Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted
7 hours ago, Alstier said:

I have tried. The preset only appears with certain Devious devices (for instance, I have the presets  "ALSL Curvy Body TBBP 1.1" and "ALSL Curvy Body 1.1 Armors&clothes"), but on most of them I have no option for a preset. I have also looked and I cannot find a body type in "OUTFIT/BODY" despite I have installed the Caliente's body. 

This is because when you create a preset, you have to choose what groups to associate it with, and you've added some new groups since you created it.


In CalienteTools\BodySlide\SliderPresets you will find an XML file for each preset you've created.

 

Here's a snippet from a preset in my Bodyslide install:

 

<?xml version="1.0" encoding="UTF-8"?>
<SliderPresets>
    <Preset name="MyUUNP" set="Unified UNP Special">
        <Group name="Armor of Depravity"/>
        <Group name="C5Kev&apos;s Hermaeus Mora Priestess Animated Armor"/>
        <Group name="C5Kev&apos;s Hermaeus Mora Priestess Armor UUNP"/>
        <Group name="CBAdvanced"/>
        <Group name="CT77 Armor"/>
        <Group name="CT77 Bonus"/>
        <Group name="CT77 Clothes"/>
        <Group name="CT77 Dawnguard"/>
        <Group name="CT77 Dragonborn"/>
        <Group name="CT77 Throwback"/>
        <Group name="CT77 Underwear"/>

 

As you can see, the groups the preset is associated with are all listed as <Group> elements in the XML.

 

You can fix this in Bodyslide by using Save As... on the preset. This will present a list of checkboxes for all the groups you NOW have, and you can tick or untick them as you like, then save the preset with the updated group list.

Posted

Hello all,

 

coming back to devious skyrim after a few months, quick question: Is Damsel in distress fixed in 7.3 or should it still be avoided?

 

 

Posted
8 hours ago, Lupine00 said:

This is because when you create a preset, you have to choose what groups to associate it with, and you've added some new groups since you created it.


In CalienteTools\BodySlide\SliderPresets you will find an XML file for each preset you've created.

 

Here's a snippet from a preset in my Bodyslide install:

...

You can fix this in Bodyslide by using Save As... on the preset. This will present a list of checkboxes for all the groups you NOW have, and you can tick or untick them as you like, then save the preset with the updated group list.

Just saying everything regarding groups is extra work i never had to deal with, and i made a custom body preset. It was CBBE Curvy selected originally then i "save as..." it to different name and sliders. Every armor i have and installed later on has been conformed perfectly to the body preset with just batch build. It may be some advanced use i don't know of, but i don't see the reason to confuse people with that sort of complicated features.

Posted
On 11/7/2018 at 4:58 PM, fishporn said:

So I've been having an issue since 7.0 with the chloe quest, whenever I get to the Nazim section in the hall of the dead. The trap is sprung and my character + chloe are knocked prone, the game strips my character, puts on the initial catsuit, then crashes every single time. Has anyone else had this problem?

install hdt_extender from nexus,  it fixed it for me

Posted
8 hours ago, Zaflis said:

Just saying everything regarding groups is extra work i never had to deal with, and i made a custom body preset. It was CBBE Curvy selected originally then i "save as..." it to different name and sliders. Every armor i have and installed later on has been conformed perfectly to the body preset with just batch build. It may be some advanced use i don't know of, but i don't see the reason to confuse people with that sort of complicated features.

I agree that the menus for groups, the group manager, and the dialog that lets you bind groups to presets, are not exactly intuitive.

You might think group manager handles binding groups to presets. Nope.

 

Binding groups to presets happens when you save the preset. Not what you'd expect, and leads to presets always being unbound to newly installed groups.

There really should be a button to bring this up explicitly. 

 

 

There are reasons for groups and group-preset-bindings existing though.

Alas, I don't think all that many mods set groups up right, and this undermines their utility a bit.

 

For example, groups could be used to provide an HDT set and a not HDT set for DD, so you could easily pick ONE or the OTHER, and batch build DD without having to drag through selecting HDT or not HDT items as you prefer. Some mods are grouped this way, but DD is not, and AFAICR DCL isn't either.

 

Of course, you can make your own groups to do this.

 

 

Some mods provide both CBBE and UUNP assets, and install both rather than forcing you to pick via a FOMOD (the latter being what DCL does).

That's great for NMM users, who can easily select whether to build CBBE or UUNP via group without a reinstall.

