Jump to content

Recommended Posts

can someone explain what the install order of this complicated mod is?

I tryed several ways, but it results to bad outcomes either way, like:

 

Stuck under ground with no models visible

fnis and bodyslide doesnt work (installed cbbe to)

horrible skin and hair buggs

 

I tryed running fnis, but there is no info how to use it or what to select in the list.

 

or does anyone have a merged modfile so I DONT need to mess around with over 20 mods to get the ONE mod to work?

 

mods used:

SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
ZaZ Animations (http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-11-02/
HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
Devious Devices Integration version 4.0 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
Devious Devices Expansion version 4.0 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?

 

 

Optional Files: (even tryed without these)

Captured Dreams version 2.8 or higher (http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-8-24-2014/)

Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)

Prison Overhaul (http://www.loverslab.com/topic/16113-prison-overhaul/) - Inte's patch version 8 or higher -required- for this to work!!! (http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/)

Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/)
Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)

Link to comment
4 minutes ago, Inquizit0r said:

Quick question:

Where is Sasha after you dismiss her?

 

I did so like a month ago, and now cant find her. Thought she would be at the Dollmaker's house. But she isnt there. Any advice?

I'm pretty sure she just stays wherever you left her. If you can't remember where that was, you may have to use the console to locate and/or move her to you, if you really need to get her back.

Link to comment
2 hours ago, Slagblah said:

I'm pretty sure she just stays wherever you left her. If you can't remember where that was, you may have to use the console to locate and/or move her to you, if you really need to get her back.

If you can get into Dollmaker's House open your console and get DCL prefix (XX eg. 51 is mine)

 

So its should be:

xx09e7d8 is Sasha's refID 

(51)090973 is her Mom The Dollmaker.

 

I lose her too occasionally once in Temple of Mara in Riften and another time in The Frozen Hearth in Winterhold, lol.

Link to comment
15 hours ago, Lupine00 said:

That's SD+

 

The DCL princess start is a stand alone option.

Make sure you actually have the DCL LAL plugin installed in your LO. It needs to be pretty much last, after LAL itself.

Immerslave and Simple Slavery will completely change Kind or Cruel master and let you choose between Master or Mistress and actually lets you choose starting restraints and like 12 different random start points - unless you go with Simple Slavery auction - which has always sent me free by Abraham Lincoln abolitionists (no joke, says Go Abe Lincoln on them). 

Link to comment
On 3/2/2018 at 4:50 AM, TajZ said:

So I have no idea what is happening, but now i can no longer equip armbinders in my game, when i do they show yp as manacles on my wrist with a clipping chain, but arms are still in regular position. It is there and worn if I start a new game, but this one doesn't have it. Further, if I get "locked" in a binder - I am screwed as my last post.

 

I am " bound" but game does not recognize it as worn thus I am unable to unequip as it is not considered equipped in 1st place. So needless to say Safeword command does not work. If I try to equip a different armbinder i get "Unable to equip multiple armbinders simultaneously" message. (Red Ebonite Armbinder btw) 

 

I thought it might have been caused by Become a Bard mod, but even with that uninstalled; re-LOOT-sorted; re-wyrebashed; re-bodyslide with mesh and batchbuild, and re-FNIS. I still have this problem. I disallow yokes but armbinders have default weight of 50....

 

Reinstalled all existing versions of DD Assets(3.0e), Expansion(4.0), Integration (4.0) and DCL (6.3). Help?!?!

 

P.S. Sasha, any other followers (Lydia, Serana, and Jordis) and random bound girls are still properly monogloved/armbindered.

20180302043548_1.jpg

20180302043658_1.jpg

Update: Have a SHITTY fix. But by selling ALL of my Rusty Iron, Iron, and Steel gear - I eventually was equipped with "hidden" iron handcuffs. Now I can wear armbinders again.

 

After selling ALL gags, was equiped with "hidden" white ebonite plug gag (with like 8 plugs, heh) and now I can wear gags again.

 

Just sucked that I had to get rid of Veralynne's best sultry gear. Only have a single armbinder and jeweled piercings, so sad.

Link to comment
2 hours ago, LazyBoot said:

I think you'll need to turn off the filter in DD to do that.

I think the problem was that I enabled the interaction between Cursed Loot and SD+, because it was only when enslaved I had the restricted animations. When disabled it works like it should.

Link to comment
16 hours ago, nightwolf said:

I think the problem was that I enabled the interaction between Cursed Loot and SD+, because it was only when enslaved I had the restricted animations. When disabled it works like it should.

The what now?

 

SD+ plays its own animations for slavery AFAICR.

 

DCL does have a pretty limited list of animations, and it has its own secret filter system on top of DD. The DD filter is not great though, which is why there's more filtering in DCL.

 

Turn that off, and turn the zap one off, everyone says it... Believe me!

 

If you turn the filters off, you get wrong animations, but TBH they aren't wrong much more often than they were before with the filters on, and you get a lot more variety. Just hit O if you don't like it. Sometimes you might have to hit O a lot.

