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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

really thx for modder. but this mod isn't compatible with Relationship Dialogue Overhaul (RDO)?

because every time i checked rdo, skyrim won't start (=loding ctd)..

 

and.. ball gag isn't working?? i mean.. it's dressed well.. but, still keep talking to me.. not ahah or uhuhu something...

Posted
7 minutes ago, emfdjrkwk4657 said:

really thx for modder. but this mod isn't compatible with Relationship Dialogue Overhaul (RDO)?

because every time i checked rdo, skyrim won't start (=loding ctd)..

 

and.. ball gag isn't working?? i mean.. it's dressed well.. but, still keep talking to me.. not ahah or uhuhu something...

RDO is incompatible with alot of things incl. Devious Followers and Alternate Start ... pretty much every mod that affects follower dialogue.

Posted
Just now, CGi said:

RDO is incompatible with alot of things incl. Devious Followers and Alternate Start ... pretty much every mod that affects follower dialogue.

thx for reply!

 

and ball gag is trouble to only me??.. why my girls still keep talking to me.. noooooooooooooooo

Posted
5 hours ago, Comrade Laura 'Lokomootje' said:

 

I know and I do love it a lot. Mostly because you turned my idea in one of the most populair adult mods. :blush:

I like it that you remember. It was a long time ago. The suggestion for this mod is one of the first things I posted on LL. And I also changed my name a bit a few times.

:heart:

 

 

I used the wrong example there. I mean something like a devious outfit with a red catsuit, black leather armbinder, black leather cuffs, black leather ball gag, black leather blindfold and black eboninte catsuit socks.

Something like this:

 

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5af5c29a04350_enb2018_04_1023_51_14_22RedCatsuit.thumb.jpg.9211c4c12db14508606a09133f739e77.jpg
 

 

 

I also often enable hobble dresses in the DCL MCM because I like them alot. But I sometimes get different versions I don't prefer or the normal non-extreme versions. I sometimes want the closed straitjacket and legbinder combo. But when I enable them in the MCM, I don't always get the one I prefer.

I want to have more control over what my character is forced to wear.

 

There are so many options and colours. I love mixing and matching them. I know that I can kinda get the same thing with the Self Bondage feature. But I don't want to walk around with them in my inventory and having Self Bondage equip it one by one doesn't work correctly for me.

 

You could maybe make a new and separate Cursed Loot MCM for something like this.

Having a new custom event with a new and separate MCM menu could be the more elegant solution than giving us the option to choose the specific kind of restraint when enabling it in the original MCM menu.

 

Anyway, I'm not a Skyrim mod wizard. I just the silly gal with the kinky ideas.

But I hope that this is possible. I would love to see something like this implemented.

 

:heart:

 

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:heart::heart::heart::heart::heart::heart::heart::heart::heart::heart:
 

 

 

 

This is how Inte made the MCM for the custom outfits:

 

 


5af6178f6e236_enb2018_05_1200_16_54_82DDe1.thumb.jpg.6d789705fb16fe43e5dcd50894a825ec.jpg5af6179077aff_enb2018_05_1200_17_00_93DDe2.thumb.jpg.4f523025f5ae553ee0be8e4255a71178.jpg
 

 

Posted

so I just discovered this mod that allows you to use spells while bound though limited apparently and can speak through followers if you wanted to called "Bwitch" which means that I could have my character stay bound up tight without ever removing the devices and still cast magic since I play mage types mostly

Posted
11 hours ago, Comrade Laura 'Lokomootje' said:

 

This is how Inte made the MCM for the custom outfits:

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5af6178f6e236_enb2018_05_1200_16_54_82DDe1.thumb.jpg.6d789705fb16fe43e5dcd50894a825ec.jpg5af6179077aff_enb2018_05_1200_17_00_93DDe2.thumb.jpg.4f523025f5ae553ee0be8e4255a71178.jpg
 

 

It's a pity Inte hasn't yet updated DDEquip to DD4 functionality.  I can understand why, given the amount of work that must be involved, but I had really rather hoped that if they could have found a way of making everything work on DD4, it might have been possible to find a way of plugging DDEquip into DD, for those that want that , rather than replicate the whole thing.  

 

But, TBH, it might be a bit much to expect either DD to become dependent on DDEquip or have DDEquip being forced to update every time DD does

Posted
47 minutes ago, donkeywho said:

It's a pity Inte hasn't yet updated DDEquip to DD4 functionality.  I can understand why, given the amount of work that must be involved, but I had really rather hoped that if they could have found a way of making everything work on DD4, it might have been possible to find a way of plugging DDEquip into DD, for those that want that , rather than replicate the whole thing.  

 

But, TBH, it might be a bit much to expect either DD to become dependent on DDEquip or have DDEquip being forced to update every time DD does

I'm using DDe as an example here. I don't want DDe to become a requirement for DCL.

