Darkwing241 Posted March 22, 2019 Posted March 22, 2019 12 hours ago, Kimy said: This setting controls several advanced surrender conditions, such as getting knocked down when hit from behind, or when not blocking a power attack, or tripping over your leg restraints, if any are worn. I noticed this feature for the first time on a recent play through. In the past I have used defeat, as it was the more expansive option but it is becoming increasingly unreliable as defeat really needs devious capture and capture need zaz. Is this a new/newish feature or did I just miss it the first time around? While I like the sound of some of it, other parts (like the power attack stuff) can be pretty intrusive to game play. Is there any chance we will see more granular control over these combat surrender mechanics? (ex. behind/on power attack/off leg restraint/on ect.) I would like to start using these features more but as it can be a little too heavy handed for me, so I'm forced to just turn everything off. There are a few of these 'super toggles' in the mod, I believe there is a npc surrender mechanic as well, I remember having a heck of a time trying to figure out which mod was making enemies surrender too me (I didn't want it) It too me many trips through all the menus to find the button. Sometimes these options can be a little unclear as to what they actually do. DCL is a pretty wide mod at this point and some of the content can be obscure/rare/situational, so learning by experimentation is rough.
Raistlin_ Posted March 22, 2019 Posted March 22, 2019 Hello hello , I have an issue where when in werewolf form the combat surrender kicks in as if i have no weapon equipped. Is there something i can do to make it consider my claws as weapons?
kaldwin Posted March 22, 2019 Posted March 22, 2019 10 hours ago, restrict said: A little glitch with Simply Knock Knock door has chance trigger cursed loot event. 9 hours ago, Kimy said: The code reacts to the player opening doors. If Simply Knock makes the engine think the player has opened a door, there is not much I can do about it other than saying the code does what its meant to do. Any interacting with a door can set off a trap, not just opening it. Attempting to pick a lock then canceling can set off a trap. So can attempting to open a door that requires a key that you don't have. In both cases, the door doesn't actually open. Either way, I think it's pretty funny. *knock knock* "can I come in" "sure, but only if you ware this chastity belt. I don't want you making a mess on the carpet."
Inte Posted March 22, 2019 Posted March 22, 2019 15 hours ago, Kimy said: In addition of clearly marking my statement as a PERSONAL opinion, I also said I considered it boring even -before- you took it over. I guess you conveniently overlooked that before falling back into your usual "Kimy is so evil to me!" victim roleplay? "Personal opinion" as supposed to what exactly? A legal opinion? A citation? All posts here are personal opinions. Besides, prefacing a slander with "in my personal opinion" does not justify nor does it make it any less of a slander. Victim? No, just disappointed. 15 hours ago, Kimy said: The main difference between your prison and mine is not the absence of tedium btw (prison life IS tedious, you cannot model prison content without it), it's the circumstance that my take doesn't take away player control 95% of the time it's running and thus isn't like watching TV. A different take on the prison system is great. But why do they have to be mutually exclusive?
Inte Posted March 22, 2019 Posted March 22, 2019 21 hours ago, Lupine00 said: I know I'm just a Kimy lackey, but she did prefix this as being entirely her personal opinion, and by no means a reasoned argument. I’ve corrected your misspelling above. 21 hours ago, Lupine00 said: Anything in Skyrim is going to be repetitive if you play it enough. I don't find PoP particularly repetitive, but it isn't very interactive. POP is trying to accomplish the simulation of punishment by taking control away from the player by keeping the PC bound at all times. Now I am not sure how Kimy does this, but if a demigod is allowed to ‘interact’ with the environment as in cooking, mining etc., what is to stop her from killing everyone and walking out? And no, I don’t like the kryptonite collars, now those are boring. 21 hours ago, Lupine00 said: Same kind of thing with the whipping in the cage. Sometimes you can avoid getting hit entirely, but so what? Depends on your POV. POP was designed from your PC’s POV. As such, the whole point is to avoid being hit. Think what you would do if you were actually your PC. Each hit would hurt tremendously. Therefore, you would try to avoid being hit as much as you can, no? The whole point of that is to try so simulate the helplessness of your situation. Being completely dominated or under someone else’s control. But in the other hand, if you imagine yourself as the one holding the whip, then POP won’t do much for you. 21 hours ago, Lupine00 said: It's good to have a choice, right? Yes, I am all about choices. Unfortunately, Kimy removed those choices by placing POP in