Roggvir Posted July 22, 2020 Posted July 22, 2020 @Kimy I have a suggestion for an immersion fix: Add condition into dcur_library.TestRapist(), to reject actors who are sleeping or unconscious, and actors not detecting player: Spoiler if !Player.IsDetectedBy(currentTest) if _debugEnabled Debug.Trace("[DCUR] - Rejected: " + currentTest.GetLeveledActorBase().GetName() + ". Reason: Actor is unaware of player's presence (sneaking or not, IsDetectedBy returned false).") endIf return false endIf if (currentTest.GetSleepState() != 0) || currentTest.IsUnconscious() if _debugEnabled Debug.Trace("[DCUR] - Rejected: " + currentTest.GetLeveledActorBase().GetName() + ". Reason: Actor is unconscious, or sleeping, or is going to sleep.") endIf return false endIf  Why? I waited for everybody in Sleeping Giant Inn to go to sleep to start looting the place, and as i went about thieving, suddenly i see "Embry is going to rape you!". Dear mr. Embry was sleeping on the floor the whole time, but suddenly, in his dreams, he got this urge to wake up and go rape somebody? And not just anybody, but my character whom he couldn't even know was there, because i was sneaking the whole time since the moment i went inside. What a dark magic indeed, now let's fix it please  Â
thedarkone1234 Posted July 22, 2020 Posted July 22, 2020 2 hours ago, Roggvir said: @Kimy I have a suggestion for an immersion fix: Add condition into dcur_library.TestRapist(), to reject actors who are sleeping or unconscious, and actors not detecting player:  Reveal hidden contents if !Player.IsDetectedBy(currentTest) if _debugEnabled Debug.Trace("[DCUR] - Rejected: " + currentTest.GetLeveledActorBase().GetName() + ". Reason: Actor is unaware of player's presence (sneaking or not, IsDetectedBy returned false).") endIf return false endIf if (currentTest.GetSleepState() != 0) || currentTest.IsUnconscious() if _debugEnabled Debug.Trace("[DCUR] - Rejected: " + currentTest.GetLeveledActorBase().GetName() + ". Reason: Actor is unconscious, or sleeping, or is going to sleep.") endIf return false endIf  Why? I waited for everybody in Sleeping Giant Inn to go to sleep to start looting the place, and as i went about thieving, suddenly i see "Embry is going to rape you!". Dear mr. Embry was sleeping on the floor the whole time, but suddenly, in his dreams, he got this urge to wake up and go rape somebody? And not just anybody, but my character whom he couldn't even know was there, because i was sneaking the whole time since the moment i went inside. What a dark magic indeed, now let's fix it please   Idk... I kinda like it when Draugur wake up from their grave before I reach them and come to rape me. You could say the vulnerability to rape resonates from your character, affecting the unconcious mind of the rapists.  Because if we are talking immersion, a person who just forcefully raped you will not act toward you as if it never happened a second later. We dropped immersion as soon as we enabled non-defeat rapes.
Kimy Posted July 22, 2020 Author Posted July 22, 2020 12 hours ago, Roggvir said: @Kimy I have a suggestion for an immersion fix: Add condition into dcur_library.TestRapist(), to reject actors who are sleeping or unconscious, and actors not detecting player:  Reveal hidden contents if !Player.IsDetectedBy(currentTest) if _debugEnabled Debug.Trace("[DCUR] - Rejected: " + currentTest.GetLeveledActorBase().GetName() + ". Reason: Actor is unaware of player's presence (sneaking or not, IsDetectedBy returned false).") endIf return false endIf if (currentTest.GetSleepState() != 0) || currentTest.IsUnconscious() if _debugEnabled Debug.Trace("[DCUR] - Rejected: " + currentTest.GetLeveledActorBase().GetName() + ". Reason: Actor is unconscious, or sleeping, or is going to sleep.") endIf return false endIf  Why? I waited for everybody in Sleeping Giant Inn to go to sleep to start looting the place, and as i went about thieving, suddenly i see "Embry is going to rape you!". Dear mr. Embry was sleeping on the floor the whole time, but suddenly, in his dreams, he got this urge to wake up and go rape somebody? And not just anybody, but my character whom he couldn't even know was there, because i was sneaking the whole time since the moment i went inside. What a dark magic indeed, now let's fix it please   While this would be really easy to do, it would also limit available attackers in some places. So, not sure about this one....
