Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

Hey, I was wondering if its possible to make some edits to this mod with Tes5edit to make certain items also appear on male characters?

I have no idea how to re-model/fit the kinky outfits for guys so I'm not even gonna try, but I would imagine some items like hoods, mittens or chains items could be made visible on male characters as well without too much work? I don't really mind if they clip a bunch, it's the thought that matters!

 

I try to make my mods work on both genders+futa as much as possible and devices is usually where the odd vanishing of items based on gender gets weirdly inconsistent.

I'm all thumbs when it comes to modding, any help would be appreciated.

Posted
26 minutes ago, kiesu said:

Hey, I was wondering if its possible to make some edits to this mod with Tes5edit to make certain items also appear on male characters?

I have no idea how to re-model/fit the kinky outfits for guys so I'm not even gonna try, but I would imagine some items like hoods, mittens or chains items could be made visible on male characters as well without too much work? I don't really mind if they clip a bunch, it's the thought that matters!

https://www.loverslab.com/files/file/5998-devious-devices-for-him-reboot/

Posted
51 minutes ago, Lupine00 said:

Yes I know this mod and have it, but it does not touch all devices and seems to have forgotten to touch even some basic items that just have different ids. Basically, even if two chain items with different id would look identical on female character, DDforhim might only change one of them to work with men while the other vanishes. Hence I'm looking for some advice on how to fix invisible items myself, since ddforhim doesnt look like it is going be updated to touch missing items.

Posted
4 hours ago, Gozo said:

I've installed them in that order and i don't know what could be wrong, did you use NMM? After some searches I've found .nif files of missing items, but they are in shapedata folder, i tried to use them in Openoutfit (through bodyslide) in order to export a .nif file for meshes but as a try, it failed...probably i should export it in a different folder?

Or is it another dead end?

For the prison question, i waited for 20 minutes in real life, i could only drink/wash from the bowel (with deviously no success :) ), notice my restraints were impossible to struggle out and if i used the bed there was the same message showing in regular cells that ends your stay in the dungeon.

I will never use NMM again, sorry. MO2 now but i'm eyeing at Vortex. I hear it has higher performance than MO2 but it might be more bugged (unsure). The installed folders are always right, trying weird things like nif exports or copying elsewhere is just avoiding the problem and potentially making it worse. Installing a mod should be very simple and straightforward thing, you don't need to know anything technical, not even about Bodyslide. It's mainly just about installing all the required mods and their requirements, read descriptions carefully.

 

When opening Bodyslide, clear group filters if something was on, select correct main body and preset to it from top left, then toggle morphs and batch build all. From the options select the main body again (which is propably Unified UNP HDT, or CBBE HDT if you use that), and other matching HDT clothings and stuff.

 

If everything still fails, try to find a LoversLab Skyrim modding guide or something, there should be some around. Other than that i'm nearly always online on Steam and Discord if one wants live tech support or just chat about naughty Skyrim things etc ;) 

 

Vanilla prison didn't show any messages if i remember, you just get black screen and appear outside some guard house. It is currently possible that you get out with 1 night sleep from the new prison if your sentence was only 1 day. I suggested earlier to make it mean 1 workday + another night.

Posted
12 hours ago, Zaflis said:

 Every time i had --Wenches mods installed i crashed more often. Why is that, i don't know. For sure it won't leave marks to Papyrus, almost no crash reasons do.

I've had that problem with Immersive Wenches too.   Especially when trying to do Chloe's quest.  If I have Wenches installed, I almost never can get into Helgen Keep to rescue Chloe.   CTD almost 100% of the time.  With a previous version of Cursed Loot I tested it, turning first Immersive Wenches off, then Cursed Loot.  If only one esp was turned on I could get in to Helgen Keep, if both were on, almost guaranteed CTD.  When I compared the two files with Tes5Edit, I think there was a world space conflict, but, I know almost nothing about editing the files, so I never touched it to see if that was the issue.  I just stopped using the two together if I wanted to do Chloe's quest.  I haven't updated to Cursed Loot 8 yet, so I haven't tested to see if it still CTD for me or not.

 

On another note, with the hobble dress, which animation works better for going up slopes?  With the small steps animation, I am constantly getting stuck when I try to go up hills or slopes.  It gets bad enough that I had to learn how to use TCL just to get up the slopes just to be able to continue the current quests.   Because of how easily I get motion sick, I haven't tried the hopping animation yet(because I didn't know if it would make the screen bounce with each hop.), but if it will handle going up slopes better, then I'll have to switch to it when I update to Cursed Loot 8.  (Also I can't remember if the animations for the hobble dress are in Cursed Loot, or a different file...)

