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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
16 hours ago, thedarkone1234 said:

When you jump, do they bounce? If not, it means you probably missed a mod or forgot to build some things in bodyslide. Specifically, if you are wearing some vanilla gear and didn't use a mod to convert it to UUNP, than even if you installed correctly all of DCL's requirements, the vanilla gear will ignore your body and make you look... vanilla.

 

Can you use racemenu to manually adjust breast size? If you can't - mods missing or morphs missing. If you can, it might be something else (And tbh I don't have any ideas for that scenario atm).

it don'T looks like i can

 

Posted

I experience some problems with the Prison overhaul of DCL. 

After the dialogue about sending me to the new prison, the guards don't approach me or send me to prison. They just stand there doing nothing, I'm neither able to start a dialogue conversation with any of the guards.

 

It works after having tried it numerous of times by reloading an old save. 

 

P.s. thank you for this great mod!

 

Edit: It might be that my game got too many script-heavy mods in it. :S

Posted
7 minutes ago, Straze said:

I experience some problems with the Prison overhaul of DCL. 

After the dialogue about sending me to the new prison, the guards don't approach me or send me to prison. They just stand there doing nothing, I'm neither able to start a dialogue conversation with any of the guards.

 

It works after having tried it numerous of times by reloading an old save. 

 

P.s. thank you for this great mod!

Seems that you played DCL long time ago. From Readme.txt file of DCL 8.3 :

Quote

Version 7.4
...
- Changed: Support for Prison Overhaul Patches has been removed. DCL will no longer hand over the player to POP or pause its own content when POP is running.

And:

Quote

Version 8.0

...

- Added: Dagonar Prison for Women: Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too!

...

 

Posted
8 hours ago, RedDotGecko said:

i have this in the FNIS consistence check:Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack

Thats standard when using Milk Mod Economy with ZaZ Animation Pack. Everybody has this. I had 36 consistency files on list. If you remove MME mod and keep ZaZ - FNIS will stop showing you this.

Reason: Author of MME probably added to his mod some animations/furniture like pumps with permission of ZaZ creator to avoid ZaZ being a hard requirement for a user. MME has got no ZaZ req:

image.png.8e119608ef356e1585f4352de2bae0da.png

So the files duplicates if using it with ZaZ. While playing both - all played well for me. But for now - i don't use it.

 

Now you know it. Peace! ✌️?

Posted

@Kimy
Idea for a special event or quest for DCL. I dont know if you like the idea but here it is.
I thaught about doing this in a mod myself, but without it getting equiped on you by suprise where would be the fun i cant modyour scipts for equiping easily (maybe i could replace the parasite i dont use somehow, but why dont ask you first).
It was inspired by the Devious Punishment equipment plugs, after cheking the conditions one could set in ts5edit. I didnt manage to get creation kit running so far.

Lil Miss Training equipment:
Noble ladys must learn to be a proper lady:
Set with Vplug+Padded chastity set+posture collar+arm/legcuffs (like bound queen but pink version, took not much efford to turn the gold version to pink in while testing some stuff. Other items seemed harder to do just with color shifting, i guess red would be the best color to do it)


Plug staggers/shocks you like the shockboots of dcl, maybe no damage but stagger and shock visual if you:

Proper ladys...

Get arousal over 50 | ...  shouldnt have lewd thoughts
Run/Sprint and not in combat so you can flee | ... dont run
Sneaking | ... keep thier Posture at all times
Lockpicking | ... dont do this
Knocking over stuff | ... dont do this
Standing on chairs/tables | ... dont do this
Jumping | ... dont do this
Drawing/Equiping weapons  and not in combat or citys so you can defend yourself | ... dont do this
Swinging weapons...
Beeing Naked...could add the latexgown so you dont get into problems with this
you get the idea

 

Things that would require scripting i guess:

Notfifications what not to do when you do it
Reward system after x time without fails you get an orgasm for being good
Punishment sytem, punishment gets stronger the more you fail with timerate
To get free you have to be good for x time (like the collars)

There could be a stricter version with restrictive corset/collar/boots/gloves for home training
 

Posted
21 hours ago, piotsze said:

Seems that you played DCL long time ago. From Readme.txt file of DCL 8.3 :

And:

 

I know that, I didn't remember the exact name of the "Dagonar Prison for Women". I'm not using Prison Overhal mod, just the prison overhaul of DCL (Dagonar Prison for Women).

Got a clue why it doesn't initialise the script of sending me to the Dagonar Prison for Women? ?

Posted

Just a dumb question - Is Sasha not marriageable or did I something wrong ? I tried it with Sasha as a follower, unbound, many kisses and presents and with her as the dominant part (both versions). I thought after the coments her mother gave that you can marry her after you paid the price becaue her other daughters are sold and married... I talked with Marama, got the Amulet of Mara and wear it but no dialog-option for marriage. Other NPC's bug me about marriage so I know the marriage quest is working and in the correct stage. 