Posted

Playing the kidnapped princess alternate start. Made it to Riften and Honeyside is locked and can't gain entrance? What's with that?

 

Okay I entered via cheat and there's nothing. Is it a glitch directing me to the wrong place? The quest marker also points towards somewhere in Whiterun which makes no sense. I'm so confused.

Posted

Could it be that the cursed collar quest has a small bug with dda/ddi?
I have now found the belt and the plugs with the piercing. I can if I want to put on the belt but always only click "carry on"
every other chastity belt works when I put it on myself.

 

Edit:

the mistake must be with me, I will have to start a new game.

Posted
5 hours ago, suiseseki said:

Playing the kidnapped princess alternate start. Made it to Riften and Honeyside is locked and can't gain entrance? What's with that?

What made you think you need to go to Honeyside?

 

There's a quest arrow, if you enable it for the LAL quest. It shows you where to go.

Personally, I'd have expected a textual clue in the book too, but there isn't.

 

Instead you're told you know where to go, but you don't. Rather... You do if you check the quest arrow, but you don't actually know.

 

It's almost as odd as the magically appearing strongbox in Helgen Keep. Why did that have to happen like that? Why didn't it spawn when the quest started? Perhaps it was supposed to. Baffling.

Posted

I believe there's a bug in the SLIF patch for DCL.

 

In short, the patch passes the values DCL calculates directly to some morph values.

 

This is wrong, because the morphs are based at 0.0, and DCL is calculating NODE scales, that base at 1.0

 

Thus, slight cum inflation in DCL calculates a node value of 1.2, which would be fine on the belly node.

But when set as a morph value on the Pregnancy Belly, 1.2 is huge - visually equivalent to the end of third trimester.

The value needs to be 1.0 less, (assuming it isn't scaled down further after the subtraction, and it possibly should be), so that the morph is set to 0.2, which would be tolerable.

 

 

I don't believe that Kimy has anything to do with that patch for DCL, but if she is tempted to write a proper SLIF integration, simply copying the patch would lead to bad results.

 

I'm going to repost this on the SLIF forum too, so hopefully the author can fix it, or defend their decision. Whatever.

Posted

I saw a few posts here mentioning a bug here on the early chloe boss chest being empty, and none of them had a solution other than loading, so for future reference: 

 

The item that's supposed to be in the chest is called "Ledger". Name is pretty generic so 'help ledger' will probably return multiple but it was the top one for me. Use additem to get the ledger, read it, and the quest should update just as, if you've looted it.

Posted
2 hours ago, FusRoDah said:

I saw a few posts here mentioning a bug here on the early chloe boss chest being empty, and none of them had a solution other than loading, so for future reference: 

 

The item that's supposed to be in the chest is called "Ledger". Name is pretty generic so 'help ledger' will probably return multiple but it was the top one for me. Use additem to get the ledger, read it, and the quest should update just as, if you've looted it.

Thank you so much.

Posted

I know it's been some time now that this has been out. But...hopefully i can get some help as I just found this and i'm very new to skyrim and modding. For some reason I don't have nipples on any character, including my own. There aren't any cocks (but maybe because I don't have schlongs of skyrim?) and also i'm locked in a chastity belt but it's not showing up on my body. I can list the mods I have enabled if I need to. 

 

EDIT: Also i'm having a problem that sometimes when something is added, the body disappears. Like just now my follower and I got chained and her body went poof. This happened to me in the very beginning and restarted because I didn't know what was wrong. Also the chastity bra doesn't show either. I just got locked in the premium one.

Posted
10 hours ago, Lupine00 said:

What made you think you need to go to Honeyside?

 

There's a quest arrow, if you enable it for the LAL quest. It shows you where to go.

Personally, I'd have expected a textual clue in the book too, but there isn't.

 

Instead you're told you know where to go, but you don't. Rather... You do if you check the quest arrow, but you don't actually know.

 

It's almost as odd as the magically appearing strongbox in Helgen Keep. Why did that have to happen like that? Why didn't it spawn when the quest started? Perhaps it was supposed to. Baffling.

 

I ended up using coc cheat to reach the safehouse and problem resolved, which to my surprised is located in hall of the dead. The quest marker points towards both Honeyside and somewhere around Whiterun. Obviously I wasn't supposed to go to Whiterun, but when I used cheat to enter Honeyside I realized the quest marker directs me towards the other door of the house, and when exiting through that door to Riften, the marker points back into the house.

 

I suppose I was just experiencing some crazy glitch. Also, I agree it'd be nice if the book actually has a line that states the location.