DCL’s conflicts list. 21 hours ago, Lupine00 said: PoP could easily be modified to hook into DCL's arrests, if the will to do so existed, and then (as I suggested earlier) PoP could let you configure a chance for each prison outcome, just like DAMOYL can let you have Defeat scenarios. Then we could have the best of both worlds. Clearly, that wasn't quite Kimy's intent, but it's the best outcome for players. Definitely. POPBH taking the player to DCL’s prison, based on a random chance selected in the MCM? It’s something I’d vote for, and it would be a better outcome for players as well to be sure. Unfortunately, Kimy wants a monopoly. Everybody should only play Kimy mods, and only the way Kimy allows them to be played. Now, Kimy can take DCL in whatever direction desired and I would agree with that 100%. However, the same should not hold true for frameworks like DDi, where a whim can break hundreds of hours of 'work' for the mods already depending on DDi. 1
DoctorFateMX Posted March 22, 2019 Posted March 22, 2019 15 hours ago, DoctorFateMX said: Hi Kimy, Thanks for the new version of the Mod. Just to echo schtrik (as I haven't seen many posts about this), I have the same problem with the ingredients. For me it is the potato and the cabbage. I had actually picked up the cabbages from the barrel during the wine quest, they were taken off my inventory at some point and they didn't respawn. The potatoes were simply never detected as taken and they would disappear from my inventory as soon as I picked them up. Also, I can additem the cabbages and that will count as getting the ingredient (albeit they disappear from my inventory), but additeming the potatoes will do nothing to progress the quest. Also, all the quest markers inside the prison are misleading for me (pointing outside of the main office). Thanks again! Doc Fate UPDATE: I replayed the whole prison scene, and knowing that the issue is picking up the potato from the container, I was very meticulous about it and I didn't find any containers with potatoes in them in the kitchen. Is the container where the trigger potato located in another room?
Tenri Posted March 22, 2019 Posted March 22, 2019 I don't know the base reason for the hostility nor do I really want to know, but I have an idea for a potential solution to the compatibility issues (at least with POP) that doesn't require being able to disable DCL's crime system. I have no idea how difficult it would be to implement, or if it is even possible but here it is: Add an optional mod support toggle like you have for Skooma Whore, Estrus+, etc.; that allows the DCL crime system to have POP arrest as a possible outcome. With that DCL could still have full control over arrest dialogues and allow the use of POP.
Lupine00 Posted March 22, 2019 Posted March 22, 2019 3 hours ago, Inte said: Definitely. POPBH taking the player to DCL’s prison, based on a random chance selected in the MCM? It’s something I’d vote for, and it would be a better outcome for players as well to be sure. Unfortunately, Kimy wants a monopoly. Everybody should only play Kimy mods, and only the way Kimy allows them to be played. Now, Kimy can take DCL in whatever direction desired and I would agree with that 100%. However, the same should not hold true for frameworks like DDi, where a whim can break hundreds of hours of 'work' for the mods already depending on DDi. I'm not convinced the part in yellow is correct. Kimy has added integrations between DCL and other mods, which is evidence to the contrary, and there's no strong evidence to support your assertion. Some might even see it as a cheap shot. It may be fair to say that Kimy didn't go out of her way to be compatible with PoP when she made her prison content, but given the Inte-Kimy history, this hardly comes as a surprise to anyone. However, you can't read any more into it than that. As for PoV - personally, I perceive Skyrim, modded or otherwise, as some kind of game, and I like the things that happen in it to have some kind of game-like-play aspect to them. Not everyone feels that way, but I believe there is already ample content that is purely passive entertainment, such as movies, and books, and what sets games apart is that you get to control things and there can be a sense of success, or failure as you make different choices and they lead to outcomes. Largely, the successful products in the game-industry bear this out. Most consumers prefer games that are fun to play, rather than simply nice to watch. Even "spectacle" fighters, like God of War and Bayonetta have gameplay, with success and failure. All the things to do with identification, and relating to the PC that make PoP enjoyable for players who enjoy passive content, with less interaction, could also be present in combination with more gameplay and interaction. Adding something without taking something away seems like an improvement to me. Now I understand it may not be of interest to be the one implementing that, but that's a different reason not to do it than because it's better the way it is. It's perfectly reasonable not to want to do that work, just as Kimy didn't want to do any work whatsoever to support PoP. Modders are perfectly entitled not to do things, and the things they don't do are not necessarily part of an evil plot. Oh, BTW, putting quotes around a word is not a spelling mistake, so removing them is not a correction. You might argue it's gratuitous use of punctuation, but it is still a recognised pattern of usage. I used the quotes, because when you first asserted I was a "lackey", you either didn't fully understand the meaning of the word or purposefully chose to use it incorrectly. If I was an actual lackey, I could have managed a far better job of spearing you and defending Kimy. I happen to think your position on PoP content is valid, but as its subjective, I can still disagree with it. 2
