GuruSR Posted July 17, 2020 Posted July 17, 2020 8 hours ago, Elsidia said: You can fast travel too. Also i got always supply in first boss chest. You can save before open the chest and load if not. I do that but still no one time need to reload. The boss chest in cave near the Whiterun - White river watch not work because technically it's not in cave but outside. I mostly use Snapleg cave - 100% success. It wasn't in Whiterun for me, it was Rfiten (spelled that way, pretty sure the typo will be fixed). Reloading to re-populate the boss chest in a cave, isn't really playing, that is pretty much cheating. GuruSR.
thedarkone1234 Posted July 17, 2020 Posted July 17, 2020 56 minutes ago, Elsidia said: DCL filters not allow a sex in straitjacket. That's how i heard. Well... is that intentional? Sex with a SJ might be among the hottest things to do with a SJ, and the holes are all accessible there XD
Elsidia Posted July 17, 2020 Posted July 17, 2020 6 minutes ago, GuruSR said: Reloading to re-populate the boss chest in a cave, isn't really playing, that is pretty much cheating. Oh well. Mod scripts often work wrong, because reloading is your best friend. And also i don't need anything from that boss chest i need only 1 item what be supposed to be here by script.
Elsidia Posted July 17, 2020 Posted July 17, 2020 5 minutes ago, thedarkone1234 said: Well... is that intentional? Not sure how it is but it's work in that way.
GuruSR Posted July 17, 2020 Posted July 17, 2020 Is this mod using any crawl animations anywhere and if so, how can I turn it off on the player? Ever since getting that random popup (was actually trying to activate a door in a fort) saw for a split second something about "Unbound Girl" and then the activate I did hit the Okay on it and I never got to see it, but after that time, reloading the game, the player is in a crawl position by default, unless hobbled, then it isn't. GuruSR.
Zaflis Posted July 17, 2020 Posted July 17, 2020 21 minutes ago, GuruSR said: Is this mod using any crawl animations anywhere and if so, how can I turn it off on the player? Ever since getting that random popup (was actually trying to activate a door in a fort) saw for a split second something about "Unbound Girl" and then the activate I did hit the Okay on it and I never got to see it, but after that time, reloading the game, the player is in a crawl position by default, unless hobbled, then it isn't. Find a save from before that time is what i'd suggest. No idea which mod adds it, i know Devious Followers at least uses crawling. I could not fix it no matter what i did, reset anims in sexlab etc. Loading old save was the only salvation and it then never happened again. (Make sure you don't rely on only 1 manual save throughout the game)
GuruSR Posted July 17, 2020 Posted July 17, 2020 7 hours ago, Zaflis said: Find a save from before that time is what i'd suggest. No idea which mod adds it, i know Devious Followers at least uses crawling. I could not fix it no matter what i did, reset anims in sexlab etc. Loading old save was the only salvation and it then never happened again. (Make sure you don't rely on only 1 manual save throughout the game) Wow, really that is a bad situation, basically about 80 saves worth up in smoke, guess I'll just trash everything to the beginning of character creation and start again if I can't fix it. 6 hours ago, donttouchmethere said: That's an odd one. DCL doesn't trigger any crawling and only DD petsuit would force you to crawl. Being a doggy can trigger if you open doors and forces you to crawl, but you would get BaD messages (if activated). DCL traps trigger at doors if activated, but there are non that would force you to crawl. "Unbound Girl" => not sure if you saw that correct. DCL has bound girls with added DDs. There is a bug that if you open containers at the right time you get asked by DDi if you want to equip DDs on that bound girl (more a DDi bug I guess, because it can be repeated with any mod that adds DDs on NPC). But this never happened at a door for me, only if I open a container (any type). Did you check your save for an crazy amount of active scripts and suspended stacks? My crazy idea would be that you triggered BaD and DCL trap at the same time which might result in a mad clusterfuck (especially if you also use MuST to add DDs or outfits). This all breaks apart if you don't have BaD installed ^^ I've hit the Unbound Girl bug while in the prison (unprocessed ore delivery, so chest opening), not sure what BaD or MuST is, any info on these? GuruSR.
