Horologia Posted July 16, 2020 Posted July 16, 2020 For some strange reason, my setup just isn't working... The basic idea is this: High chance to trigger an Event, but only ever 1 Device and the not-so punishing first 15% chance (inside dungeon) Progressive Bondage Force Full set at 101 arousal (disabled per se) Standart-Items 150 chance (vanilla) All other Events 0% (disabled, i hope) Yet, next trap i trigger equipps a rubber-suit, pony boots, a chastity belt + 2 plugs on my poor succubus... Did i forget something?
GuruSR Posted July 16, 2020 Posted July 16, 2020 Defeat to DCL, not sure, seems a bunch of Defeat options aren't present (yes, I know the MCM is limited in space). I purchased Sasha, but left her there to do another quest (rubber advertising, which didn't really finish?, the lock finished but what next is unknown), but came back later and she isn't in the location, how do I find Sasha again??? Also seeing a bizarre light effect from a flopping about light fixture (the one in the actual location has a static one that isn't moving at all). The shadow on the wall flips about and goes all over the place, it doesn't stop, almost as if you have another light of this type seen, hidden that is still producing light? Supply & Demand, gets to a point where you're told to go to a variety of places (near rfiten, it's spelled wrong) and the locations it says, are vary limited in such. Tried talking to guards and such, but found nothing, so after 2 days of game length looking, I rolled back to before starting it and tried the Rubber Arrears, got nowhere after almost the same amount of time, went to all 3 locations stated, went in each building looking, then eventually used the CK to find the actor's ID and moved the player to the person, who was still in your storage cell. Went and asked the tavern owners, guards, etc, for any "sighting of someone locked up in rubber", no dialogues. Lastly: Very frustrating, but since adding this mod in, now on a load, the player assumes a "dog walk" stance, unless she's hobbled fully, any idea how to check to see what is causing that? I can't even see the outfits in the Dollmaker shop without running and looking at the outfit that way: GuruSR.
Zaflis Posted July 16, 2020 Posted July 16, 2020 2 hours ago, Horologia said: For some strange reason, my setup just isn't working... The basic idea is this: High chance to trigger an Event, but only ever 1 Device and the not-so punishing first 15% chance (inside dungeon) Progressive Bondage Force Full set at 101 arousal (disabled per se) Standart-Items 150 chance (vanilla) All other Events 0% (disabled, i hope) Yet, next trap i trigger equipps a rubber-suit, pony boots, a chastity belt + 2 plugs on my poor succubus... Did i forget something? Did you set min and max number of items per container to 1 and 1?
Kimy Posted July 16, 2020 Author Posted July 16, 2020 17 hours ago, kaldwin said: Hey kimy, did you change anything with "progressive bondage" option for standard cursed loot events since the last update? The order is different then I remember. Used to be cuff, collar, piercings, corset, belt with plugs, boots, gloves, straitjacket, gag, blindfold (I think). Now I'm getting hit by collar, corset, belt with plugs, cuffs, straitjacket, boots, gloves. I'm also getting locked in like 4 restraints at once (counting plugs and belt as one) when I've only got it set for 1-2. Plus I'm getting locked in chastity bras when I've got them turned off, and NOT getting locked in gags or blindfolds even though they're turned on. Not sure if this was brought up before, I only got back into skyrim a few weeks ago. I tested it with all the mods that use DD (except DCL of course) and all my script-heavy mods turned off. No differences, so It's unlikely caused by mod conflicts. Any idea what might be causing this? I can't remember me changing that code lately. Some features DO equip more than one item at once, though. The traps however, should respect the MCM setting. Same goes for bras etc. The toggle doe NOT disable them for quest content using specific devices. It disables them for traps, though.
