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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
3 hours ago, Kimy said:

In the ReadMe file that nobody reads. ?

Ok, so the "problem" I've been having is intentional on your part.  It's just that I wan't aware of the change.  Did you intended >level 3 events to ignore device preferences, min/max restraints per event, and "progressive bondage" MCM options, though?  I feel like they should be adhered to, but also, we only spend like 20 minutes of playtime below level 3, and we can just turn off events below that level anyway.  IDK, at least I now know my game's not broken

Posted
26 minutes ago, kaldwin said:

Ok, so the "problem" I've been having is intentional on your part.  It's just that I wan't aware of the change.  Did you intended >level 3 events to ignore device preferences, min/max restraints per event, and "progressive bondage" MCM options, though?  I feel like they should be adhered to, but also, we only spend like 20 minutes of playtime below level 3, and we can just turn off events below that level anyway.  IDK, at least I now know my game's not broken

People were having problems getting through the Chloe quest because they were all bound up before they had a chance to start it. Kimy disabled the events if the dragon born was below a certain level to give people a chance to start the Chloe quest properly.  After that level (I believe it is 3) normal events should trigger as expected unless:

 

Other things that could stop the events:

1. Arousal too low to trigger an event. You can check/set this level in the MCM.

2. You started a DCL quest that disables other events until it is finished. I believe that the Chloe quest, The Cursed Collar Quest, The Bound Queen Quest and maybe others prevent events from happening. I don't know the full list. You can accidentally start the Chloe quest if you read a note found on the noble's body if you use the DCL alt start.

 

Is there a way for player to check if they are on a quest that disables events? I think it would save some posts in the forum if there were a way players to test this.  Maybe a notification on the Debug screen in the MCM could tell players if events were disabled and why.

Posted
1 hour ago, Thrunge said:

And remember kids, don't forget to run LOOT!!!

Hmm... i try not run LOOT because after run LOOT my Fallout 4 starts CTD and completely destroyed. As i found Skyrim SE not fear that mods are in different orders.

Posted
4 minutes ago, Elsidia said:

Hmm... i try not run LOOT because after run LOOT my Fallout 4 starts CTD and completely destroyed. As i found Skyrim SE not fear that mods are in different orders.

That wouldn't happen if you ran loot before you began the save. Chaning LO is a problem mid-game, sometimes more problematic than a static bad load order, but you should still aim for a good load order in the first place XD

Posted
15 minutes ago, SirCrazy said:

if they are on a quest that disables events?

Events are disabled if in DCL MCM debug section is Active Quest running: true.

Also when i do Chloe quest events are active and i was fully packed in restraints (level 1) Honestly it was SE version 8.4

8.5 i don't test as start new game. I use alternative start and while i was in Captured princess quest - events was disabled.

Also when running Chloe quest active quest is false. The same on Bound Queen quest - at quest start false later it changes to true. I assume on moment when you equip on all devices.

Posted
7 minutes ago, thedarkone1234 said:

still aim for a good load order

I use a Vortex and it's by default sorts mods in some order. Also seems it's depend on LOOT info when do it.

 

Posted
1 hour ago, Elsidia said:

Hmm... i try not run LOOT ... As i found Skyrim SE not fear that mods are in different orders.

 

1 hour ago, Elsidia said:

I use a Vortex and it's by default sorts mods in some order. Also seems it's depend on LOOT info when do it.

So practically you do sort your load order by LOOT. SE is just as much dependant on load order as LE, no difference.

 

Edit: Also some load order changes must be your own preferences, it would be wrong to completely automate it. There are times you really need to override general recommendations, or just not sort at all in the middle of a playthrough. It depends on pros and cons. And then there are times when LOOT doesn't actually know right order.

 

So that is why you must install and run LOOT separately, not set it always run by Vortex or MO.

Posted
39 minutes ago, thedarkone1234 said:

That wouldn't happen if you ran loot before you began the save. Chaning LO is a problem mid-game, sometimes more problematic than a static bad load order, but you should still aim for a good load order in the first place XD

I really did try this time hehe. I had loaded the mods in the correct order as far as I knew using MO1 (as it was a completely new mod build) but even then it had seemingly put the ESM's in the wrong order. The right pane esm/esp order was not the same as the left pane mod load order. I didn't notice this and didn't run LOOT. Everything seemed fine, until this happened.

As I was only level 4, making my way to the greybeards this was the first real DCL event that happened so likely further issues would have occured.

My assumption was it would be best to load all the gameplay/bugfixes/environmental changing mods first to be static leaving the fun armour/weapon mods with no scripts to be swapped in and out as and when.

