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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I have two problems.

 

First, while I was running (or I suppose hobbling) Rubber Arrears, someone put some gear on my which caused me to undress. This removed the dress. So I put it back on. However, this time (this was the second time I'd done this quest) the dress didn't come off when I turned it in. The zapper was. I had to use the safe word, but that canceled Bound Queen. Is there a way to start it over again?

 

Second, Sasha refuses to wear her custom restraints, saying that she will only use the custom ones. However, I'm trying to equip the ones that came from the toy box. Also, is there a way to have her eat the player while belted? there is an oral sex option, but it isn't available while she is in a belt.

 

If I'm being stupid again. I'm sorry.

Papyrus.0.log

Posted
5 hours ago, Kimy said:

That's benign. While it might look confusing, the code is still working with the list size (first entry) and not the number if would WANT to use, if it could (second entry)

The first "round" will always be player and exactly ONE assailant, yes. Followers and threesomes can happen only after the first round. That's a safety measure.

If a mob doesn't satisfy that matching mob condition, it will not get added to the list of potential rapists. The code will ignore it during the scene.

The puzzling thing is how late in the scene it fails. At this point the scene has passed multiple sanity checks and all lists have been set up successfully, so it should really not fail from here on. :S 

 

Can you reproduce this bug with vanilla mobs, or is it JUST the ones added by that mod? Because the odd thing is that this code is complex for sure, but one of the most heavily used bits of code in all of DCL. If it consistently fails like you describe, I'd expect a LOT of users to experience it.

 

What I will do is adding a few more log entries at certain stages, so I might get a better idea where exactly the code is failing in that situation.

Thanks very much for the info, Kimy

 

I really have no idea now what causes my game to crash.  I have

 

- changed settings to no avail

 

- managed to move further on in the Camp location, then CTD'd for no good reason

 

- coc to Riverwood where sometimes the game will hang and then CTD, but other times continue.  If it continues the nasty beasts on the path will overwhelm my PC and play out a Sexlab scene OK.  But get defeated in same place by a 'human' - I think it was vanilla assassin - and it CTDs before the Sexlab scene kicks in

 

On one occasion the log showed the first 2 or 3 steps of the SexLab scene and then it CTD'd, but on the whole, there is nothing substantive to point a finger at.  I'm going to try a new game, I think, as I don't really want to trouble you with something that's just weird to my setup

 

ONE THING that did make me think twice was follower handling.  My followers are controlled by AFT and set to have no combat autorecovery.  So once down, they stay down.  The MCM seemed to pick up the one current in this game most of the time, but on other occasions it didn't.  Is the follower detection done by proximity?   And if detected - as far as the MCM is concerned - and 'down' already, will they get passed across to the Sexlab scene OK?  (Looking at the code, my guess is that there is provision for handling of two followers - is that right?)  FWIW, on a coc, sometimes the follower was taken with the PC, and other times it wasn't - I think those were consistent with the follower being down and being close or some 'distance' away.  Is there anything that might be relevant there?  I know it's clutching at straws as that mechanic seems to have worked OK for as long as it's been there ? 

 

If there is really nothing in that, no need to reply

 

Thanks again

 

 

 

 

 

Posted

I usually never get to prison in vanilla game unless I want to. So I did the same with this wonderful mod - hit a guard a few times and there You go. What I learn't is that experience is slightly boring and that means - if I ever get in such trouble, I am going to simply load the older save.

 

On the other side - certain other features of this mod is pure brilliance. Chasity belt of misogyny is such a beautiful source of sudden surprises almost every time I come in close proximity to male NPC. Those surprise "attacks" are the best features in this mod.

 

Speaking about the Prison - best "prison" implementation I saw was in the "Seed of Evil" (game). You get caught by bandits and as You wake up You get a chance to fight out of the captivity. If You succeed, You get out - You loose - You get that fancy CG again and start from beginning. The pleasure is in the fact that every time You fight, You expect to get free and when You loose, it's because You underestimated and were surprised by the enemy next door. Doing small quests - sneaking around naked and vulnerable to get out - finding a key, recovering Your stuff from the chest in the locked room - all this is fun also.

 

My other disappointment with DCL prison is that most of the gear there isn't exactly the DD gear I love to see equipped on my character.

 

Personally I love the corset + chasity belt, boots, gloves. Armbinder is nice too. Having a ball gag in her mouth is fun on rare (!) occasions also - but not too often.