 

In spite of minor annoyances like the hobble dress or that yoke that wraps around & deforms the breasts so horrifyingly (does it have a specific toggle for turning it off, or do I have to turn off all yokes to avoid it?), I love Cursed Loot & it always is in my mod list when I play & the enslaved Princess start is my all time favorite start.

Posted
14 hours ago, Zaflis said:

Last line being

[03/19/2019 - 04:22:26PM] [DCUR] Periodical update starts

... It does seem to hint this way.

A log entry being the last one before a crash tells you exactly -nothing- about whether or not it was the actual cause for the crash. It could be. Or or could be not. DCL makes more generous use of logging than most mods (it helps me tracking down issues). If a mod that does NOT log (and most actually don't) makes the game crash, there is still a chance that the last entry that DID happen was from DCL, and people then mistakenly blame it for the crash.

 

When people experience crashes, the reason in the overwhelming majority of cases is sheer engine load put up by too many performance critical mods in their load order. There is no single culprit to blame in these cases, except that Skyrim cannot handle the load people throw on it. People need to look at what they install and keep in mind that there is a limit to how many script heavy mods you can install. DCL is certainly not a lightweight in terms of scripting, although it does make use of coding techniques to minimize engine load spikes. Size alone is a poor indicator of how much engine load it creates, even. It's completely possible to crash Skyrim with less than a dozen lines of code. In the end, then people start to experience issues, it's time to let go of a few scripted mods that aren't 100% needed, until the issues vanish.

Posted

So ignoring that I posted in the past because I never got it to work properly before my computer bit the dust.

 

But does anyone have the best order to install ALL the necessary mods from a blank game? (or hell a zip for everything and save a lot of time if that would work [can you tell I'm a newbie to modding]) I feel that caused a lot of problem the last time I attempted because I missed mods that I needed, and installed in the wrong order so the fix program (forgot the name) didn't catch everything it needed to do and caused problems with appearances.

Posted
On 3/18/2019 at 9:15 PM, Kimy said:

Haha, I was using the SL gender because I had people complaining about me excluding their transwomen by using the game engine to determine gender and not SL. Can't win this! :D

Do it like SLA Redux does. Add an option allowing the user to select the gender or use SexLabs ;)

Posted
On 3/19/2019 at 8:27 AM, zwdragonbone8314 said:

Hi, I think I previously post a problem regarding to get CTD when enter into based room. The first one is if you choose the captured princess and went into based room in Riften; the second is if you are in jail, after you fininished cleaning, and enter into prison basement to meet quarter master. I got CTD the moment I enter into basement. I'm kind of getting stuck in the quest because of this. Can anyone help?

I have the exact same problem. Wondered if anyone knew what could cause this and/or how to fix it.

Posted
On 3/16/2019 at 10:53 AM, naaitsab said:

And for bugs (contains some spoilers), had some issues that I could't get the dress off with the knife in the rocks. Needed to change the global dcur_prison_questcontrol to 60 from 61 to continue. Same goes for the lockpick on the cell door, also needed to change from 61 to 60 without moving into the cell trigger box (sets the value back to 61)

 

i cant figure out the console command to do this. anyone have advice?

Posted

The last update is really great, I'm loving it.
Quick question though, the guards are beating me up during the walk of shame, is that how they're supposed to react?

Posted
1 hour ago, Azengar said:

The last update is really great, I'm loving it.
Quick question though, the guards are beating me up during the walk of shame, is that how they're supposed to react?

No. Make sure you aren't exiting dialogue before it ends, mods usually don't like that. Don't skip the last NPC line, let the dialogue box disappear on its own - it's usually working as intended after that.

Posted
29 minutes ago, Lowezar said:

No. Make sure you aren't exiting dialogue before it ends, mods usually don't like that. Don't skip the last NPC line, let the dialogue box disappear on its own - it's usually working as intended after that.

Yeah it seems to do the trick, thanks. :)

Posted

What I don't use in a Deviously Cursed Loot
Comdat Surrender - For this, I have a more stable bunch of mods. Death Alternative + Defeat + Paradise Halls.
Misogyny - Dragonborn is my main character or what? Cann’t the one who knocks the dragon’s voice from the sky can defend herself?
NPC comments - I don’t use it because my Heroine loves to wear DD devices that simply adorn the heroine(Harness (Or a belt with a collar in the case of the quest "Bound Queen"), piercings, cuffs, boots, gloves). Heavy restraints - no ... do not like.
Prostitution - I use Radiant Prostitution.
Sasha - I buy it for 10,000 and put the manager in the estate of HearthFire.
What I like about Deviously Cursed Loot
Search chests become much more fun ...
Interesting quests - Leon, Bound Queen, ASLaL quest, Chloe, Damsell Distress.


