Lokikun Posted March 15, 2018 Posted March 15, 2018 Is it possible for extreme hobble dress to allow fast travel in the middle of the wilderness with no follower. When you're far away from dungeons and cities as an option? Since when you're that far from anything and end up equipped with a extreme hobble dress, walking back to somewhere where things can happen is not fun nor entertaining. (I did disable fast travel block on DCL and DDI and want to avoid using the Free me prompt). A possible alternative could be have an event trigger where some "help" shows up. (lTriggered by waiting a long time) Talking about new item suggestions: A collar or another item that can only be unequipped when you have 4 to 5 more devious itens already equipped (such as gloves, boots, belt, piercings). As soon as you unequip the collar it will exhaust, jam and shield your other itens for some time so you have to wear then for a little more time. A possible variation could be a collar that you can only unequip when you have enough devices to not be vulnerable to rape. (In order to educate the PC on proper public device usage) Another one could be a secure collar that when equipped forces the traps to equip high security itens versions. (I was thinking of a light version of the cursed collar).
TurboNerd Posted March 16, 2018 Posted March 16, 2018 Bug Report @Kimy I borrowed code from selfbondageequip and isAllowedItem in dcur_library.psc. My adaptation did now work as expected (a pear bell plug was equipped through Queen Sara's chastity belt). I found the problem and I'm afraid your code has it too. It starts in selfbondageequip with Form kForm = a.GetNthForm(Nth) which is followed by If kform && kForm.GetType() == 26 && kForm.HasKeyword(libs.zad_InventoryDevice) ... and then if isAllowedItem(a, kForm, ignoreBelt = !wasBelted, ignoreBra = !wasBraed) The point is: isAllowedItem is being called with the inventory device. In isAllowedItem we find: if kForm.HasKeyword(libs.zad_DeviousHeavyBondage) and many similar constructions. You probably now know what the problem is, but I'll say it for everyone else: Inventory devices to not carry the device type keywords (at least not in 4.0). You must obtain and test the rendered device. So we do the little dance found in GetWornDevice and who knows how many other places: ObjectReference tmpORef = a.placeAtMe(kForm, abInitiallyDisabled = true) zadEquipScript tmpZRef = tmpORef as zadEquipScript Form kRenderedForm = tmpZRef.deviceRendered as Form tmpORef.delete() Thanks for your hard work and have a good day.
Slagblah Posted March 16, 2018 Posted March 16, 2018 2 hours ago, TurboNerd said: Bug Report @Kimy I borrowed code from selfbondageequip and isAllowedItem in dcur_library.psc. My adaptation did now work as expected (a pear bell plug was equipped through Queen Sara's chastity belt). I found the problem and I'm afraid your code has it too. It starts in selfbondageequip with Form kForm = a.GetNthForm(Nth) which is followed by If kform && kForm.GetType() == 26 && kForm.HasKeyword(libs.zad_InventoryDevice) ... and then if isAllowedItem(a, kForm, ignoreBelt = !wasBelted, ignoreBra = !wasBraed) The point is: isAllowedItem is being called with the inventory device. In isAllowedItem we find: if kForm.HasKeyword(libs.zad_DeviousHeavyBondage) and many similar constructions. You probably now know what the problem is, but I'll say it for everyone else: Inventory devices to not carry the device type keywords (at least not in 4.0). You must obtain and test the rendered device. So we do the little dance found in GetWornDevice and who knows how many other places: ObjectReference tmpORef = a.placeAtMe(kForm, abInitiallyDisabled = true) zadEquipScript tmpZRef = tmpORef as zadEquipScript Form kRenderedForm = tmpZRef.deviceRendered as Form tmpORef.delete() Thanks for your hard work and have a good day. Try this instead: Form kRenderedForm = libs.GetRenderedDevice(kForm as Armor) as Form (Rather than duplicating all that code unnecessarily...)
TurboNerd Posted March 16, 2018 Posted March 16, 2018 38 minutes ago, Slagblah said: Try this instead: Form kRenderedForm = libs.GetRenderedDevice(kForm as Armor) as Form (Rather than duplicating all that code unnecessarily...) Noted. I will be doing a bit of cleanup. Thanks.
