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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Is there any way to disable restrictive corset? I want the cursed loot to only apply armbinders, ankle cuffs, and gag (also maybe blindfold too) without getting undressed. I tried to set it to zero and it still applied. Granted, I used debug option, not actual chest trigger. If there is no weird clipping with my armor, I might shrugged, but it's not.

 

Additionally, could a gag disable shout? because it's kinda funny lol. 

Posted
13 minutes ago, Theolized said:

Is there any way to disable restrictive corset? I want the cursed loot to only apply armbinders, ankle cuffs, and gag (also maybe blindfold too) without getting undressed. I tried to set it to zero and it still applied. Granted, I used debug option, not actual chest trigger. If there is no weird clipping with my armor, I might shrugged, but it's not.

 

Additionally, could a gag disable shout? because it's kinda funny lol. 

That is currently not possible as far as I know.

I suggested something like this yesterday.

But giving us even more customisation is a lot of work. But she is considering it.

Currently you can avoid a corset by using the Self Bondage event and only having the restraints you want in your inventory.

Posted
6 minutes ago, sensei_kimiko said:

Please forgive me if this has been asked, but has this been released for special edition or are there any plans to do so.  I would love to try it.

For SSE we need Nioverride to be ported fully first so DDa/DDi/DDx can be adjusted for Skyrim SE and them DCL can be ported too.

 

EDIT:

It is currently in alpha development in SKEE plugin for SKSE64

Posted
6 minutes ago, Rogwar002 said:

Most of the items are easy to convert to UUNP. Did this already. Took only patience. But I never asked the author to be allowed to upload the BS files... sooo... The Angeli sets are only local...

It's a shame the author has not logged since january 2018 according to their profile. Maybe someday.

Posted
8 hours ago, Comrade Laura 'Lokomootje' said:

That is currently not possible as far as I know.

I suggested something like this yesterday.

But giving us even more customisation is a lot of work. But she is considering it.

Currently you can avoid a corset by using the Self Bondage event and only having the restraints you want in your inventory.

I will keep eye on this if it gets updated then. Don't mind about restricting the shout when gagged, I can see it might be troublesome. But I just want the corset option.

Posted
4 hours ago, neosuduno said:

Just wondering, but will the new devices introduced in the current beta be appearing in the next Cursed Loot

update?

Kimy said that she will begin working on the new DCL update when the new Devious Devices fully releases. She once said that they will be implemented.

Posted

So I know it's likely not this main mod, but honestly I don't know which of the requirement ones it is causing it (I have ONLY these required ones installed right now) I have the alternate start addon too, which is what I noticed this with. But when I loaded in to that game, I had the heels, armbinder and gag showing up fine, but the entire of my character's body minus her head was just non-existant. I'm assuming it's a part of the 'clothing' (I cannot be 100% if it was because my computer did an auto-update and force closed on me) because the hobbleskirt text showed up, but this was something I could not see.

 

Which mod is it that's missing/corrupt and needs to be reinstalled?

Posted
6 minutes ago, Treatedshammy said:

So I know it's likely not this main mod, but honestly I don't know which of the requirement ones it is causing it (I have ONLY these required ones installed right now) I have the alternate start addon too, which is what I noticed this with. But when I loaded in to that game, I had the heels, armbinder and gag showing up fine, but the entire of my character's body minus her head was just non-existant. I'm assuming it's a part of the 'clothing' (I cannot be 100% if it was because my computer did an auto-update and force closed on me) because the hobbleskirt text showed up, but this was something I could not see.

 

Which mod is it that's missing/corrupt and needs to be reinstalled?

Make sure that you build every device in bodyslide.

Posted

I used to run this mod in earlier versions with no problems,  but for some reason when my character is about to get her face pushed into the sand every NPR just stops and literally disappears and my PC stands upright again with no other animations. I looked at the conflict mod list the only mod I can see might be the dangerously nude reeked mod . Or is this a new bug or something?

 

Posted
11 minutes ago, BloodyMary486 said:

I have got a problem. When all restraints are equipped, body of my character won´t show up. It just disappears. Have any of you ever had this kind of problem ?

Do you know what item is occupying slot 32?

 

Your body typically will disappear when something occupies the 32 slot but doesn't have its own body mesh. 

 

Otherwise, you can try removing items one by one till the body reappears. 

Posted
1 hour ago, BloodyMary486 said:

I have got a problem. When all restraints are equipped, body of my character won´t show up. It just disappears. Have any of you ever had this kind of problem ?

Make sure you have built all devices in Bodyslide.