By the way, the button on the MСM to disable the prison does not work ... Specially started a new game with version 8.0 and checked ... The guard still uses the dialogue from the mod and sends it to the prison from the mod ... The prison unfortunately I don’t like, I prefer to pay fine ... It's a pity, but I'll have to roll back to version 7.5 ...


Maybe someone will come in handy ... Russian translation of version 8.0

Deviously Cursed Loot 8.0 Rus Patch.7z

Posted

Love the mod. 

Found a bug though;

Riverwood, Sleeping Giant Inn

trying to enter causes CTD after hanging. [Also tried fast travelling via COC] 

worked when the save was first started, about two hours in unable to enter.

Tried a lot of trial and error to get into the damn place, found script log;

"[DCUR] Opened a door. [DCUR] Door is not locked as required, aborting."

 

Solution was to disable Cursed Loot In NMM[did not clean or anything], enter the inn, save, re-enable Cursed loot, load. 

Note; everyone was hostile on load for some reason.. could be unrelated, simply fast traveled, waited 24 hrs, went back and everything was fine]

 

Found someone who had the same issue and same log. They never followed up though. 

 

Posted
3 hours ago, stas2503 said:

What I don't use in a Deviously Cursed Loot
Comdat Surrender - For this, I have a more stable bunch of mods. Death Alternative + Defeat + Paradise Halls.

If you say so, haha! The DA/Defeat combo being notoriously unstable was the reason why I wrote the Combat Surrender feature in the first place. I am pretty much convinced that DCL is the more stable implementation, but hey, I guess it's in the eye of the beholder.

3 hours ago, stas2503 said:

Misogyny - Dragonborn is my main character or what? Cann’t the one who knocks the dragon’s voice from the sky can defend herself?

No feature I ever wrote or will write will assume that your character is that special snowflake they call "Dragonborn". She could be. Or she could be a random girl with a knack to get tied up by nasty magical chests. It's up to your imagination!

3 hours ago, stas2503 said:

Prostitution - I use Radiant Prostitution.

RP is surely more full featured. But it doesn't handle DD devices or bondage play in general. No prostitution mod other than DCL's solicitation component does, as far as I am aware of. Also, RP's dialogue is beyond disgusting. But taste cannot be argued, so go ahead and use that mod, if you think it's better. Not sure why you think I care?

3 hours ago, stas2503 said:

By the way, the button on the MСM to disable the prison does not work ... Specially started a new game with version 8.0 and checked ... The guard still uses the dialogue from the mod and sends it to the prison from the mod ... The prison unfortunately I don’t like, I prefer to pay fine ... It's a pity, but I'll have to roll back to version 7.5 ...

That toggle doesn't disable the arrest dialogue. It disables DCL's PRISON. There is no way to disable the arrest dialogue, and I do not plan such a feature, as a lot of other DCL features hook into DCL's crime overhaul now.

 

Feel free to stay with version 7.5 if that makes you happy. Just don't expect me to support older versions of any of my mods. I never do.

 

Posted
1 hour ago, LavaLLamp said:

Love the mod. 

Found a bug though;

Riverwood, Sleeping Giant Inn

trying to enter causes CTD after hanging. [Also tried fast travelling via COC] 

worked when the save was first started, about two hours in unable to enter.

Tried a lot of trial and error to get into the damn place, found script log;

"[DCUR] Opened a door. [DCUR] Door is not locked as required, aborting."

 

Solution was to disable Cursed Loot In NMM[did not clean or anything], enter the inn, save, re-enable Cursed loot, load. 

Note; everyone was hostile on load for some reason.. could be unrelated, simply fast traveled, waited 24 hrs, went back and everything was fine]

 

Found someone who had the same issue and same log. They never followed up though. 

 

As Kimy said a bit earlier, crash reasons are not shown in papyrus. Because you are new to the mod it makes me suspect you haven't yet experimented if all the restraints are working correctly. Do the MCM debug tab's "tie me up" and "free me" a few times for test. If that crashes, you don't have requirements installed.

 

I mean there could be a DCL's bound girl placed in the Riverwood inn, wearing a set of chains.

Posted
8 hours ago, damnvox said:

i cant figure out the console command to do this. anyone have advice?

You need to type in the console the following command and press enter:

set dcur_prison_questcontrol to 61

 

Beware there is a triggerbox so you might need to do it multiple times while walking around. If you press arrow up in the console and enter again the same command is used.

Posted
10 hours ago, Treatedshammy said:

So ignoring that I posted in the past because I never got it to work properly before my computer bit the dust.

 

But does anyone have the best order to install ALL the necessary mods from a blank game? (or hell a zip for everything and save a lot of time if that would work [can you tell I'm a newbie to modding]) I feel that caused a lot of problem the last time I attempted because I missed mods that I needed, and installed in the wrong order so the fix program (forgot the name) didn't catch everything it needed to do and caused problems with appearances.