Guest Posted March 16, 2018 Posted March 16, 2018 Google keeps directing me here to thank the author who thought up the alternate start, "I am a captured princess about to be sold as a slave". If this really is that mod, thank you tons. A working mod-quest, with pointers, that doesn't interfere with the rest of the game, is so rare. I usually end up putting my foot in my mouth if I type too much, but anyway, thanks.
emes Posted March 16, 2018 Posted March 16, 2018 Some random thoughts/questions: I've been playing with both DCL and Milk Mod Econ in my game and realized that, in-universe, MME only appears to have a negative impact on my character's adventuring career, and, thus, would be something she would probably want to avoid. Seems like this is an aspect where Cursed Loot support would provide a handy solution to the "problem." I thought, perhaps, they would work together with the Aradia tentacles, but, having experienced it in-game, that doesn't seem to be the case. (Even after registering the armor with MME, milking doesn't take place since it sees it as a milk-blocking chastity bra.) Any chance of compatibility/support for MME-type devices? I'd think something like a locking Mobile Milking Machine (not sure if there's a UUNP version for that...) would be interesting. On the tentacle/living armor aspect, is the Aradia tentacle parasite the only one supported? Seems like there's room for variety with other ones like the jellyfish living armor, Hermaeus Mora priestess armor, etc.
Crota Posted March 16, 2018 Posted March 16, 2018 Anyone else have problems with the Leon quest-line where you are teleported to Ustolf's mansion? Every time I talk to his servant in Whiterun to head there the game crashes. I've tried disabling graphics mods and ENBs incase that was the issue but doesn't seem to work. Anyone know of a specific mod that might be causing this?
Kimy Posted March 16, 2018 Author Posted March 16, 2018 7 hours ago, 2dk2c said: Google keeps directing me here to thank the author who thought up the alternate start, "I am a captured princess about to be sold as a slave". If this really is that mod, thank you tons. A working mod-quest, with pointers, that doesn't interfere with the rest of the game, is so rare. I usually end up putting my foot in my mouth if I type too much, but anyway, thanks. Yes, this quest is part of this mod! Glad that you liked it!
Kimy Posted March 16, 2018 Author Posted March 16, 2018 57 minutes ago, emes said: Some random thoughts/questions: I've been playing with both DCL and Milk Mod Econ in my game and realized that, in-universe, MME only appears to have a negative impact on my character's adventuring career, and, thus, would be something she would probably want to avoid. Seems like this is an aspect where Cursed Loot support would provide a handy solution to the "problem." I thought, perhaps, they would work together with the Aradia tentacles, but, having experienced it in-game, that doesn't seem to be the case. (Even after registering the armor with MME, milking doesn't take place since it sees it as a milk-blocking chastity bra.) Any chance of compatibility/support for MME-type devices? I'd think something like a locking Mobile Milking Machine (not sure if there's a UUNP version for that...) would be interesting. On the tentacle/living armor aspect, is the Aradia tentacle parasite the only one supported? Seems like there's room for variety with other ones like the jellyfish living armor, Hermaeus Mora priestess armor, etc. I have never used that mod, so I have no clue what it does, or what it would take to make DCL work well with it. If there are any glaring conflicts, feel free to report them here, so I can at least mention them in the documentation! I will have a look at the other tentacle models! Tentacles are fun!
emes Posted March 16, 2018 Posted March 16, 2018 7 minutes ago, Kimy said: I have never used that mod, so I have no clue what it does, or what it would take to make DCL work well with it. General idea (from my perspective, anyway): Lactaid drug causes breasts to fill with milk, making them larger. Milking gets the size down, but for every X-number of times the character is milked, their max capacity goes up. So, basically, it's breast expansion that can get out of hand and become debilitating. I think, by default armors with certain names will automatically be picked up by the system (e.g. "tentacle armor" or "tentacle parasite" ends up feeding the character lactaid and periodically milk them), which is what originally made me think DLC. 7 minutes ago, Kimy said: If there are any glaring conflicts, feel free to report them here, so I can at least mention them in the documentation! No conflicts that I've come across. I tried doing a little edits to the parasite from DCL in TES5Edit to see if I could get MME to see it as one of the supported armors, but it didn't work out quite as I hoped. No one else will have that problem unless they were making edits like I was. 7 minutes ago, Kimy said: I will have a look at the other tentacle models! Tentacles are fun! Yup, my thoughts exactly. Love to see a variety of tentacles and scenarios, and DCL is already a fantastic mod for adding these types of encounters into dungeon-delving.