The less requirements the better.

And it is a shame DDe hasn't been updated yet. I liked playing around with it.

Posted
47 minutes ago, donkeywho said:

It's a pity Inte hasn't yet updated DDEquip to DD4 functionality.  I can understand why, given the amount of work that must be involved, but I had really rather hoped that if they could have found a way of making everything work on DD4, it might have been possible to find a way of plugging DDEquip into DD, for those that want that , rather than replicate the whole thing.  

 

But, TBH, it might be a bit much to expect either DD to become dependent on DDEquip or have DDEquip being forced to update every time DD does

This is just a problem with modding, unfortunately.  There's no way volunteer modders can be expected to update their mods every time there's a change in a related mod.  In Inte's case, I imagine he'll get to it eventually, but it's a real problem when the author of a mod is no longer active.  Obviously if "Devious Skyrim" was being developed by a software house, these co-ordination problems would be a lot easier to deal with.

 

That said, I think what has been achieved to date is very impressive.

Posted
19 hours ago, Kimy said:

The only limitation my solution has over your proposal is that bound animations (only these) will have to be added to DD, and cannot be in separate mods/packs. That's a -theoretical- limitation, because NOBODY outside of the DD team has ever shown interest in making humanoid bound animations for DD devices. As Supertin has pointed out, the animations need to be created with DD in mind, otherwise they won't work with our devices. I guess some of the misconceptions people have about the DD animation filter stems from the fact that some animators release "bound" animations, but use random poses, not meant for DD. We can NOT use these, and that's NOT a problem of my code, it's a problem of the animation not created with DD in mind.

 

Again, the lack of variation in bound animations is one of our top priorities for the post-4.1 DD release. We realize that no 3rd party animator seems to want to make bound animations compatible with our devices, so we will create our own. *shrug*

I'm slightly surprised by this.  FunnyBizness' SLAL pack includes 34 animations with the word "bound" in the name.  I appreciate that most (perhaps all) of these will have positioning incompatible with DD items, but there's clearly some interest in making bound animations, and I would have thought that animators would like their animations to be widely used (and therefore callable by DD mods).  I wonder if this isn't really a communication problem.

Posted
3 hours ago, Ytheria said:

I'm slightly surprised by this.  FunnyBizness' SLAL pack includes 34 animations with the word "bound" in the name.  I appreciate that most (perhaps all) of these will have positioning incompatible with DD items, but there's clearly some interest in making bound animations, and I would have thought that animators would like their animations to be widely used (and therefore callable by DD mods).  I wonder if this isn't really a communication problem.

I dunno. But I talked to Funnybiz back then, to explain why I can't add his bound creature animations without adding general bestiality support to DD (which we did no and do not plan). I also told them that I'd add ANY humanoid bound animation he'd throw my way, and how dearly we could need a few beyond the handful in ZAP. But he never indicated any interest to me.

 

I find it puzzling too - that some animators seem to make bound animations, but seemingly have no interest in making them compatible with the bondage framework that could actually make use of them. But it is what it is.

Posted
16 hours ago, Comrade Laura 'Lokomootje' said:

 

This is how Inte made the MCM for the custom outfits:

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5af6178f6e236_enb2018_05_1200_16_54_82DDe1.thumb.jpg.6d789705fb16fe43e5dcd50894a825ec.jpg5af6179077aff_enb2018_05_1200_17_00_93DDe2.thumb.jpg.4f523025f5ae553ee0be8e4255a71178.jpg
 

 

I would have to look at the code to confirm, but judging from the screenshot, his outfit feature is using DD's tag selector, which allows querying the DD library for items having certain properties. It -technically- doesn't let you pick specific items from the database, but more often than not there will be only one item matching your query, if you pass enough tags.

 

DCL never made use of the tag selector though, because it has a few limitations making it not powerful enough for DCL's needs. And if I have to preselect devices anyway, I might as well pick them directly from DD's database (which is how I do it.)

 

In short - yes, it's doable. But it would be work. I keep it in mind. :smile:

Posted
4 hours ago, Comrade Laura 'Lokomootje' said:

I'm using DDe as an example here. I don't want DDe to become a requirement for DCL.

The less requirements the better.

And it is a shame DDe hasn't been updated yet. I liked playing around with it.