Install a little bit at the time. Before adding any LoversLab mods, make sure that you have a CBBE or UNP based HDT body (i recommend UUNP), XPMSE skeleton, FNIS, SkyUI and RaceMenu. You will know it works when breasts bounce as you jump. Do not use any BBP, it's fake. You can even find an armor mod that converts all vanilla armors to this new HDT body, and build them in Bodyslide. Now the armors will bounce too, not just when naked. Test. So everything up until this point is regular Skyrim, all guides and stuff from Nexus etc helps.

 

Now you are qualified for LoversLab, install sexlab and SL-aroused. You can test them too at this point. Only then you are ready for DD and Cursed Loot.

 

(I did not include all the mods that you need, you will need to do research and check guides.)

Posted

You know ,your mod has 3 spells,I found that one of them (the control of touch)does not work.

When you release this spell to npcs,they will not be equiped with DDs.

I hope you can fix it.

Posted
On 3/16/2019 at 1:47 AM, Kimy said:

I -personally- (as in my own opinion, and taste can't be argued) consider POP to be one of the most boring mods on LL.

Yet another petty cheap-shot, nice! 

I am sure DCL offers a different prison scenario with every arrest, no repetition whatsoever. Bah! 

Posted
20 hours ago, kiesu said:

Yes I know this mod and have it, but it does not touch all devices and seems to have forgotten to touch even some basic items that just have different ids. Basically, even if two chain items with different id would look identical on female character, DDforhim might only change one of them to work with men while the other vanishes. Hence I'm looking for some advice on how to fix invisible items myself, since ddforhim doesnt look like it is going be updated to touch missing items.

You definitely can edit them with Tes5Edit, and funnily enough this topic is something discussed on the SLD forum just last night. That is to say, fixing the missing suits by substituting one that exists, and maybe replacing the texture.

 

Apparently, also need to replace DD's own-breast-fondling animation with ... something ... as it looks pretty strange with a male.

Posted
3 hours ago, Kimy said:

RP is surely more full featured. But it doesn't handle DD devices or bondage play in general. No prostitution mod other than DCL's solicitation component does, as far as I am aware of. Also, RP's dialogue is beyond disgusting. But taste cannot be argued, so go ahead and use that mod, if you think it's better. Not sure why you think I care?

Strictly speaking Maria Eden handles bondage, enslavement, and prostitution ... all pretty well.

Easily on a par with RP, and better in some ways, but lacks the extension quests that RP got.

 

It doesn't use DD though.

There was some good-intentions of converting it, but no sign that will actually ever happen.

 

ME still works though. The FoxClub ESP however ... maybe not so much. I had some problems with it anyway.

Posted
2 hours ago, Inte said:

Yet another petty cheap-shot, nice! 

I am sure DCL offers a different prison scenario with every arrest, no repetition whatsoever. Bah! 

I know I'm just a Kimy "lackey", but she did prefix this as being entirely her personal opinion, and by no means a reasoned argument.

 

Anything in Skyrim is going to be repetitive if you play it enough. I don't find PoP particularly repetitive, but it isn't very interactive.

 

In those places where some interaction exists, it's hard to find a game in it that feels like its been balanced to work or be fun.

For example, the bit where the jailer chases you around the town square, whipping you. There could be a mini-game made from it, but it lacks one right now.

There are no stakes, and no winning or losing, and the whole chance of running vs falling is entirely in player hands, with no balancing done.

 

Same kind of thing with the whipping in the cage. Sometimes you can avoid getting hit entirely, but so what?

 

I play with wounds, and that does make it more perilous, and there's a benefit to avoiding blows in that case, but PoP doesn't have anything like that "out of the box".

 

There's scope to add more scenarios to PoP, or new locations, a new prison, maybe some kind of intricate interactions with Devious Cidhna ... all kinds of stuff. It's not like PoP can never change or innovate from where it is now.

 

Kimy's prison is different, it does different things, in different ways. It's not a PoP replacement, and it's not objectively better or worse.

 

It's good to have a choice, right?

 

PoP could easily be modified to hook into DCL's arrests, if the will to do so existed, and then (as I suggested earlier) PoP could let you configure a chance for each prison outcome, just like DAMOYL can let you have Defeat scenarios. Then we could have the best of both worlds. Clearly, that wasn't quite Kimy's intent, but it's the best outcome for players.

Posted

@Kimy I really did not want to offend anyone with my statements, and if this happened, then excuse me ...
The mod is really one of the best in this area ... It's just sad that because of the non-disconnected functions of the mod, which not everyone likes,  have to abandon newer versions of this mod or completely from this mod ... It's very sad ...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...