Lupine00 Posted January 10, 2019 Posted January 10, 2019 4 hours ago, kaldwin said: So I just got locked in an armbinder and ball gag by a mud crab. As amusing as that is, I feel like you shouldn't get locked in restraints after combat surrendering to a creature. Kind of ruins my suspension of disbelief. Humanoid creatures: yes. intelligent creatures like dragons and dwemer machines: yes. mud crabs and bears: no. Also if you have hardcore surrender on, I think it would be better if surrendering to a creature always resulted in getting beaten unconscious and waking up in an inn instead of bondage adventure or left in the wilderness (both of witch also result in you getting locked in restraints) It's probably because correct creature detection in Skyrim is such a PITA. You have to check multiple factions, because the creature keyword (or is it animal, I forget) is missing all over the place. It's clear that vanilla uses factions for most creature handling, and it says in the CK docs that the IsCreature condition is deprecated and doesn't work (which I have found is true).
Alstier Posted January 10, 2019 Posted January 10, 2019 The mod is really fun. Absolutely absurd as well, but fun as hell (hell, my poor Aila got raped... as she ran away from the dragon at the beginning of the game!) I am looking forward to find again that rubber collar that shocked her if she wore any clothing x_D. I found it hilarious. And I really need to make a meme about pulling out a waraxe from a bound and naked girl.
Alstier Posted January 10, 2019 Posted January 10, 2019 Sorry about the question. I am unable to fast travel, no matter where I am or where I try to go, I get the "unable to fast travel from this location" message. I tried the debug to stop all quests and remove all bounds, but still I can´t fast travel. I'm not sure if this is caused by DCL or any other related mods. Anyone else had the same issue?
GrimReaperCalls Posted January 10, 2019 Posted January 10, 2019 26 minutes ago, Alstier said: Sorry about the question. I am unable to fast travel, no matter where I am or where I try to go, I get the "unable to fast travel from this location" message. I tried the debug to stop all quests and remove all bounds, but still I can´t fast travel. I'm not sure if this is caused by DCL or any other related mods. Anyone else had the same issue? Happened to me when a "cursed collar" event failed to equip the collar. Try going into DCUR's menu and set "Shut down all functions", and see if you can fast travel after that. Play for a while with all functions shut down, and then restart DCUR again, this worked for me. If you still can't travel when shutting down all functions, it's some other mod causing it, for example Requiem.
Alstier Posted January 10, 2019 Posted January 10, 2019 18 minutes ago, GrimReaperCalls said: Try going into DCUR's menu and set "Shut down all functions", and see if you can fast travel after that. Play for a while with all functions shut down, and then restart DCUR again, this worked for me. If you still can't travel when shutting down all functions, it's some other mod causing it, for example Requiem. Just tried that, still can´t fast travel :(. Well, I'll try later to see if I can do it with carriages at least. If still this doesn´t work I'll start shutting down mod after mod until I figure it out.
SkyAddiction Posted January 10, 2019 Posted January 10, 2019 52 minutes ago, Alstier said: Sorry about the question. I am unable to fast travel, no matter where I am or where I try to go, I get the "unable to fast travel from this location" message. I tried the debug to stop all quests and remove all bounds, but still I can´t fast travel. I'm not sure if this is caused by DCL or any other related mods. Anyone else had the same issue? 3 minutes ago, Alstier said: Just tried that, still can´t fast travel :(. Well, I'll try later to see if I can do it with carriages at least. If still this doesn´t work I'll start shutting down mod after mod until I figure it out. The Chloe quest will also prevent fast travel. Given you've mentioned Helgen, that's almost certainly what's disabling it. Finish her quest and you'll get it back.
Kimy Posted January 10, 2019 Author Posted January 10, 2019 9 hours ago, kaldwin said: So I just got locked in an armbinder and ball gag by a mud crab. As amusing as that is, I feel like you shouldn't get locked in restraints after combat surrendering to a creature. Kind of ruins my suspension of disbelief. Humanoid creatures: yes. intelligent creatures like dragons and dwemer machines: yes. mud crabs and bears: no. Also if you have hardcore surrender on, I think it would be better if surrendering to a creature always resulted in getting beaten unconscious and waking up in an inn instead of bondage adventure or left in the wilderness (both of witch also result in you getting locked in restraints) How in Earth did you lose a battle against a mudcrab? oO
SkyAddiction Posted January 10, 2019 Posted January 10, 2019 3 minutes ago, Kimy said: How in Earth did you lose a battle against a mudcrab? oO Probably by barely winning a close fight against something much stronger and then stepping on the nearby "rock" without noticing it was living. I've done exactly that, and on higher difficulties the big ones can hit pretty hard. I just laughed and wrote it off as being knocked out and trussed up by some evil passing traveler.
kaldwin Posted January 10, 2019 Posted January 10, 2019 3 hours ago, Kimy said: How in Earth did you lose a battle against a mudcrab? oO I use dual combat realism mod, and those fuckers are sneaky sometimes.