Zaflis Posted March 22, 2019 Posted March 22, 2019 3 hours ago, Inte said: POP is trying to accomplish the simulation of punishment by taking control away from the player by keeping the PC bound at all times. Now I am not sure how Kimy does this, but if a demigod is allowed to ‘interact’ with the environment as in cooking, mining etc., what is to stop her from killing everyone and walking out? And no, I don’t like the kryptonite collars, now those are boring. That is taken care of in the prison, but don't read if you want to try it first: Spoiler 1. The doors are locked and nobody carries keys. Even the out going door is propably not actually a door as you know it, it just activates some script i think that both completes quest and teleport you back to where you were when imprisoned, even if that is inside a draugr crypt. 2. There is a moment your hands are free, but when you attack someone with a spell you get a message where guards swarm you and you're back in your cell, more days left than before. And get along people. Less fighting, more finding a peaceful middleground. 2
DonQuiWho Posted March 22, 2019 Posted March 22, 2019 FWIW, I rather like POP I like to add mods that 'interfere' with my planning, and can take the game in directions which were unintended. That's why Kimy's traps etc are such fun, in that you have to find ways to beat the consequences, and then get yourself back on track. It's similar to the reasons for not using fast travel or other 'cheat' mods POP adds another type of, almost, random risk, generated by your making silly decisions or mistakes, that can take the game somewhere else, and also builds in a level of 'frustration' that might be akin to what you would feel if actually stuck in a medieval jail, as a plaything for others, before you can get out and get on with what you were trying to do in the first place Somewhat similar experiences can be obtained through SD and CD, Simple Slavery outcomes etc All are a bit different, and will appeal to different people All of these could live together quite happily if they ran to common standards, and when some standards move on, and others choose not to, well, that's tough. And a great pity, as some of us, somewhere, somehow, are always going to lose out If mod authors can't/won't/don't want to change their stuff, so be it. People just have to choose to use what they like most, But going on and on and on about that is an utter waste of time ? Now, about that bugged Combat Surrender issue, anyone got any ideas? ..... ?
Gozo Posted March 22, 2019 Posted March 22, 2019 On 20 marzo 2019 at 3:19 PM, Zaflis said: I will never use NMM again, sorry. MO2 now but i'm eyeing at Vortex. I hear it has higher performance than MO2 but it might be more bugged (unsure). The installed folders are always right, trying weird things like nif exports or copying elsewhere is just avoiding the problem and potentially making it worse. Installing a mod should be very simple and straightforward thing, you don't need to know anything technical, not even about Bodyslide. It's mainly just about installing all the required mods and their requirements, read descriptions carefully. When opening Bodyslide, clear group filters if something was on, select correct main body and preset to it from top left, then toggle morphs and batch build all. From the options select the main body again (which is propably Unified UNP HDT, or CBBE HDT if you use that), and other matching HDT clothings and stuff. If everything still fails, try to find a LoversLab Skyrim modding guide or something, there should be some around. Other than that i'm nearly always online on Steam and Discord if one wants live tech support or just chat about naughty Skyrim things etc Vanilla prison didn't show any messages if i remember, you just get black screen and appear outside some guard house. It is currently possible that you get out with 1 night sleep from the new prison if your sentence was only 1 day. I suggested earlier to make it mean 1 workday + another night. You're super uber present, i appreciate it so much! I resolved the prison thing, but not the devices problem...in fact doing the display model for Foreman and Supervisor was a super kinky pair of feet bouncing with a gagged head suspended on them XD I'll try again to face bodyslide without messing it, but probably some live support on steam will be very useful, i'll let you know!!