GuruSR Posted July 18, 2020 Posted July 18, 2020 4 hours ago, donttouchmethere said: > Being a Doggy (inclusive door traps, forces you to be a doggy, would also spam you with messages about that >.<) > SD+ (manually triggered or via Owner dialogue) > SLS beta (manually triggered only, as far as I know) > Submissive Lola (update! bug caused spontaneous crawling) > Slaverun Redux (if enslaved and in a city IIRC) > Sneak on all fours mod (sneaking only) > DFC in some scenes > Amputator Framework Only SD, though I've not done any owner stuff, though wonder if there is a means of undoing it if it thinks I did. 4 hours ago, donttouchmethere said: That's good... I mean bad... also somewhat good, means I don't imagine things ? Well, it wasn't good, because it was robbing me of my items I got from Laura's Bondage Shop for doing something. GuruSR.
thvedis Posted July 18, 2020 Posted July 18, 2020 I have a question about Rubber Arrears quest. I am absolutely unable to find the target. I failed this quest TEN TIMES IN A ROW. Is there any way to actually find the target with some console command, because I can't find her anywhere where I should look for her.
Horologia Posted July 18, 2020 Posted July 18, 2020 Something strange is going on with my cursed loot... Same problem as before. What i try to achieve is that Cursed Loot events happen often, but only ever equip 1 Device on your Character. Standart Item Weight: 200, everything else (the non standarts like Slave-Collar, Parasite etc.) is set to 0. I've also disabled harnesses just for testing purposes. Max Items: 1, Min Items: 1, Cooldown 0.0 Hours. Force Full set at 101 Arousal. To test the environment, set Loot-Chance to 100 percent, opened a container and bam. Chastity Belt, 2 Plugs, Coursage, Collar. Next try: Crotch Rope, Bell-chain plug of anguish whatever, Gloves. Next Try: Hobble Dress, Collar, Gloves. Next try Arm Cuffs, Leg cuffs, Chastity Belt, Collar Just out of curiosity, i took the Standart Item Chance down to 0%. So every single thing in the "Events" Category is now 0. Basically, it shouldn't be able to find anything to equipp on me. Same result I've gone further. Disabling everything in the "Devices" Section i could find (except for 1 Device, Nipple-Piercings) Same result So i tested. I had "Only standart events until level X" and i was below level x. So i increased it. And suddenly No cursed loot event was happening. I could see the messages top left, 100% chance, valid container Nothing happened Lowered it below my Character level Same result again, multiple devices... I can change the apperance of the devices through the options. I can choose which color those multiple devices have (if there are multiple variations) The Infobox even says "THE Device" (Singular) When i trigger it, but it's still multiple For the next tests, i reactivated The Devices in the "device" Section. Next thing, i tried to limit it to 2 Items. Min 1 Restrain, max 2 Restrains Chastity Harness, Arm Cuffs, Leg Cuffs, Pony Boots Ok Mod, let's play. Min 10, Max 10 Armcuff, Legcuff, Chastity Belt, Collar Next thing i tried was setting worn restrain threshold to 1 Same effect I am slightly out of ideas now... Am i doing something obvious wrong? Is there another mod that injects itself into Cursed Loot? (I tried to enable papyrus and see if cursed loot makes some logs as to which choice was taken, but to no avail. It doesn't seem to generate Logfiles) Version 8.5.7 Can anyone point me to the right direction? I would appreciate some help very much and thanks in advance!
GuruSR Posted July 18, 2020 Posted July 18, 2020 2 hours ago, donttouchmethere said: SD MCM redefine keys for standing/crawling and use the key to stand up again (you need to press stand key 2 times for crawling => kneeling => standing) For testing: if SD provides the crawling animation wearing elbowbinder (causes DDi yoke animation) or prison chains (causes DDi pet suit crawl) should break the animation. Yeah, SD is a bit of a mess if it comes to DDi 4.3 idles That did it, thank you! Now if I can only fix the stuck breast (physics gets "confused" and it sticks upward, jumping solves it though, but it does look weird). 2 hours ago, donttouchmethere said: That must be another issue or even no issue at all but rather a mod feature? The DDi container bug either only shows what gets equipped to other NPC or if it completely breaks will add the devices meant for other NPC to the PCs inventory. Well, it was saying I was putting stuff oh the person and it vanished from the prison returned items when I left it. So no idea, it wasn't my inventory it was messing with. My only thought was, DDi keeps track of items put in each inventory, but not during quest move out/returns, I've noticed that, where it will equip stuff on the npc or player and you actually have none. GuruSR.
