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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
15 minutes ago, Stuker said:

I did wait before I posted here. I just started fresh from my LAL dungeon save. Maybe the quest didn't like that I got a follower before I found Chloe and EFF was messing something up or maybe the clit piercing applied by another mod was blocking it. Everything else is pretty much the same. Fucking mod conflicts...

I haven't tried Chloe quest with follower mods, but if you just want to have more than 1 follower this mod is simpler and i used it just month ago: https://www.nexusmods.com/skyrim/mods/36132/

Make sure Cursed Loot is after EFF in load order.

 

Also i have more details on other bug. I had ball gag and chastity belt on when rape triggered. It added an armbinder and heels (lucked with 10% chance of getting tied in DCL config) but then no animation started. It seems papyrus tells it didn't find any bound anims. I had 2 other rape triggers earlier today, it went into armbinder sex animation back then but i didn't have chastity on. DCL is allowed to remove belt, and it was just a regular iron belt. ZAP 7.0 has no filters on at all, and DD has first 2, not the bound filters. Here's part of log:

Spoiler

[11/08/2018 - 04:56:45AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[11/08/2018 - 04:56:45AM] [DCUR] Rape scene triggered. Checking for detection!
[11/08/2018 - 04:56:47AM] [DCUR] Found some mobs! Trying to initialize rape scene.
[11/08/2018 - 04:56:47AM] [DCUR] - List has: 3 actors
[11/08/2018 - 04:56:47AM] [DCUR] - Trying to select: 2 actors for rape scene.
[11/08/2018 - 04:56:47AM] [DCUR] - Found: Laura
[11/08/2018 - 04:56:47AM] [DCUR] - Processing: Laura. Is NPC.
[11/08/2018 - 04:56:48AM] [DCUR] - Rejected: Laura. Reason: Actor is already having sex or is involved in a scene.
[11/08/2018 - 04:56:48AM] [DCUR] - Found: Katarina
[11/08/2018 - 04:56:48AM] [DCUR] - Processing: Katarina. Is NPC.
[11/08/2018 - 04:56:48AM] [DCUR] - Added: Katarina
[11/08/2018 - 04:56:49AM] [DCUR] - Found: Katarina
[11/08/2018 - 04:56:49AM] [DCUR] - Processing: Katarina. Is NPC.
[11/08/2018 - 04:56:49AM] [DCUR] - Added: Katarina
[11/08/2018 - 04:56:50AM] [DCUR] - Rape event triggered.
[11/08/2018 - 04:56:50AM] [DCUR] - Pacified: Katarina
[11/08/2018 - 04:56:50AM] [DCUR] - Rape scene started.
[11/08/2018 - 04:56:51AM] Found 1 nakedActors
[11/08/2018 - 04:56:51AM] slaScanner start time is ....4092.224121
[11/08/2018 - 04:56:51AM] Found 2 arousedActors
[11/08/2018 - 04:56:51AM] slaScanner After getting actors is ....4092.707031, player is naked TRUE, Actor Count 2
[11/08/2018 - 04:56:52AM] [slainternalscr <sla_Internal (07083137)>]: Katarina got 4 exposure for  seeing naked Laura
[11/08/2018 - 04:56:52AM] [slainternalscr <sla_Internal (07083137)>]: Katarina got 4 exposure for  seeing naked Jinna
[11/08/2018 - 04:56:53AM] [slainternalscr <sla_Internal (07083137)>]: Laura got 4 exposure for  seeing naked Jinna
[11/08/2018 - 04:56:53AM] [slainternalscr <sla_Internal (07083137)>]: Jinna got 40 exposure for  seeing naked Laura
[11/08/2018 - 04:56:53AM] slaScanner end time is ....4094.674072
[11/08/2018 - 04:56:53AM] Next update in 120.000000
[11/08/2018 - 04:57:02AM] [Zad]: OnContainerChanged()
[11/08/2018 - 04:57:02AM] [Zad]: OnEquipped(Jinna: Red Ebonite Armbinder)
[11/08/2018 - 04:57:02AM] [Zad]: OnContainerChanged()
[11/08/2018 - 04:57:02AM] [Zad]: No menus are open. Equipping silently.
[11/08/2018 - 04:57:02AM] [Zad]: Sending device event DeviceEquippedArmbinder(Jinna:1)
[11/08/2018 - 04:57:02AM] [Zad]: OnEquipped(Jinna: Red Leather Slave Ballet Heels)
[11/08/2018 - 04:57:02AM] [Zad]: No menus are open. Equipping silently.
[11/08/2018 - 04:57:02AM] [Zad]: ReEquipExistingDevices() is working:1
[11/08/2018 - 04:57:02AM] [Zad]: Selecting DD-aware animations.
[11/08/2018 - 04:57:02AM] warning: Property idles on script zadArmbinderEffect attached to Active effect 10 on  (00000014) cannot be initialized because the script no longer contains that property
[11/08/2018 - 04:57:02AM] [Zad]: OnEffectStart(): Heavy Bondage
[11/08/2018 - 04:57:02AM] [Zad]: SyncInventory(): Equipping Armbinder.
[11/08/2018 - 04:57:02AM] [Zad]: Actor(s) are bound. Trying to set up bound animation.
[11/08/2018 - 04:57:02AM] [Zad]: OnEffectStart(): Bound Effects
[11/08/2018 - 04:57:02AM] [Zad]: EvaluateAA([Actor < (00000014)>])
[11/08/2018 - 04:57:02AM] [Zad]: UpdateControls()
[11/08/2018 - 04:57:02AM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0
[11/08/2018 - 04:57:02AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2heqp base: 0 number: 0
[11/08/2018 - 04:57:02AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hidle base: 0 number: 0
[11/08/2018 - 04:57:02AM] [Zad]: Error: no valid bound animations could be found.
[11/08/2018 - 04:57:02AM] ERROR: Cannot cast from None to sslBaseAnimation[]
stack:
	[zadQuest (0900F624)].zadbq00.SelectValidDDAnimations() - "zadBQ00.psc" Line 539
	[zadQuest (0900F624)].zadlibs.SelectValidDDAnimations() - "zadLibs.psc" Line 705
	[dcur_mainlib (1E024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 5051
	[dcur_mainlib (1E024495)].dcur_library.rapeher() - "dcur_library.psc" Line 5214