Posted
15 hours ago, Elsidia said:

screenshot

I'm glad ... that there are people you work for. :classic_wub:

 

----

Az... hogy az övé volt vagy ami anyagot én osztottam... senki nem fogja tudni biztosan. Az tuti... nálam se  ez se a régi verzió nem dolgozik.... amit itt találtam sok lappal vissza.

Örülök, hogy van akinél ez a gond semmi. Régen nálam is dolgozott a hatos körüli kiadás... és a mostani csak sírás. Vagy sírt ás.  :bawling: 

Na és ... irigy vagyok rá.... és akkor meg mi van?  :classic_angel:

Most raktam ismét a letöltés után.... ha aszt mondom rosszabb mint az előző... hazudok. Ezért azt mondom: éppen olyan kiválóan teszi a semmit mint a korábbi. De legalább foglalkoztam vele néhány órát...

Mind ezen dolgok mellett az enyém SE és az övé teljesen biztos vagyok benne LE játékváltozat.  //ez az apróság talál elkerülte néhol a figyelmet//

Posted

ok so i have two bugs, bug number one, at the end of the chloe questline, you need to talk to the dollmaker, but for me, the dialouge option isnt showing up, so i cant complete the quest, also, i tried selling the restraints i had on me and turns out you can farm infinite gold like this

Posted

Hi

 

1. Could we start a discussion on some kind of system to prioritize control of the player's expression? Currently DCL will periodically set/clear the players expression which is overriding manual mouth opening/expressions in SLS. I'm not sure if you're open to some kind of system or what form it should take. Possibly a StorageUtil variable?

 

2. Could I have your permission to add animation file DCLFTNudeCoverOff.hkx (I think. I'd have to check), the cover animation into SLS. This is mostly to stop people complaining that the manual cover button in SLS doesn't work. (People don't read that it needs DCL to work). I'll obviously change the folder to avoid conflicts etc. 

 

Cheers.

Posted

I'm stuck with the quest for Chloe, I got to the point that says meet Nazeem in the hall of the dead and he never shows up.  I waited 24 hours in game and he still doesn't show up.  The quest marker points to here for Nazeem after I talked to him before

 

Spoiler

20200728233924_1.jpg.718aeb5e935cf56e320cc84967a68c33.jpg

 

Posted
3 hours ago, Hiderius said:

I'm stuck with the quest for Chloe, I got to the point that says meet Nazeem in the hall of the dead and he never shows up.  I waited 24 hours in game and he still doesn't show up.  The quest marker points to here for Nazeem after I talked to him before

 

  Reveal hidden contents

20200728233924_1.jpg.718aeb5e935cf56e320cc84967a68c33.jpg

 

This is a very rare bug that cannot be reproduced, and waiting is not likely to bring him over. If it doesn't work the first time, load back a save from before you got the quest from Nazeem. Exit Skyrim and reload and that sort of tricks...

Posted

hi i have a big issue that just started to arise the sometimes when i go to menu my game instantly crash to desktop (its fine to begin with ) , it happened on the bondage adventure quest (the one where you get put in to some bondage gear and have to get back to the person who put you in it ) so i wonder if my le game is broken somehow ? or is the crash fix mod that i had installed and i removed it causing the problem even on a new game ?

Posted

Crash fixes is generally considered stable and safe. There is no good reason not to use it, just make sure it's configured right (ie. read the documentation). Without crash fixes, you might experience more Skyrim crashes, because that's what it's designed to prevent...

Posted

Hey, so... I know this mod doesn't create creature content and only allows to enable it. But question on that: Even when I have animals enabled, that seems to apply only to the more "realistic type" of animals such as dogs, wolfs, sabrecats, bears and horses. However it doesn't apply to things like dragons, mammoths or chauurus. They will never do proximity rape (when I am vulnerable) and combat surrender with them always turns out to be "your enemies lose interest in you". Is there a way to make the toggle enable... well... anything that could have animations on it?

Posted

Hey Kimy,
I really like your mod, but in recent times I had to ban it from my mod list.
The last versions of DCL have a lot of functions and there are some issues with other mods (f.e. mods that change certain buildings, parts of the map, enhance cities and so on). So there are problems with new mods as long as there are no patches. Furthermore DCL became quite a heavy load for old or weaker systems.
For those reason it would be nice, if there was a DCL without all the NPCs (Dollmaker, Leon, Leah, etc.) and map changes: A light mod that covers loot, prostitution, generic dialogue (comments, insult and humiliation), indecency and sex attacks.
Of course, there was already such an approach made with Deviously enchanted Chests, but that mod naturally lacks some parts DCL has. Until now I did not find a good lightweight combination of DEC and other mods to replace DCL.
So what do you think about a DCL light or basic? Could you make one or is it too much hassle?

