Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted
2 hours ago, OH1972 said:

Could I get some hints for the Leon quest? I'm at the stage where I'm supposed to find a bunch of restraints, but so far have only found one of them. I've even tried to TCL through the house and know where "that other" thing is I need to find eventually, but I'd rather not take the shortcut to simply get it.

All of that items are quite good hidden in the house. Those items are all Obsidian. In my game i only couldn't find "Obsidian Slave Boots". Seems that sometimes it happens to the cell that this item do not spawn in the house or sometimes dissapear, idk. I even made another "run" just to find out that they spawned in the next time i did it. Generally i avoid to do this quest.

Also if you can i advise to avoid becoming Leah slave. Stealing key to free myself from Leah was piece of cake. But freeing up was not. I don't know if RND mechanics were highly against me, or settings in DCL MCM menu did no difference to me. Leah was able to catch me everey single time when my character started trying combinations.

To explain: Leon/Leah collar can't be lockpicked and you can't unlock it with a key like any other restraints. Only one way to free-up yourself is to steal a key from your master (Leon/Leah). And you do it by Talking to him/her and not by pickpocketting. It doesn't mean that it will unlock you in an instant. Oh no no no... It will start advanced RND mechanics. This means that it is a lottery.

Also same behaviour you can expect from Sasha from Dollmaker's House, if you allowed her to put chastity belt on your character. Or if enough time has passed. Can be a week or two. She can be quite persistant in tormenting her sub by pressing remote button... Yeah, she will do tormenting a lot.

 

But none of the above still matters to me as long as it was very funny to watch. It made me giggle couple of times.

Posted

Sorry i got another point.

combat attacks has an option to robb all items and gold. but this goes into the pocket of a bandit, and you get it all back, when you killed him.

 

what is need is an amount of gold LOST. really gone. a slider in mcm , like solification, 10-100 x level lost gold. 

independent from the robbery option, so it will happen even if robbery is off.. 

thanks

Posted
4 hours ago, shiagwen said:

Sorry i got another point.

combat attacks has an option to robb all items and gold. but this goes into the pocket of a bandit, and you get it all back, when you killed him.

 

what is need is an amount of gold LOST. really gone. a slider in mcm , like solification, 10-100 x level lost gold. 

independent from the robbery option, so it will happen even if robbery is off.. 

thanks

This already exists. Just attempt to resist the surrender and you will lose quite a lot of your money even before any consequence happens.

Posted

Ohai!
 

Long time lurker - I'm not sure if I'm posting this in the right place or if I've done my due dilligence with troubleshooting and searching for a solution - but I never find any cursed loot in this version. Most of the other features work more or less fine, I find keys, the rape/surrender mechanic works, the dialog options are all there and working, but none of the traps ever work and I've changed all the settings ever wich way without any results. Now I'm at the point were I reinstalled everything from the ground up, game is mostly Cursed Loot with it's dependencies and a few armor mods, but its still failing to launch a trap event.

Any pointers would be nice at this point :)

Posted
10 minutes ago, Whail said:

Ohai!
 

Long time lurker - I'm not sure if I'm posting this in the right place or if I've done my due dilligence with troubleshooting and searching for a solution - but I never find any cursed loot in this version. Most of the other features work more or less fine, I find keys, the rape/surrender mechanic works, the dialog options are all there and working, but none of the traps ever work and I've changed all the settings ever wich way without any results. Now I'm at the point were I reinstalled everything from the ground up, game is mostly Cursed Loot with it's dependencies and a few armor mods, but its still failing to launch a trap event.

Any pointers would be nice at this point :)

Traps won’t trigger until you’re level 3 or 4.

Posted
5 hours ago, Whail said:

Ohai!
 

Long time lurker - I'm not sure if I'm posting this in the right place or if I've done my due dilligence with troubleshooting and searching for a solution - but I never find any cursed loot in this version. Most of the other features work more or less fine, I find keys, the rape/surrender mechanic works, the dialog options are all there and working, but none of the traps ever work and I've changed all the settings ever wich way without any results. Now I'm at the point were I reinstalled everything from the ground up, game is mostly Cursed Loot with it's dependencies and a few armor mods, but its still failing to launch a trap event.

Any pointers would be nice at this point :)

You need to be level 3 or higher for cursed loot events to trigger. This is never mentioned inside the mod.