Alstier Posted January 10, 2019 Posted January 10, 2019 4 hours ago, SkyAddiction said: The Chloe quest will also prevent fast travel. Given you've mentioned Helgen, that's almost certainly what's disabling it. Finish her quest and you'll get it back. I just realized that I Chloe´s quest is started, but I actually did NOT talk with her to start it. I suppose at some point I used a debug feature. I tried to get to the Honningbrew Meadery where I found the Imperial officer... but no chat option about the quest is available. Is there any way I can restart Chloe´s quest?
Alstier Posted January 10, 2019 Posted January 10, 2019 1 hour ago, Alstier said: I just realized that I Chloe´s quest is started, but I actually did NOT talk with her to start it. I suppose at some point I used a debug feature. I tried to get to the Honningbrew Meadery where I found the Imperial officer... but no chat option about the quest is available. Is there any way I can restart Chloe´s quest? Ok, for future questions: I did found the torn note before I talked with Chloe about it, that's why the quest was started. I don't really know what happened, but after some reloadings the quest started working as usual.
SkyAddiction Posted January 10, 2019 Posted January 10, 2019 3 hours ago, Alstier said: I just realized that I Chloe´s quest is started, but I actually did NOT talk with her to start it. I suppose at some point I used a debug feature. I tried to get to the Honningbrew Meadery where I found the Imperial officer... but no chat option about the quest is available. Is there any way I can restart Chloe´s quest? 1 hour ago, Alstier said: Ok, for future questions: I did found the torn note before I talked with Chloe about it, that's why the quest was started. I don't really know what happened, but after some reloadings the quest started working as usual. Glad you got it working. For future reference, Chloe's quest starts when you hear her. Basically, every LAL start can avoid her (you just go straight to the cave or Riverwood) but the vanilla start because it's the only one that forces you to travel through Helgen Keep. If want to keep her questline for later, don't pick the vanilla start.
BeneathThePlass Posted January 11, 2019 Posted January 11, 2019 Not sure if this has been mentioned before, but DCL doesn't seem to play well with FMEA (Failure Mode Effects Analysis). I installed both at the same time, on a brand new save, and while I could tell that DCL was working (I went through Chloe's quest, Leon's quest, etc), I couldn't manage to find a single piece of cursed loot while looting containers. As soon as I uninstalled FMEA, welp. My poor girl got locked into restraints on the first container she looted, haha. I don't know if there's anything that can be done about them not playing well together, but I let FMEA's author know as well. EDIT: Ignore this, my entire game was borked, once I started playing a new game, both mods got along wonderfully.
ePiKnight Posted January 11, 2019 Posted January 11, 2019 On 1/8/2019 at 8:50 PM, Alstier said: Hey there! I just discovered this mod exists and... hell, I need to try it! However I do not own still Skyrim for PC. So, question is: Will this mod work with the Special Edition, or shall I get the Vanilla one? Thanks guys I think the most recent version converted is v7.2 (and v7.3 wasn't particularly large so I wouldn't expect it to be ported very quickly). The more updated conversions are in the forum thread.
Lupine00 Posted January 11, 2019 Posted January 11, 2019 17 hours ago, Kimy said: How in Earth did you lose a battle against a mudcrab? oO If you're in heavy bondage that blocks combat, the crab doesn't even have to fight you.
Alstier Posted January 11, 2019 Posted January 11, 2019 Bug report! I took the quest of the dollmaker to catch up and bring back to her a customer that did not pay. The quest played well: I found her in whiterun, slapped her up and bonded her in a medium security restrain. I also managed to take her back to Dawnstar. However, the quest marker would not point to the Dollmaker, so I was unable to finish the quest. I finally had to reload a previous game from before I completed Chloe's quest (yeah, just learnt a lesson there, save the game more often, not just quick save!). Oh, and I did also have one of the most "OH MY GOD!" moments of my life Spoiler
Nazzzgul666 Posted January 11, 2019 Posted January 11, 2019 Rather curious than a bug report i guess. Assuming it's intentional, why does DCUL have its own library/system for bound animations instead of relying on the DDi system? At least DCUL ignores settings in DDi for en/disabling filters.