	[dcur_mainlib (1E024495)].dcur_library.gangbang() - "dcur_library.psc" Line 6133
	[dcur_clocktick (1E04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 607
	[dcur_clocktick (1E04F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 483
	[dcur_clocktick (1E04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1368
	[dcur_clocktick (1E04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1392
[11/08/2018 - 04:57:02AM] [DCUR] Rape event aborted: No fitting animations found.
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatkpow base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: Sending device event DeviceEquippedSlave High Heels(Jinna:1)
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatk base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: ReEquipExistingDevices() is working:1
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hstag base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: SyncInventory(): Equipping Slave High Heels.
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: ReEquipExistingDevices() is working:1
[11/08/2018 - 04:57:03AM] [DCUR] - Enraged: Katarina
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakmt base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: RestraintScript OnEquippedPost Boots
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakidle base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: OnEffectStart(): Bound Effects
[11/08/2018 - 04:57:03AM] [Zad]: EvaluateAA([Actor < (00000014)>])
[11/08/2018 - 04:57:03AM] [Zad]: UpdateControls()
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sprint base: 0 number: 0
[11/08/2018 - 04:57:03AM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2heqp base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _shout base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hidle base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtx base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatkpow base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mt base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtturn base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatk base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hstag base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtidle base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0
[11/08/2018 - 04:57:03AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakmt base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2heqp base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakidle base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hidle base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sprint base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatkpow base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _shout base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatk base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtx base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hstag base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mt base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _jump base: 7 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtturn base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakmt base: 9 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtidle base: 0 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakidle base: 9 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sprint base: 8 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _shout base: 2 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2heqp base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtx base: 13 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hidle base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mt base: 15 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatkpow base: 1 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtturn base: 7 number: 0
[11/08/2018 - 04:57:04AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hatk base: 1 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtidle base: 15 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _h2hstag base: 1 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _jump base: 7 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakmt base: 9 number: 0
[11/08/2018 - 04:57:05AM] [Zad]: ApplyBoundAnim()
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakidle base: 9 number: 0
[11/08/2018 - 04:57:05AM] [Zad]: UpdateControls()
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sprint base: 8 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _shout base: 2 number: 0
[11/08/2018 - 04:57:05AM] [slaUtilScr <sla_Framework (0704290F)>]: Jinna got 20 exposure for 
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtx base: 13 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mt base: 15 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtturn base: 7 number: 0
[11/08/2018 - 04:57:05AM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _mtidle base: 15 number: 0
[11/08/2018 - 04:57:05AM] [Zad]: ApplyBoundAnim()
[11/08/2018 - 04:57:05AM] [Zad]: UpdateControls()
[11/08/2018 - 04:57:07AM] DDH CheckAddedItems left 0 on the list.
[11/08/2018 - 04:57:13AM] [Zad]: UpdateControls()