Posted
On 9/15/2019 at 12:47 PM, Zaflis said:

Screenshot your combat surrender settings from MCM?

There is also another setting for chance to get tied up after any rape.

I double checked the settings and both are zero. Tried starting a new game too. I allways get a full set of gear after combat surrender. Are there people aout here who do not get fully equipped after combat surrender?

Posted

Please  @Kimy fix the Maiden's shield so it can be removed when it should.

 

BUG: Maiden's shield doesn't come off

 

How to replicate:

1) Put on Maiden's Shield

2) Press T to wait 24 hours, repeat 7 times

3) Receive a message that you should be able to remove it yet you can't

 

 

Plus, if I may have a request, please add enchantable bondage gear / bondage gear that gives player bonuses. I would love to do bondage only play :)

 

 

 

 

 

Posted
1 hour ago, TeaAndBiscuits said:

BUG: Maiden's shield doesn't come off

 

How to replicate:

1) Put on Maiden's Shield

2) Press T to wait 24 hours, repeat 7 times

3) Receive a message that you should be able to remove it yet you can't

Are you absolutely sure timed restraints like that work with ingame time or real world time? It could be that using T to wait is regarded too easy way out and simply doesn't work. That said i gave up waiting last time i tried maiden's shield, i do not know of a case where someone got it off. Too many patches since i last tried, can't say anything reliable. I do believe i actually saw a message that it can be opened but the "Remove it" didn't work back then.

Posted

Hi, new to Skyrim mods and I was really interested in getting this pack working. Right now most of the scripts are working but I'm having a problem with getting sex to work when I'm in a straitjacket. I made a topic over in technical support but I thought maybe I'd mention here as well since I'm trying to get this pack running in particular.

 

https://www.loverslab.com/topic/130064-bound-sex-animations-not-starting/

 

I've tried running the setup with and with ZaZ animations but no dice.

Posted
3 hours ago, BxRad said:

Hi, new to Skyrim mods and I was really interested in getting this pack working. Right now most of the scripts are working but I'm having a problem with getting sex to work when I'm in a straitjacket. I made a topic over in technical support but I thought maybe I'd mention here as well since I'm trying to get this pack running in particular.

 

https://www.loverslab.com/topic/130064-bound-sex-animations-not-starting/

 

I've tried running the setup with and with ZaZ animations but no dice.

Answered to your question at your thread. Wish you luck.

Posted

Another way that DCL could interact with Skooma Whore would be to add the Frigid Wash to the list of addictive substances, like the cheap form of health/stamina/magicka potions that come with that mod.  Probably should affect the body addiction pool (physical decay) I'd guess. 

Posted

has there somethign chnaged that i missed in the trap triggering?

i ask because my char with lvl 2 doesnt trigger even the standard traps and papyrus says the character is too low level and aborts the trap triggering

 

i have set the option for the more punishign events in the miscellanious section of the mcm to lvl 1, shouldnt then there all type of traps trigger?

 

Papyrusdcurtoolowlevel.txt

Posted
49 minutes ago, xarvenius said:

has there somethign chnaged that i missed in the trap triggering?

i ask because my char with lvl 2 doesnt trigger even the standard traps and papyrus says the character is too low level and aborts the trap triggering

 

i have set the option for the more punishign events in the miscellanious section of the mcm to lvl 1, shouldnt then there all type of traps trigger?

There is not (at least yet) a slider in MCM where you can set what level "standard traps" start appearing. 8.3 patch set it so you have to be at least level 3 for any traps to trigger.

Posted

@Kimy, regardless of when you intend to release the next patch, i suggest you put that lvl 3 restrictions somewhere visible on the mod's front page. I think that question became the most frequently asked question (dropping the question "why can't I drop DD items from my inventory" to the second place in the competition) even though it was only relevant since the last patch XD

Posted

BUG REPORT @Kimy
DCL 8.3 spits out the following error into my papyrus log:

Spoiler

[09/20/2019 - 10:09:57PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call
stack:
    [alias Player on quest dcur_dominantfollower (260E9B75)].dcur_df_rule_nosex.OnSexStart() - "dcur_df_rule_nosex.psc" Line 22
[09/20/2019 - 10:09:57PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
    [alias Player on quest dcur_dominantfollower (260E9B75)].dcur_df_rule_nosex.OnSexStart() - "dcur_df_rule_nosex.psc" Line 22

The error is caused by trying to get value from a global variable referenced by property dcur_solicitationacts on script dcur_df_rule_nosex, while that property is empty/unassigned.
Open the DCL plugin in xEdit, and look at quest dcur_dominantfollower, alias 000 Player and its alias script dcur_df_rule_nosex - the property is not even listed.
Either the script should be fixed, or more likely the property should be set to the global variable 0xE9B75: dcur_solicitationacts.

