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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
3 hours ago, Hiderius said:

I am not even sure how I can fix this issue with Sasha since at the moment isn't very helpful

I didn't see this. But I haven't bought Sasha since 6.1, as there keep being reports of bugs with the yoke removal dialog and hobble dresses in cities.

 

Is there any chance that you have a mod that changed followers in general?

 

While I have had Sasha happily sit eating bread, while bandits rape me due to combat defeat (despite followers supposed to be included), she's always been fairly trigger happy for me.

 

You could also try tweaking her aggression with a follower mod.

Posted
11 hours ago, Lupine00 said:

I like the idea, but there are obviously a lot of difficulties to overcome implementing it so it works reliably, starting with NPC pathing problems, and moving on to what sort of factions you'll put the NPC in, and how much health and armor they should have to not die, etc. Balancing all that to be not too unfair seeming would be tricky.

 

One way around it would be to fudge PC and NPC faction alike to stop most attacks during the "race", putting both on an even footing with regard to being eaten on the way.

You'd still need a timer to stop it in the event the NPC got stuck and the player decided not to finish but instead run around complaining their factions are broken.

Well duh, you can't really make it 100% fair with Gamebryo anyway. The fairest would probably be collecting statistics with players racing specific routes with specific sets of restraints and setting some median time as target. But I highly doubt that's viable in an offline game which can be modded beyond recognition. Which is why I think a simple NPC following the same rules would be the closest option. Maybe make NPC's speed buff configurable so it could be a "difficulty" slider.

 

And if someone decided not to finish and run around - whose problem is that? :smiley: Player was told to deliver. They didn't. They stay tied up until they do.

Posted
3 hours ago, ObjectiveKraken said:

The chastity belt of shame says that it has a timed lock. How long is the time/ how do i get out (i have a chastity key but cant use it)

 

It shouldn't be more than a day or two, but you'll need a Body Restraint Key to open it after that. There will be a message box alert when the time is up.

Posted

Is it possible to enable a Follower(f) only mode for example for a male run? Would be fun to see everything happening to someone else instead ^^

Posted

Anyone else have an issue where they cannot install this through NMM? When I try, it just says a problem occurred during install, and I have no idea why. I saw some posts earlier saying some people got an error saying that the name length was too long, so I tried renaming the file from 'Deviously Cursed Loot' to 'DL' but it still encountered the error. Any thoughts?

Posted
9 minutes ago, likescales said:

Anyone else have an issue where they cannot install this through NMM? When I try, it just says a problem occurred during install, and I have no idea why. I saw some posts earlier saying some people got an error saying that the name length was too long, so I tried renaming the file from 'Deviously Cursed Loot' to 'DL' but it still encountered the error. Any thoughts?

Some people have reported that restarting nmm sometimes works. 

Posted
10 hours ago, Lupine00 said:

I didn't see this. But I haven't bought Sasha since 6.1, as there keep being reports of bugs with the yoke removal dialog and hobble dresses in cities.

 

Is there any chance that you have a mod that changed followers in general?

 

While I have had Sasha happily sit eating bread, while bandits rape me due to combat defeat (despite followers supposed to be included), she's always been fairly trigger happy for me.

 

You could also try tweaking her aggression with a follower mod.

 

right off the top of my head one mod that might change her is Immersive Citizen AI but again not sure if that would do anything to have her run away from any battle all the time no matter what. I also have Amazing follower tweaks and not sure if that is a problem either, I will mess around with her aggression and see what happens

Posted
3 minutes ago, Higurashika said:

How  can i unlock exhibitionist suit? Cant find a key for boots =/

It needs the "Leg Restraints Key".

Posted
On 3/9/2018 at 2:15 AM, HellRaiserPotato12 said:

Oh i have the same problem before. Unload all of your equipment in one chest and then use the removeallitems console command. Save before it because i can't remember this remove any quest item or not. 

It didn't work. Character is still stuck with her hands behind her back

Posted
55 minutes ago, bubba999 said:

I have set the bound girls to 0, yet they still show up. Odd.

Those are ones that spawned before you changed the setting. They are only removed after interacting with them.

Posted
38 minutes ago, LazyBoot said:

Those are ones that spawned before you changed the setting. They are only removed after interacting with them.

Got it! Thanks.

Posted
On 3/24/2018 at 2:02 AM, Lupine00 said:

Making a bad version of this is obviously pretty simple (DCL already has all these mechanics spread through it), but making a good version, where there is always sufficient time to make the delivery, but not too much time, would require more effort.

 

Just enough time so that if nothing major goes wrong, and you go straight to the destination, you can make it. But if you get raped three times, and then take a wrong turn (because it's hard to see in that blindfold), you definitely won't make it in time.

 

You'd need to work out how fast you can make the trip in different gear sets, and then only apply gear sets matching templates with known travel times.

Most items don't impact speed, so there's lots of ways to do this. The alternative is to measure the time and then try to scale it based on modified movement speed percentage, but that may not work as well as expected, because it won't account for the five minutes you spent stuck in "futile masturbation attempt" animations, etc.

 

Perhaps you could experiment, and provide that data to Kimy? :smile:

 

 

Of course, it's difficult to take into account people who are crippled by apropos or MME, particularly as that might modify your speed during the trip. That's the tricky problem with Skyrim mods, so many possible conflicts, some minor, some catastrophic.

 

 

Certainly possible though, and if it were done right, sounds great.

One thing is: this sounds quite similar to Captured Dreams (and also the "courier in chains" quest).  For people running both mods, I think the Dollmaker and the Master should maintain clearly separate identities.  The Dollmaker is all about tight rubber and exhibitionism, rather than sadism per se.