 

I hate hobble dress and anything that cowers that beautiful body of my character too much. Prisoner chains are not my thing also - I simply do not experience any fun role playing "locked like thrown in dungeons of Bastilia" game.

 

Another thing I have learn't playing different Lover's Lab mods is that story sometimes is much more arousing and entertaining than plain, brutal "parade in chains". Like in Sexlab Sex Slaves when You convince a freed damsel to submit back to her bounds so that You could valiantly infiltrate a slaver outpost - just so that You could finish her "training" for Yourself in the end :). Intro quest for Slaverun Relaoded has nice quirk also - You valiantly start by trying to track the lost merchandise only to discover that _You_ are the one to be "delivered". (Unfortunately I don't like the rest of that mod - wish there was a "light" version)

 

I have always wanted to have a nice game with "dominant follower" and there are several choices - "Dominant Andrew" from Sex Slaves, Devious Follower mod and similar feature in DCL but usually the idea of trying them out is more arousing than experience itself.

Actually there is a forth option with elements of "dominant follower" in "Deviously Enslaved" - Your follower have a random chance to initiate a dialog that he would love to see You in some DD equipment because he thinks it would look perfect on You - which is so cute - everyone among us (I believe) are playing around with DD equipment because sometimes it makes our main character look really good in that equipment, isn't it? :) DE has some variables under the hood to learn Your own level of submissiveness or dominance and will adjust the dialog accordingly. 

 

Back to the prison - I wish there was a "purpose" to get there. Like in "Seed of Evil" - every time PC get's sexually abused, her fighting skills actually become stronger.  A DCL prison could have a similar purpose in letting player unlock certain mod content by doing related quests while in said prison. For example PC could acquire skills to cast sex related spells on enemies (For example: A spell of devious arousal - a male bandit forgets attacking PC and goes looking for a female to have sex with instead and falls to ground completely exhausted after that.)

 

Also I really dislike female slaves as miners and smiths in DCL prison. Would love to see women in that prison depicted as "award", granted for "comfort" for well behaving male slaves as payment for their hard work, for example - instead.

 

In the end I would love to express my gratitude to Kimy for all the effort You are putting in this mod and DD. The news about release of DCL 8.0 made me to reinstall Skyrim and spend my time installing all these mods again :D

Posted
2 hours ago, TomTheCline said:

I have two problems.

 

First, while I was running (or I suppose hobbling) Rubber Arrears, someone put some gear on my which caused me to undress. This removed the dress. So I put it back on. However, this time (this was the second time I'd done this quest) the dress didn't come off when I turned it in. The zapper was. I had to use the safe word, but that canceled Bound Queen. Is there a way to start it over again?

 

Second, Sasha refuses to wear her custom restraints, saying that she will only use the custom ones. However, I'm trying to equip the ones that came from the toy box. Also, is there a way to have her eat the player while belted? there is an oral sex option, but it isn't available while she is in a belt.

 

If I'm being stupid again. I'm sorry.

Papyrus.0.log 33.96 kB · 0 downloads

Well, I know the reason for the second one: Its handled via dialog options.

Posted
4 hours ago, Raistlin_ said:

I found the potato out in the hallway near the reception area in a container.

Spoiler alert: it's actually Glados. Later on the potato will try to kill you.

Posted
1 hour ago, xlvs said:

every time PC get's sexually abused, her fighting skills actually become stronger.

If you use BWitch, your character can get buffs from arousal, and arousal from being beaten/whipped.

It's an interesting mix with Wounds, but the two aren't really balanced against each other in a way that would bring out the best of this interplay.

My dev version of SLD can now give me buffs and debuffs of my own choosing based on DD devices, which is complimentary to this sort of thing.

 

While I don't feel exactly the way xlvs does about the details, I still feel a strong resonance with his comments. It's nice to have some gameplay aspect to the experience, but the story aspect is important too, especially the first time. Kimy usually does a good job with stories, but she doesn't tell long ones.

 

The Leon story is a great start, but leaves me wanting more chapters, and the ability to repeat it somehow.

 

The Chloe story is now the longest, but still, it's never enough! I would love further adventures involving the Chloe and Dollmaker.