Posted

btw. i am also having a strange issue:

It is as if some timeouts are expiring ridiculously fast.
I am at Lucan Valerius store, wearing the mysogyny belt as it happens, and about every minute (real time) or so i see the message that "Lucan Valerius is going to rape you!", even though i set the MCM option "Subject can be used every" to 3 hours - with timescale is set to 7, it should take at least 25 minutes real time before he goes again.
Or is this setting not suppsed to do what i think its supposed to do?

(now i am looking at it and the hint does say "Cooldown before naked slavegirls can be used again", so maybe it doesn't have anything to do with player?)

 

EDIT: It is nighttime now and Lucan Valerius went to sleep, but 15 seconds after he lied down i see the message again and he gets up and goes again!
That can't be normal, intended behavior, right? I mean even IF that MCM setting doesn't controll the timeout here, he shouldn't get up while he is sleeping - that alone makes no sense.

Posted

Possible Bug: The Maiden's Shield will not come off after the timer has expired. I can go into my inventory and select to remove the Maiden's Shield and I get the message that says it's removed but it's still there.  I've tried saving, reloading, traveling and waiting but nothing will get it to come off. Console commands do not work either.  The only way to get rid of the device is to load a save before it was equipped. I searched this thread for solutions and it appears this is a problem for others as well.  I now avoid the device completely as it's effectively permanent. 

 

Also I recently completed the Chloe quest and it was a lot of fun. Perhaps we can save Chloe from other predicaments in the future?

Posted

Could there be some issue with MCM settings changes not being honored by the scripts?

I just exited Lucans shop, and once outside, i got the following message:
 

You find a few restraining devices. You can feel the

items radiating with arcane energy. Holding the

devices in your hand makes you horny. Breathing

heavily and without thinking about the

consequences you lock them shut on yourself, one

after the other.


and i got locked in number of devices, but the MCM setting "Self Bondage enabled" (under "Consequences") is unchecked, as is the "Self Bondage when already restrained" and "Bondage Lover". So, where did those items came from?
If they are from triggering a trap on the doors, then again, the "Devious Doors" setting is ON, but so is the "...Locked Doors only!", so that door shouldn't have triggered anything, because it wasn't locked.

 

EDIT: I realized that it is night time, which means the door would be locked from outside.
Is that what is happening here? that the door I USE to exit the shop are unlocked, but somehow the system does the check on the door that is outside which is indeed locked becuse the shop is closed?

Posted
9 hours ago, SirCrazy said:

Possible Bug: The Maiden's Shield will not come off after the timer has expired. I can go into my inventory and select to remove the Maiden's Shield and I get the message that says it's removed but it's still there.  I've tried saving, reloading, traveling and waiting but nothing will get it to come off. Console commands do not work either.  The only way to get rid of the device is to load a save before it was equipped. I searched this thread for solutions and it appears this is a problem for others as well.  I now avoid the device completely as it's effectively permanent. 

 

Also I recently completed the Chloe quest and it was a lot of fun. Perhaps we can save Chloe from other predicaments in the future?

1. +1 on Maiden's Shield getting stuck. Message about timer expiry went on, option to remove belt appeared, but doesn't work, blacksmiths and allies can't remove it either.

2. Devious Devices debug command "Remove Quest Items" removed Shield, so far no negative effects found. Well, it also removed whore collar, but with my DCL settings I believe I will get it back soon enough ?

Posted
On 9/18/2019 at 3:43 PM, piotsze said:

......

Also same behaviour you can expect from Sasha from Dollmaker's House, if you allowed her to put chastity belt on your character. Or if enough time has passed. Can be a week or two. She can be quite persistant in tormenting her sub by pressing remote button... Yeah, she will do tormenting a lot.