colonolpoopscoop Posted March 16, 2018 Posted March 16, 2018 There's not a way to apply a CBBE-HDT physics conversion to the rubber-doll suit is there? I've tried doing it manually through the outfit studio (both to the mesh included in this mod and the original from Shiny Rubber Catsuits) but even though I can get the physics to function correctly, the suit itself always looks super ugly and crushed in. There's no conversions available on Nexus or this site that I've been able to find. There also seems to be some clipping between the rubber doll catsuit and the gloves that are attached to you by the quest. P.S. Is the suit supposed to be entirely pink, or am I missing a texture file somewhere? Edit: Added a photo to show the clipping I'm talking about.
Reesewow Posted March 16, 2018 Posted March 16, 2018 33 minutes ago, Kimy said: I have never used that mod, so I have no clue what it does, or what it would take to make DCL work well with it. If there are any glaring conflicts, feel free to report them here, so I can at least mention them in the documentation! I will have a look at the other tentacle models! Tentacles are fun! MME is something of a milking framework, I've not seen any major conflicts whenever I've used it with DCUL (mostly while playing the excellent Being A Cow mod). It does have an option for some Devious Devices support, so probably one means of improving compatibility would be to avoid putting chastity bra tags on stuff like the tentacle armor (it detects the chastity bra tag and blocks milking while such items are equipped). It also has some human cow equipment with UUNP and CBBE bodyslide support, so it would be a good place to look if you ever want to add lactation/human cow traps (and then the author of MME would likely add hooks to detect DCUL milking as a trigger for the milking framework) 1 hour ago, emes said: On the tentacle/living armor aspect, is the Aradia tentacle parasite the only one supported? Seems like there's room for variety with other ones like the jellyfish living armor, Hermaeus Mora priestess armor, etc. Have you triggered the Tentacle Parasite event? That event uses this (https://www.loverslab.com/files/file/1552-tentacle-armor/) tentacle armor. I don't know if it has the chastity bra tag, but it is worth checking out and has its own event slider. Be warned, that tentacle is pretty merciless and may be challenging to remove.
emes Posted March 16, 2018 Posted March 16, 2018 4 minutes ago, Reesewow said: Have you triggered the Tentacle Parasite event? That event uses this (https://www.loverslab.com/files/file/1552-tentacle-armor/) tentacle armor. I don't know if it has the chastity bra tag, but it is worth checking out and has its own event slider. Be warned, that tentacle is pretty merciless and may be challenging to remove. That's pretty much how I got here. I got that event, realized it wasn't seen by MME as a tentacle parasite, and looked to see if there was a simple way of getting it recognized (and, yes, I got it to register with the system, but MME sees it as a chastity bra that prevents milking). Playing around with it made me think there was potential for devious milking devices, since willingly using the milkers or milking harness results in the "my tits are too big to fit into my armor" problem that most sensible adventurers would normally want to avoid.
Reesewow Posted March 16, 2018 Posted March 16, 2018 1 minute ago, emes said: That's pretty much how I got here. I got that event, realized it wasn't seen by MME as a tentacle parasite, and looked to see if there was a simple way of getting it recognized (and, yes, I got it to register with the system, but MME sees it as a chastity bra that prevents milking). Playing around with it made me think there was potential for devious milking devices, since willingly using the milkers or milking harness results in the "my tits are too big to fit into my armor" problem that most sensible adventurers would normally want to avoid. Ah, was wondering because I don't use Aradia and the DCUL tentacle parasite is actually made by DixiePig. I'm not sure if the Aradia armor is a separate event/item or if it replaces the DixiePig item if installed. Would definitely enjoy more tentacle/living armor events as well, a shame there are so few examples of such items.