 

There are other Dollmaker quests, but they are disconnected. Kimy could "join up" the existing Dollmaker quests to fit them in the context of a larger narrative. It would be awesome if starting one quest dragged you into the others whether you wanted them or not, and all the time, the Dollmaker is determined to make you addicted to rubber sex! Like this: Chloe -> rubber arrears -> rubber advert -> rubber doll collar -> more new quests!!! (I left out the bondage quest on purpose, as it's not rubbery enough).

 

How about a Dollmaker quest where you have to go to prison on purpose to retrieve something from a guard or inmate there for the Dollmaker? Dollmaker arranges for you to be arrested, and ensures there is some extra rubber during your stay? You can't leave until you have the item.

 

The Cursed Collar story is fun, but comes out of nowhere, and has no lasting consequences. It feels like a side-quest from SD+ but instead it's just a standalone. I think there's great potential for a couple of little quests to bookend it, and link it into other events. e.g. A prelude mini-quest that leads you to actually seek out the cursed collar and put it on, and a later mini-quest that allows you to replay cursed-collar, as many times as you like, possibly with slight escalations in difficulty and reward each time. The Cursed Collar seeker quest might be nice as Leah's personal thing, that ultimately lays groundwork for a standalone Leah enslavement quest that includes completing cursed collar. Maybe (as below) you could seek out the collar with Leah as a follower, and when you get it she uses Sasha's dominant follower code. At the end, you can choose to go free, or become Leah's pet.

 

Also, a cross-connect with Sasha - so if you get the Cursed Collar, and you have Sasha with you, she goes into dominant mode, even forcing you to free her if she's collared. You then have to complete CC with a dominant Sasha who won't stop dominating until you're free of the curse. Might need some changes to her code to work well with the CC restraints that get added incrementally.

 

 

Or what about this?

Extend Rubber Doll Collar quest so that optionally, you can gain a "rubber addiction" perk from completing it.

  • The perk buffs you for wearing rubber.
  • The perk gives a short-term buff if you have sex in rubber.
  • The perk gives a debuff if you don't have enough rubber.
  • The perk gives a buff if you wear rubber with a chastity belt and have maxed arousal (equivalent to the post sex buffs, as a trade off for being belted).
  • The perk doesn't require the rubber to be restraints, but restraints are better than non-lockable items in terms of buffs.
  • The perk could be levelled up to become more extreme through more Dollmaker quests, or being submissive to Sasha for long enough when she puts rubber on you.
  • Higher levels of the perk enable a self-bondage effect for rubber (but only rubber) restraints, like existing DCL self-bondage feature, but you can't turn it off, and it's more selective - only rubber, and probably excludes blindfolds and extreme slow-down devices like hobble-dress.
  • The perk can be "cured" one level at a time, via quests you can only do in the prison.
Posted

Instead of doing something constructive today, I decided to take some time to mess about in the prison.

I had a quick try with it earlier, but didn't finish a stint.

 

This time, I got stuck after completing the cleaning task. I was told to go to the warehouse and talk to the quartermaster, but all the doors remained locked and I couldn't go anywhere.

 

Also, talking about sex results in the guard/warden implying they are about to do that, but then nothing happens.

 

I reloaded the save from completing the ore-carrying task and tried again, and the same thing happened.

 

I guess my DCL install is damaged somehow, but I don't normally have this kind of issue with DCL.

 

Is this a one-off problem, or other people getting stuck in this specific spot?

Posted

Some more general thoughts on the prison:

 

There are a few typos in the dialogues. Something like ESPTranslator might be the best way to approach these.

 

There are guards watching everywhere, and strict rules, but they aren't enforced in an interactive way. It would feel more oppressive if there was a sense of being watched.

It would make escape attempts much more scary...

 

e.g.

If you try to talk to other prisoners, you should get an immediate warning, and then the NEXT time, an immediate punishment.

If you steal food, and a guard is watching, you should get punished immediately.

If you go rifling through containers when a guard is watching, you should get a warning, and then NEXT time, an immediate punishment.

 

Maybe this doesn't happen now because I set escape to easy?

 

 

All the sex... You should be able to resist. If you resist, you get punished somehow, but you skip the sex.

If you comply all the time, the guards might be less watchful around you, but you get a lot of sex events...

 

Somebody described the prison as a brothel. It's more like a breeding farm. If you go in there not-pregnant, you are coming out pregnant.

DCL has no awareness of pregnancy mods, and I guess Kimy is creeped out by them. That's fair, as they are kind of creepy - but she supports EC+ so I guess it's not all clear cut.