 

But none of the above still matters to me as long as it was very funny to watch. It made me giggle couple of times.

I think Sasha is not the "problem" you say she is. Playing with her as mistress is comparable easy to the others available and I'd never seen a conflict with DD-items created by herself. Out of town she unlocks the yoke that you can fight and a kind of normal leveling is still possible. 

But what I miss and what is more of a problem is when you "only" install DDi, DDa, DDe and DCL that there is no standard helper to unlock someone - or I didn't found it.. There is a chance that somebody unlocks you if you configure the MCM but no person that can help you out. If DCL presents you with mittens you got no chance to unlock yourself even if have 1000s of keys. You need  a mod like dd-helper or CD to unlock you. Maybe the Khajit - caravaneers could be included in the standard as master-locksmiths. Unlocking for money, unlocking for a time of servitude or special tasks or items like the one with the mammoth tusk for Ysolda . And sometimes they even could betray you and sell you as a slave to Leon, Leah etc. That kind of work would fit well in the shady characters as thief in the lore.

Posted
11 minutes ago, seanthiar said:

If DCL presents you with mittens you got no chance to unlock yourself even if have 1000s of keys.

Difficulty of unlocking or struggling yourself from mittens or anything really depends on your MCM settings for DD. If you set struggle chance easiest, you can get mittens off rather easily. And if you disable hardcore mittens and turn down difficulty they won't drop the keys that much. The problem is finding right difficulty level for each setting, and it affects all devices. I'm not playing on easiest myself, but it doesn't hurt trying it few times.

 

I think the shopping quest was trying to be that kind of last resort for anyone to help you out of serious trouble. It does work for that, at least mostly. Could be some restraints it didn't remove? But you're right the struggle/unlock mechanics are in a little odd place right now, and mods often make it too trivial.

 

I guess what we are really after are consequences of further things happening when you do get in trapped devices. Other mods are filling that void a little but there still could be more ideas.

Posted
1 hour ago, Zaflis said:

Difficulty of unlocking or struggling yourself from mittens or anything really depends on your MCM settings for DD. ....

I know, but why change the difficulty settings for the whole mod because of one kind of item, when the rest works fine ? The suggested solution with the Kahjit would open a new way to get help when locked and open the way for a whole bunch of quests. Not only with mittens but for other situations that slows or stop the gameplay. It could even be a solution for the gamers that are for need-mods and could get them a chance to get rid of the gag. Maybe deal with the Kahjit to switch the normal with a panel gag for a special price :) or a dialog like "You look like you are starving. I change your gag for one you can eat with"

Posted

@seanthiar The difficulty of each individual device should be customizable on CK/TESEdit level but i don't know much about that yet. I've been wanting to tune some devices myself too. If only there were global settings for each device type.

 

Problem with Khajiit caravans is that they're never there when you want them to be. According to some sources they stay 2 days at each hold, one at the time and then can make random stops in wilderness. So if player hasn't eaten for days, it would be unreliable to depend on finding them. That's why i'm more in favor of ideas like new mansions etc. I think of Dollmaker shop just as a good starting point of content, but the idea could propably still be expanded way more. Maybe even complete overhaul. There could be ways to have player carried to the place. Like bandits might sell captured people for the mansion.

I know this may sound a bit like Captured Dreams shop (now obsolete) but it's a kind of mod we really need.

Posted

That the Kahjit are always on the way  is a kind of difficulty I feel would be ok. Because a dialog option could be added to inn-owners, beggars or others that could have intimate contact with Kahjit. when you talk to them that they say "Oh, when you want to get rid of your devices just talk to the Kahjit" as a stage where you can react to to start a quest to get help loose/change your items. And while in that quest you get a map-link to the nearest Kahjit that can help. I remember in one mod a follower stole and sold my items and I had to search for a specific Kahjit to buy them back and with the map-link I only had to fast travel to Riften to talk with him. 

But if you think Kajhit are to hard to find - Riften could be another way to solve that. It's the town of the thieves guild. There could be a master locksmith specialised in removing the devices because enough thieves are caught in devices when they are on their thieveries and adventurers could profit of its skill to unlock the devices. And if you are a member of the thieves guild you get a discount. The possibilty to include quests that you must solve for the locksmith would be still available.

If I were further in learning how to work with the CK I would make something like that myself. 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...