Kimy Posted March 22, 2019 Author Posted March 22, 2019 8 hours ago, Inte said: A different take on the prison system is great. But why do they have to be mutually exclusive? Because they are doing the same thing? Defeat and Submit are mutually exclusive for the same reason, too. That's not malice on either side's part. It's simply unavoidable. Only one mod can provide a crime alternative at any time and people can pick which mod they like better, as it should be. You made it crystal clear that POP is going to stick with ZAP for all eternity and I wanted a prison mod developed with DD in mind, using a large variety of DD devices, one that emphasizes less on non-interactive corporeal punishment and more on the labor aspect, and one that doesn't clash with DD content. And last but not least, I had literally a half dozen "crime outcomes" in DCL (e.g. Walk of Shame, Whore Collar etc) that I thought could live to their full potential by hooking them into the vanilla crime system, so the guards now have a LOT of different ways to punish you, not just "prison" or "fine". Using synergies like that is pretty much DCL's USP. It's what modders do - if they want a mod and there is none on the market like it, they make it. *shrug* 2
Kimy Posted March 22, 2019 Author Posted March 22, 2019 9 hours ago, Raistlin_ said: Hello hello , I have an issue where when in werewolf form the combat surrender kicks in as if i have no weapon equipped. Is there something i can do to make it consider my claws as weapons? I will add a check for werewolves, so this condition won't kick in for them.
Kimy Posted March 22, 2019 Author Posted March 22, 2019 18 hours ago, Pfiffy said: Is there a chance of getting Chloe out of Helgen without starting the quest? No, there isn't. That being said, I have changed it in a way that Chloe does not count as an "active DCL quest" until a much later stage, so it won't suspend traps etc. Which means you can pick her up and just keep her as a follower for as long as you wish, without DCL being essentially disabled.
TomTheCline Posted March 22, 2019 Posted March 22, 2019 Out of curiousity, how long was the catsuit from Rubber Commercial stay on? (answer seems to be 40 hours) Also, how are we suppose to activate/access Leah's special dialog options (found her in the Banner Mere and recruited her)?
Kimy Posted March 22, 2019 Author Posted March 22, 2019 19 hours ago, donkeywho said: I cannot get some NPCs to progress to a SexLab scene after a successful PC Combat Defeat. Only thing I could see that made me think twice was Line nnnn: [03/21/2019 - 06:51:46PM] [DCUR] - List has: 3 actors Line nnnn: [03/21/2019 - 06:51:46PM] [DCUR] - Trying to select: 4 actors for rape scene. That's benign. While it might look confusing, the code is still working with the list size (first entry) and not the number if would WANT to use, if it could (second entry) 19 hours ago, donkeywho said: which lines occur in all the logs I still have of the Camp encounters. My MCM is set for Range of assaulting NPCs to be Min 1; Max 4 MCM is set for there to be 'Matching Mobs' I thought you wrote some time ago that the FIRST assault in any series would ALWAYS have just one assailant, and multiple assailants would only appear in subsequent assaults The first "round" will always be player and exactly ONE assailant, yes. Followers and threesomes can happen only after the first round. That's a safety measure. 19 hours ago, donkeywho said: Have you by any chance changed that at all, particularly in a way that it could be trying to get 4 baddies from only 3 available, of which only two are matching mobsters? If a mob doesn't satisfy that matching mob condition, it will not get added to the list of potential rapists. The code will ignore it during the scene. 19 hours ago, donkeywho said: Line 2962: [03/21/2019 - 06:59:49PM] [DCUR] - Rape scene started. The puzzling thing is how late in the scene it fails. At this point the scene has passed multiple sanity checks and all lists have been set up successfully, so it should really not fail from here on. :S Can you reproduce this bug with vanilla mobs, or is it JUST the ones added by that mod? Because the odd thing is that this code is complex for sure, but one of the most heavily used bits of code in all of DCL. If it consistently fails like you describe, I'd expect a LOT of users to experience it. What I will do is adding a few more log entries at certain stages, so I might get a better idea where exactly the code is failing in that situation.
