number of strings... *shrugs* SaveTool works fine at keeping my game stable.

 

SaveTool.png

 

Active Scripts only 80, Lag is nonexistent in my game.

Script instances count items dropped throughout the game world as well as several other things. So best not mess with those, unless you know what they are for.

I end up removing CritterSpawn from the save every 3 to 6 hours of game time, while hitting the 4 main buttons on top more often than not, it has nothing to do with those 4 even tho I hit them anyway. Then hit reset havok, as part of the cleanup process, as many as 68,352 havok items have been reset at a single time, that alone can reduce the papyrus size by a few kb.

 

edit add...

And not to mention SaveTool is made to work with SKSE

Posted
19 hours ago, Cenabet said:

i got everything except pregnancy. Everything works just fine my character cant get pregnant only with cheat.

Even at 100% chance, in MCM does not = 100%

Often times, even in real life, 100% just means, the egg is fertilized, there is still only about a 30% chance the egg will take root in the womb to actually start the pregnancy. And sometimes takes a few cycles before the pregnancy takes hold. Same goes with the game.

 

General MCM options, information displayed 1 above Immersive. Hotkey (*8) to see your chance of becoming pregnant on top right, current cycle on lower left. The chance to get pregnant shown here, is what you look forward to having as a high number. My last Ovulation had a 5% chance to get pregnant, and had given birth recently, which I think should increase the chance to get pregnant in the first 4 months after giving birth, as that is the way it is realistically. But instead it shuts down any chance of pregnancy after birth for the recovery phase, that takes just as long as the pregnancy by default. My older sister was born, then about a year later I was born. Recovery is to get all your scaled nodes back to normal, and could confuse the mod if it got pregnant again in the middle of the recovery phase.

 

(these questions don't really need answers in post, but things to think about) Does your character have sex? During the sex scene does it say "X cums inside you"? Or do you not have any sex scenes in your game, and try to rely on the other setting for BF? Where someone (male) has to sleep next to you, is best to set that one for 20m around, and hope you wake up with someone not far away, that is when it triggers, and tells you who cum in you while you sleep. Also, this function seems to fail with specific mods, like the mod "Go To Bed" I am actually laying in the bed, and that hasn't triggered in a long time when waking up, even when I have someone sleeping next to me. So I rely heavily on the sex scenes to ensure my character gets filled with cum.

Posted
20 hours ago, flutie said:

is that not from more nasty critters and not BF?

CritterSpawn is not from any mod, that controls butterflies, dragonflies, glow bugs, moths, and the like.

If you weren't asking about that, then never mind :smiley:

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