 

It's not a new save, it had DCL 7.0 before i replaced it with 7.1.

Posted

Thank you for the update, Kimy.

 

Leon seems to be mostly working now, but after sleeping XFDD doesn't seem to cope well and eventually it terminates for some reason.

 

Has anyone else experienced that?

Posted
4 hours ago, Dragon_Nexus said:

Updated to 65.10, turned off Avast...no joy.

I *really* don't want to have to install it manually. Updating it would be such a chore. =/

What a coincidence, I had a problem with my NMM in the last 24 hours also.  I was updating my mods and it just closed down by itself.  And when I tried to relaunch it, it would just show the splash screen and be in an endless load cycle (I waited over an hour).  I tried reinstalling NMM several times and taking my mods out of the mod folder and nothing worked.  Finally, gave up and DL'd Vortex. 

Posted

there's a few things i'm having trouble on.

the nonono message is still showing 

the version is still wrong even though i have 7.1 (not sure if i have a conflict with devious  follower)

Obsidian slave boots don't seem to work outside of the leon quest ,and i'm worried it doesn't work at all

 

what is checking and updating the mod and does a conflict cause it to not work correctly?

i did do leon's quest on 6.4 and everything worked well, so something happened in between updates

Posted
8 hours ago, LazyBoot said:

However, I slept on a bed and when I woke up, a bunch of message boxes popped up, basically telling me she is no longer my master (You are allowed to have sex with others, Leah won't lock a dress on you anymore, etc.) 

(Actually _SpaceHamster_ said this, forum quote doesn't attribute correctly).

This will be because the code that handles sleep adds the sleep time onto your slavery time remaining, even if it's set to zero for infinite slavery, breaking the zero flag mechanic.

 

The time spent sleeping should probably be tracked in its own accumulator and then added in only at the point of comparison in OnUpdate.

 

This would keep all variables consistent, and allow mode switching without weird states - something that might matter in a framework used by others.

 

e.g.

    If SlaveryDurationDays != 0.0 \

            && (EnslavedAt > 0.0) \

            && ((Utility.GetCurrentGameTime() - EnslavedAt) > SlaveryDurationDays + TimeSpentSleeping)
        libs.notify(GetMasterName() + " releases you from slavery. You are free again!")
        EndQuest()

 

While not counting sleep as slavery works in some cases, for others it might be highly desirable.

If you want to just patch your XDFF while awaiting Kimy fix, I'd suggest simply not adding the time on in OnSleepStart.

 

The reason to not change SlaveryDurationInDays, is because a slavery rule might want to use it in a behaviour decision, so, for example, where XDFF is being used to drive a jail-keeper, and the slaves who are locked in for more than a week are supposed to get different treatment to ones who are only in for three days. We wouldn't want them to swap branches just because their enslavement duration increased due to sleeping, that would be weird.

Posted
9 hours ago, Dragon_Nexus said:

Updated to 65.10, turned off Avast...no joy.

