Uncle64 Posted October 13, 2017 Posted October 13, 2017 @Milzschnitte I think the mod Enhanced Blood Textures have issues whit beeing Female or if it is the other way around. This one. https://www.nexusmods.com/skyrim/mods/60 You meen the missing menstruation bleeding? I have enhanced blood also installed... well, I can't remember if I have the menstruation bleeding ^^ I must admit, I haven't tested the bleeding since a long time. If you meen the missing menstruation bleeding, I can take a look on it These mods used to work together, I believe. I've accepted not seeing any blood as of late.. periods are no fun. Immersive?? Unfortunately :/ It is more like when you have one follower that having her period, and after battle all blood seems to stick to all npc around you for one long time. The only way to get rid of it is to restart Enhanced blood mod. Have checked whit Tsvedit and there are no conflict that I can see.
milzschnitte Posted October 13, 2017 Author Posted October 13, 2017 I can take a look on it, but haven't seen this before. Maybe I find a way to trigger the problem.
Bane Master Posted October 15, 2017 Posted October 15, 2017 All Source code files, including Papyrus, the C++ Project files, and all I remember, the Flash files are published in the "BeeingFemale Developer Pack" The Probelm with the spaming message is, that it can't be fixed because no body knows, why this happen. I've tried it for ages, and couldn't fix it.... There was a time I never had this spam (I think I still got a save game where this spam doesn't appear) There are even so many Bug Fix tries still active that slowed down Skyrim - And still this function is called. Wait, are you storing all the NPCs that are being affected by BeeingFemale in a script? My guess is that the active effect is persistent, but if the NPCs are not, it will cause errors. Nope, the dates are stored using "StorageUtil" (from PapyrusUtil or SexLab). A cloaking spell will give all female NPCs a effect spell. This spell is handling the Node Scaling, effects like menstruation bleeding, giving birth, casting the "CME" (Cycle menstraution effects, like PMS, labor pain effects, ...) and some more things. It also do the live updates that the belly size will update every few seconds and that the actor switches the state when it's loaded during the end of it's phase. There are already some many checks that will abort everything, when the native object isn't loaded. Anyways, I'm still working on a new version. The AddOn Manager is done (including native Event calls for papyrus - this was the hardest part for the AddOn manager) - it should be compatible to all existing AddOns. Right now I'm creating the Actor class and the Config. The Actor class will handle the scaling. I'm also put a node movement inside the the script - The belly will look way better with this.... I also think about hanging breasts durin pregnancy so the breast nodes will move down a bit. Don't want to get peoples hopes up prematurely but I *may* have found a way to create a work around that eliminates this issue - atm I am testing a patch that appears to have stopped the spam completely. The patch is entirely script based and will only work properly on a new game. The current test version includes a modified version of the SLIF patch for FWAbilityBeeingFemale so SLIF is required - assuming it works OK I will release a non-SLIF version as well. If a few folks want to try testing ithe SLIF version send me a PM.
Chosen Clue Posted October 15, 2017 Posted October 15, 2017 Don't want to get peoples hopes up prematurely but I *may* have found a way to create a work around that eliminates this issue - atm I am testing a patch that appears to have stopped the spam completely. The patch is entirely script based and will only work properly on a new game. The current test version includes a modified version of the SLIF patch for FWAbilityBeeingFemale so SLIF is required - assuming it works OK I will release a non-SLIF version as well. If a few folks want to try testing ithe SLIF version send me a PM. What did you do to fix it? I'm curious.
Bane Master Posted October 15, 2017 Posted October 15, 2017 Don't want to get peoples hopes up prematurely but I *may* have found a way to create a work around that eliminates this issue - atm I am testing a patch that appears to have stopped the spam completely. The patch is entirely script based and will only work properly on a new game. The current test version includes a modified version of the SLIF patch for FWAbilityBeeingFemale so SLIF is required - assuming it works OK I will release a non-SLIF version as well. If a few folks want to try testing ithe SLIF version send me a PM. What did you do to fix it? I'm curious. Serveral bug fixes, added location is loaded check and (probably the biggest difference maker) excluded Temp Refs from the having the spell applied by the cloak. Seems pretty good so far... Needs extensive testing though to be sure it's not accumulating suspended stacks and to find edge case failures.
Devorax Posted October 18, 2017 Posted October 18, 2017 What preset can I use with the UUNP Special body that will enable belly scaling when pregnant? I tried using the UUNP Special body with the UUNP - UNPB preset, and nothing is happening to pregnant bellies. They are flat as a board.
