Naps-On-Dirt Posted November 11, 2018 Posted November 11, 2018 My XDFF comment is that I was put in the hobble dress by my master, and then was constantly violating the being naked rule with no recourse on how to fix the situation. It also terminated after I first slept, but didn't remove all the devices he had added. Niether did DCL's Free Me, I had to use DD's method for removing quest devices.
McReduce Posted November 11, 2018 Posted November 11, 2018 Hi, I am currently having a trouble with the Chloe quest... Its stage is currently 80 and I am supposed to talk to nazeem, which works (nazeem is there and the dialog plays out), but then nothing happens. I can talk to him again as often as I like but there is still no reaction. Already tried reinstalling and reloading an earlier save. Setting the stage to 90 or later doesnt help either; it just makes him go away. Any help would be greatly appreciated EDIT: saw that other people have similar issues during that stage... It is just that my games doesnt crash, I don't get a pink catsuit, just *nothing* happens
shadow866 Posted November 11, 2018 Posted November 11, 2018 Hello! So while testing out the Chloe quest im stuck on a part where im suppose to talk to the Whiterun Carriage Driver and ride to Falkreath. But im not getting any dialogue for the chloe quest when i speak to the Carriage Driver. Im guessing its because im using Carriage and Ferry Travel Overhaul that it conflicts with it. So whats the console command to skip that step?
fred200 Posted November 11, 2018 Posted November 11, 2018 4 minutes ago, shadow866 said: Hello! So while testing out the Chloe quest im stuck on a part where im suppose to talk to the Whiterun Carriage Driver and ride to Falkreath. But im not getting any dialogue for the chloe quest when i speak to the Carriage Driver. Im guessing its because im using Carriage and Ferry Travel Overhaul that it conflicts with it. So whats the console command to skip that step? Two suggestions you can try: Disable your carriage mod or make sure DCL loads after it. Last mod in usually wins dialogs.
Hellethia Posted November 11, 2018 Posted November 11, 2018 Hello, Does the framework change with Leon/Lhea ? Now you can't ask to be enslaved unless you do Leon's entire quest. Moreover, when he enslave you, he only put a simple collar, not the entire set with catsuit, armbinder, gag, etc ... And most of the dialogues have disappeared: no asking about rules, sleep, food, etc ... Only about gold and sex. Is it normal ?
shadow866 Posted November 11, 2018 Posted November 11, 2018 9 minutes ago, fred200 said: Two suggestions you can try: Disable your carriage mod or make sure DCL loads after it. Last mod in usually wins dialogs. Thanks for the suggestions but DCL is already loaded after. And i rather not disable mods mid game. Thats why i was asking console command just to skip that stage
kronnos44 Posted November 11, 2018 Posted November 11, 2018 Hey i saw something about a questline in this mod thats about 2hrs+ gameplay , i was wondering what branch that was , the chloe branch? it was in the patch notes but now it's gone so i was wondering what it was again. greets
Graphic67 Posted November 11, 2018 Posted November 11, 2018 Since updating to 7.1, the Dollmaker blade hasn't been working in either mode I'd seen previously: hurling opponents away or equipping new and exciting armor onto them. Its charge was around 95% for some non-lethal swings and fully charged for others. Did it get nerfed or is it likely something on my end (other mods, load order, etc...)?
fred200 Posted November 11, 2018 Posted November 11, 2018 13 minutes ago, Graphic67 said: Since updating to 7.1, the Dollmaker blade hasn't been working in either mode I'd seen previously: hurling opponents away or equipping new and exciting armor onto them. Its charge was around 95% for some non-lethal swings and fully charged for others. Did it get nerfed or is it likely something on my end (other mods, load order, etc...)? Don't forget - it only works on female enemies. You can't use it on Lydia.
BioHunterGold Posted November 11, 2018 Posted November 11, 2018 Quick question about the combat surrender function: Is it possible to make it only add devices, rather than that be an additional thing? Like, you drop to a certain level of health, no sex animation happens, you get devices added to you and are deposited? No problem if that's not a way the function works, was just wondering if there's a way to do it I hadn't worked out.