Guest Posted July 22, 2020 Posted July 22, 2020 Just a minor bug report about something you might already be aware of, but even with the mod disabled from the MCM you can still find keys and dare packs in loot. Looking at the scripts, I think the cause is RestraintsToLoot in dcur_library in not checking if dcmenu.shutdownmod is enabled before running.
Boulo_92 Posted July 22, 2020 Posted July 22, 2020 17 hours ago, Mr.Nobody000 said: Hey! I have an issue!  Every time i get into the prison, i get the quest " talk to xy " then suddenly a text box appears that says " you attacked a guard.... (followed by many sentences) then i instantly get in to my cell. Then i keep getting that text box over and over again. I cant fix it, it basically breaks the feature. Any ideas?  thanks! Hi,I had the same concern :The OnHit event is triggered even though I haven't attacked anyone.Guess it's because of a passive detection spell or something similar brought in by another mod.I fixed the problem by modifying the dcur_prison_guardActorScript and dcur_prison_GuardScript scripts by adding a condition to avoid non-hostile spell cases.Precisely, I replaced :if akAggressor == Game.GetPlayer()by :if (akAggressor == Game.GetPlayer()) && !(akSource as Spell && !(aksource as Spell).IsHostile())You can try the attached file and see if that fixes the problem for you.It contains the dcur_prison_guardActorScript.pex and dcur_prison_GuardScript.pex scripts and their source files dcur_prison_guardActorScript.psc and dcur_prison_GuardScript.psc.To install with your mod manager, or by hand by copying the files in data/scripts and data/scripts/source  FIX DCL Prison Guard OnHit.rar  Thanks Kimy for this great mod. You can perhaps see if this fix is relevant and if so integrate it in the next version of DCL. Â
Roggvir Posted July 22, 2020 Posted July 22, 2020 1 hour ago, Kimy said: While this would be really easy to do, it would also limit available attackers in some places. So, not sure about this one.... If you say so. I guess it's not even worth a toggle in MCM? p.s. out of curiosity, what places are you talking about? I haven't noticed lack of attackers anywhere, but then i wasn't everywhere yet
Elsidia Posted July 22, 2020 Posted July 22, 2020 About straitjackets no sex no rape problem. I check scripts source in SE version and found, that DD animation filter zadBQ00 script ignores straitjackets: It knows, that you are bound but no available animations for straitjackets. I do the test and add to straitjacket keyword zad_DeviousArmbinder - now scripts thinks that you are in armbinder and use armbinder DD animations. Â I test it on shopping quest. Â I don't know how early sex works in straitjackets if script is write in that way. Maybe i miss something. And i'm not good in scripting also. Â Â
Kimy Posted July 22, 2020 Author Posted July 22, 2020 7 hours ago, Roggvir said: If you say so. I guess it's not even worth a toggle in MCM? p.s. out of curiosity, what places are you talking about? I haven't noticed lack of attackers anywhere, but then i wasn't everywhere yet I am near the limit of how large a MCM can grow. I need to be -very- careful with adding new controls. And more often than not, I might be compelled to remove older controls if I want to add new ones. Â Depending on your settings, finding enough actors can be hard even in towns.
Rogwar002 Posted July 22, 2020 Posted July 22, 2020 13 minutes ago, Kimy said: I am near the limit of how large a MCM can grow And what keeps you from dividing your MCM in two? just out of curiosity... One point I can imagine: It is not lean  But still: Why chastise yourself with a limit you can not change, even if you would like to do? Make a second entry... problem solved. Maybe name it: DCUR_weired player suggestions
Kimy Posted July 22, 2020 Author Posted July 22, 2020 7 hours ago, Rogwar002 said: And what keeps you from dividing your MCM in two? just out of curiosity... One point I can imagine: It is not lean  But still: Why chastise yourself with a limit you can not change, even if you would like to do? Make a second entry... problem solved. Maybe name it: DCUR_weired player suggestions lol!  It's also a performance issue, really. MCM tends to throw a fit when you start a new game with too many MCM menus. Skyrim is just such a fragile piece of software....