Kimy Posted July 16, 2020 Author Posted July 16, 2020 7 hours ago, GuruSR said: Defeat to DCL, not sure, seems a bunch of Defeat options aren't present (yes, I know the MCM is limited in space). I wrote DCL Surrender specifically to replace Defeat, but not necessary replicating its functionality 1:1. Not surprising for this mod, DCL Surrender is more geared towards bondage-oriented outcomes, which Defeat does not offer at all, unless you use 3rd party plugins. In return, DCL doesn't offer all the creature stuff Defeat has, mainly because that's not my cup of tea. DCL Surrender is the most stable of the existing surrender mods, which I guess is why some people are tempted to use it even if they otherwise have no interest in bondage. Which I honestly didn't design the feature for, so their mileage might vary. Most DCL features can be disabled, but I am not sure they all can. I obviously never tried. 7 hours ago, GuruSR said: I purchased Sasha, but left her there to do another quest (rubber advertising, which didn't really finish?, the lock finished but what next is unknown), but came back later and she isn't in the location, how do I find Sasha again??? When you drop her as a follower, she should go home, to the Dollmaker's house. 7 hours ago, GuruSR said: Supply & Demand, gets to a point where you're told to go to a variety of places (near rfiten, it's spelled wrong) and the locations it says, are vary limited in such. Tried talking to guards and such, but found nothing, so after 2 days of game length looking, I rolled back to before starting it and tried the Rubber Arrears, got nowhere after almost the same amount of time, went to all 3 locations stated, went in each building looking, then eventually used the CK to find the actor's ID and moved the player to the person, who was still in your storage cell. Went and asked the tavern owners, guards, etc, for any "sighting of someone locked up in rubber", no dialogues. Lastly: Very frustrating, but since adding this mod in, now on a load, the player assumes a "dog walk" stance, unless she's hobbled fully, any idea how to check to see what is causing that? I can't even see the outfits in the Dollmaker shop without running and looking at the outfit that way: GuruSR. These bugs sound bizarre. Most of the time there are issues like that, it's because of a corrupted save game. Can you a) check your Papyrus log for errors that might indicate issues and/or b) try with a new save game and see if these things persist?
kaldwin Posted July 16, 2020 Posted July 16, 2020 36 minutes ago, Kimy said: I can't remember me changing that code lately. Some features DO equip more than one item at once, though. The traps however, should respect the MCM setting. Same goes for bras etc. The toggle doe NOT disable them for quest content using specific devices. It disables them for traps, though. I was testing with normal traps only, not quests. Maybe I got a corrupted download. I'll try re-installing and do some more testing
Kimy Posted July 16, 2020 Author Posted July 16, 2020 7 hours ago, kaldwin said: I was testing with normal traps only, not quests. Maybe I got a corrupted download. I'll try re-installing and do some more testing Corrupted downloads are unlikely, but just to be sure, check the archive with your app of choice. Which feature was adding bras when it shouldn't have, then? A regular trap? Because that really shouldn't happen....
kaldwin Posted July 16, 2020 Posted July 16, 2020 27 minutes ago, Kimy said: Corrupted downloads are unlikely, but just to be sure, check the archive with your app of choice. Which feature was adding bras when it shouldn't have, then? A regular trap? Because that really shouldn't happen.... It was the regular traps. I think I've found the problem, but I'm not sure how to go about fixing it. After some testing, I think what's happening, is that certain MCM options aren't being applied, and default options are being used instead. The options that are being ignored are min/max number of restraints, "progressive bondage," and my device preferences. What mod creates the MCM menues? is that SKSE or SKYUI? What's weird though, is when I have "always full set" ticked, I can watch as devices are applied in the correct order and all my device preferences are applied.
Kimy Posted July 16, 2020 Author Posted July 16, 2020 7 hours ago, kaldwin said: It was the regular traps. I think I've found the problem, but I'm not sure how to go about fixing it. After some testing, I think what's happening, is that certain MCM options aren't being applied, and default options are being used instead. The options that are being ignored are min/max restraints, "progressive bondage," and my device preferences. What mod creates the MCM menues? is that SKSE or SKYUI? When I have "always full set" ticked, I can watch as devices are applied in the correct order and all my device preferences are applied. I checked the MCM code. It seems to be correct.