GuruSR Posted July 18, 2020 Posted July 18, 2020 I am running into an issue with the D.A.M.N. boxes, equipping them works and then stops working, tried again, have 2 left from a reward for something, been trying to get it to work and nothing happens, 1 did work, the 2 didn't, thought it was the inventory item count issue and scripts, so I split them up into containers and used the one in inventory, it worked, have yet to get the other two to work. GuruSR.
Elsidia Posted July 18, 2020 Posted July 18, 2020 2 hours ago, Horologia said: Something strange is going on with my cursed loot... Something strange goes with your loot - that's true. To be honest i use SE version but maybe it's similar for LE. Do some tests: with configuration Basic loot chance 100% Dead body modifier: 10 Minimum number 1 Maximum number 1 Minimum arousal to find cursed loot 0 Nothing more change - always got on 1 random item: gag, pony boots, wrist restraints. Near the Whiterun are cave - kill bandit - search it and in 1 - 10 times searching trap trigger. Also i set 10 - 15 items First time got 11 Second time 8 (of course left items not equipped probably of random choose a illegal item). Edited: Of course sometimes trigger other traps because i was too lazy to set it to zero.
Elsidia Posted July 18, 2020 Posted July 18, 2020 29 minutes ago, GuruSR said: I am running into an issue with the D.A.M.N. boxes, Sometimes it happen - broken script - for me it's very rare event. Mostly box opens normally.
Elsidia Posted July 18, 2020 Posted July 18, 2020 Statistical question: in MCM description is said as example that default modifier is 1.0 but really default is 0.8 - is only text error or with time is changed default value and not change a description?
shiagwen Posted July 18, 2020 Posted July 18, 2020 Will miscogny come back ? i cant understand that a simple sexlab event like that causes trouble.
stas2503 Posted July 18, 2020 Posted July 18, 2020 Something strange is happening at Dagonar Prison. Spoiler
thedarkone1234 Posted July 18, 2020 Posted July 18, 2020 On 7/17/2020 at 6:59 PM, Elsidia said: Not sure how it is but it's work in that way. Well, my reason in reporting this is for it to be noticed, because I think it is probably unintended, and unlike other issues such as desyncs and stuff, I am pretty sure that problem can only be solved on the modder's end XD
Kimy Posted July 18, 2020 Author Posted July 18, 2020 3 hours ago, shiagwen said: Will miscogny come back ? i cant understand that a simple sexlab event like that causes trouble. This feature can cause compatibility problems, which is why I disabled it. Some quests etc. don't like being interrupted by a dialogue override like that.
GuruSR Posted July 19, 2020 Posted July 19, 2020 8 hours ago, donttouchmethere said: I'm not sure if I follow correctly, but I also saw that certain magical enhanced custom items get lost during prison time in POP (or SLS confiscation). On my Setup things like "Dwemer Fairies" don't get returned. DDi is to blame for it, it seems to keep track of items that are on each actor, but quests that move items off without unequipping them first, don't show up as being off the npc, I've seen it a bunch of times in other mods that do a removeallitems to get the actor devoid of everything, seems to mess DDi up into thinking "why aren't the devices equipped?" and it re-does it next test cycle (or action that makes it do so), though since you don't have the item ON you, you can't remove it and if the quest doesn't return it, well, yeah, live with it. 8 hours ago, donttouchmethere said: Just for reverence, those D.A.M.N. boxes always worked on my setup, even if opened in fast succession. All your reports appear to me as if there are too many active scripts are running or some even got terminated already or ended in suspended stacks inclusive stack dumps. Although if have no idea what would happen if I had a gigantic amount of items in inventory. Actually, I don't think it is an issue with script load (loaded in a quest cell, from start, tried using one, nothing happened). There is issues with Papyrus and scripts tagged onto grouped items (items with a count in brackets). You don't actually have x copies of one item, you have 1 item with a count on it (confusing to some), but there are issues with having grouped items and scripts not firing, it is possible that there is a flag set to "open the box" that because of the grouped count issues, has frozen it, there could also be other factors, I think being "tired from being raped" seems to also play into this as well, not sure, but that could also be the issue. GuruSR.