kplh Posted March 16, 2018 Posted March 16, 2018 Suggestion: So I recently found out that there is part 3 of this 'text' adventure game series called "Lia's Adventure" (Link: Lia's Adventure) and it instantly reminded of DCL. I have a feeling that a quest like that could work quite well as part of DCL A brief description of the game: Spoiler You have a quest to capture an evil princess, and when your various attempts to infiltrate the castle fail you're left bound and looking for help to get rid of restraints, so you could try again. In the process you lean skills and gain stats which help you pass various check to progress further and further. 3
Slagblah Posted March 17, 2018 Posted March 17, 2018 9 hours ago, Crota said: Anyone else have problems with the Leon quest-line where you are teleported to Ustolf's mansion? Every time I talk to his servant in Whiterun to head there the game crashes. I've tried disabling graphics mods and ENBs incase that was the issue but doesn't seem to work. Anyone know of a specific mod that might be causing this? Others have had this same problem before (not all, but a few). A workaround exists, where if you lure Claudius to a quiet indoor location (use console commands, if necessary), before getting him to send you to the party, then the crash does not occur. @Kimy Perhaps moving Claudius permanently to somewhere less busy would be something to look into?
Rynnes Master Posted March 17, 2018 Posted March 17, 2018 53 minutes ago, Slagblah said: Others have had this same problem before (not all, but a few). A workaround exists, where if you lure Claudius to a quiet indoor location (use console commands, if necessary), before getting him to send you to the party, then the crash does not occur. @Kimy Perhaps moving Claudius permanently to somewhere less busy would be something to look into? Another possible solution is to reduce the inventory your player is carrying when you speak to Claudius before transporting. My experience suggests that a large inventory will cause the transport to fail. I've experienced the same thing when trying to get into the carriage to attend the Thalmor Ambassador's party. Reducing the inventory both given to Delphine and to Malborne solved the issue for me.
Reesewow Posted March 17, 2018 Posted March 17, 2018 1 hour ago, Rynnes Master said: Another possible solution is to reduce the inventory your player is carrying when you speak to Claudius before transporting. My experience suggests that a large inventory will cause the transport to fail. I've experienced the same thing when trying to get into the carriage to attend the Thalmor Ambassador's party. Reducing the inventory both given to Delphine and to Malborne solved the issue for me. The remove all items function actually seems to be one of the easiest ways to cause a stack dump if you have a large inventory and a heavy script environment, so it can certainly cause scripted things like teleporting/getting new items to fail badly. I always find I need to dump my inventory beforehand (Mod-added bag of holding type spells are amazing for this) to avoid a stack dump for things like the Thalmor Embassy or any mod quest that clears my inventory. 9 hours ago, kplh said: Suggestion: So I recently found out that there is part 3 of this 'text' adventure game series called "Lia's Adventure" (Link: Lia's Adventure) and it instantly reminded of DCL. I have a feeling that a quest like that could work quite well as part of DCL Cool game, I'd never heard of it and yea it has a real DCUL feel, altho it has a much lighter tone. Kind of reminds me of Trapped In Rubber as well with almost every step leading to more bondage.
Mexicola88 Posted March 17, 2018 Posted March 17, 2018 11 hours ago, colonolpoopscoop said: There's not a way to apply a CBBE-HDT physics conversion to the rubber-doll suit is there? I've tried doing it manually through the outfit studio (both to the mesh included in this mod and the original from Shiny Rubber Catsuits) but even though I can get the physics to function correctly, the suit itself always looks super ugly and crushed in. There's no conversions available on Nexus or this site that I've been able to find. There also seems to be some clipping between the rubber doll catsuit and the gloves that are attached to you by the quest. P.S. Is the suit supposed to be entirely pink, or am I missing a texture file somewhere? Edit: Added a photo to show the clipping I'm talking about. It`s normal that the suit is pink and the clipping is normal too because the suit uses an outdated body CB++ it just doesn`t work with the newer CBBE HDT Body and because of that it always clips. I love catsuits but i deactivated them all in the MCM because of the clipping i just can`t look at it. The Shiny Rubber Catsuits should be removed from all these Mods! Mods that use Shiny Rubber Catsuits are Deviously Cursed Loot, Captured Dreams Shop and Trapped in Rubber and they all have that clipping because it`s the same Mesh for all those Catsuits. I still hope it gets replaced with something better in the near future to finally get rid of the damn clipping. If i had any modding skills i would cut open the skirt part of the Hobble Dresses and make a catsuit out of it.