Posted
15 minutes ago, Straze said:

I know that, I didn't remember the exact name of the "Dagonar Prison for Women". I'm not using Prison Overhal mod, just the prison overhaul of DCL (Dagonar Prison for Women).

Got a clue why it doesn't initialise the script of sending me to the Dagonar Prison for Women? ?

got the same problem - there is a option in MCM to disable the dialog for arrest and send you direct to prison that should work. Sometimes the system got problems with not mixing the dagonar arrest and the vanilla arrest and don't put you away.

Posted
15 minutes ago, seanthiar said:

got the same problem - there is a option in MCM to disable the dialog for arrest and send you direct to prison that should work. Sometimes the system got problems with not mixing the dagonar arrest and the vanilla arrest and don't put you away.

Oh great, I'll have a look. Thank you very much, I must have missed that option while going through the MCM. ?

Posted
18 hours ago, thedarkone1234 said:

If even the racemenu can't adjust your body, I suppose we are looking at a missing or not properly installed body mod.

that means? i have body slide and xp32 skeleton

Posted

I was in Helgan keep, and when I put on the mage boots or the berserker boots they have the formal footwear appearance (block heels with stockings) instead of being ballet boots as per the description as well as what they were in the past. At first I thought this had to do with building the models (nope), or perhaps a conflict (also no). Digging into the ESP for both the current 8.3 version and 7...something I found that the AA used were different. Previously dcur_rubberbootsAA was used as opposed to the current dcur_formal_bootsAA. Is this a bug or a feature? It doesn't seem like the sort of thing that gets changed accidentally so I thought I'd ask. For now I'm making a patch to change it back.

Posted
50 minutes ago, TomTheCline said:

I was in Helgan keep, and when I put on the mage boots or the berserker boots they have the formal footwear appearance (block heels with stockings) instead of being ballet boots as per the description as well as what they were in the past. At first I thought this had to do with building the models (nope), or perhaps a conflict (also no). Digging into the ESP for both the current 8.3 version and 7...something I found that the AA used were different. Previously dcur_rubberbootsAA was used as opposed to the current dcur_formal_bootsAA. Is this a bug or a feature? It doesn't seem like the sort of thing that gets changed accidentally so I thought I'd ask. For now I'm making a patch to change it back.

Thats because in DCL 8.3 there are no "Berserker Boots". But there are items as below:

"Light Uniform Boots" (light armor) - they look like a ballet boots

"Uniform Heels" (heavy armor) - they look like heels (not stilleto)

Posted

I have just installed the newest version of DCL to my LE Skyrim (no previous install), and when I load a save or start a new game, it crashes. BUT I narrowed the crash to "Meshes\Actors\Character\Behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx"

 

If I delete that file, no crash occurs, and DCL says it initializes fine. The game also runs fine if I just uninstall DCL entirely. I can even disable the esps (but otherwise leave the mod active), and the crash will still occur on any new game or load as long as that hkx file is present. I'm sure that the behavior file is necessary, but I am not sure why it is failing.

 

Do I need to convert or clean the file somehow or could there be something with FNIS or another mod that isn't playing nice?

Posted
4 hours ago, piotsze said:

Thats because in DCL 8.3 there are no "Berserker Boots". But there are items as below:

"Light Uniform Boots" (light armor) - they look like a ballet boots

"Uniform Heels" (heavy armor) - they look like heels (not stilleto)

As far as I know there weren't any in the last version I played either. What I meant is the boots by the Berserker armor (near the chest where you get Chloe's key). I'm not looking at it right now. Also there are the mage boots in the cage on the dcur_deadbanditloot NPC corpse. In any case, all the dcur_armor_catsuit_boot* boots have the formal boot AA and not just the uniform heels, which are, as far as I can tell, new.

Posted
18 hours ago, seanthiar said:

Just a dumb question - Is Sasha not marriageable or did I something wrong ? I tried it with Sasha as a follower, unbound, many kisses and presents and with her as the dominant part (both versions). I thought after the coments her mother gave that you can marry her after you paid the price becaue her other daughters are sold and married... I talked with Marama, got the Amulet of Mara and wear it but no dialog-option for marriage. Other NPC's bug me about marriage so I know the marriage quest is working and in the correct stage. 

Found a workaround by accident, but I think that I did not see the marriage option is maybe a bug.

 

The workaround is to start the marriage quest before adding Sasha as a follower. That means you have to talk to Maramar and about weddings in the temple and maybe buy an amulet of Mara. Only then you see the marriage option. 