GuruSR Posted July 19, 2020 Posted July 19, 2020 5 hours ago, stas2503 said: Something strange is happening at Dagonar Prison. Hide contents Oh wow, I think I remember this, last time I was in there with a vampire, using blood vision, I saw what they were on about... rats, seems there are some extra creature spawns "under" the prison still, thought those were gotten rid of, guess not. GuruSR.
GuruSR Posted July 19, 2020 Posted July 19, 2020 2 things about Dollmaker: I really don't think she should be "adding through dialogue" more items onto you, since she is a shop owner trying to sell stuff, had that happen, seemed odd a shop owner trying to sell this stuff would freely lock you into one for, you know, without paying for it. Touch of Control, I presume requires you to have inventory of items with which to control the npc you hit with it? Just seems to fizzle out on everyone, though I did try it on the Dollmaker first, maybe that was a mistake. While in a tavern, I had a male farmer walk in front of her JUST as I cast it and it showed the message of it fizzling out, so it is hitting people where I cast it to. The other spells really don't have much information on them, any way to update their spell information or perhaps a sign up on something in the shop where you can "read up on the spells", maybe a book nearby inside to read, a "Bill of Fare" so to speak. GuruSR.
Horologia Posted July 19, 2020 Posted July 19, 2020 23 hours ago, Elsidia said: Something strange goes with your loot - that's true. To be honest i use SE version but maybe it's similar for LE. Do some tests: with configuration Basic loot chance 100% Dead body modifier: 10 Minimum number 1 Maximum number 1 Minimum arousal to find cursed loot 0 Nothing more change - always got on 1 random item: gag, pony boots, wrist restraints. Near the Whiterun are cave - kill bandit - search it and in 1 - 10 times searching trap trigger. Also i set 10 - 15 items First time got 11 Second time 8 (of course left items not equipped probably of random choose a illegal item). Edited: Of course sometimes trigger other traps because i was too lazy to set it to zero. Funny thing is, i now switched to Skyrim SE and have exactly the same problem... It must be some goof i am doing >.<
Guest Posted July 19, 2020 Posted July 19, 2020 Hi, I'm trying to make some minor changes to my copy of DCL which means I need to recompile dcur_library. However, for some reason I cannot recompile that specific script. I was able to recompile dcur_mcmconfig without issues, and I have everything set up correctly as far as I can tell. Before I make any changes to a script, I always test to make sure I can compile it just in case I'm missing some pre-recs or something. However I'm still totally unable to compile dcur_library. When I try to compile, the script manager in the CK crashes and I get the following in the log window: Spoiler SCRIPTS: Error: Unable to link type of variable "::mcs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::sadqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::baqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::dcumenu_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::ccqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::Aroused_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::rcqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::leqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::yeqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::roqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of variable "::scqs_var" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "baqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "ccqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "Aroused" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "rcqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "scqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "yeqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "sadqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "leqs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "dcumenu" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "mcs" on object "dcur_library" SCRIPTS: Error: Unable to link type of property "roqs" on object "dcur_library" SCRIPTS: Error: Unable to link types associated with function "dcur_calculatecursedloot" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "SendToHighestBountyPrison" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "checkforrarekeys" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "CheckFastTravel" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "leaveinwilderness" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "UnsafePrisonQuestsActive" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "dcur_selectevents" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "dcur_selectharvestingevents" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "SendToFactionPrison" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "OnUpdate" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "checkDCURQuestRunning" in state "" on object "dcur_library". SCRIPTS: Error: Unable to link types associated with function "checkforcommonkeys" in state "" on object "dcur_library". Anybody have any idea what could be causing this? I'm able to compile other scripts just fine, just this one seems to cause me issues.
thedarkone1234 Posted July 19, 2020 Posted July 19, 2020 On 7/17/2020 at 5:26 PM, thedarkone1234 said: Hi, so I have this problem that I am not getting any animations for a rape scene when wearing a straightjacket (even without legbinders). At first I asked about it in OsmelMC's mod page because I thought his filter might be the source of the problem, but he claimed Here that DCL doesn't even go through his mode and makes its own selection, so I am posting here about it. Here is the papyrus log for the failed attempt to start the animations. Please tell me if I need to provide more information. Papyrus.0.log 30.92 kB · 2 downloads I double checked and that is not any external filter's fault. I disabled all DD filters, and OsmelMC's filter and I don't have ZaZ installed, yet I get the exact same result. Is this issue something known that I can fix or that will be fixed in the next version?
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