Personally I never used DD Equip, as I have no need for a self-bondage manager, and that's what that mod essentially is. Self-bondage is what you do when you have nobody to play with, as it's such a poor stand-in for the real thing. In Skyrim you always have somebody to play with, because the NPCs are always happy to lock something on you. *shrug*

But I can see why some might find it useful, so I guess it just boils down to taste. :smile:

 

Having written that code, I am pretty convinced that updating DD3 to DD4 isn't THAT hard. It amounts to mass-converting keywords in the ESP using TES5Edit and a few Search/Replace operations in your favorite code editor to do the same in your scripts. For DCL it took me half a day or so to do. *shrug*

 

The reason why Inte doesn't want to do it isn't workload, but because DD4 no longer supports ZAP, and for reasons only known to Inte, he doesn't want to do use LL's most widely used bondage framework to handle the bondage features in Prison Overhaul. Instead he insists on POP still using the outdated and obsolete bondage code in ZAP. Since he's using DD Equip as a bridge from POP to DD, he simply can't update to DD4 as long as his stance about POP having to use ZAP instead of DD doesn't' change. With ME about to be converted, POP will be the last major bondage mod on LL not using DD for handling restraints, but apparently, that's what he wants. I obviously can't force him to upgrade, so I wouldn't hold my breath to see DD Equip supporting DD4 anytime soon.

Posted
1 hour ago, Kimy said:

I would have to look at the code to confirm, but judging from the screenshot, his outfit feature is using DD's tag selector, which allows querying the DD library for items having certain properties.

You could also take a look at Spouses Enhanced (or just ignore the suggestion).

Posted

Talking about custom outfits and a custom event.

Perhaps add an advanced option that allow us to pick devious itens from other mods we have installed. Maybe something where you have to manually write the xx0000 item ID for equipping for advanced users. There are some many mods with awesome itens that I want as traps.

For something more advanced maybe we can have a json where the event/itens can be configured, so anyone can share the setup for a single custom event.

 

Posted
16 minutes ago, Loki15kun said:

Talking about custom outfits and a custom event.

Perhaps add an advanced option that allow us to pick devious itens from other mods we have installed. Maybe something where you have to manually write the xx0000 item ID for equipping for advanced users. There are some many mods with awesome itens that I want as traps.

For something more advanced maybe we can have a json where the event/itens can be configured, so anyone can share the setup for a single custom event.

 

Which mod do you have in mind? I am not aware of any larger collection of -original- restraint items not already supported by DCL (I know there are the re-textures in DD Equip...but...nah!)

Posted
1 hour ago, Kimy said:

I would have to look at the code to confirm, but judging from the screenshot, his outfit feature is using DD's tag selector, which allows querying the DD library for items having certain properties. It -technically- doesn't let you pick specific items from the database, but more often than not there will be only one item matching your query, if you pass enough tags.

 

DCL never made use of the tag selector though, because it has a few limitations making it not powerful enough for DCL's needs. And if I have to preselect devices anyway, I might as well pick them directly from DD's database (which is how I do it.)

 

In short - yes, it's doable. But it would be work. I keep it in mind. :smile:

Thanks. :blush:

Posted

May i ask a question; how does sex attack work when player surrender, is it same as defeat? does it allow beasty? Because i use it quite frequent to get some scenes. Thank you. 

Posted

DCL's combat surrender is more lightweight and doesn't have THAT many features, but essentially it does the same thing as Defeat. I wrote to replace the DA/Defeat/Captures triad with a more lightweight and stable option (DA caused an endless string of grief in my load order).

 

It does not directly support creatures (none of my mods do), but there is an option that allows you to tell DCL not to filter them (by default it filters creatures), so they will get picked up and passed to SL for using in whatever animations you have set up for it.

Posted
1 hour ago, Kimy said:

Which mod do you have in mind? I am not aware of any larger collection of -original- restraint items not already supported by DCL (I know there are the re-textures in DD Equip...but...nah!)

I was thinking about the following mods (I do know, most of them do not fit the DCL vision for devices) :

 

Pet Collar Mod - Since you can equip it by MCM. https://www.loverslab.com/files/file/1423-petcollar/

Sexlab Parasites (Not for everyone, but sometimes I want something more than tentacle armor as a result of a trap) - https://www.loverslab.com/files/file/3289-sexlab-parasites-kynes-blessing-2017-12-22/

Angeli Devious Devices (really old mod, only compatible for CBBE such a shame, some pieces are cool ) - https://www.loverslab.com/files/file/2167-updated-903-angeli-devious-expansion/

A personal edit of the Kinky Kitties Outfit, adding devious keywords/item versions - https://www.loverslab.com/files/file/5294-kinky-kitties-outfit/

A edit for the Devious Dwarven Cuirass. (Kinda gory, not everyone cup of tea [even I use it sparingly], It also goes heavily against the DCL theme too.) - https://www.loverslab.com/files/file/4350-dwarven-devious-cuirass/

The milk cuirass from MME (for when doing a playthrough with it) - https://www.loverslab.com/files/file/1382-milk-mod-economy/

A personal test with devious edits of the dwaven cyborg bodies. (Need to learn more about papyrus in order to make it work as I want it, my tests are in the backburner for now.) - https://www.loverslab.com/files/file/4454-dwarven-cyborg-collection-all-limbs-variable/

 

Most of them I consider niche mods, that are not for every skyrim run.