Supporting all the pregnancy mods would be loads of work (I've looked at that for SLD, so I'm not just speculating), but ... I guess you could let the player tick a box in the DCL MCM to let it know there's a pregnancy mod, and in that case it could add appropriate dialogs for atmosphere - if there was a will to do so.

 

This is why I suggest the resist mechanic. If you have a pregnancy mod, and you want to avoid getting inseminated, you could resist all the time, and avoid pregnancy risk at the cost of getting stricter restraints, extra work tasks, etc. In that case, you could still get oral sex scenes in some cases, and FF scenes, which are pregnancy safe.

 

The idea of female guards doesn't fit so well with the dialogue, but it would still be a nice option if it could be done. Possibly the most obvious dialog issues could be handled explicitly.

 

 

But...

 

Overall, the prison does the job it should - it's a punishment, it blocks your skyrim progress, and it can leave you with after-effects (pregnancy and massive apropos damage) - and it's quite entertaining watching your character wiggle about completing all the tasks.

Posted
3 hours ago, Lupine00 said:

Spoiler alert: it's actually Glados. Later on the potato will try to kill you.

Lol Glados the AI? I had to look that up, if it's the AI from portal. Never played that one. if she's going to kill me she'll have to do it from the inside out because i boiled her ,mashed her ,stuck her in a stew, then ate her.

Posted
10 minutes ago, Raistlin_ said:

Lol Glados the AI? I had to look that up, if it's the AI from portal. Never played that one. if she's going to kill me she'll have to do it from the inside out because i boiled her ,mashed her ,stuck her in a stew, then ate her.

Portal 2 in this specific reference ... or more specifically PotatOs.

Posted
 

 

This time, I got stuck after completing the cleaning task. I was told to go to the warehouse and talk to the quartermaster, but all the doors remained locked and I couldn't go anywhere.

 

Also, talking about sex results in the guard/warden implying they are about to do that, but then nothing happens.

 

I reloaded the save from completing the ore-carrying task and tried again, and the same thing happened.

 

I guess my DCL install is damaged somehow, but I don't normally have this kind of issue with DCL.

 

Is this a one-off problem, or other people getting stuck in this specific spot?

Made another new game with a few mods removed, tried again with different difficulties from start.

 

Things played out differently this time. I got dialog with the Warden I didn't get the first time.

 

But I still got stuck in the same place.

 

Bound in new outfit, told to go to warehouse. All doors locked. No NPC in the room has any dialog except "Offer Sex" and "Nothing".

(The bound girl simply has no dialog).

 

Offer sex trigggers some backchat, but no sex and no other outcomes. Nothing triggers "move along".

 

I have a target location on my map, but cannot go there.

Posted

Hey, sorry to disturb but i have this problem only with hobble skirts, armbinders and yokes, whenever they are equipped on my character she just T-poses, other devices work fine, except these 

Posted
14 hours ago, Kimy said:

It's simply unavoidable.

That’s nonsense. 
You want a compatibility bridge between POP and DCL? 
In your DCL MCM script, create a slider that goes from 0 to 100, name it say “POP arrest chance”. Make it use a StorageUtil global INT value (the container is ‘None’) and name it say “iGlobal_xpopArrestChance”. In the help section you can say something like ‘The chance you will be arrested by POP. If 0 you will never be arrested by POP. If 100 you will always be arrested by POP. 
I will do the same in POP’s MCM. That way if the player changes that value in DCL it will also change in POP and vice versa and neither mod cares about the presence of the other.

 

Next for your DCL’s arrest event,  
In POP there are two types of arrests. 
1. Submissive - the PC will surrender to her captor. All guard dialogue arrests are submissive. (xpoSubArrestPC)
2. Regular - the captor will use a paralyzing spell to subdue the PC. (xpoArrestPC)  
 