Uncle64 Posted October 18, 2017 Posted October 18, 2017 What preset can I use with the UUNP Special body that will enable belly scaling when pregnant? I tried using the UUNP Special body with the UUNP - UNPB preset, and nothing is happening to pregnant bellies. They are flat as a board. All works. Are you sure that you have done all correct? In Beeing Female, you can change scaling from default skeleton to NioNode. Try that, and there is one bug where all pregnant npc gets flat, ignore that for your own sanity. It is something about the update of NPC:s
mcdyn Posted October 18, 2017 Posted October 18, 2017 Hi, my character gave birth and everything went ok with animation, but instead of the baby, an item appeared in the inventory, and others options in the spawn on MCM are soul stones and a small child (actor) How do I get this baby here? http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=637916&id=1284&full=1
milzschnitte Posted October 18, 2017 Author Posted October 18, 2017 Hi, my character gave birth and everything went ok with animation, but instead of the baby, an item appeared in the inventory, and others options in the spawn on MCM are soul stones and a small child (actor) How do I get this baby here? http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=637916&id=1284&full=1 This baby was removed long time ago and replaced with the wearable baby item. It's way more cute The reason is - BeeingFemale was banned from nexus because the administrator said, the baby item you have linked was part of some Fallout 3 DLC content (never have seen it) ... I've used it from a Fallout 3 pregnancy mod.
Saber2th Posted October 19, 2017 Posted October 19, 2017 Hi, just a minor gripe. The widget (part where it shows the baby health) excluding the pregnancy bar sometimes disappears whenever the baby takes damage. Is there a way to stop this? Also is there a way to keep the widget active whenever you start the game? right now the widget have to be reactivated everytime you start a session or load.
Devorax Posted October 19, 2017 Posted October 19, 2017 What preset can I use with the UUNP Special body that will enable belly scaling when pregnant? I tried using the UUNP Special body with the UUNP - UNPB preset, and nothing is happening to pregnant bellies. They are flat as a board. All works. Are you sure that you have done all correct? In Beeing Female, you can change scaling from default skeleton to NioNode. Try that, and there is one bug where all pregnant npc gets flat, ignore that for your own sanity. It is something about the update of NPC:s Okay, I set Visual Scaling to Nioverride, and waited until the next trimester to see if a preggo NPC's belly would changed. It remained flat. How long does it take to update? Or is it bugged like you mentioned?
milzschnitte Posted October 19, 2017 Author Posted October 19, 2017 Hi, just a minor gripe. The widget (part where it shows the baby health) excluding the pregnancy bar sometimes disappears whenever the baby takes damage. Is there a way to stop this? Also is there a way to keep the widget active whenever you start the game? right now the widget have to be reactivated everytime you start a session or load. The hot key (by default 8) got some more functions. When you press the key, the widgets will show up. if you keep the hot key pressed for 3 seconds, thewidgets stay visible untill you press the key again, and when you hold the key for 8 seconds all I remember correctly, a message box like the "Info spell" pops up And yes, there is such a little bug that the widgets handle asyncrone. When they are invisible once, they will be syncrone again. What preset can I use with the UUNP Special body that will enable belly scaling when pregnant? I tried using the UUNP Special body with the UUNP - UNPB preset, and nothing is happening to pregnant bellies. They are flat as a board. All works. Are you sure that you have done all correct? In Beeing Female, you can change scaling from default skeleton to NioNode. Try that, and there is one bug where all pregnant npc gets flat, ignore that for your own sanity. It is something about the update of NPC:s Okay, I set Visual Scaling to Nioverride, and waited until the next trimester to see if a preggo NPC's belly would changed. It remained flat. How long does it take to update? Or is it bugged like you mentioned? Do you have installed a Skeleton? There is also a console command: "bf:test". When you enter this command, the belly/breasts (you also can adjust your max belly size with this command) should be max sized. Another thing you can check - when your character is completely naked, does it scale then? You also need a armor mod that supports scaling bellys. I have good experiences with the HDT bodys. Here you can find some advanced install instructions https://milzschnitte.tumblr.com/download