Enigmans Posted July 22, 2020 Posted July 22, 2020 Hi! After searching over 20+ pages I gave up. Can pls somebody tell my how and where start quests?Â
Elsidia Posted July 22, 2020 Posted July 22, 2020 8 minutes ago, Enigmans said: Can pls somebody tell my how and where start quests? Some quest trigger when you open cursed container. some quest are in [] in NPC dialogs, some quest are in Dollmaker shop, Chloe quest trigger when enter in Helgen keep. Cursed collar can be found in one of tower prison near Whiterun (don't remember tower name). Some quest trigger when harvest a crops.
naaitsab Posted July 22, 2020 Posted July 22, 2020 39 minutes ago, Kimy said: lol!  It's also a performance issue, really. MCM tends to throw a fit when you start a new game with too many MCM menus. Skyrim is just such a fragile piece of software.... Calling Skyrim LE fragile is way to much credit  Wile not the most elegant solution (far from it), how about moving "scarcely used" (or sections) to a script based settings menu? If you click the misc object say the "ring of config" it shows a submenu structure that allows setting things on or off. I think you should also be able to allow numbers to be input with I'm not mistaken uiextensions. This could free up space for more MCM things while moving stuff like "once a playtrough" options away from the MCM.  On the CK wiki there is an example on nested menu pages. It will require more coding than MCM but I think it should be doable.
Kimy Posted July 22, 2020 Author Posted July 22, 2020 Right now I am rather contemplating removing some options where I might have gone a bit overboard with MCM controls. A few things I put in there over the years added to bloat rather than usefulness. Sometimes less is more! 3
GuruSR Posted July 22, 2020 Posted July 22, 2020 On 7/21/2020 at 12:38 PM, Kimy said: Looks like a scene didn't get cleaned up properly. Have me a Papyrus log of that? I put all the Papyrus logs in, not sure when/where it started, hope you have a good editor with a search function to find it. Â GuruSR. Papyrus.0.zip
Elsidia Posted July 22, 2020 Posted July 22, 2020 15 minutes ago, GuruSR said: I put all the Papyrus logs in Logs 10 mb? - i wonder why your Skyrim is so slow) Sometimes need to clean up logs) I turn off loging because it's slows down DCL Skyrim UI Â
Innocent Riekling Posted July 22, 2020 Posted July 22, 2020 Would be nice to have options to disable the Chloe quest and guard dialogue completely, also can't disable bound queen quest smh
Zaflis Posted July 22, 2020 Posted July 22, 2020 20 minutes ago, Elsidia said: Logs 10 mb? - i wonder why your Skyrim is so slow) Sometimes need to clean up logs) I turn off loging because it's slows down DCL Skyrim UI Skyrim sort of cleans up the logs automatically, by overwriting old ones with new ones. Papyrus.0.log is only one that ever matters, it's the file that was written from last game. Normally the log is maybe at most 100kb. If it's bigger than that then you are likely having serious mod conflicts. 10Mb is on the level of totally broken game/save.