;kdcl = Kimys Deviously Cursed Loot (or whatever your label is).
;sCrimeFac = "", It will get eSenders crime faction, if thats none - it will grab the location crime faction, if thats none - the arrest will fail. 
;fExGold = -1, It will grab the existing PCs crime gold for the above crime faction.
;fExGold = 1, It will add the POP MCM major crime to the existing crime gold. 
;fExGold > 1, Will add that to the existing crime gold. 
Event kdclOnSubArrestPC(STRING eventName = "kdclSubArrestPC", STRING sCrimeFac = "", FLOAT fExGold = 0.0, Form eSender)
   UnRegisterForModEvent("kdclSubArrestPC") ;to stop spamming, can also use a local BOOL instead.
   BOOL bGotPOP = (Game.GetModByName("xazPrisonOverhaulPatched.esp") < 255); could also be checked in the DCLs MCM and set the POP arrest chance to 0 if false and disable the slider, that would be more efficient so this wont get called every arrest. 
   INT iRand = RandomInt(1, 99)
   INT iChance = StorageUtil.GetIntValue(None, iGlobal_xpopArrestChance”, 0)
      If (bGotPOP && (iChance > iRand) )
	;Trigger POP arrest.
 	eSender.SendModEvent("xpoSubArrestPC", sCrimeFac, fExGold) ;submissive in this case.
      Else
  	;Trigger submissive DCL arrest. 
      EndIf
   RegisterForModEvent("kdclSubArrestPC", "kdclOnSubArrestPC")
EndEvent 

Then in a guard arrest dialogue (submissive), 

 

akSpeaker.SendModEvent("kdclSubArrestPC", "", -1) 

I will do something similar in POP. That way it does not matter which mod triggered the guard arrest mod event. 

 

14 hours ago, Kimy said:

Only one mod can provide a crime alternative at any time and people can pick which mod they like better, as it should be.

Also nonsense. Players do not have to uninstall one mod in order to use the other.  
What if someone likes the Leon quest but would also like more variety when it comes to the prison? With the above bridge that is possible. 

 

14 hours ago, Kimy said:

You made it crystal clear that POP is going to stick with ZAP for all eternity and I wanted a prison mod developed with DD in mind, using a large variety of DD devices, one that emphasizes less on non-interactive corporeal punishment and more on the labor aspect, and one that doesn't clash with DD content.

I am not forcing POP on DCL. But, I would like to give players more choices when it comes to the prison outcome so the PC can continue peeling potatoes in DCL and get the shit whipped out of her in POP. 
BTW: POP + DDe will work just fine with DD’s and all versions of DCL so saying that POP cannot work with DCL is also nonsense.

Posted
3 hours ago, Kimy said:

That "monopoly" suggestion you apparently copied from Inte is laughable for several reasons. I am not going to get into the part where - unlike Microsoft - I have no power to force anyone to install my software.

Well let me see here,

You control DDi.

You do not listen to any suggestions when it comes to DDi.

All mods that want to use DDs are forced to install/use DDi and only the way you allow them to use it, need I go on?  

Posted
3 hours ago, Lupine00 said:

Instead of doing something constructive today, I decided to take some time to mess about in the prison.

I had a quick try with it earlier, but didn't finish a stint.

 

1. This time, I got stuck after completing the cleaning task. I was told to go to the warehouse and talk to the quartermaster, but all the doors remained locked and I couldn't go anywhere.

 

2. Also, talking about sex results in the guard/warden implying they are about to do that, but then nothing happens.

 

I reloaded the save from completing the ore-carrying task and tried again, and the same thing happened.

 

I guess my DCL install is damaged somehow, but I don't normally have this kind of issue with DCL.

 

Is this a one-off problem, or other people getting stuck in this specific spot?

1. You need to go the the basement. There is an actual quest arrow on the npc once you arrive there, so it showing you the door instead of hatch is a limitation of Skyrim engine.

 

2. Yeah i also reported this yesterday. Calling sex for a "None" object does not work.

 

I played my save a bit further yesterday and found something really weird. I did the quests for imperials, and then during and after the fight in Whiterun there is the prison's Warden and 1 other girl in red hobble dress hanging around by the gate, inside the city. Warden herself is fighting everyone she sees but is unkillable, still going even after the war.

Posted
34 minutes ago, Inte said:

Well let me see here,

You control DDi.

You do not listen to any suggestions when it comes to DDi.

All mods that want to use DDs are forced to install/use DDi and only the way you allow them to use it, need I go on?  

The fun part is that, yes, I do control DDI, at least in the sense that I am leading its dev team. But that's again not a monopoly, because DDI isn't even the only bondage framework on LL. Your own POP is based on the readily available alternative. Shocking! Is DDI more popular than ZAP these days? Yes, I guess so? So, making a popular mod is "creating a monopoly" and "forcing people to install it". That doesn't make too much sense, but since you rarely make any sense, it's not that surprising.