MarkusCook Posted October 21, 2017 Posted October 21, 2017 Don't want to get peoples hopes up prematurely but I *may* have found a way to create a work around that eliminates this issue - atm I am testing a patch that appears to have stopped the spam completely. The patch is entirely script based and will only work properly on a new game. The current test version includes a modified version of the SLIF patch for FWAbilityBeeingFemale so SLIF is required - assuming it works OK I will release a non-SLIF version as well. If a few folks want to try testing ithe SLIF version send me a PM. What did you do to fix it? I'm curious. Serveral bug fixes, added location is loaded check and (probably the biggest difference maker) excluded Temp Refs from the having the spell applied by the cloak. Seems pretty good so far... Needs extensive testing though to be sure it's not accumulating suspended stacks and to find edge case failures. Hi, did you test the patch? Is it working? That would be maior bugfix for Beeing Female (one of the best mods out there )
Bane Master Posted October 21, 2017 Posted October 21, 2017 Don't want to get peoples hopes up prematurely but I *may* have found a way to create a work around that eliminates this issue - atm I am testing a patch that appears to have stopped the spam completely. The patch is entirely script based and will only work properly on a new game. The current test version includes a modified version of the SLIF patch for FWAbilityBeeingFemale so SLIF is required - assuming it works OK I will release a non-SLIF version as well. If a few folks want to try testing ithe SLIF version send me a PM. What did you do to fix it? I'm curious. Serveral bug fixes, added location is loaded check and (probably the biggest difference maker) excluded Temp Refs from the having the spell applied by the cloak. Seems pretty good so far... Needs extensive testing though to be sure it's not accumulating suspended stacks and to find edge case failures. Hi, did you test the patch? Is it working? That would be maior bugfix for Beeing Female (one of the best mods out there ) Still testing (and looking for a couple more volunteers!) but I think I may have finally nailed it - I think I have found a way to avoid the errors and reduce the script load from the BF cloak effect as a bonus. I have been removing redundant patch code (from my previous attempts) and doing a bit of bug fixing as I went along hence the need for some serious testing.
MarkusCook Posted October 21, 2017 Posted October 21, 2017 Don't want to get peoples hopes up prematurely but I *may* have found a way to create a work around that eliminates this issue - atm I am testing a patch that appears to have stopped the spam completely. The patch is entirely script based and will only work properly on a new game. The current test version includes a modified version of the SLIF patch for FWAbilityBeeingFemale so SLIF is required - assuming it works OK I will release a non-SLIF version as well. If a few folks want to try testing ithe SLIF version send me a PM. What did you do to fix it? I'm curious. Serveral bug fixes, added location is loaded check and (probably the biggest difference maker) excluded Temp Refs from the having the spell applied by the cloak. Seems pretty good so far... Needs extensive testing though to be sure it's not accumulating suspended stacks and to find edge case failures. Hi, did you test the patch? Is it working? That would be maior bugfix for Beeing Female (one of the best mods out there ) Still testing (and looking for a couple more volunteers!) but I think I may have finally nailed it - I think I have found a way to avoid the errors and reduce the script load from the BF cloak effect as a bonus. I have been removing redundant patch code (from my previous attempts) and doing a bit of bug fixing as I went along hence the need for some serious testing. So you have first volunteer!
aravis7 Posted October 22, 2017 Posted October 22, 2017 Hi, I have serious trouble with the enormous couple widget appearing after every save load. I have this mod installed since its first release, but I never had this bug before. I've tried to put enable=false and alpha=0 in the ini file as suggested in this topic but nothing worked so far. Do someone has a solution about this problem?
milzschnitte Posted October 23, 2017 Author Posted October 23, 2017 Hi aravis, long time not seen I've heard of this bug, but it never happend to me. You can try to change your HUD Profile. All I remember I included some other profiles, too.
Balgin Posted October 23, 2017 Posted October 23, 2017 Hi aravis, long time not seen I've heard of this bug, but it never happend to me. You can try to change your HUD Profile. All I remember I included some other profiles, too. Oh it happens very frequently. Sadly multiple reloads seem to eventually fix it. Failing that - shutting down the game entire and relaunching it sometimes helps. It can be very annoying 'though as it takes up almost a quarter of the screen.
lessthanthree Posted October 24, 2017 Posted October 24, 2017 So I cannot get BF to load. It comes up with an "FF FF FF FF" error and says it's loading every time I go into mcm menu. I've tried waiting, reinstalling, a fresh save. All I could find was a post saying this was Skyrim's fault and it had been fixed in 2.7.2 fix, but I'm on the most recent and it's still happening. My character had the spell and everything, just can't get pregnant or into the menu. Also tried mcm menu kicker and force menu activation. Any ideas?