Posted
53 minutes ago, suiseseki said:

I ended up using coc cheat to reach the safehouse and problem resolved, which to my surprised is located in hall of the dead. The quest marker points towards both Honeyside and somewhere around Whiterun. Obviously I wasn't supposed to go to Whiterun, but when I used cheat to enter Honeyside I realized the quest marker directs me towards the other door of the house, and when exiting through that door to Riften, the marker points back into the house.

This is because the door markers are based on Skyrim pathing, and there are multiple doors between your location and the target location.

Skyrim gets confused on how to path there, and evidences the pathing loop problem that so bedevils SD+ masters. 

 

This could be remedied in DCL by adding intermediate locations in the quest, so the first target location is the entrance to HotD. When you enter a trigger box there, the quest updates and sets a new location, and so on, taking you step by step through each load door.

 

 

However, improving the text in the book and the message box you get after reading it - so that it explicitly says that the hideout is beneath the Hall of the Dead - would make this unnecessary and make the quest more immersive.

Posted

It's a long-standing problem in DCL that the quests can't be suspended somehow if you end up defeated, but they render many combat defeat outcomes problematic, or totally game-breaking.

 

Even a trivial defeat outcome, like being bound in the wilderness, isn't very compatible with DCL quest items.

 

Some items, like the Rubber Doll Suit, or the Cursed Collar render all slavery content blocked for all practical purposes.

 

If you're already fully bound, what can be added?

 

With Cursed Collar or Rubber Doll, an SD+ master can't even collar you, because the quest collar takes priority.

 

 

DF was designed to work around this as much as possible, but SD+ and other "slavery" mods, like DCL's own Leon/Leah, or Devious Cidhna can't really cope with this.

DC for example, relies on you removing bindings to complete quest stages. It's fundamentally incompatible.

Leon relies on fitting his own special collar. If he can't, how can you ever escape?

 

 

DCL quests are largely incompatible with almost all Simple Slavery enabled outcomes, and many other defeat outcomes from DA/Defeat too.

If you're playing a game where you have those outcomes, you either have to disable those quests, or disable the outcomes, or kludge it with quit and reload on a case-by-case basis.

 

 

If DCL had some custom combat defeat outcomes for when you're on a quest it would make for decent time-sinking and punishment, without having to use real-death, or total disablement of most outcomes.

 

Even one appropriate outcome would be a start.

 

For example, escape from ruined tower; escape after being thrown into a pit; earning release after being given to a specially designed master (probably the Dollmaker); and so on. The former two could be built from a cut+paste of existing interiors, then filled out with a little container opening game, like the Captured Princess start, or something involving escape from a cage, like in the still MIA Damsel in Distress.

 

OTOH, earning release from the Dollmaker would probably involve completing some delivery quests or doing some other task that DCL quest items do not totally block.

Posted
25 minutes ago, Celedhring said:

Could I get an answer to my Flash Bang post a little up there?  I'd really like to see if it's working or not.

Set all other trap chances to 0, and max the general getting trapped chance to 100%. Then it doesn't matter if you set flash bang to 50 or 100, because there are no relatively competing traps it should always trigger. But i heard some post before there might be some internal cooldown for traps as well.

Posted
2 hours ago, Zaflis said:

Set all other trap chances to 0, and max the general getting trapped chance to 100%. Then it doesn't matter if you set flash bang to 50 or 100, because there are no relatively competing traps it should always trigger. But i heard some post before there might be some internal cooldown for traps as well.

 

The trap event cooldown interval is actually an adjustable setting in the MCM. I think it may even be the first page.

 

1 hour ago, Windorf said:

Can someone go over my post too, please? It got skipped. at the end of 743, I think. I really wanna know how to fix it if it's possible.

 

That's almost certainly not having a proper skin installed and not running Bodyslide.

 

No nipples = no skin. Here's a popular one, with install options. I use parts of it myself.

Disappearing body = 99.9% not having run Bodyslide.

 

You can find various tutorials for setting up Bodyslide online simply by searching.

For properly running it, Laura 'Lokomootje' put a handy one-image helper in the second spoiler of her mod thread. That's probably the easiest for beginners to use as it's color-coded by step.

 

Edit: If your post was ignored and you asked nicely, as you did, you can almost guarantee your problem is frequent and easy to solve. Try searching the mod thread to see if it was answered already. People here aren't mean, they just generally assume some proficiency with certain tools and/or desire on the user's end to find a solution with a search. :classic_smile:

Posted
5 hours ago, Windorf said:

Can someone go over my post too, please? It got skipped. at the end of 743, I think. I really wanna know how to fix it if it's possible.