Posted

So yesterday I decided to try a quest mod on the nexus called Clockwork Castle.

Immediately on loading the game, mcm finds it and then I get the dreaded "you appear to run mods removing important tags from children characters, cursed loot has been automatically disabled"  message. I played the mod through while fully restrained anyway and enjoyed its creepy atmosphere and music and there was absolutely nothing

in it at all concerning children so why does this happen? The only enemies were skeletons , some custom dwemer beings that resembled human sized dwemer centurions or gate guardians and a female aldult  npc ghost character called Shadow. Can't see what the fuss is about, not with this mod.

Posted
1 minute ago, jigwigigx said:

So yesterday I decided to try a quest mod on the nexus called Clockwork Castle.

Immediately on loading the game, mcm finds it and then I get the dreaded "you appear to run mods removing important tags from children characters, cursed loot has been automatically disabled"  message. I played the mod through while fully restrained anyway and enjoyed its creepy atmosphere and music and there was absolutely nothing

in it at all concerning children so why does this happen? The only enemies were skeletons and custom dwemer beings that resembled human sized dwemer centurions or gate guardians

and an npc called Shadow, can't see what the fuss is about, not with this mod.

I've done a playthrough of Clockwork Castle before with no such issues (Cursed Loot never made a peep about it).  No clue why you are getting that message unless you also made other mod changes when you installed Clockwork Castle - I am fairly certain it doesn't make any changes to child tags itself.

Posted
2 minutes ago, Reesewow said:

I've done a playthrough of Clockwork Castle before with no such issues (Cursed Loot never made a peep about it).  No clue why you are getting that message unless you also made other mod changes when you installed Clockwork Castle - I am fairly certain it doesn't make any changes to child tags itself.

I've been running the same mod list for quite a while and never had this problem.  It was only when Clockwork Castle mod loaded that I got the DCL message.

Posted
On 10-2-2018 at 3:51 AM, permidion said:

please can someone tell me what im supposed to do to remove the Iron Shackles in the Damsel in Distress quest ?

there is no hint about where/how/who to ask to help with that :confused:

 

thank you

 

In order to remove the shackles, you must first get the key, then you must click on the rubber gloves and dismiss the textbox. After that a new textbox appears describing the shackles. Try to escape and you will unlock the shackles instead.

 

After that, to remove the gloves, you have to dismiss the textbox to struggle out of the rubber gloves, however i have yet to manage to escape the gloves, because the attempts keep failing.

 

EDIT: it seems that you cant unlock the gloves because you are missing options. Instead, ask someone to help you and they can unlock the gloves

What i did was i just entered coc riverwood and talked to alvor and he helped me. You can then just go back to where you were by either coc'ing or fast travelling.

Posted
34 minutes ago, OfficeChair said:

 

In order to remove the shackles, you must first get the key, then you must click on the rubber gloves and dismiss the textbox. After that a new textbox appears describing the shackles. Try to escape and you will unlock the shackles instead.

 

After that, to remove the gloves, you have to dismiss the textbox to struggle out of the rubber gloves, however i have yet to manage to escape the gloves, because the attempts keep failing.

I hope Damsel in Distress  quest gets a good rethink before the next release of DCL because I think it has suffered serious playability issues since DD4.  I have it permanently disabled now because it is far too difficult and annoying due to the multi menu escape/unlock system in DDi4. The hogtie animatiions in the cage at the start have been ruined as well.

Posted

I get a ctd whenever i try to load a save after starting the game. I know it is this mod, without CL I have no problems. How can I use this mod?

Posted
3 hours ago, xyzxyz said:

I get a ctd whenever i try to load a save after starting the game. I know it is this mod, without CL I have no problems. How can I use this mod?

Find out what resource or resources the game exceeded when you added this mod and then find a way around it. 

 

If you aren't using an ENB or ENBOOST then start there because that gives the biggest boost to resources by moving all the textures out of the Skyrim.exe memory space which dramatically reduces the game's memory usage and overhead. (Albeit by moving all the memory usage to the much larger and better managed ENB code space).

Posted
11 hours ago, WaxenFigure said:

Find out what resource or resources the game exceeded when you added this mod and then find a way around it. 

 

If you aren't using an ENB or ENBOOST then start there because that gives the biggest boost to resources by moving all the textures out of the Skyrim.exe memory space which dramatically reduces the game's memory usage and overhead. (Albeit by moving all the memory usage to the much larger and better managed ENB code space).

ENBoosT didn't help. What did you mean with resources and finding a way around it?  I'm not very good with modding, sorry ^^

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