Uncle64 Posted October 24, 2017 Posted October 24, 2017 Hi aravis, long time not seen I've heard of this bug, but it never happend to me. You can try to change your HUD Profile. All I remember I included some other profiles, too. Oh it happens very frequently. Sadly multiple reloads seem to eventually fix it. Failing that - shutting down the game entire and relaunching it sometimes helps. It can be very annoying 'though as it takes up almost a quarter of the screen. Yea that is one bug that is annoying. console and player.kill or reload old save is often the only that fixes it, and in some cases it is Beeing Female that have done 5-6000 treads 1
Popular Post Bane Master Posted October 28, 2017 Popular Post Posted October 28, 2017 (edited) BeeingFemale 2.8.1 Patch V14d 14/09/2019 This patch updates Beeingfemale.esm, BeeingFemaleBasicAddOn.esp and makes major changes to the structures of many beeingfemale scripts. A new game or a clean save is required - the patch will break existing save games! The patch is a community effort, it includes: Cleaned Master File by Uncle64 PMS NoSneak patch & Fixes for Effects by asertyp Script optimizations, ESM and Localization fixes by Tkc Do not allow any earlier or included fixes to overwrite the files in this patch! ***If you are playing a Female and are going to try updating from Patch 13x to 14a you MUST use the Reset command in the BeeingFemale System Menu to initialize the updated BeeingFemale spell on the Player*** Version 14d Fixed NPCs failing to update correctly Full Changelog Spoiler Fixed some causes of papyrus errors in FWAbilityBeeingFemale, FWUtility, FWShowStats & FWBeeingBase (Thanks also to dldrzz000) Updated: Mod reset and Addon refresh functions Fixed: Incorrect incompatibility messages after reset/refresh Fixed: Incorrect incompatibility messages for BeeingFemale animations Updated: Removed unnecessary GameTime Updates for non follower/spouse NPC's in FWAbilityBeeingMale (Stack Dump Prevention) The FWAbilityBeeingFemale OnMagicEffectApply function has been rewritten as a discrete script (Requires Reset see note above) Added: Improved OnMagicEffectApply spam protection Added: OnMagicEffectApply can now be Enabled and Disabled via the BF System MCM Updated: spell added notification options will no longer be shown in Immersion\None message mode Disabled: spell added notifications on recast in Addon manager to prevent display on game load Fixed some papyrus errors in BeeingMale and BeeingFemale scripts Code optimizations & localization fixes Added ShowMsg parameter to prevent notifications about added spells displaying in immersive and no messages modes Added simple versioning scheme reading ini files from BeeingFemale\Version folder Fixed stack dumps that were occurring when handling large numbers of inventory items Added conditions to exclude BF/BFA effects from being added to actors inappropriately Removed deprecated debug code from addon manager OnPlayPainSound function Implemented quest based cell scanning to reduce script load Added Show Player Information spell Excluded ghosts & summoned creatures from the BeeingFemale spell Improved balance of enchantments on babies - these now depend on mother & father's level & enchanting skill Optimizations to many scripts for faster execution and smaller compiled script size Added an MCM option to set the "Show all stats" spell be either an Illusion spell or a Voice Power Updated English interface strings cloned to all languages which were missing strings Added batch files to allow developers to easily clone BF English string files updates to languages that have no translation Fixed visual effects with light vaginal bleeding Fixed several magic effects for correct display in effect's list (buff or debuff), and also modified values are corrected to better fit description Fixed some scripts for PMS effects where effects were null Fixed script "BFA_AbilityEffectPMSSexHurt.pex" - effect "PMS SexHurt" works better and will not kill Player Fixed script "BFA_AbilityHungry.pex" - now food is really eaten, and not just removed from inventory Fixed "Hunger AddOn.ini", to get working hunger effect Updated effects in "BasicCME_1.ini" and "BasicCME_2.ini" with more emphasis on debuffs Added a few missed effects, including effects during labor Filtered the OnMagicEffectApply Event in FWAbilityBeeingFemale to reduce the risk of stack dumps in combat as suggested by GenioMaestro Fixed "Allow Creature Sperm" resetting on each game load - thanks to Chosen Clue for identifying the affected code "Allow Creature Sperm" & "Anal Cum Chance" will now always be visible in the MCM if SexLab is installed If the MCM is accessed before the SexLab BF addon has initialised on game load both "Allow Creature Sperm" & "Anal Cum Chance" will be disabled. They will be enabled once all menus are closed and sufficient time has been allowed for the addon to complete initialisation Added consequences to not using Sanitary protection - Vendors will offer worse deals, persuasion, intimidation, pickpocket and sneak will be more difficult Chance of obvious bleeding increases