Graphic67 Posted November 11, 2018 Posted November 11, 2018 5 minutes ago, fred200 said: Don't forget - it only works on female enemies. You can't use it on Lydia. The intended targets were all female bandits in the wild and also those occupying Fort Greenwall while the earlier successes included similar bandits occupying Fort Dunstad. Both cases were using expanded bandit sub-classes added by Deadly Wenches (add-on for Immersive Wenches). I run Loot, TES5Edit and Wrye Bash with every round of mod changes/updates and FNIS and Bodyslide as needed.
fred200 Posted November 11, 2018 Posted November 11, 2018 58 minutes ago, Graphic67 said: The intended targets were all female bandits in the wild and also those occupying Fort Greenwall while the earlier successes included similar bandits occupying Fort Dunstad. Both cases were using expanded bandit sub-classes added by Deadly Wenches (add-on for Immersive Wenches). I run Loot, TES5Edit and Wrye Bash with every round of mod changes/updates and FNIS and Bodyslide as needed. I don't use Deadly Wenches in my DCL play throughs, so I can't comment on those. Vanilla female bandits work for me in 7.1. They get both tossed - and bound. Come to think of it - I did have to charge up the sword with a soulgem.
Zaflis Posted November 11, 2018 Posted November 11, 2018 17 hours ago, cybermitch said: I'v done all that. None of the bodies at all have anything other than random keys. I've searched everyone and around everyone. The right body actually had a quest arrow over him, so actually looting them all wasn't necessary. While you're on Chloe quest the traps won't trigger anyway so doesn't matter telling this. Also what can really matter is if you've finished the Live Another Life start in Helgen or not. It's 2 different castles basically depending on your quest stage. Cave structures and obstacles may change. At least it works for me after i did Helgen and reported back to Riverwood, not tested other way around.
DirkJag Posted November 11, 2018 Posted November 11, 2018 Heh, came here to look for the info about the missing note/body. Spoiler Turns out the guy was buried under the pile of spider corpses, that's why I couldn't find him.
shadow866 Posted November 11, 2018 Posted November 11, 2018 3 hours ago, shadow866 said: Hello! So while testing out the Chloe quest im stuck on a part where im suppose to talk to the Whiterun Carriage Driver and ride to Falkreath. But im not getting any dialogue for the chloe quest when i speak to the Carriage Driver. Im guessing its because im using Carriage and Ferry Travel Overhaul that it conflicts with it. So whats the console command to skip that step? Dont really get the console command to change stage Is it suppose to be like this? player.setstage dcur_chloequest 180 Either way it seems that Carriage and Ferry Travel Overhaul is what conflicts with those dialogues. I rather not disable a esp just for 1 dialogue since it usally mess up stuff.
Mr Technician Posted November 11, 2018 Posted November 11, 2018 Someone pleaase write compared to 6.4 version how much more bugs this 7.1 version has? More or less? Worth to do quests or not? Thanks!
_SpaceHamster_ Posted November 11, 2018 Posted November 11, 2018 Bug report My XDFF dom swaps out some restraints from time to time, but the name of them don't show in the top left message Spoiler Also, my character automatically tries to unlock her strict slave collar. Is there are reason why it's done automatically?
Zaflis Posted November 12, 2018 Posted November 12, 2018 I got a rubber doll quest with full restraints on and was reading papyrus log on why sex only triggers half of the time, and errors the others (i mean the quest specific dialog "A rubber doll with gorgeous curves just for me..."). 2 sorts of lines i can find. Lots of text i'll put in spoilers: Spoiler [11/12/2018 - 02:45:51AM] [Zad]: OnAnimationStart() [11/12/2018 - 02:45:51AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [alias Player on quest dcur_dominantfollower (190E9B75)].dcur_df_rule_nosex.OnSexStart() - "dcur_df_rule_nosex.psc" Line 22 [11/12/2018 - 02:45:51AM] warning: Assigning None to a non-object variable named "::temp3" stack: [alias Player on quest dcur_dominantfollower (190E9B75)].dcur_df_rule_nosex.OnSexStart() - "dcur_df_rule_nosex.psc" Line 22 I don't have a dominant follower so i think it's missing some kind of check. Harmless error i hope? This is what sex event looks like at the beginning when it works (still during full rubber doll): [11/12/2018 - 02:45:48AM] [Zad]: Actor(s) are bound. Trying to set up bound animation. [11/12/2018 - 02:45:48AM] [DCUR] Calling SL Scene with animation array length: 1 [11/12/2018 - 02:45:48AM] SEXLAB - Thread[0] - Entering Making State [11/12/2018 - 02:45:48AM] SEXLAB - NOTICE: ValidateActor(Jinna) -- TRUE -- HIT [11/12/2018 - 02:45:48AM] SEXLAB - ActorAlias[Jinna] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (06061EEF)>] [11/12/2018 - 02:45:49AM] SEXLAB - NOTICE: ValidateActor(Kyra) -- TRUE -- MISS [11/12/2018 - 02:45:49AM] SEXLAB - NOTICE: Kyra Seeded Stats: [29.183485, 59.970062, 36.565983, 41.815865, 176.844025, 42.105721, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 54.000000, 0.000000, 48.701946, 33.642365] [11/12/2018 - 02:45:49AM] SEXLAB - ActorAlias[Kyra] SetActor([Actor < (2F0012D4)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>] [11/12/2018 - 02:45:49AM] SEXLAB - Thread[0] Event Hook - AnimationStarting And this when it doesn't start: [11/12/2018 - 02:46:30AM] [Zad]: Actor(s) are bound. Trying to set up bound animation. [11/12/2018 - 02:46:30AM] [Zad]: Error: no valid bound animations could be found. [11/12/2018 - 02:46:30AM] ERROR: Cannot cast from None to sslBaseAnimation[] stack: [zadQuest (0900F624)].zadbq00.SelectValidDDAnimations() - "zadBQ00.psc" Line 539 [zadQuest (0900F624)].zadlibs.SelectValidDDAnimations() - "zadLibs.psc" Line 705 [dcur_mainlib (19024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 5051 [topic info 1906614C on quest dcur_rubberdollquest (19065666)].dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 16 [11/12/2018 - 02:46:30AM] [DCUR] Sex Scene aborted. No valid animations found. [11/12/2018 - 02:46:32AM] DDH CheckAddedItems left 0 on the list. I think it's also not checking if player is in full chastity either, it was trying to start animation at inn when i had closed hood (gag) and time locked belt after the same rubber doll dialog start. And other one was that when i had the "doll just for me" dialog, a rape from this mod started first by other npc and the first one was forgotten. So what is Zad, it errors out in DD side and not this mod?
McReduce Posted November 12, 2018 Posted November 12, 2018 11 hours ago, shadow866 said: Dont really get the console command to change stage Is it suppose to be like this? player.setstage dcur_chloequest 180 Either way it seems that Carriage and Ferry Travel Overhaul is what conflicts with those dialogues. I rather not disable a esp just for 1 dialogue since it usally mess up stuff. Before doing that I would actually take the carriage to Falkreath and see if the issue fixed itself... if not you can still use setstage. For your command, you actually need to drop the "player." it should look like "setstage dcur_chloequest 180" (assuming your current stage is 170)
Lupine00 Posted November 12, 2018 Posted November 12, 2018 Because CTFO removes the vanilla carriage driver and replaces him with a creepy clone, the DCL Chloe quest will jam up there. Personally, I'd prefer travel by carriage to be optional for that part. That would work around that little issue without forcing people to dump CTFO (though CTFO breaks a lot of quests that use the carriage drivers, and SLUTS Redux too). There are many reasons to dump CTFO though, including how it constrains your LO sort. I got rid of it, don't miss it.
Hellethia Posted November 12, 2018 Posted November 12, 2018 Leon/Lhea seems no longer to work with Simple Slavery, the sale end, and the player is released in the auction house, nothing is happening
damnvox Posted November 12, 2018 Posted November 12, 2018 I just updated to version 7.1 like i would upgrade any mod and i checked the version and it still says im running version 6.4. cant seem to figure out why. any advice would be greatly appreciated!!
jigwigigx Posted November 12, 2018 Posted November 12, 2018 Has anyone else tried running DD and DCL without zaz animation pack yet? Now that it is no longer a requirement? I went zaz free 3 days ago as I had no dependent mods, but I am not sure if my game is fine as I seem to get a few mored ctd's than I'm used to.
Derenriche Posted November 12, 2018 Posted November 12, 2018 So I found that my character will trigger combat surrender if I am unarmed even if I have that rape condition disabled. Complex surrender chances are also set at 0% (It does not say what it actually does in the MCM) so it seems that at least some of the rape options are broken in configuration.
shadow866 Posted November 12, 2018 Posted November 12, 2018 4 hours ago, McReduce said: Before doing that I would actually take the carriage to Falkreath and see if the issue fixed itself... if not you can still use setstage. For your command, you actually need to drop the "player." it should look like "setstage dcur_chloequest 180" (assuming your current stage is 170) Taking carriage to falkreath doesnt work because im not getting the quest dialogue for the chloe quest, Using the normal carriage dialogue to falkreath doesnt update the quest Hmm i cant figure out the quest id for the chloe quest. It seems "dcur_chloequest" is the wrong id. Does anyone know the ID?
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