kaldwin Posted July 16, 2020 Posted July 16, 2020 7 minutes ago, Kimy said: I checked the MCM code. It seems to be correct. And I re-installed skyUI, and DCL. Still doesn't work correctly, and I'm out of ideas. Oh well, guess I'll just tick "always full set" and turn the trap chance way down. That way I'll at least have my preferences applied. Thanks for taking the time to look into it
GuruSR Posted July 16, 2020 Posted July 16, 2020 2 hours ago, Kimy said: I wrote DCL Surrender specifically to replace Defeat, but not necessary replicating its functionality 1:1. Not surprising for this mod, DCL Surrender is more geared towards bondage-oriented outcomes, which Defeat does not offer at all, unless you use 3rd party plugins. In return, DCL doesn't offer all the creature stuff Defeat has, mainly because that's not my cup of tea. DCL Surrender is the most stable of the existing surrender mods, which I guess is why some people are tempted to use it even if they otherwise have no interest in bondage. Which I honestly didn't design the feature for, so their mileage might vary. Most DCL features can be disabled, but I am not sure they all can. I obviously never tried. Ah, well, the surrender is good, any chance of a defeat, like sneak up behind someone knock them down and bind them up? Not sure how well that'll go over, but instead of the player getting raped, why can't the player do it to the enemies with the assistance of followers. 2 hours ago, Kimy said: When you drop her as a follower, she should go home, to the Dollmaker's house. I actually purchased her and left, never talked to her, but when I came back (before noon), she wasn't there, so no clue where she was, no marker to find her with. It looks like she wakes up and comes out from behind the locked door at the crack of noon? I went back in afterwards and she was there, so then I did the initial talk with her and then I could get her to follow, etc. 2 hours ago, Kimy said: These bugs sound bizarre. Most of the time there are issues like that, it's because of a corrupted save game. Can you a) check your Papyrus log for errors that might indicate issues and/or b) try with a new save game and see if these things persist? I can check the log for errors, though I deleted the saves back to going to the Dollmaker Shop after trying the two new-ish quests each time, as for a corrupted save, I can't see it, because this is a new character set for trying this mod with and the game is super stable (for Skyrim anyways), I mod in this environment, so I need to make sure everything is sane (as Skyrim can get), so I'm not running into issues to cause modding delays. My only thought with the Arrears not showing up, could be possibly I didn't hit a trigger zone to get it to appear in public or perhaps I missed a dialogue I should have asked before heading out? The Rubber Advertising did unlock the suit, but I noticed there wasn't any quest information in the journal, so, wasn't sure what the reward was or was the suit the reward? The delivery quest that later requires you to do a favor, the favor made it impossible to continue, that outfit was super tight and all you could do was walk, all the locations near town I went to, had nothing, so maybe with that tight outfit, offer townfolk/guard dialogue to assist in it, say perhaps talking to the carriage driver, maybe a possible answer for sex, but only after sex (which could obviously trigger the sex in public situation). Solicitation -> Guard Gamble: The tip is wrong, talks about Prison Overhaul being installed. GuruSR.
Kimy Posted July 16, 2020 Author Posted July 16, 2020 7 hours ago, GuruSR said: Ah, well, the surrender is good, any chance of a defeat, like sneak up behind someone knock them down and bind them up? Not sure how well that'll go over, but instead of the player getting raped, why can't the player do it to the enemies with the assistance of followers. An option for this is already in. If you get hit from behind, you will surrender, same as when failing to block a power hit.
Elsidia Posted July 16, 2020 Posted July 16, 2020 1 hour ago, GuruSR said: My only thought with the Arrears not showing up When you get a quest Dollmaker gives 3 city to check. No marker where she is not shown up. You need check those cities streets to find her. Just look for girl why is dressed a bit strange (in rubber) wandering in streets. The same for Demand for supplies - some quest objective not show up - you must find your own way (eggs, etc, also need go to caves to open boss chest - no marker on map, can choose any boss cave and in those chest is supplies what you need.
DonQuiWho Posted July 16, 2020 Posted July 16, 2020 1 hour ago, Kimy said: An option for this is already in. If you get hit from behind, you will surrender, same as when failing to block a power hit. I think that they may mean with the PC being the 'Agressor', not the vanquished?
Kimy Posted July 16, 2020 Author Posted July 16, 2020 7 hours ago, donkeywho said: I think that they may mean with the PC being the 'Agressor', not the vanquished? Oh right. Well, while NPC surrender is already in as well, you indeed cannot make a deliberate move to get them to surrender. I am not opposed to adding this, if people have a good idea for it? Sneaking up from behind is very situational though, no? 2
Horologia Posted July 16, 2020 Posted July 16, 2020 6 hours ago, Zaflis said: Did you set min and max number of items per container to 1 and 1? Yes, both Min&Max are set to 1. Funny enough, i kinda went with it, but disabled progressive Bondage. And lookey here, it somehow worked. To test things, i got a 100% chance to trigger traps, opened 6 containers and got 5 single devices equipped (5 was the limit in my settings, i learned later) If that's really the solution, or me deleting a lot of other device-providing mods, i can't really tell. But it was really getting out of hands. Also: 1 hour ago, Kimy said: Oh right. Well, while NPC surrender is already in as well, you indeed cannot make a deliberate move to get them to surrender. I am not opposed to adding this, if people have a good idea for it? Sneaking up from behind is very situational though, no? Thank you a lot kind Mr/Ms/Beeing for making this awesome mod. While i do not enjoy bondage as much as you provided (and probally inteded it. Basic settings are really cruel for a semi-normal playthrough), it's highly configurable, stable (at least it seems so, i go too much in my load-order...) and it's definitly an awesome way to include all the Devious devices, together with all the other quests, settings, options etc. you've included. I bow to you
stas2503 Posted July 17, 2020 Posted July 17, 2020 Hi i have a problem. On the quest dcur_lbquest dcur_lb_linkedarmcuffs is not removed from my character and the quest gets stuck ... It is impossible to remove rubber gloves ... I looked in the scripts, and there is a standard blocking (EquipItem (Item, True, True)) of an item on the character. Tried pulling off through the container - the wrist restraints go back..