I *really* don't want to have to install it manually. Updating it would be such a chore. =/

There could be another mod or mods that need updating first or perhaps you didn't install the new dd mods in the right order?

Check if you have the latest version of bodyslide also.

Posted
8 hours ago, markiplier111 said:

 

That shouldn't be the case. I think that's supposed to be what blocks fast travel when the quest is running. Don't take my word for it though, I could be incorrect

That also shows when events are blocked due to a running quest.

 

Also, the changelog says this about that indicator:

Quote

- Added: New debug feature will indicate if DCL is currently running quests temporarily disabling traps and sex attacks. This can help tracking down problems.

 

Posted
15 hours ago, Kimy said:

If by updating the mod you changed the load order, there is a high chance that this made your game unstable. Make sure that DCL is at the -exact- same spot as before.

Thx! Yeah, that was my problem :) 

Posted

Does anyone know if chloe uses the uunp body or something by any chance as I am finding that some restraints e.g. armbinders clip on her while bound girls are ok.

My character uses cbbe curvy.

Posted

Here's my quick report on XDFF in version 7.1

 

  • Dominant followers now take gold, but the dialog always remains - it has no conditions on it at all, so it's always going to show.
  • Still no dialog to ask the rules.
  • Pronouns still wrong in messages.
  • Apparently, still some overlap between end of Leon quest and XDFF startup. Needs more delay or something?
  • Currently no way to ask for food/drink, and you can't just buy it without money.
  • Version number not updated in Debug menu (version functions still say 62 / "Version 6.4" in the MCM source).
  • The distance to master limit seems a bit low. Even SD+ in its "difficult" era wasn't this strict. Normal movement takes me out of range. Always.
  • The "mixed" is-follower and distance message feels awkward; like it should be two separate issues. Some players may be confused which part of the rule they are violating, possibly (especially if they recruit through a framework and you miss it)?

 

The pronouns is obviously because GetMasterPronoun returns possessives, not regular pronouns.

Perhaps helpful to others if you replicated the naming of the vanilla grammatical substitution markup instead of being unique?

 

 

 

There's no immersive or technical benefit in requiring the master to be a follower anyway; so removing that restriction would clean up the rule break messages.

As a player, practically, how else are you going to keep the master close to you if you want to go anywhere? You will make the a follower by choice, and if you don't, you'll probably fail the distance rule check. There are clear benefits to the player, so there's no real need to enforce it.

Being a follower just adds a simple follow package, the favor dialog, and item exchange, so it doesn't aid immersive enslavement particularly.

 

 

However ... the old rule from 6.X where nobody else is allowed to be a follower ... that makes sense, but you need to read EFF, AFT, UFO, NFF states with softdeps to do that in a performant manner - it's not hard, I can PM the notes if you want them - or just read their source for all those mods, nothing surprising in there.

 

Why not factor more of the punishments out into a punishment library? Would save duplicating DD code, and provide more for others to use.

To be fair, some punishments are factored like this, but not most.

 

 

This is a sensible way to implement a lot of slavery fun; pretty close to how I'd have done it myself ... though I would have used more quests to isolate dialog and functionality sets, and aimed for a broader base of built-in behaviour ... but it's light weight is virtue, not going to argue with that.

 

However, its focus is on "rules" and not "events".

The commentary suggests that it can be used for events, it would be a bit of a hoop-jump in practice, I suspect.

The developer wouldn't be gaining much from using the framework for that.

 

A different base, with more appropriate facilities for possible events/games would make things simpler all around, I suspect.

Of course, it's early days yet, but events want features like signalling non-interruption, scene completion, etc. so they can do things like not conflict with PoP...

Then they could reside in a different queue, with different add/remove criteria.

 

As is, I imagine you could make a "rule" that checked whether to start an event or game in its compliance test, and then fired the game off as a "punishment", but you'd need a way to hide that rule from the player (if they can ask about the rules), and a way to stop it counting towards the rule limit.

 

Perhaps setting a MessageDescription of "" (empty-string) would provide a way to hide a rule? But that convention isn't established (yet).

