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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
16 hours ago, Reesewow said:

I've found that Cursed Loot is probably the idea companion mod for the Devious Followers mod (https://www.loverslab.com/topic/82710-devious-followers-7th-may-2018/) - that mod adds the requirement to pay regular followers daily, with bondage and sex themes as events and punishments.  I would like to suggest a few Cursed Loot events that I think would work in tandem to make Devious Followers more challenging when they happen, but also work for players without that mod installed.

 

 

Trap event - Gold annihilation : A basic trap event that removes all money in your inventory if it triggers.  Can be set to 0 to disable.  Works as an deterrent to money hoarding for those that use mods that allow them to remove devices through payments, and makes High Security restraints more dangerous.

 

Modification to existing trap event - Flashbang traps : The bandits that spawn from the flashbang traps will take your gold as they leave (all or a %).  MCM menu toggle for this would be ideal.  Similarly, vulnerability rape events could have a toggle to also add gold pilfering.

 

Trap event - Midas' Choker - An enchanted choker that feeds off greed.  When triggered in a trap, it destroys all carried gold and starts a lock timer based on the amount of gold consumed (conversion rate settable in the MCM menu).  The collar also enforces nudity.  When the timer is complete, the collar falls off.  Alternatively, the collar may be unlocked with 3 head restraints keys.

 

These would be great additions to work with DF.

Posted
13 hours ago, Reesewow said:

That would mean it isn't impossible to steal some crazy early game armour or a full set of rare keys... but as it should be when stealing from someone who specializes in sexy ways of tying people up, very risky.

This is the Dollmaker.

 

She's obsessed with money. Cash money makes her world go round!

 

I think she'd let you keep the items... but...

 

Any punishment she issued would require you to pay the full value of the items, plus accumulating interest, and a charge for the inconvenience on top.

 

 

If you don't own Sasha (or perhaps even if you do), maybe she'd assign Sasha as your minder during your atonement period. You can see, I've been playing too much DF. But this is a DF scenario all over.

 

In fact, with that interest, you might never get out of service to the Dollmaker.

 

Oh dear, poor PC.

Posted
10 hours ago, Rynnes Master said:

In what is your character locked?

It is a whole latex suit but i am just trying to remove the hood but every blacksmith tells me it is enchanted. I tried my luck with the court mages but they know less than Jon Snow. I play with iNeed, so you might have some idea of how annoying this is getting.

Posted
4 hours ago, twsnider1138 said:

also I have a couple questions regarding Leah. If she vanished, is there an easy way to get her to move to player without duplicating her?

2 ways to get her back to player:

1 - use console = open console, prid (refid), moveto player 

    you will need to target her in the console to get her refid (just use a previous save from the same game for this)

 

2 - mod "Are You There" = install mod (if you do not have it), open MCM, Initialize mod, choose plugin (Cursed Loot), choose Actors (base id would create clones),

     select Leah, choose move to player from drop down menu. (main advantage of this method is not having to find refid's)

 

Posted
5 hours ago, twsnider1138 said:

also I have a couple questions regarding Leah. If she vanished, is there an easy way to get her to move to player without duplicating her? Second question, her shopping quest bugged out and won’t let me complete it, the marker’s over her head but the dialogue option just doesn’t appear.

If you've gotten married, and she was there, it may be that she's still in Riften. There doesn't seem to be anything set up for either her or Leon to return after the wedding.

Posted

hey friends, I just downloaded Deviously Cursed Loot 6.3.7.7z from mega, and it keeps failing to extract when I try to activate it in NMM. without fail, when it gets to 10%. I've tried redownloading it twice, trying to mess around in NMM but nothing I do seems to have any affect, still fails right after it gets to 10%; and it gives me this error when I click on the install failed thing in NMM: https://i.imgur.com/f8TuES9.png


any help here?

 

edit: and yes this is the first time something like this has happened, I think the zip file is corrupted somehow? the extract step has failed before with other mods but at random percentages and redownloading the archive fixed it every time previously, so, I'm at a loss here
edit 2: I think I figured out what the problem was, the error message was just not helpful at all; I only have 1GB of space left on the drive that the temp folder for NMM is located in, so it doesnt have enough space to install it. I should probably fix that, i'll report back

Posted
24 minutes ago, sylph_ said:

hey friends, I just downloaded Deviously Cursed Loot 6.3.7.7z from mega, and it keeps failing to extract when I try to activate it in NMM. without fail, when it gets to 10%. I've tried redownloading it twice, trying to mess around in NMM but nothing I do seems to have any affect, still fails right after it gets to 10%; and it gives me this error when I click on the install failed thing in NMM: https://i.imgur.com/f8TuES9.png


any help here?