Kimy Posted July 17, 2020 Author Posted July 17, 2020 7 minutes ago, stas2503 said: Hi i have a problem. On the quest dcur_lbquest dcur_lb_linkedarmcuffs is not removed from my character and the quest gets stuck ... It is impossible to remove rubber gloves ... I looked in the scripts, and there is a standard blocking (EquipItem (Item, True, True)) of an item on the character. Tried removing through the container - going back. Could be a regression in the code... I will have a look at it. 1
GuruSR Posted July 17, 2020 Posted July 17, 2020 9 hours ago, Kimy said: An option for this is already in. If you get hit from behind, you will surrender, same as when failing to block a power hit. Umm, other way around, what if the player wants to hit someone else from behind, or perhaps someone nearby is "ripe for a rape", being able to be told "person x is a rape candidate", then being able to go up behind them and rape or maybe dialogue option/sneak activate. 7 hours ago, Elsidia said: When you get a quest Dollmaker gives 3 city to check. No marker where she is not shown up. You need check those cities streets to find her. Just look for girl why is dressed a bit strange (in rubber) wandering in streets. The same for Demand for supplies - some quest objective not show up - you must find your own way (eggs, etc, also need go to caves to open boss chest - no marker on map, can choose any boss cave and in those chest is supplies what you need. I did the Dollmaker 3 city to check, walked through all 3 cities, in and out of all the locations I could go into normally, nowhere in any of those 3 locations was the person in rubber, I wound up finding her in the storage cell, she never moved out of it, possibly a failed teleport, as when I found her, she was stuck in a wall. The same went for Demand, because of the limited outfit, you could only walk, so days of walking around in various nearby places, lead to nothing in those boss chests, I know all about how these two work, but the first one didn't seem to move the actor so I could find the person and the second one, was a workout in frustration due to how fast you moved, so traveling a distance to look was tedious. GuruSR.
MissBell Posted July 17, 2020 Posted July 17, 2020 Having issues with Deviously cursed loot. when I am done with having the payment sex with Claudius the game just crashes. Everything else works fine just the one questline,
Elsidia Posted July 17, 2020 Posted July 17, 2020 3 hours ago, GuruSR said: you could only walk You can fast travel too. Also i got always supply in first boss chest. You can save before open the chest and load if not. I do that but still no one time need to reload. The boss chest in cave near the Whiterun - White river watch not work because technically it's not in cave but outside. I mostly use Snapleg cave - 100% success.
stas2503 Posted July 17, 2020 Posted July 17, 2020 @Kimy Here ... found ... if removed_Shackles libs.playerref.equipItem(dcur_lb_ArmCuffsLocked, true, true) lb_hasremoved_Shackles = True removed_Shackles = False endif Property Spoiler PropertyName ---| dcur_lb_ArmCuffsLocked Type --------------| Object Flags --------------| Edited Value --Object Union ----Object v2 ------FormID -----| dcur_lb_linkedarmcuffs "Наручные Ограничители" (ARMO: 070474F0) ------Alias -------| None
thedarkone1234 Posted July 17, 2020 Posted July 17, 2020 Hi, so I have this problem that I am not getting any animations for a rape scene when wearing a straightjacket (even without legbinders). At first I asked about it in OsmelMC's mod page because I thought his filter might be the source of the problem, but he claimed Here that DCL doesn't even go through his mode and makes its own selection, so I am posting here about it. Here is the papyrus log for the failed attempt to start the animations. Please tell me if I need to provide more information. Papyrus.0.log
Elsidia Posted July 17, 2020 Posted July 17, 2020 30 minutes ago, thedarkone1234 said: for the failed attempt to start the animations. DCL filters not allow a sex in straitjacket. That's how i heard.
Kimy Posted July 17, 2020 Author Posted July 17, 2020 14 hours ago, stas2503 said: @Kimy Here ... found ... if removed_Shackles libs.playerref.equipItem(dcur_lb_ArmCuffsLocked, true, true) lb_hasremoved_Shackles = True removed_Shackles = False endif Property Hide contents PropertyName ---| dcur_lb_ArmCuffsLocked Type --------------| Object Flags --------------| Edited Value --Object Union ----Object v2 ------FormID -----| dcur_lb_linkedarmcuffs "Наручные Ограничители" (ARMO: 070474F0) ------Alias -------| None Haha, nice find! 1
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