TomTheCline Posted March 22, 2019 Posted March 22, 2019 No reward from Rubber commercial. When you pick up the quest, the doll maker says she'll reward you, however when I went back after the timer released she didn't have any special dialogs. I took off the suit, and I see her normal dialogs but when I click on the dialog option to start Rubber Commercial again she just offers me the quest. I also noticed that it wasn't added to my quest log, but a Google search shows that this is normal.
Kimy Posted March 22, 2019 Author Posted March 22, 2019 3 minutes ago, TomTheCline said: No reward from Rubber commercial. When you pick up the quest, the doll maker says she'll reward you, however when I went back after the timer released she didn't have any special dialogs. I took off the suit, and I see her normal dialogs but when I click on the dialog option to start Rubber Commercial again she just offers me the quest. I also noticed that it wasn't added to my quest log, but a Google search shows that this is normal. You get reward (DAMN boxes) as soon as she locks the suit on you, not when the time is up.
TomTheCline Posted March 22, 2019 Posted March 22, 2019 14 minutes ago, Kimy said: You get reward (DAMN boxes) as soon as she locks the suit on you, not when the time is up. Thank you for answering my stupid question. That explains why I had some extra boxes last night (I just assumed I lost track). About Leah, is it normal for her to not have any special dialog options?
Kimy Posted March 22, 2019 Author Posted March 22, 2019 1 minute ago, TomTheCline said: About Leah, is it normal for her to not have any special dialog options? For the time being, yes. I will add dialogue to the XDFF system (used by Leah and Leon) in one of the upcoming DCL updates.
TomTheCline Posted March 22, 2019 Posted March 22, 2019 35 minutes ago, Kimy said: For the time being, yes. I will add dialogue to the XDFF system (used by Leah and Leon) in one of the upcoming DCL updates. Gotcha. Thanks. I'm putting together my load list and can't tell whats normal and what's not. Like Chloe no longer having the dialog option "lets have some fun" is a bug that I need to fix, but since it once was there and now is not, I know its not normal. To be clear, I don't think the thing with Chloe is a bug in the mod, but rather in my load list. Sorry for the stupid questions.
Zaflis Posted March 22, 2019 Posted March 22, 2019 One other thing i noticed is that the "Offer sex" to a prison guard doesn't do anything. I enabled logging and found this, repeated everytime i tried it with different npcs. I'm not wearing a chastity belt, and it's the same with hobble and short rubber skirt: [03/22/2019 - 07:27:57PM] ERROR: Cannot call GuardSex() on a None object, aborting function call stack: .dcur_prison_guardoffersex.Fragment_0() - "dcur_prison_guardoffersex.psc" Line 9 It's weird that when the work related "main" quest triggers sex it does work. These ones strip player from suits she is wearing.
Raistlin_ Posted March 22, 2019 Posted March 22, 2019 9 hours ago, DoctorFateMX said: UPDATE: I replayed the whole prison scene, and knowing that the issue is picking up the potato from the container, I was very meticulous about it and I didn't find any containers with potatoes in them in the kitchen. Is the container where the trigger potato located in another room? I found the potato out in the hallway near the reception area in a container.
Raistlin_ Posted March 22, 2019 Posted March 22, 2019 3 hours ago, Kimy said: I will add a check for werewolves, so this condition won't kick in for them. Awesome ty ty.
Raistlin_ Posted March 22, 2019 Posted March 22, 2019 Oh and had my first prison term of 2 days after skooma whore addiction kicked in and i auto-drank in public. Everything worked perfect. I for this first run just did everything they said and didnt make waves. Next time i'll look for ways to escape or cause trouble and see if i have anything buggy. Edit- Oh and i enjoyed the feature a lot ty so much. I liked that we get put to work. Edit 2- Oh maybe not perfect at that, I forgot im a habitual fast clicker through dialogue if i finish reading and they are going too slow. After the first auto-drink initiated the scene he was going to rape me and let me go but i pressed the button to hurry through the speech and they all turned hostile. I reloaded my save and I knew the auto-drink was coming this time so i waited and the same guard again talked to me. This time i let the dialogue go its own pace and it worked fine except this time no rape and let go, it was the 2 days sentence, which i was glad to see the prison and what you had done anyway. Perfect except for that one thing. Ty ty.
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