 

edit: and yes this is the first time something like this has happened, I think the zip file is corrupted somehow? the extract step has failed before with other mods but at random percentages and redownloading the archive fixed it every time previously, so, I'm at a loss here

If your zip is corrupt, you shouldn't be able to manually unzip it. If it's valid, you will be able to unzip manually.

If it's not corrupt, you have one of a couple of NMM issues. Most often it's a lingering file lock.

 

There is some chance that quitting out of NMM and rebooting your PC might fix this. Seriously. Try it.

 

 

Assuming that doesn't work...

By reading the XML or applying common-sense and some experience of how mods work you can repack DCL into a vanilla zip (7zip would be better) without the FOMOD, and then have NMM install it.

 

People might tell you to install manually and do an end-run around NMM.

Do not do this unless you can bear the pain; it corrupts NMM's uninstall process.

If you are using NMM with LINKS instead of files, even worse.

 

Or you can use MO to get you a valid install and then rezip that and install into NMM, again with no FOMOD.

Posted

This mod is 100% proven to work with NMM. It's the only mod manager I actually test it with. If it doesn't install, quit NMM and try again, as Lupine suggested. It solves about 95% of these issues.

Posted

Thankyou for the help! but it was because there wasn't enough room on the hard drive where NMM's Temp folder was located, I switched it to a spot on my other drive with much more space and it worked. Really wish there was an error message for NMM that just told you you didn't have enough room. And yeah I wasn't doubting that the mod worked with it, sorry, I just thought maybe the most recent upload might have screwed up somehow! again, thanks!

Posted

Is it possible to disable Cursed Loot's settings for animations? When bound, I want bound animations from my SLAL mods, and not the old ones from ZAZ.

Posted
On 5/7/2018 at 2:46 PM, ereex said:

Now that you mention it, trying to manually start up animations doesn't work. By the looks of it, it seems like a bug with the scripts of sorts. I went to Sexlabs' Animation Editor and manually activated an animation, and it didn't start up. Checking the Sex Diary doesn't show any changes either.

Give me a moment to test something out and I'll see if it persists.

EDIT: Yeah, looks like it does the same on a new save.

Would appreciate some help on this, if possible...

Posted
43 minutes ago, nightwolf said:

Is it possible to disable Cursed Loot's settings for animations? When bound, I want bound animations from my SLAL mods, and not the old ones from ZAZ.

Cursed Loot picks animations via the DD framework, which again selects fitting bound animations from its own registry when needed. It's not a great idea to register bound animations in SexLab as this would result in them getting randomly picked even when no character is bound. When no character is wearing devices that would hinder sex, DD -will- pick random animations from SexLab, including these you registered via SLAL. The bound animations are used only for bound characters.

Posted
1 hour ago, Kimy said:

Cursed Loot picks animations via the DD framework, which again selects fitting bound animations from its own registry when needed. It's not a great idea to register bound animations in SexLab as this would result in them getting randomly picked even when no character is bound. When no character is wearing devices that would hinder sex, DD -will- pick random animations from SexLab, including these you registered via SLAL. The bound animations are used only for bound characters.

It's not a problem for me, because I can control the available animations with SexLab and change to any animation I want during sex. So how do I override the settings so the animation is picked from ALL available animations? This is the only way to get bound animations from Funnybizness for example, while wearing handcuffs, which would still work. I tried disabling the animations filter in DD but it doesn't have any effect. And what if we want armbinders removed during sex? It's not possible because your mod forces some settings on the player.

Posted
43 minutes ago, Kimy said:

Cursed Loot picks animations via the DD framework, which again selects fitting bound animations from its own registry when needed. It's not a great idea to register bound animations in SexLab as this would result in them getting randomly picked even when no character is bound. When no character is wearing devices that would hinder sex, DD -will- pick random animations from SexLab, including these you registered via SLAL. The bound animations are used only for bound characters.

So would the trick on the next Cursed Loot update be for it to add DD restraints to players or followers if Sexlab then defaulted to picking a 'bound' animation from those it has registered? 