 

But I'm not sure how to avoid being counted towards the rule limit. None of the boolean properties are commented as doing this. Maybe just a missing comment?

 

Would make sense to assign each rule an integer property that describes its 'value', so some rules take more of the rules limit (perhaps because they are strict), and others could take less, or none.

Posted

Like Lupine00 said, the max distance between your master and yourself is pretty low.
Really low in my case

 

Spoiler

1651364405_Skyrim2018110814_39_39.jpg.b01fb32227e329989c6de5d25f8d5df7.jpg

Leah punished my by giving these restraints when she was at the door and I was where I am now.
 

Not sure if this is intended, but It seems it could hinder gameplay. :/ 

Posted

Hello, a few bugs I've noticed:

  • There's a bug with the Aradia gear that's was introduced in 6.4 and is still in 7.1,  a silver chastity bra is equipped instead of the Aradia bra.
  • If progressive bondage is selected, a corset is always equipped, even if you set the corset weight to 0.
  • If you have no bondage gear in your inventory and get hit with a self bondage event (horny or gas trap), an armbinder is equipped.  This went away for awhile but seems to have come back again.

Finally, two requests: 

  • I know you removed Captured Dreams integration because DD now has its own silver and gold gear, but I really liked DCL dropping or equipping the special plugs (little helpers and little devils) that mod has, so I was wondering if you could bring back limited support for CD for just the special plugs?
  • Right now it seems that plugs get added only if a chastity belt is equipped as well.  Since DD no longer requires a belt for plugs, could you make it so plugs get equipped at any time?  (What I would really like actually is for inflatable plug(s) to get inserted, and then you get trapped in an armbinder/yoke/etc. and then have a dilemma of trying to free your hands before the plug inflates...)
Posted
2 hours ago, jigwigigx said:

Does anyone know if chloe uses the uunp body or something by any chance as I am finding that some restraints e.g. armbinders clip on her while bound girls are ok.

My character uses cbbe curvy.

This may be down to zap. I have started a new game with zap and any mod that uses it uninstalled to see how things go.

Posted

hm for me is the XDF still terminating all the time. (7.1) i got as first "Rule" i have to ask before rest and after resting i got a bunch of rule cancelations (even ones i didn't had) and xdf termianted

Posted

Tried 7.1 and its still 6.4 in MCM also notification "Deviously Cursed Loot Version version 6.4 loaded" appeared 

 

About XDFF first of all its would be much easier for everyone if we can just turn it on through dialogue with follower - i still dont understand how can i enable it for every follower

 

XDFF seems laggy for me basically i got notification about new nude rule and after that i equipped armor and nothing happened for like 5 min i teleported,waited few times and finally i got notification that i failed nude rule.

 

I was hyped for XDFF and im not saying that im disappointed more like i expected something different like maria eden slavery with a lot of interactions.

 

Overall i could just copy Lupine00 post from above, he described it quite well. 

 

 

 

 

Posted

i think i found the bug with terminating after sleeping:

 

Correct me if i'm wrong

 

SlaveryDurationDays = 0 froms tart and is increasing after every sleep

 

Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime)
	float naplength = afDesiredSleepEndTime - afSleepStartTime	
	SlaveryDurationDays += (naplength / 24)
	SendModEvent("dcur_df_playersleeps", numarg = naplength)
EndEvent

So after a nap with a length of 1 h the VAR SlaveryDurationdays = 0.04

In the On Update Function it looks like this:

If SlaveryDurationDays != 0.0 && (EnslavedAt > 0.0) && ((Utility.GetCurrentGameTime() - EnslavedAt) > SlaveryDurationDays)
		libs.notify(GetMasterName() + " releases you from slavery. You are free again!")
		EndQuest()
    EndIf

 

Set Playtime as slave 2 h + 1 h sleep results in:

 

The first part of the if is now allways true

 

the second part evaluates after this time to 3 > 1 and results into the EndQuest

so basicly after every sleep you will get free

 

As a workarround for the people here you can do the following:

 

setpqv dcur_dominantfollower SlaveryDurationDays 100

 

for 100 days

 

Overall i like the Feature, i would like to add some stuff if it's getting stable ? to the others. I think the features is new and it has a lot of potential. I think the goal was not to create something like ME it's more like a Followermod with some features.