Posted

i guess, the collar from the dom (leon, leah), is incompatible with the collar from the working girl job from the innkeeper. that is a pitty. the pimp master does not replace that job, though it should.  maybe you redo this pimp master so it works exactly like the working girl job ? should be easy : Master = Innkeeper, master collar = innkeepers collar.  it is natural, that the master uses his slave to make money for him by prostitution. so the master pimp should work inside the city, instead of the working girl job, which works only inside the inn

 

kimy, i write you questions and suggestions, because i like the mod

 

edit : i am not sure if the master pimp comes with estruks more rules addon. if so, then it would be even better if the dom collar would do the job of the innkeepers collar.

Posted

I like the idea of the prisons, but I don't like the implementation. Specifically, the way that the DCL dialogue completely replaces the vanilla guard dialogue and there's no way to use the vanilla system. It would be okay if the DCL dialogue had results other than prison, but as far as I can tell that's the only thing that can happen. You have no option to simply pay a fine or use influence as a thieves guild member or thane like you can normally. I really think this should be changed in a future update, either to a system where there's a chance to use the DCL dialogue vs. vanilla, or you have a choice to turn on one or the other on in the MCM, or something else; there are a lot of options really.

Posted
 
@Kimy or @ZaflisCan I ask a stupid question? I was having a conflict with Devious Devices and the Immersive Armour mods, mainly that the default item hider slot was preventing certain helmets from being equipped. I ended up switching the item hider slot to slot 60 as a workaround as it didn’t appear to be assigned to anything. Later on I started having trouble with Chloe where any sort of torso equipment would override her Berzerker catsuit, even if it had less armour bonus or indeed none at all. Could my having changed the slot around be the problem or do I have another issue. I’m currently on the most recent version of both DD and Cursed Loot. Thank you for any help you can give me.
Posted

Had a rather hilarious bug doing some testing of the DCL prison. The POP bounty hunter busted in about the 2nd day and stabbed the hell outta all the guards. Then tried to haul me off to the Reach but was foiled by a locked door. xD

 

Trying again this time starting with POP: guards took me to pillory, got raped -- guard comes up to arrest me for having sex in public. xD

Posted
1 hour ago, twsnider1138 said:
I was having a conflict with Devious Devices and the Immersive Armour mods, mainly that the default item hider slot was preventing certain helmets from being equipped. I ended up switching the item hider slot to slot 60 as a workaround as it didn’t appear to be assigned to anything.

So it doesn't seem Immersive Armour is compatible with Bodyslide and HDT (i never tried). Scaling with morphs is the most important thing for us, no? ?  I don't have time atm to look up what set i'm using, but there are more options in nexus. And we'd need to know if you want CBBE or UUNP one.

 

You could alternatively try some other slot than 60 for the hider, or edit the immersive armour helmets to different slots. There was some guide:

https://www.reddit.com/r/skyrimmods/comments/6ak6b9/changing_an_armor_from_the_body_slot_to_slot_60/

Posted

Could I get some hints for the Leon quest? I'm at the stage where I'm supposed to find a bunch of restraints, but so far have only found one of them. I've even tried to TCL through the house and know where "that other" thing is I need to find eventually, but I'd rather not take the shortcut to simply get it.

Posted
10 minutes ago, Zaflis said:

So it doesn't seem Immersive Armour is compatible with Bodyslide and HDT (i never tried). Scaling with morphs is the most important thing for us, no? ?  I don't have time atm to look up what set i'm using, but there are more options in nexus. And we'd need to know if you want CBBE or UUNP one.

 

You could alternatively try some other slot than 60 for the hider, or edit the immersive armour helmets to different slots. There was some guide:

https://www.reddit.com/r/skyrimmods/comments/6ak6b9/changing_an_armor_from_the_body_slot_to_slot_60/

Oh no, sorry that wasn’t what I meant. I had switched the devious devices item hider slot to 60 and that got the immersive armour helmets  to start equipping. My problem is Chloe not wearing the Berzerker suit Kimy made for here. I give her the suit and she equips it at the start. However if I give her any sort of clothing, even stuff without an armour bonus, she automatically equips that instead of her catsuit. Now with further testing, namely switching between slots 41 and 60, I’ve discovered that doesn’t make any difference. The problem seems to be that she’ll automatically equip any torso equipment from the core game, ragged trousers, armour, clothes, whatever, and completely ignores any modded equipment. And it only seems to be the torso slot, gloves and boots she’ll wear just fine. I’ve got another workaround for the moment by installing Amazing Follower Tweaks and putting any loot in the backpack option and not her main inventory. That seems to keep her in the actual armour she’s supposed to have. I’m just wondering what might have happened and how I can fix it.

Posted
12 minutes ago, OH1972 said:

Could I get some hints for the Leon quest? I'm at the stage where I'm supposed to find a bunch of restraints, but so far have only found one of them. I've even tried to TCL through the house and know where "that other" thing is I need to find eventually, but I'd rather not take the shortcut to simply get it.

Search every container (sacks, barrels, cabinets) on the basement and first floors to find the restraints you need.  One is in a non-standard container, a large vase/urn thing to the right of the room where you stowed your gear.

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