 

Btw. Yes, I know it would be possible to make POP and DD/DCL play nice together. Of course I do, because as you might remember I accommodated your mod for years before removing all compatibility mechanics from DCL a few months ago, because I gave up hope to ever find common ground with a person who's all take, no give. A person who equals not getting their way with "not listening to any suggestions". A person who tried repeatedly to use their own mods and fans as weapons in a personal vendetta (remember that jerk move when you took your mods down in an attempt to make me look bad, like a toddler throwing a tantrum?) A person, who, despite I politely refrained to post anything in their mod threads for a long while, refuses to offer even THAT little courtesy in return even when asked to, and keeps coming back to stir up the same shit again, and again, and again, like a broken record?

 

Can you just FINALLY go away and mind your own stuff? Do I REALLY have to get the moderators involved to get you out of my life?

Posted
14 minutes ago, Lupine00 said:

Your specific technical suggestions seem constructive to me, but they would be better still if they weren't littered with unnecessary put-downs.

If you want a better quality of discussion, you also have to contribute to it.

You've thrown as many insults as you've had thrown at you, and is anyone better off for it?

Wait, calling something nonsensical as nonsense is a put-down? If so, then I apologize. 

What should I call something nonsensical then, good works? 

 

17 minutes ago, Lupine00 said:

I'm not going to comment on your general character of behaviour again, as even this was too much statement of the obvious. However, I may comment on PoP in the future - positively or negatively - however, I see the individual case.

Well, I used to enjoy reading your posts when they were neutral (long as they might have been:classic_happy:) . You presented both sides and offered possible solutions. I remember reading something you posted about a NPC eating delicious NPC magical bread, I sprayed coffee all over my keyboard. 

Anyway, your recent posts seemed one sided to me. I said you are one of Kimy's lackey because it seemed that way to me at the time. If that was offensive to you (and apparently it was) then that was a faux pas on my part. Mea culpa!

 

27 minutes ago, Lupine00 said:

As far as my comments on PoP lacking interactivity, you don't deny it, in fact you have produced many justifications for it, so presumably we don't disagree on the facts. I find that lack, disappointing, but not to the extent I consider the mod pointless or not worth using - rather it's something that holds it back, in my opinion - but others who don't agree with that aren't going to be put off by such comments, and may even see them as recommendations.

You seem to keep missing this point, or perhaps I'm not doing a very good job explaining it.

The idea behind POP punishment is to remove the player's interaction with the game. POP is not normal play where players get to do things like they would normally in the game. POP is punishment.   

 

 

Posted

Isn't it possible to make it so if crime mod is loaded after DCUR, it will override the guard dialogs and that sort of "handling"? It's very basic thing in Skyrim modding, load order manipulation. Any extra scripts should be able to be disabled with a toggle/global var or something. I don't see this as Cursed Loot VS PoP. It's Cursed Loot VS "All crime mods", wether they are from Nexus or whatever.

 

If Inte wants to preserve DCUR's alternative crime options such as whore collars etc, it's on PoP to implement the compatibility.

Posted

Hello @Kimy, dear! I'm pretty enjoying with all new stuff and like an always, a lot of thanks for your work.

 

All the new features worked well until one moment and I can't find a way out, so I hope you can clarify what can I do to make it works.

I got into the new prison and I spent a night and cell. Then, there was a work in a mine and the cleaning work, afther which I had to visit a quartermaster and here I got stuck. I have a feeling that the guard should come with me to open the way to quartermaster, but he just froze in place and did nothing. All the cells are locked (besides of one, which is empty), and the quest marker shows on the door, near to which I appeared when I got to the prison, but this door behind the cell bars, so I can't reach it. What exactly must happen when I'm getting the assignment to visit the quartermaster? And what can be wrong that I stuck in hallway without any opportunity to move at least to somewhere? (And yes, I have started a new game to make everything work perfect.)

 

Solved!

Posted

@Kimy, @Inte please stop the drama.

Who controls the mod (the author) has the right to do what he/she wants.

Constructive advises (also some constructive criticism) is and always be accepted (and encouraged.)

Just keep the tones down.

 

This applies also to all other people following and posting on this thread and all other threads of LoversLab.

Posted

Have to agree with Inte on this one.

Right now people are either forced to remove Pop or forced to remove DCL.(they are both great mods in their own way)

Might be a good idea to upload the older version(was it 7.3 or 7.4?) for people that wants to use both mods together.

