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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
21 minutes ago, MonkeyShoulder said:

Hey Kimy, has there been any updates regarding if there is going to be version 7?

 

 

Work on DCL 7 will begin after release of DD 4.1. :smile:

 

(and yes, we're not far away from releasing it!)

Posted

Hi @Kimy. Few months ago you told that you want to do more features with Sasha, do you have any progression in this direction? This is exciting theme for me, and I wonder is it worth waiting for changes soon or not?

Posted
1 minute ago, Dust+ said:

Hi @Kimy. Few months ago you told that you want to do more features with Sasha, do you have any progression in this direction? This is exciting theme for me, and I wonder is it worth waiting for changes soon or not?

*points to my previous post* :smile:

Posted

:smiley:

 

It will indeed be a major version, btw., I didn't use the 7 just because the poster I quoted did. Means....lots of new shiny stuff!

Posted
3 hours ago, Supertin said:

I have even released an easy way for other animators to adjust their animations to be useable by DD, but the interest so far has been a net zero amongst them.

Hi, is a link for this information available? :classic_smile:

Am prepping myself for making some animations and having them DDcompliant makes total sense.

Posted
4 hours ago, Kimy said:

If there are more bound animations around NOT yet included in DD, by all means point me to them, and I will see if I can convince their creator to let me add them to DD. Nobody ever submitted any to me, other than Funnybiz's bound animations for creatures, which I couldn't add because DD does not support bestiality.

I can make a suggestion for that in regards to fairly recent animations:

 

RohZima has a series of bound animations and is an active animator: https://www.loverslab.com/topic/93386-rohzima-animations-slal/.  I believe several of these may be usable as armbinder animations as they include hogtie poses ect.

 

 

Posted
42 minutes ago, Reesewow said:

I can make a suggestion for that in regards to fairly recent animations:

 

RohZima has a series of bound animations and is an active animator: https://www.loverslab.com/topic/93386-rohzima-animations-slal/.  I believe several of these may be usable as armbinder animations as they include hogtie poses ect.

 

 

Looking at the previews, none of these animations are useable by DD as they have the exact problem I have mentioned above. The arms in the "bound" animations are just randomly placed together at the wrists whereever. For them to be useable by DD they need to be placed in the same (relatively precise but not absolutely exact) position they are in any of the HeavyBondage devices (armbinder, elbowbinder, yoke, bbyoke or front cuffs; with front cuffs being the most forgiving in terms of placement as long as it is in front of the body and hands are close to each other). If they're placed elsewhere they would obviously make the arms clip outside of whatever device the character is in.

 

 

55 minutes ago, SassaAria said:

Hi, is a link for this information available? :classic_smile:

Am prepping myself for making some animations and having them DDcompliant makes total sense.

https://www.loverslab.com/files/file/3990-devious-devices-animator-resource-pack/

Posted

what should I disable in the mcm to stop the nipple chains? I nipple and clit gems but the chain set still happens edit:I tend to block anything that adds that periced nipple or clit perk

Posted
20 hours ago, Kimy said:

The problem will persist unless SexLab's tagging system gets a massive overhaul that makes it much more powerful, including standardized tags and complex expressions.

I disagree. In the sense that I don't believe that sexlab's tagging system can or should be overhauled.

The animation packs out there simply don't have the tags. Who is going to add them?

 

Once you are at the point where you are cataloguing that information, you may as well put it in a small, light, maintainable mod that delivers that information to consumers and requires no changes to SexLab. That also has an API for aware animation packs to add themselves in the future, or for ANYONE who cares to add them, or alter them for packs they know and love.

 

Expecting the animation packs to all get remade for a new sexlab, and forcing a "big bang" where one design for tagging is forced onto others is exactly what failed in the first place. The chances that you will fully anticipate the needs of every modder are slim to none. But with a small, light animation finder mod, if a feature is missing, it can be added later without making every single SL user upgrade. Or somebody can use the data to make a competing mod, that can be installed as well. Only new mods that use the finder need to upgrade. In fact, it could be designed to allow side-by-side install of versions as a policy, but I guess that sounds too much like real software engineering. (I hear people moaning about mod limit already, but it's an edge case that could be used to argue against every mod ever made).

 

A monolithic "designed by fiat" SexLab overhaul simply isn't necessary, and will exclude those it does not please.

 

What are the odds some dreamed of future-fix-all SexLab will deliver exactly the right API, and will be perfectly backwards compatible?

Oddly enough, people don't really like massive changes to a critical mod they rely on, especially developers.

DD4 didn't manage to solve that issue, with a much smaller problem.

Zaz 8+ still isn't trusted by a lot of people, and it doesn't change the Zbf API at all.

 

I for one do not want to deal with a fragmented ecosystem where old SL mods and new SL mods can't co-exist in the same LO. We have some of this issue with DD. You can brush off the yokes issue as minor, but there are other incompatibilities too, just more subtle. Some mods relied on the old difficulties, they might still work (bar yokes), but really, their gameplay is spoiled.