Posted
4 hours ago, Lupine00 said:

Here's my quick report on XDFF in version 7.1

 

*snip*

 

I agree with a lot of your post. Mind you that I -do- consider XDFF a work in progress, and said so from the get go. This is just the first step in a longer journey. A lot of the things you named (such as events) are actually on my to-do list for further development of XDFF. You can also expect to see some feature that allows you to check the currently active rule-set. XDFF is a fairly complex system, so I thought developing it while collecting feedback from users is the best course of action.

Posted

with xdff Leah locked my character with the prisoner chains while in a safe area (outskirts of whiterun more or less after leaving leons house) yet never removed them at any point. I even went into some bandit camps/hideouts where it shouldn't be safe and she still didn't remove them

Posted
1 hour ago, Kimy said:

 

I agree with a lot of your post. Mind you that I -do- consider XDFF a work in progress, and said so from the get go. This is just the first step in a longer journey. A lot of the things you named (such as events) are actually on my to-do list for further development of XDFF. You can also expect to see some feature that allows you to check the currently active rule-set. XDFF is a fairly complex system, so I thought developing it while collecting feedback from users is the best course of action.

One thought that i had for a while and might fit into this: why not use the introduction quest for Leon/leah (in the manor) as a repeatable punishment? Not as an overhaul of that quest but additionally, with different dialogue and maybe a bit different tasks, but i think it would still be less work than doing something similar from scratch. Dialogue wise it might even refer a bit to that night (or rather: check if you've been there before and have some minor changes?)

Although imho that shouldn't be part of a general punishment pool, rather something special but still repeatable so it can happen more than once, but not every time i make two steps too far.

Posted
5 hours ago, cetuximab said:

Hello, a few bugs I've noticed:

  • There's a bug with the Aradia gear that's was introduced in 6.4 and is still in 7.1,  a silver chastity bra is equipped instead of the Aradia bra.
  • If progressive bondage is selected, a corset is always equipped, even if you set the corset weight to 0.
  • If you have no bondage gear in your inventory and get hit with a self bondage event (horny or gas trap), an armbinder is equipped.  This went away for awhile but seems to have come back again.

Finally, two requests: 

  • I know you removed Captured Dreams integration because DD now has its own silver and gold gear, but I really liked DCL dropping or equipping the special plugs (little helpers and little devils) that mod has, so I was wondering if you could bring back limited support for CD for just the special plugs?
  • Right now it seems that plugs get added only if a chastity belt is equipped as well.  Since DD no longer requires a belt for plugs, could you make it so plugs get equipped at any time?  (What I would really like actually is for inflatable plug(s) to get inserted, and then you get trapped in an armbinder/yoke/etc. and then have a dilemma of trying to free your hands before the plug inflates...)

"If you have no bondage gear in your inventory and get hit with a self bondage event (horny or gas trap), an armbinder is equipped.  This went away for awhile but seems to have come back again."

 

As far as i remember thats intended. Was not in early versions, but Kimy added, to not let your char get out that easy by this events ;)

Posted

After installing this mod and saving the game (after the mod completes the boot up), then I load that save it crashes. Now i did some testing and it's this mod  and "Milk Mod Economy" that  is causing it.  I'm not sure if this is a bug or something about my load order.

Posted
10 minutes ago, SomeoneElse10 said:

After installing this mod and saving the game (after the mod completes the boot up), then I load that save it crashes. Now i did some testing and it's this mod  and "Milk Mod Economy" that  is causing it.  I'm not sure if this is a bug or something about my load order.

This is your second post - and you already know what mod is causing your crash. You are doing good.

Narrow it down a bit for the rest of us. Remove all your mods except DCL and MME, and all the mods they require.

Try your test again and let us know if it still fails.

Not able to load a save usually means you have too much of something. Too many mods, too many strings, too many animations, or something.

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