If your character is naked but has no nipples, you do have some sort of nude mod installed, which usually comes with textures., or else you'd be seeing underwear...

In case you use MO, and you do have a body texture installed, click on the mod on the left panel and see if anything is overwriting the body texture (it should be red). Sometimes these barbie doll textures are caused because you do have a nude mod but some non-adult other mod overwrites the body texture with something close to vanilla. You can just drag the culprit to a lower priority.
In case you don't, other mod managers overwrite your shit so you're gonna have to download a seperate skin texture and overwrite them again. 'Mature Skin' is great for a detailed texture that fits Skyrim's vanilla vibe, 'Fair Skin' is good if you're looking for a cartoony porcelain skin.
Also, yeah, no SoS = no dingelongs

Posted
9 hours ago, SkyAddiction said:

 

That's almost certainly not having a proper skin installed and not running Bodyslide.

 

No nipples = no skin. Here's a popular one, with install options. I use parts of it myself.

Disappearing body = 99.9% not having run Bodyslide.

 

You can find various tutorials for setting up Bodyslide online simply by searching.

For properly running it, Laura 'Lokomootje' put a handy one-image helper in the second spoiler of her mod thread. That's probably the easiest for beginners to use as it's color-coded by step.

 

Edit: If your post was ignored and you asked nicely, as you did, you can almost guarantee your problem is frequent and easy to solve. Try searching the mod thread to see if it was answered already. People here aren't mean, they just generally assume some proficiency with certain tools and/or desire on the user's end to find a solution with a search. :classic_smile:

 

3 hours ago, FusRoDah said:

If your character is naked but has no nipples, you do have some sort of nude mod installed, which usually comes with textures., or else you'd be seeing underwear...

In case you use MO, and you do have a body texture installed, click on the mod on the left panel and see if anything is overwriting the body texture (it should be red). Sometimes these barbie doll textures are caused because you do have a nude mod but some non-adult other mod overwrites the body texture with something close to vanilla. You can just drag the culprit to a lower priority.
In case you don't, other mod managers overwrite your shit so you're gonna have to download a seperate skin texture and overwrite them again. 'Mature Skin' is great for a detailed texture that fits Skyrim's vanilla vibe, 'Fair Skin' is good if you're looking for a cartoony porcelain skin.
Also, yeah, no SoS = no dingelongs

Yea I dont have a skin installed. I thought when I installed Bodyslide it would come with that. Do I need to set it up then too? I clicked on Bodyslide after installing it but there was a lot of stuff so I kinda just let it be. Would this also cause the chastity bra and belt to not show up? Also some of the bound NPC were missing bodies. Is it the similar reason, I don't have a skin? I'm not sure if the skin will be applied to everyone.

Posted
44 minutes ago, Windorf said:

 

Yea I dont have a skin installed. I thought when I installed Bodyslide it would come with that. Do I need to set it up then too? I clicked on Bodyslide after installing it but there was a lot of stuff so I kinda just let it be. Would this also cause the chastity bra and belt to not show up? Also some of the bound NPC were missing bodies. Is it the similar reason, I don't have a skin? I'm not sure if the skin will be applied to everyone.

 

Yes, install a proper skin. It'll be applied to any character of the appropriate gender that doesn't have a character-specific skin, which in the vanilla game is next to none, if any at all.

 

You absolutely have to run Bodyslide, no exceptions. Just like FNIS, it generates output files which need to overwrite outfit meshes (or, often, to create them in the first place), or any item that needs it will be invisible. All DD/DCL items need Bodyslide to work properly.

Posted
13 hours ago, Lupine00 said:

It's a long-standing problem in DCL that the quests can't be suspended somehow if you end up defeated, but they render many combat defeat outcomes problematic, or totally game-breaking.

This is to no small degree the nature of bondage content. If you get bound, you become the "property" of whatever content tied you up, and the only way for other content to take over is when you're free (e.g. not bound). The best way to handle this is for bondage mods to respect one another and not try to start quests when somebody else's is already running. That's the reason why DCL checks for a lot of other bondage mods and tries not to interfere with them. But of course I have no control over what other mods do. DCLs own combat defeat feature should be mostly unproblematic (let me know if you ran into issues, as it's possible that I didn't think of them all!), but I obviously cannot make any guarantees for what other mods do.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...