Zaflis Posted January 11, 2019 Posted January 11, 2019 3 hours ago, Alstier said: Oh, and I did also have one of the most "OH MY GOD!" moments of my life Reveal hidden contents I use mod "Timing is everything" and disabled dragon, dragonborn cultist and vampire attacks. They are all distractions that bring fights to towns, kill useful npcs such as blacksmiths etc. Especially when you can't help them when bound.
dellstone Posted January 11, 2019 Posted January 11, 2019 I can't install because it's giving me "path too long" error, I moved game to "M:\SL\steamapps\common\Skyrim" but that wasn't enough, is this normal?
Alstier Posted January 11, 2019 Posted January 11, 2019 1 hour ago, Zaflis said: I use mod "Timing is everything" and disabled dragon, dragonborn cultist and vampire attacks. They are all distractions that bring fights to towns, kill useful npcs such as blacksmiths etc. Especially when you can't help them when bound. I will not. I find it hilarious that the Dragonborn can't help because she's been bounded by a perverted bastard ?. Whenever I want to play the game seriously I will deactivate this mod
Zaflis Posted January 11, 2019 Posted January 11, 2019 Issues with the combat surrender: 1) I don't like straining my keyboard so i use the autorun key (for me it's C, not sure if default). When player surrenders to a wolf she stops for 2 seconds and then keeps running... But i can't stop because all controls are disabled. 2) After issue 2) sometimes nothing happens afterwards, but sometimes it does work and port to inn. I lost some walking time having to quickload. 3) I shouldn't be surrendering when in armbinder and feet shackles, not until the health threshold is reached. I can't fight back yeah but if i have to walk from Solitude to Whiterun i'll be seeing a lot of mobs... 100% surrender chance in combat is just not nice.
TajZ Posted January 11, 2019 Posted January 11, 2019 ok... so I am trying to finished dominant follower quest in 6.4 before upgrading to new xdff system in 7.2. Right so I am enslaved by Leah, and I was at "very obedient slave", then about 30 days ago the promp of "what do you think of me?" or something along those lines completely disappeared from her Master menu. Does that mean that she should have given prompt to free me or what? I think I read somewhere very deep in this thread that unlike Leon, Leah is bugged. Is that true? Dies tha mean unless I pick lock to Obsidian Collar or use promp {End Player Slavery} that I WON'T be freed from Leah? This is the only active DCL quest I have active (aside from Bound Queen - which I have not started on this character, yet - will wait until I update to 7.2, which I have already tried out a little for Chloe quest). Should I wait a few days more or just say screw it and use command to have Leah free me? On a side note, is this the mod that causes ANY chastity belt to fuck up and stay locked no matter what?? I was using Laura's Bondage shop belt but she won't release me and give me my pay and if I use DD Helpers, even a non- high restraint/obsidian belt is stuck, what gives?
Landon Bablandananavan Posted January 11, 2019 Posted January 11, 2019 Possibly (probably, almost definitely) the wrong spot for this, but fingers crossed someone can point me in the right direction. I'm doing the DCL Dollmaker Rubber Arrears quest. I've tracked the culprit - Julia - to Solitude and have beaten her stupid with the Dollmaker sword a bunch of timer. Also my fists just in case. She drops to her knees and stops fighting for a moment, but I can't seem to do anything past that. I don't get a "Press E to talk" or anything that seems like it will allow me to slap the cuffs on her (I have to add "Danno" cause I'm so damn old it's just natural). The only thing I can think of is that she darted into someone's house before I could catch her - why the Dollmaker thinks a hobble skirt is THE thing to put on your bounty hunters I'll never guess). Is there something I'm doing wrong? Thanks for any help that you can throw my way
mangalo Posted January 11, 2019 Posted January 11, 2019 I like to keep devious devices are rare as possible in my games, and my character recently got into that "get back from where I send you" mission. However, the stuff that was equiped on her was not removed from her inventory afterwards. Is it intended or a bug ? I find it odd that someone would give expensive restraints for free just like that
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