until the mid point of menstruation and then tails off again as menstruation ends Bleeding volume and attendant consequences are increased around the mid point of menstruation Equipping sanitary protection removes the menstrual blood Menstrual blood can also be washed off by treading water whilst naked Changed swimming detection for washing off of menstrual blood to use an animation event rather than "OnUpdate" Changed Menstrual blood effectshaders be slightly more obvious and to show through clothing Fixed a bug that could prevent "After Pains" from being removed following Chaurus impregnation Deleted duplicate copies of SKI_PlayerLoadGameAlias from BF Quests - Now only set on the BF_Controller (MCM) Quest Replaced BeeingFemale's cloak effect with a ScanCellNPCs method for applying FWAbility spells Reinstated BeeingFemale effects on temporary actors (log errors and high script load resolved by new FWAbility spell method) Fixed a bug that prevented BeingFemale spell effects from being added in wilderness and other areas where Location == None Changed swimming detection to use an animation event allowing removal of all "OnUpdate" events from NPC female actors Added washout now occurs only whilst naked and treading water Fixed a bug in clothing detection that stopped visual bleeding effects from being applied Fixed SexlabForbidden faction will now be correctly recognised Fixed Amniotic fluid armor property - amniotic fluid will now leak when waters break Fixed Waters will now only break once Fixed Blur imagespacemodifier property - blur will now be applied and removed as intended Updated devious device detection to use the zad_DeviousBelt keyword - BeeingFemale should now detect all chastity devices Fixed String Localization corruption in BeeingFemaleBasicAddOn.esp reported by Min Added native support for Sexlab Seperate Orgasm Fixed missing properties in BeeingFemale.esm & BeeingFemaleBasicAddon.esp Optimised script loads from FWAbilityBeeingFemale and FWAbilitybeeingMale Baby Items will now be correctly equipped at birth & their magic effects applied Added Missing baby item textures Fixed MCM errors in debug/cheats Test Perk-Files Fixed errors in several addon and child perk ini files Cycle effects are now listed and applied consistent with the current state Reduced the script load from the FWCloak spell and prevented multiple applications of effect per actor per cloak event FWCloak update timer is now reset when called by a location change Moved all FWAbility updates to single updates reducing scripts remaining active with update offsets to those in loaded areas only Removed redundant update loop from FWabilityBeeingMale for non-player males Removed redundant patch code left from version 2.7 Fixed a bug in Chaurus infection handling Added native SLIF support Fixed a bug where FWUtility could attempt to cast spells with unloaded actors Infection by a Chaurus Parasite will now cause any pregnancy to be lost within a few hours of infection occurring Menstruation will begin shortly after birthing Chaurus Eggs Fixed Belly scale not reset at the end of Chaurus Infection Fixed detection of Chaurus infection for NPCs Fixed player widget timer in inconsistent state after Chaurus infection ends Fixed a bug identified by morpheousz that prevented Third Trimester effects being applied Fixed FWAbilityBeeingFemale and FWAbilitybeeingMale generating errors when dispelled If you use SLIF you must either remove the SLIF Patches version of FWAbilityBeeingFemale or allow this patch to overwrite it Because of the way in which the game engine aggressively deletes effects on unloaded actors you may still see an unattached script instance error if the delete happens in the moments between the validity check and the dispel, but this should be a rare event. Thanks to qotsafan for providing the native SLIF & SLSO code and to Tkc, MarkusCook, Tom-80-H and worik for testing. Any feedback on bugs (or the lack or them) greatly appreciated! Beeing Female V2.8.1 Patch V14d.7z Edited May 16, 2025 by Bane Master Updated to FWAbility Patch V04 75
worik Posted October 28, 2017 Posted October 28, 2017 Until now, I toggled the NPC handling off. So, with this patch, we could give them a new try ? I have a used testgame, where I will try the patch-update, go for a clean save and see what happens. I'll tell you more, when it's done
milzschnitte Posted October 28, 2017 Author Posted October 28, 2017 BeeingFemale 2.8.1 FWAbility Patch V01 I've updated the Title page and made a link at the top to this post. Thanks a lot for helping again!
Bane Master Posted October 28, 2017 Posted October 28, 2017 BeeingFemale 2.8.1 FWAbility Patch V01 I've updated the Title page and made a link at the top to this post. Thanks a lot for helping again! My pleasure - thank you for the amazing mod! If it all seems to work as intended after people have had time to test the patch perhaps it would be worth considering adding the scripts to the main mod and releasing as an update? That would have the added bonus of giving BF native SLIF support.
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