 

You could sell it as 'That's one small bind for a player, one giant bound for the game' 

 

Er, apologies to Neil Armstrong etc...    \I'll get my coat

Posted
17 minutes ago, nightwolf said:

It's not a problem for me, because I can control the available animations with SexLab and change to any animation I want during sex. So how do I override the settings so the animation is picked from ALL available animations? This is the only way to get bound animations from Funnybizness for example, while wearing handcuffs, which would still work. I tried disabling the animations filter in DD but it doesn't have any effect.

DD doesn't support picking bound animations from the general SexLab registry, because it's not good practice to register bound animations there in the first place. If you do, they will get randomly picked even when no actor is bound. Which looks pretty silly.

 

PS: I'd have added Funnybiz's animations to the DD registry, but the only ones he showed me back then were for creatures, and DD cannot handle creature animations.

Posted
1 hour ago, Kimy said:

DD doesn't support picking bound animations from the general SexLab registry, because it's not good practice to register bound animations there in the first place. If you do, they will get randomly picked even when no actor is bound. Which looks pretty silly.

 

PS: I'd have added Funnybiz's animations to the DD registry, but the only ones he showed me back then were for creatures, and DD cannot handle creature animations.

If that happens for my character I have a rope binding in my inventory that I manually equip, and for NPC vs NPC I don't really care since I haven't enabled that feature. FunnyBizness has a lot of animations, and most are for humanoids. Only some of them are bound, and those are in a separate category that you don't even have to install. Can I register his animations in DD, and how?

 

I also tried the Shopping Quest to get money for removing my armbinder, and while the idea is great, I have to say I'm a little disappointed by how it's implemented. I had to go to 5 different shopkeepers only to get 50g, and I could even do it with the same shopkeeper twice in a row(better to just whore myself out imo). I suggest shortening the quest to 1 or 2 shops, or make it configurable in the MCM. If it's possible, could you also block the latest chosen shop from being chosen again?

 

Something else that doesn't make sense is that all female shopkeepers are lesbian, but if you add the setting I suggested, you could also add a chance for them to reject you based on sexuality, or just exclude alchemy stores from the quest, since those often have a female shopkeeper. The quest would still be doable with a lower setting, and you would have a quest that makes sense in every aspect.

Posted

   I am running along at 60 fps, and then just stop for a moment, and then continue, this happens a lot, so I check the debug low end system setting to see if that helps, but nope! I actually could not see any real difference the tick made.

 

This is only mod I have ever had this happen in.

 

   I am only running DCL in a profile with nothing Else except it's dependency's, and clothing mod's.

 

I assume you must be running a lot of Scanning or something for when player does this or that, would it be possible rather than cloak, or scanning all the time to have scripted for event like opened door, opened chest, picked Plant, what ever to decrease the scanning maybe ? ( I am assuming it is a cloak, or scanning Problem )

 

   It plays fine, stuff happens like it should ( I stay 60 FPS, but the occasional pause's are discouraging.  I never had this problem with your mod in pre 4.0 version's. I was just wondering if you might come up with a way to stream line some of the scanning, if that is indeed what might be causing the problem for Me.

 

   Just wondering.

Posted

quick question, what happens when you unlock one of the bound girls? (i think last time, after unlocking she disappeared)

 

just started a new play through and they walk around naked

 

edit (note im not experiencing any problems, just asking a simple question) 

Posted
3 hours ago, nightwolf said:

If that happens for my character I have a rope binding in my inventory that I manually equip, and for NPC vs NPC I don't really care since I haven't enabled that feature. FunnyBizness has a lot of animations, and most are for humanoids. Only some of them are bound, and those are in a separate category that you don't even have to install. Can I register his animations in DD, and how?

 

 

You don't need to register any non-bound animations. DD will defer animation selection to SexLab whenever there are no bound characters in an animation, so your entire selection will get used.

Posted
8 hours ago, Kimy said:

You don't need to register any non-bound animations. DD will defer animation selection to SexLab whenever there are no bound characters in an animation, so your entire selection will get used.

You don't seem to understand what I'm asking here. I can force DD to select from all available animations by disabling animation filtering, even if there is a bound actor in the scene, but Cursed Loot overrides my DD settings, which gives me 4 available armbinder animations. I need a way to disable the restrictions that Cursed Loot put on bound actors please, even if I have to mod to do it.