thedarkone1234 Posted July 22, 2020 Posted July 22, 2020 50 minutes ago, Innocent Riekling said: Would be nice to have options to disable the Chloe quest and guard dialogue completely, also can't disable bound queen quest smh Bound queen: Don't read the book, put it in a chest at home. Quest is gone
thedarkone1234 Posted July 22, 2020 Posted July 22, 2020 2 hours ago, Kimy said: Right now I am rather contemplating removing some options where I might have gone a bit overboard with MCM controls. A few things I put in there over the years added to bloat rather than usefulness. Sometimes less is more! I like the options exactly the way they are XD Controlling frequencies and chances of stuff is mostly important and completely experience-altering, and actually, even the "secondary things" such as "rewarding traps" (Whatever that is that sometimes gives me masterful latex gloves after I triggered a DCL trap). I love DCL very very much, but tbh, if I couldn't control the frequency of keydrops and traps and rapes, I would lose most of my favotire features (and if I can't control solicitation I will lose my best income XD) Currently the way I play DCL is "easy to get free - easier to get bound". High chances. Minimal rape cooldowns, but also high keydrops. If I was forced into the original numbers which would mean "rare items, but you are gonna be stuck with them for quite a while" or "rapes will happen at most once every 6 hours" I would be kinda disappointed XD Â So please don't take away the options you already gave. I am pretty sure I tweaked about 80-90% of the MCM and tweaked impactfully, and while I don't think my personal setting is the majority's favorite, I am sure I am not the only tweaker around here XD
hungvipbcsok Posted July 23, 2020 Posted July 23, 2020 4 hours ago, thedarkone1234 said: I like the options exactly the way they are XD Controlling frequencies and chances of stuff is mostly important and completely experience-altering, and actually, even the "secondary things" such as "rewarding traps" (Whatever that is that sometimes gives me masterful latex gloves after I triggered a DCL trap). I love DCL very very much, but tbh, if I couldn't control the frequency of keydrops and traps and rapes, I would lose most of my favotire features (and if I can't control solicitation I will lose my best income XD) Currently the way I play DCL is "easy to get free - easier to get bound". High chances. Minimal rape cooldowns, but also high keydrops. If I was forced into the original numbers which would mean "rare items, but you are gonna be stuck with them for quite a while" or "rapes will happen at most once every 6 hours" I would be kinda disappointed XD Â So please don't take away the options you already gave. I am pretty sure I tweaked about 80-90% of the MCM and tweaked impactfully, and while I don't think my personal setting is the majority's favorite, I am sure I am not the only tweaker around here XD It is nice to have control to most feature in DCL. But the problem is some feature have problem because of other mod lacking flexibility. I love DCL arouse increasing loot chances but the problem is arouse is so hard to control. It is always at max (give debuff to learning) or very low (without horny buff). And my character always mastubating in front of a guard which lead to Belt of Shame :))).
Kimy Posted July 23, 2020 Author Posted July 23, 2020 8 hours ago, GuruSR said: I put all the Papyrus logs in, not sure when/where it started, hope you have a good editor with a search function to find it.  GuruSR. Papyrus.0.zip 10.56 MB · 1 download This is probably the most broken savegame I have ever seen. No wonder that nothing works. It's full of errors and stack dumps. Check your load order for the mod at position 63. It coughs an astonishing number of errors into your log, including trying to access an array in six-figure sizes...
thedarkone1234 Posted July 23, 2020 Posted July 23, 2020 4 hours ago, hungvipbcsok said: It is nice to have control to most feature in DCL. But the problem is some feature have problem because of other mod lacking flexibility. I love DCL arouse increasing loot chances but the problem is arouse is so hard to control. It is always at max (give debuff to learning) or very low (without horny buff). And my character always mastubating in front of a guard which lead to Belt of Shame :))). This is exactly why we should keep having it configurable, so we can use our brains to adjust to the circumstances. Does my load order have a mod that makes arousal fluctuate? Then make it affect DCL less, or disable the auto-masturbation. If I don't have such a problem, these are actually cool features that I would like to boost even more. The argument of compatibility is IN FAVOR of more manual MCM control, not less.
Elsidia Posted July 23, 2020 Posted July 23, 2020 5 hours ago, hungvipbcsok said: is arouse is so hard to control. Don't you try frigid wash? I decide to complete trapped in rubber with DCL - i never trigger a traps or masturbate - only if i forgot to drink a bottle) Also some masturbate got when long scenes or ball gag got by trapped rubber. About 10 hours in RL to play without problems.
Guest Posted July 23, 2020 Posted July 23, 2020 12 hours ago, Kimy said: Right now I am rather contemplating removing some options where I might have gone a bit overboard with MCM controls. A few things I put in there over the years added to bloat rather than usefulness. Sometimes less is more! An alternative option could be to keep the options but remove them from the mcm, and just have them live in the json export / import file. That way they are still configureable if a user really wants to do it, but they don't have to clog up the mcm menu. EDIT: Ooops, double post.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now