Posted

Is the captured princess start still in the mod? I don't see any mention about it on the mod page, and it doesn't show up ingame. Someone said it still was though so I'm checking here.

Posted
9 minutes ago, KinkyKate said:

Is the captured princess start still in the mod? I don't see any mention about it on the mod page, and it doesn't show up ingame. Someone said it still was though so I'm checking here.

It should be, make sure you've enabled the lal start addon esp as well.

Posted
4 minutes ago, LazyBoot said:

It should be, make sure you've enabled the lal start addon esp as well.

LAL works fine for me, it's just that, that specific start doesn't show up.

Posted
52 minutes ago, KinkyKate said:

LAL works fine for me, it's just that, that specific start doesn't show up.

But have you made sure the cursed loot lal addon is also active?

Also you may need to install better dialogue controls or ez2c dialogue if you have lots of options.

Posted
5 minutes ago, LazyBoot said:

But have you made sure the cursed loot lal addon is also active?

Also you may need to install better dialogue controls or ez2c dialogue if you have lots of options.

I use NMM to install all my mods and all the plugins are activated. Do I need to find the esp somewhere?

Posted

Hey Kimy I love the mod.

I have a request. I would like to see a custom event. An event where you can choose the devices for each slot would be really nice. A bit like DD equip. One where the player can choose between all the standard gags and hoods for the head slot and all the standard chastity belts for the bodyslot and so on. (Not sure if it uses the bodyslot, but you get the point). When that event triggers, the set of devices you selected in the MCM will when the equip on your character.

 

I understand that the MCM menu is already near capacity. But I have also seen a few mods that have 2 seperate MCM menu's. Maybe that could be a solution. I would love to see this implemented.

 

Thanks. :heart:

Posted
7 hours ago, Lupine00 said:

I disagree. In the sense that I don't believe that sexlab's tagging system can or should be overhauled.

The animation packs out there simply don't have the tags. Who is going to add them?

 

Once you are at the point where you are cataloguing that information, you may as well put it in a small, light, maintainable mod that delivers that information to consumers and requires no changes to SexLab. That also has an API for aware animation packs to add themselves in the future, or for ANYONE who cares to add them, or alter them for packs they know and love.

 

Expecting the animation packs to all get remade for a new sexlab, and forcing a "big bang" where one design for tagging is forced onto others is exactly what failed in the first place. The chances that you will fully anticipate the needs of every modder are slim to none. But with a small, light animation finder mod, if a feature is missing, it can be added later without making every single SL user upgrade. Or somebody can use the data to make a competing mod, that can be installed as well. Only new mods that use the finder need to upgrade. In fact, it could be designed to allow side-by-side install of versions as a policy, but I guess that sounds too much like real software engineering. (I hear people moaning about mod limit already, but it's an edge case that could be used to argue against every mod ever made).

 

A monolithic "designed by fiat" SexLab overhaul simply isn't necessary, and will exclude those it does not please.

 

What are the odds some dreamed of future-fix-all SexLab will deliver exactly the right API, and will be perfectly backwards compatible?

Oddly enough, people don't really like massive changes to a critical mod they rely on, especially developers.

DD4 didn't manage to solve that issue, with a much smaller problem.

Zaz 8+ still isn't trusted by a lot of people, and it doesn't change the Zbf API at all.

 

I for one do not want to deal with a fragmented ecosystem where old SL mods and new SL mods can't co-exist in the same LO. We have some of this issue with DD. You can brush off the yokes issue as minor, but there are other incompatibilities too, just more subtle. Some mods relied on the old difficulties, they might still work (bar yokes), but really, their gameplay is spoiled.

You are correct, a tag system overhaul will not likely happen at this point - it's just too late in SexLab's life cycle to do that. Which is why I saw and still do not see another choice than implementing a local solution to a problem which is more or less local by nature anyway (it's a problem very specific to bondage, making it a DD problem).

 

This so-called "small" mod you're proposing would amount to an insane amount of work btw. Because someone would have to look at literally EVERY single animation ever made, come up with a classification system for them, create descriptors for each animation, and write code to allow 3rd mods to pick fitting animations. Oh...and the person would need to keep track of about a dozen different animators creating SLAL packs and update the "small" mod on a probably weekly basis to keep up with the new animations released.

 

Your idea sounds very good on paper, but I wouldn't want to be the person implementing it. :tongue:

 

It's extremely hilarious that we're having such a debate over my solution, which does EXACTLY what it's meant to do - playing fitting animations depending on what restraints characters are wearing. It's 100% working as intended and didn't require me half a year of work to create. The only reason why we're talking about this is one person who wanted to be able to bypass that exact feature and have DCL able to pick nonsensical animations.