 

Another thing: I think these things should make at least some degree of sense (within the fantasy/kink context).  The Dollmaker is trying to run a profitable business, so she wants her deliveries actually to be made on time, so it doesn't make sense that she would insist her courier wears a hobble dress and blindfold.  It also doesn't make sense that the courier should pre-wear the merchandise.  What if the deal was that the customer got to specify an outfit for the courier?  Then some customers might be more demanding/cruel: it could even tie in with people who like/dislike the Dragonborn ("When he heard it was going to be you, Sven had some very specific demands").  Then the customer might (randomly) have various negative options, e.g. refuse to take delivery, take delivery but refuse payment, refuse to unlock the restraints, add additional restraints, rape the Dragonborn, even (low probability) sell the Dragonborn into slavery.

Posted
39 minutes ago, CovertDemon said:

I'm not sure if that's intended or if there are missing textures, but apparently, the doll suit is pink.

It is supposed to be pink.

A missing texture is a bad looking glossy purple.

Posted

I'm in the process of reinstalling my Skyrim mods using Mod Organizer 2 and I get this error when I try to install. Any ideas?

Screenshot (43).png

Screenshot (44).png

Posted
5 minutes ago, Kortex said:

I'm in the process of reinstalling my Skyrim mods using Mod Organizer 2 and I get this error when I try to install. Any ideas?

I think you may need to enable the requirements before it will install. Though I've only tried with MO1, not MO2.

Posted

I have a couple another suggestions

 

First for the Armors that the dollmaker sells.

 

She is always trying to get more people into bondage and etc.

So could she sell armor that requires bondage to be worn in order to be used.

Like she sells an armor that can only be worn if you have devious gloves and devious boots, another armor that can only be worn if you're wearing a pump and piercings and so on.

 

The bondage incentive armor only works/can be worn if you're using the devious itens and as soon as you remove the required items for it to work it unequips/armor rating goes to zero.

This way you have a temptation to use itens that you find for just a little longer. And the traps can equip you with more stuff.

Maybe a even have a mythical armor that can help you escape from dragons, but you have to use armbinders and gags.

 

Second for the Death alternatives from this mod:

There are times you're defeated that you simply can't become target for the defeat mechanic, and you pop up back with full health.

Could you add an option that adds progressive bondage with the health up when nothing else can trigger? So you at least end up being bound and have a reason to run from stronger enemies, instead of bruteforcing it?

Posted
1 hour ago, Loki15kun said:

I have a couple another suggestions

 

First for the Armors that the dollmaker sells.

 

She is always trying to get more people into bondage and etc.

So could she sell armor that requires bondage to be worn in order to be used.

Like she sells an armor that can only be worn if you have devious gloves and devious boots, another armor that can only be worn if you're wearing a pump and piercings and so on.

 

The bondage incentive armor only works/can be worn if you're using the devious itens and as soon as you remove the required items for it to work it unequips/armor rating goes to zero.

This way you have a temptation to use itens that you find for just a little longer. And the traps can equip you with more stuff.

Maybe a even have a mythical armor that can help you escape from dragons, but you have to use armbinders and gags.

 

Your suggestion reminded me the bondage witch http://grigbertz.com/wiki/Bondage_Witch_(rules)

 

There was a mod specifically for that, if I'm not mistaken, but sadly it didn't go very far.

 

Posted
3 hours ago, LazyBoot said:

I think you may need to enable the requirements before it will install. Though I've only tried with MO1, not MO2.

Thank you! I did just have to enable the requirements. Derp.

Posted

You can't really argue that there is any logic in the Dollmaker, but also it's plain that in her mind, more bondage is good, no matter the consequence.

 

If she really wanted her non-paying customers dealt with, why set an arbitrary time limit?

 

Why does she not sell keys?

 

She certainly isn't lore friendly. Are we really supposed to believe that a shop in Dawnstar works for anyone, let alone somebody selling something outrageously niche, and who apparently has an issue with non-paying customers as well.

 

We ignore these things, and many others, because we like the outcomes. The harder you look, the more problems you'll find explaining it all away. Best not to look.

 

The Master and The Dollmaker have always been a bit similar. They both run shops, they both dress the same way, they both have some peculiar ideas. They also have differences. The Master is passed off as being benevolent, in some sense, while the Dollmaker is more indifferent, or self-interested. But the Dollmaker has never had a huge amount of effort invested in developing her as a character. She doesn't have conversations, or back story we know about, or perform elaborate scenes in front of the player.

The Dollmaker's quests all revolve around her personal obsessions, the Master's more to do with a background that ties her into the lore (albeit seriously revisionist lore).

 

Worrying about them being distinct is a non problem really. Their quests are always going to be quite different.

Posted

I had some mod, very likely Parasites, that made it so that looting chaurus egg clusters had a chance of triggering a tentacle attack.

 

As DCL supports EC+, and is all about bad things that happen when you loot, it would be great if the tentacle attacks chance could be configured for eggs for DCL.

 

That is to say, rather than treating them as a normal container, they would only be able to trigger Chaurus Tentacle attacks, (not, for example, bondage items), and otherwise wouldn't do anything ... and the chance of them triggering an attack would have its own slider, allowing you to adjust the egg clusters separate from  other things.

 

This would make the EC+ support, a lot more likely to do something - because I rarely get hit by chaurus spit, but loot eggs a lot - some locations have loads of eggs and barely any actual chaurus. (And I never understood why spit would trigger attacks, while looting eggs makes more sense).

 

While Parasites(?) already does this, I had to remove it, as it wasn't playing so well with some other mods I had in, and when forced to choose, I didn't need parasites that badly.

The egg related attacks was the thing I missed most.

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