sumeldar Posted March 17, 2018 Posted March 17, 2018 On 3/7/2018 at 3:38 PM, EPBD8 said: Ok, other sex works fine, but cursed loot sex events skip the animation altogether. I thought I'd seen something about that before, but I can't find it now. I am having this same problem. The mod works. Things trigger such as gear in boxes or finding a key on a body. But when asking to get a key via soliciting or being raped, the mod seems to want to start it up and then just... nothing... I have gone in and check and unchecked a few things in SexLab and Device Devices. ran FINS and even made a new game and ran out in some bondage gear just to check if it was my save. Its like everything is good to go but ONE thing has fallen apart in the back ground and I cant be sure what it is. If anyone here has any ideas or has had this problem and found a fix... I would love to hear it. I also want to make a point to thank the author of the mod. I should do it more but I dont get on here and say how cool this stuff is. REALLY great work and really fun to play with : ) Thank you for your time and the fun!
Reesewow Posted March 17, 2018 Posted March 17, 2018 5 minutes ago, sumeldar said: If anyone here has any ideas or has had this problem and found a fix... I would love to hear it. We can't help unless you guys provide papyrus logs at the very least. https://www.loverslab.com/topic/22241-sexlab-troubleshooting-support-guide/ has some good notes about what needs to be offered to have people be able to help for problems like this.
DistrictGlamour Posted March 17, 2018 Posted March 17, 2018 I know these threads are so often choked with bug squashing and questions, but I want to take a moment to just thank the author(s) for the work done on this project. This is an exceptional mod that caters to a variety of fetishes, and even ignoring the sexual components the implementation alone is extraordinary. Building upon Zadil and Min's earlier work to produce this has turned out amazing, and I remain impressed. 1
sumeldar Posted March 17, 2018 Posted March 17, 2018 1 hour ago, Reesewow said: We can't help unless you guys provide papyrus logs at the very least. https://www.loverslab.com/topic/22241-sexlab-troubleshooting-support-guide/ has some good notes about what needs to be offered to have people be able to help for problems like this. Ok so it took me some time to get a good papyrus to post. In this one I took my main toon, turned everything super high (chances to find a trap) and walked around naked. Waited for a rape attack. I got one, again roped up and put in the animation on the ground and then... stop! The NPC walked away and that was that. Now I have never used this log before but looking at the last few lines I did notice "[DCUR] Rape event aborted: No fitting animations found." ... Now that tells me that Cursed Loot is trying to look for an animation but something is not checked right and when it goes to look for it nothing fits... That blows my mind as I have checked and unchecked from SexLab and Devious Devices. Tried to make it as easy as it could be to find some animation when its called on. Anyway- I am super sleepy now and need to go to bed and will look at this again later and post if I get it fixed as maybe EPBD8 has the same problem or it might help others. If on the other hand someone opens it and says OH- Sumeldar you are stupid its not working because of -fill in the blank-. I thank you for your time and know how ^_ ^ Have fun all! Papyrus.0.log
foot0s Posted March 17, 2018 Posted March 17, 2018 So, I hate to be a pain but for the first time in 7 years, I can't get things to work properly. All my bound girls are ignoring the armbinder animations, most have missing hand meshes and some are just a floating head and armbinder. I have tried different versions of Zaz, triple checked the install procedures and requirements for DD, CD, SL and of course DCL. I've moved orders in the left pane of MO and changed details in the MCM and I am at a loss. Have I missed something obvious that would be causing such an issue?
Lupine00 Posted March 17, 2018 Posted March 17, 2018 9 hours ago, Mexicola88 said: If i had any modding skills i would cut open the skirt part of the Hobble Dresses and make a catsuit out of it. That's not really how you would make a catsuit. But tight catsuits are actually pretty easy to make because they are 75% a re-texture of the base body.
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