If your not planning to make them work together.

You dont have to support older version, but at least give people an option on what version they want to use.

Alot of modders leave older versions up so dont see the issue there.

Or i guess if someone got permission to upload the older version somewhere else?

Both mods where working fine together for a long time without issues, at least on my end.

So dont really get the reason why that was changed, but oh well. It seems alot of solutions where already posted in the last few pages.

 

Thanks for the hard work and dont burn your self out. Have a nice day ;)

 

 

Posted
1 hour ago, Dust+ said:

...I had to visit a quartermaster and here I got stuck. I have a feeling that the guard should come with me to open the way to quartermaster, but he just froze in place and did nothing. All the cells are locked...

Spoiler

quartermaster.jpg.bed7f895a98c23c66ed20c16a4c3551d.jpg

Hatch on the floor.

Guards were harmed in the making of this screenshot...

Posted
28 minutes ago, Zaflis said:

Hatch on the floor.

Guards were harmed in the making of this screenshot...

Ha! I didn't notice the downstairs because of the ENB and the quest marker shows the exit door somehow...

Anyway, thanks!

Posted
4 hours ago, Kimy said:

The fun part is that, yes, I do control DDI

Yes, it’s hilarious. 

 

4 hours ago, Kimy said:

But that's again not a monopoly, because DDI isn't even the only bondage framework on LL.

I beg to differ. ZAP is a furniture and/or pose mod. Always has been. 
If a mod wants to use DDs, DDi is the only choice available and who controls DDi? Yeah...
 

4 hours ago, Kimy said:

...because I gave up hope to ever find common ground with a person who's all take, no give.

You take all of our 'discussions' an make them about you. 

 

No give? 
I’ve created DDe (a whole mod) to make POP compatible with DDs and DCL.
I’ve made it so POP will turn off all scenarios that conflict with the pre-worn and conflicting quest DDs, even tho it meant re-writing about 90% of its code to work with DDe.
I’ve added a ton of code to treat quest DDs with ‘kid gloves’. 
I’ve expanded the functions in DDe to try and fix broken DCL devices. 

I've rebuilt DDe/POP after DDi 3 broke them. 
... and on, and on.
What have you given/done to find a common ground? Add a single line of code in DCL to allow for a POP arrest? Big whoop-de-doo. 

 

4 hours ago, Kimy said:

A person who tried repeatedly to use their own mods and fans as weapons in a personal vendetta (remember that jerk move when you took your mods down in an attempt to make me look bad, like a toddler throwing a tantrum?)

My fans? What, all 3 of them? Was it all 3 at once? Wait, @Punga is MIA. So, both of my fans then? What are you talking about? 
I removed my mods because you threatened to blacklist them and me, if I did not comply with your rules, and I will not be stifled.

 

But again, you make this about you. (It’s about the players, in case you are confused.)  

 

4 hours ago, Kimy said:

A person, who, despite I politely refrained to post anything in their mod threads for a long while, refuses to offer even THAT little courtesy in return even when asked to, and keeps coming back to stir up the same shit again, and again, and again, like a broken record?

This is the first discussion we are having in this thread and even this one started after you started a smear campaign against my mods. Am I to stand idly by and allow it to happen? As to why it’s happening? I do not know. My guess would be, monopoly.

 

You do not want to support POP in DCL? That’s fine. But, state that as your reason and stop with the slander. 


By the by, all of our previous ‘discussions’ happened on my threads after you came by to impose your rules. 

 

I’m done here. 

Posted
1 hour ago, shadow866 said:

Have to agree with Inte on this one.

Right now people are either forced to remove Pop or forced to remove DCL.(they are both great mods in their own way)

Might be a good idea to upload the older version(was it 7.3 or 7.4?) for people that wants to use both mods together.

If your not planning to make them work together.

You dont have to support older version, but at least give people an option on what version they want to use.

Alot of modders leave older versions up so dont see the issue there.

Or i guess if someone got permission to upload the older version somewhere else?

Both mods where working fine together for a long time without issues, at least on my end.

So dont really get the reason why that was changed, but oh well. It seems alot of solutions where already posted in the last few pages.

 

Thanks for the hard work and dont burn your self out. Have a nice day ;)

 

 

It's 7.5 afaik, the last update to not include crime. I have it if needed I guess?

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