 

I don't need recommendations on what will look good etc. I can take care of that part. For example a bound animation from Funnybiz or Leito will work just fine when wearing cuffs, or even an armbinder.

Posted
2 minutes ago, nightwolf said:

You don't seem to understand what I'm asking here. Can I force DD to select from all available animations, even if there is a bound actor in the scene? Impossible? I don't need recommendations on what will look good etc. I can take care of that part.

Use SexLab Tools or disable all animation you don't want to see in SL.
And you can ofc disable the filter for bound animations in DD and ZAP.

Posted
54 minutes ago, CGi said:

Use SexLab Tools or disable all animation you don't want to see in SL.
And you can ofc disable the filter for bound animations in DD and ZAP.

That doesn't work, because the framework only gives me one animation for a bound scene, even if I disable the filter in DD. I'm using the animation list you can bring up with Defeat installed by pressing 0. It works for all situations, and it shows only one animation when bound. I just need a way to disable the DD settings from Cursed Loot without shutting down the whole mod. Let the players pick their own settings.

Posted
13 hours ago, Kimy said:

DD doesn't support picking bound animations from the general SexLab registry, because it's not good practice to register bound animations there in the first place. If you do, they will get randomly picked even when no actor is bound. Which looks pretty silly.

 

PS: I'd have added Funnybiz's animations to the DD registry, but the only ones he showed me back then were for creatures, and DD cannot handle creature animations.

@Kimy

 

Is there any way that next time your 'registry''could be made into something for users to be able to control on a day to day basis, rather than you having to maintain some ever changing list of options, to be varied on occasional updates?

 

For instance, if I understand it correctly, in 'Rape Tattoos, you can create a json file(?), which the player can set the content of, by selecting tats from whatever mods they have in their data files, and that mod then selects an appropriate one - that the player has had a say in whether or not it has valid use to be seen in their game - to apply as and when triggered. 

 

A similar file, issued as part of DCUR, with your current base list included, but which people could add to or remove from using the animations they have registered in SexLab in their own games, from which you could then pull off a 'bound' animation, would be fine, wouldn't it? 

 

Of course, it would be entirely up to the player to ensure that such a file was managed properly for their game, so that would save you any hassle too

 

And it wouldn't interfere with the chance to pull off a consensual one from SexLab (although I think you would need to do a check that any random anim chosen on a default to Sexlab regd anims WASN'T already in the json, so that you avoided the players selection of 'bound' ones.  The player would, of course, still get some bound ones in those circs if they haven't added them to their json list, but that would be their choice

 

Is that a workable proposition without upsetting too much/doing a whole heap of work?

Posted
1 hour ago, nightwolf said:

That doesn't work, because the framework only gives me one animation for a bound scene, even if I disable the filter in DD. I'm using the animation list you can bring up with Defeat installed by pressing 0. It works for all situations, and it shows only one animation when bound. I just need a way to disable the DD settings from Cursed Loot without shutting down the whole mod. Let the players pick their own settings.

Defeat's MCM menu isn't "Sexlab Tools" in its entirety.  Yes, the version included with Defeat will only give you one option in the menu when trying to swap animations while under a filter.  However, the full version of Sexlab Tools allows for searching animations by tag or name to build a full new list - meaning you should be able to open a search for "bound" or "funnybiz" ect if it is installed to bypass this issue.  This also works for situations where a mod may be looking for a particular tag which limits your "0" menu options - searching for a new tag will refresh the list to the tag you entered.

 

I can't really make any recommendations beyond this, because if Cursed Loot is doing any extra filtering I don't notice it because I use the full version of Sexlab Tools to pick a new animation if I am unsatisfied.

Posted
13 hours ago, Kimy said:

It's not good practice to register bound animations there in the first place. If you do, they will get randomly picked even when no actor is bound. Which looks pretty silly.

I don't much mind it.  It's easy to imagine that a temporary binding has been used.  Sexlab does much silllier things than that.  Also, bondage makes everything better!  I agree with NightWolf that it's a minor irritation that DCL chooses from a relatively small pool of bound animations.

 

That said, I'm curious as to how you get this to work in practice.  I just register everything in SexLab.  It seems like it would be very time consuming to go through unregistering all the bound animations, and it would presumably need to be done for each new game.  In general I'm curious to know how other people manage their animations: there are such a huge number and some are better than others, so it would be great if I could just register the good ones, but I really don't care to go through them individually.

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