 

The only limitation my solution has over your proposal is that bound animations (only these) will have to be added to DD, and cannot be in separate mods/packs. That's a -theoretical- limitation, because NOBODY outside of the DD team has ever shown interest in making humanoid bound animations for DD devices. As Supertin has pointed out, the animations need to be created with DD in mind, otherwise they won't work with our devices. I guess some of the misconceptions people have about the DD animation filter stems from the fact that some animators release "bound" animations, but use random poses, not meant for DD. We can NOT use these, and that's NOT a problem of my code, it's a problem of the animation not created with DD in mind.

 

Again, the lack of variation in bound animations is one of our top priorities for the post-4.1 DD release. We realize that no 3rd party animator seems to want to make bound animations compatible with our devices, so we will create our own. *shrug*

Posted
4 hours ago, Comrade Laura 'Lokomootje' said:

Hey Kimy I love the mod.

You better! You're the reason it exists, remember? :tongue:;)

Quote

I have a request. I would like to see a custom event. An event where you can choose the devices for each slot would be really nice. A bit like DD equip. One where the player can choose between all the standard gags and hoods for the head slot and all the standard chastity belts for the bodyslot and so on. (Not sure if it uses the bodyslot, but you get the point). When that event triggers, the set of devices you selected in the MCM will when the equip on your character.

You mean as in -specific- devices? Like "Red Ebonite Strap Ball Gag"? Because DCL already lets you pick device types (such as "use ball gags and not ring gags").

 

Posted
8 hours ago, qawsedrftg765 said:

I am assuming Version 7 will require a new game?

It's too early to tell. I have a list of things I want to implement, and I would -assume- that it might need a game, but I wouldn't let that stop me from starting a new game now. Mind you that 7 is still a long ways off. :smile:

Posted
29 minutes ago, Kimy said:

You better! You're the reason it exists, remember? :tongue:;)

 

I know and I do love it a lot. Mostly because you turned my idea in one of the most populair adult mods. :blush:

I like it that you remember. It was a long time ago. The suggestion for this mod is one of the first things I posted on LL. And I also changed my name a bit a few times.

:heart:

 

29 minutes ago, Kimy said:

You mean as in -specific- devices? Like "Red Ebonite Strap Ball Gag"? Because DCL already lets you pick device types (such as "use ball gags and not ring gags").

 

I used the wrong example there. I mean something like a devious outfit with a red catsuit, black leather armbinder, black leather cuffs, black leather ball gag, black leather blindfold and black eboninte catsuit socks.

Something like this:



5af5c29a04350_enb2018_04_1023_51_14_22RedCatsuit.thumb.jpg.9211c4c12db14508606a09133f739e77.jpg

I also often enable hobble dresses in the DCL MCM because I like them alot. But I sometimes get different versions I don't prefer or the normal non-extreme versions. I sometimes want the closed straitjacket and legbinder combo. But when I enable them in the MCM, I don't always get the one I prefer.

I want to have more control over what my character is forced to wear.

 

There are so many options and colours. I love mixing and matching them. I know that I can kinda get the same thing with the Self Bondage feature. But I don't want to walk around with them in my inventory and having Self Bondage equip it one by one doesn't work correctly for me.

 

You could maybe make a new and separate Cursed Loot MCM for something like this.

Having a new custom event with a new and separate MCM menu could be the more elegant solution than giving us the option to choose the specific kind of restraint when enabling it in the original MCM menu.

 

Anyway, I'm not a Skyrim mod wizard. I just the silly gal with the kinky ideas.

But I hope that this is possible. I would love to see something like this implemented.

 

:heart:



:heart::heart::heart::heart::heart::heart::heart::heart::heart::heart:

Posted
13 minutes ago, Comrade Laura 'Lokomootje' said:

I mean something like a devious outfit...

 

14 minutes ago, Comrade Laura 'Lokomootje' said:

Having a new custom event...

Spouses Enhanced has a feature where you can create outfits for your spouse. Could something like that be incorporated? In one MCM screen you could create various bondage sets, and then the custom outfit event (which, if understand Laura correctly, would be an event that you could assign a weight to like all of the other possible events), if triggered, would select from the custom outfits you created. The screen to create the custom outfits might be unwieldy though, given how many items there are and how much is already going on in the MCM menu (I don't remember how exactly Spouses Enhanced handles the outfit creation, as I only used it briefly).

Posted
13 minutes ago, tookachinchilla said:

 

Spouses Enhanced has a feature where you can create outfits for your spouse. Could something like that be incorporated? In one MCM screen you could create various bondage sets, and then the custom outfit event (which, if understand Laura correctly, would be an event that you could assign a weight to like all of the other possible events), if triggered, would select from the custom outfits you created. The screen to create the custom outfits might be unwieldy though, given how many items there are and how much is already going on in the MCM menu (I don't remember how exactly Spouses Enhanced handles the outfit creation, as I only used it briefly).

I'm not familiar with Spouses Enhanced. But I do know that Inte made something like that for player quite elegantly. I'm not on the right PC right now, so I can't take a screenshot of it. But i'll make one when I can.

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