Posted

I am having a problem downloading this mod from mega. It keeps stopping, retrying and stopping.  I have been able to download other mods from mega since then just fine, so I know it isn't a problem with my computer or profile. Does anyone have a different link or another way to download? 

Posted
42 minutes ago, Veldon said:

Hey Kimy,
I really like your mod, but in recent times I had to ban it from my mod list.
The last versions of DCL have a lot of functions and there are some issues with other mods (f.e. mods that change certain buildings, parts of the map, enhance cities and so on). So there are problems with new mods as long as there are no patches. Furthermore DCL became quite a heavy load for old or weaker systems.
For those reason it would be nice, if there was a DCL without all the NPCs (Dollmaker, Leon, Leah, etc.) and map changes: A light mod that covers loot, prostitution, generic dialogue (comments, insult and humiliation), indecency and sex attacks.
Of course, there was already such an approach made with Deviously enchanted Chests, but that mod naturally lacks some parts DCL has. Until now I did not find a good lightweight combination of DEC and other mods to replace DCL.
So what do you think about a DCL light or basic? Could you make one or is it too much hassle?

I have no plans to break up DCL in smaller parts and/or to remove features from it or release tailor-made DCL versions for different people's different tastes. It gets suggested every now and then, but I find the notion funny that if there is a conflict between DCL and some other mod, it always needs to be DCL that goes out of the other mod's way. DCL has the same right to change stuff every other mod has. DCL makes fairly minimal changes to the world anyway (right now mostly limited to Dawnstar). But no matter how small the changes, mod conflicts are inevitable. Mod A changes something. Mod B changes the same thing. Clash. In such cases, it's quite normal that users have to decide for either A and B. I generally try to keep DCL compatible with other major DD mods. But given the sheer number of mods out there, there is no way to avoid clashes altogether. Quite honestly, if DCL clashes with mods I personally use, there is a good chance I will notice and fix the issues on my side, if I can at all (often, I can't). Otherwise, it boils down to people having to make a choice which mod is more important to them. Since you said you uninstalled DCL, you seem to have made that choice and that's ok.

 

As for weaker machines: It's 2020. Skyrim is a 2011 game. By industry standards, it's ancient. Yes, DCL is quite a heavyweight mod, but given the content it offers, it's performance impact is still quite reasonable. If a computer really struggles to run DCL inside a reasonably sized load order, chances are it belongs in a museum. And people who pack 500 mods in the same installation and wonder why it doesn't work well shouldn't really blame DCL for that.

Posted
49 minutes ago, Kimy said:

As for weaker machines: It's 2020. Skyrim is a 2011 game. By industry standards, it's ancient. Yes, DCL is quite a heavyweight mod, but given the content it offers, it's performance impact is still quite reasonable. If a computer really struggles to run DCL inside a reasonably sized load order, chances are it belongs in a museum. And people who pack 500 mods in the same installation and wonder why it doesn't work well shouldn't really blame DCL for that.

I would guess it is not a large number of mods but rather people trying to do ENB and 4k retextures of every little thing. Skyrim is not optimizied like new games are, so trying to make it as pretty as new games makes it a lot heavier than these new games.
The answer is, of course, to settle for a reasonable graphic which won't compete with any ps4 standarts, but will look good enough to be sexy :P

Posted
12 minutes ago, thedarkone1234 said:

I would guess it is not a large number of mods but rather people trying to do ENB and 4k retextures of every little thing. Skyrim is not optimizied like new games are, so trying to make it as pretty as new games makes it a lot heavier than these new games.
The answer is, of course, to settle for a reasonable graphic which won't compete with any ps4 standarts, but will look good enough to be sexy :P

Even with a 5.5Ghz i9 and a 2080TI OC'ed you are in trouble if you mess up your ENB settings, INI settings and use 4K or even 8K textures where you can't see the difference. Tweaking Skyrim is like an old car, if you think you can just max it or let some unskilled kid guide out you gonna have a very bad time. It needs a lot of time and attention/testing to get right. There is so much a 3D engine can handle, no matter the hardware it runs on. Ditching unnecessary high-res mods on things you ain't gonna notice, reducing ESP numbers and tweaking your INI's goes a very long way. :P 

Posted
10 hours ago, Zaflis said:

This is a very rare bug that cannot be reproduced, and waiting is not likely to bring him over. If it doesn't work the first time, load back a save from before you got the quest from Nazeem. Exit Skyrim and reload and that sort of tricks...

 

thank you I will try to load another save and try again

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