Asking for specific support to be added for DCL is a bit too much, since I see your mod as being about devious outfits/devious clothing and not about all the other things.

That was the reason I asked for something configurable.

Posted
40 minutes ago, Loki15kun said:

I was thinking about the following mods (I do know, most of them do not fit the DCL vision for devices) :

 

Pet Collar Mod - Since you can equip it by MCM. https://www.loverslab.com/files/file/1423-petcollar/

Sexlab Parasites (Not for everyone, but sometimes I want something more than tentacle armor as a result of a trap) - https://www.loverslab.com/files/file/3289-sexlab-parasites-kynes-blessing-2017-12-22/

Angeli Devious Devices (really old mod, only compatible for CBBE such a shame, some pieces are cool ) - https://www.loverslab.com/files/file/2167-updated-903-angeli-devious-expansion/

A personal edit of the Kinky Kitties Outfit, adding devious keywords/item versions - https://www.loverslab.com/files/file/5294-kinky-kitties-outfit/

A edit for the Devious Dwarven Cuirass. (Kinda gory, not everyone cup of tea [even I use it sparingly], It also goes heavily against the DCL theme too.) - https://www.loverslab.com/files/file/4350-dwarven-devious-cuirass/

The milk cuirass from MME (for when doing a playthrough with it) - https://www.loverslab.com/files/file/1382-milk-mod-economy/

A personal test with devious edits of the dwaven cyborg bodies. (Need to learn more about papyrus in order to make it work as I want it, my tests are in the backburner for now.) - https://www.loverslab.com/files/file/4454-dwarven-cyborg-collection-all-limbs-variable/

 

Most of them I consider niche mods, that are not for every skyrim run.

Asking for specific support to be added for DCL is a bit too much, since I see your mod as being about devious outfits/devious clothing and not about all the other things.

That was the reason I asked for something configurable.

There is a new Dwarven style restraint is the DD beta. It fully binds your character. But has dwarven arms and legs you can still use instead.

Posted

I have no idea how far I will get with this, nor do I know if it's quality enough.
I'm discovered Supertin's DD animation resources recently, allowing animators to get certain DD device poses directly into Max, like armbinders.
I gave it a shot, and this is what I fiddled together in 10-20 minutes.

Spoiler

https://gfycat.com/SociableRealGar

don't know if I can embed gfycat links here ?

 

Obviously low quality, since I made it in 10-20 minutes, don't expect these animations being final :tongue: 

I'll try and make use of as much bones as I see fit (toes and finger movement, etc.) so that nothing looks "static".

 

I read that there is a lack of bound animations that specifically use DD items (I actually haven't seen any yet), so if there is interest in these kind of animations, I'll try my best make an animation with my current knowledge of animating (not much, I tell u that) and see where it goes from there.
 

This will also be a learning experience and hopefully some people are interested so I have a reason to keep going :smile:

Posted

@Kimy

 

Suggestion for next version

 

A new Devious Device event.  Based on MCM chance option.  An enemy arrow hit, by an arrow known as the Harbinger of Devious Doom.   On hit, it deploys a (notional) bolass which applies variants of the new rope harness, arms, legs, full body (on weighted chance in MCM?) etc to the PC and/or followers.  Preferably both as that should minimise any hassle in ending the enemy encounter

 

No real in game arrow needed at all.  Nor a check for each arrow hit either, as could decide at start of any combat whether or not event is in play.  Effectively, it would just be a rare combat event that can restrict the player/followers, partially or even totally.  You could use it as an alternative to total rape/combat defeat too.  Just end the combat, and leave the player/followers where hit, to try to make the best of things from there 

 

Who needs 'fixed traps' when you can maybe build in the equivalent of a Forsworn Drone Strike?   

 

:smile:

 

Posted
26 minutes ago, donkeywho said:

Suggestion for next version

 

A new Devious Device event.  Based on MCM chance option.  An enemy arrow hit, by an arrow known as the Harbinger of Devious Doom.   On hit, it deploys a (notional) bolass which applies variants of the new rope harness, arms, legs, full body (on weighted chance in MCM?) etc to the PC and/or followers.  Preferably both as that should minimise any hassle in ending the enemy encounter

 

I think a "bolas" trap is a great idea - I think I'd really like to see that as a regular chest trap that specifically equips the new rope bondage gear when triggered.

 

I personally probably wouldn't want a random in-combat event that triggers bondage, but that's personal preference.  I do like mods like Estrus Chaurus since you *know* that chaurus spit attacks can be dangerous, but those are a lot rarer than getting hit by an arrow.

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