 

 

This whole business of animation filtering blows my mind.

 

We need some kind of animation filtering messiah to write a mod that knows the names of all the anims in all the popular packs, ignores the keywords, knows which role actually does what, and can actually assign an animation that matches both gender, your bondage situation (right down to whether you are in a regular yoke or a tit-yoke), your giver-receiver situation, and your victim-aggressor situation INDIVIDUALLY...

 

Then starts up SL, with the right anim, and puts the right characters in the right roles, instead of ass backwards. And nothing else. Just that. So then every other mod can use that mod to play their scenes and they won't be busted. Ideally it would see Zap as just another anim pack, because Zap's code is holding back as much as its helping.

 

So, instead of brokenly conflating aggressor with giver, etc. or randomly assigning a female to the male role and a male to the female role, and having the one not in bonds play a bound animation, and the one in bonds NOT play one, and who knows what, because basically no mod I have seen ever seems to get this right three times straight.

 

But alas, no such mod exists. I can see why not. There are literally hundreds of animations to go through and accurately catalog before you can even start. 

Never mind the code, but really, the code is the least of it, making a great big lookup table of all the animations and their details is the big part.

Link to comment

I've got an idea for misogyny. Since my characters tend to be tough take-no-shit warrior women, why would they meekly give up when some milk drinker demands sex? They wouldn't! I think it makes sense to add "Start a fight" as an option to misogyny when she won't give in. Then she can fight off the unwanted advances.

Link to comment
1 hour ago, bubba999 said:

I've got an idea for misogyny. Since my characters tend to be tough take-no-shit warrior women, why would they meekly give up when some milk drinker demands sex? They wouldn't! I think it makes sense to add "Start a fight" as an option to misogyny when she won't give in. Then she can fight off the unwanted advances.

Seconded.

Link to comment

Really wish there was a gender option for the misogyny thing so we could change female or male npcs do this instead of just male npcs. I know it is totally not the meaning of the word if females do it but this is a porn mod for a vidya game I don't care about the meaning of the word maybe skyrim npcs are weirdos or whatever just wish this option was available. I play a female character that gets screwed by every lesbo npc she can find and don't care for dudes banging her lol.

Link to comment

I think I have a possible sound problem, but I am not sure. I have DDa,DDx, DDi, and DCL installed. I figured the chain jiggling sound is part of the chain link collar and harness. Is the chain sound supposed to be attached to every item which has a chain on it? The reason I ask is because my PC has dropped pretty much all DD items except the chain anal plug and only one follower is currently wearing a iron chastity belt. Is everything chain suppose to have the jiggling sound? Is there a way to suppress the chain sounds?

Link to comment

After a ton of mods from this place yes they are a bunch of very horny weirdos lol. Maybe only female guards and mercenaries etc would do it and not just any female npcs? They have to act tough so they don't end up having to do it for males themselves.

Link to comment
On 3/8/2017 at 12:17 PM, galgat said:

 

Yes I hate to say it, but I just had to give up on that one. I guess I am to use to having quest markers.. I am sure it is a fun quest though, but that hobble skirt just made it so laborious i had to give up.

 

   I will surely soon reach a real a really masochistic mood, and go back and try again, but for now I guess I will put it on the back burner of things to do.

 

(Maybe someone answered how to find Julia for the Rubber Arrears quest, but this was the closest post I could find via Google - as I'm not so keen on reading 614 pages of forum chat.)

Same here. Thought I'd give it a shot because it sounded interesting. Used the wagons to hop between the three towns, searching for the quest NPC to no avail. Eventually it said I'd run out of time, put a yoke on me and then told me to go back to the Dollmaker.
Reloaded a previous save, then took a wagon back to Dawnstar (because stuff walking that distance for a failed quest) just in time to have it fail as I arrived. Went to the Dollmaker to remove the yoke and... chains, chains, more chains, gag, ANOTHER YOKE.
Okay, pretty horrible (especially since finding the quest NPC simply didn't happen), but not impossi.... oh, I need to talk with the Dollmaker to remove the yoke because keys won't work on it? The dollmaker has no dialogue for the new yoke? I'm trapped like this? Okay, fine. I'll just reload a save.
Except the only proper save (that wasn't a Quicksave or Autosave that's been over-written half a dozen times) was from yesterday. IRL time.

tl:dr - Wasted the past 4+ hours playtime, because a quest NPC didn't spawn anywhere I was able to find them, and entirely non- removable restraints = pretty much game over.

Link to comment
23 hours ago, Lupine00 said:

The what now?

 

SD+ plays its own animations for slavery AFAICR.

 

DCL does have a pretty limited list of animations, and it has its own secret filter system on top of DD. The DD filter is not great though, which is why there's more filtering in DCL.

 

Turn that off, and turn the zap one off, everyone says it... Believe me!

 

If you turn the filters off, you get wrong animations, but TBH they aren't wrong much more often than they were before with the filters on, and you get a lot more variety. Just hit O if you don't like it. Sometimes you might have to hit O a lot.

 

 

This whole business of animation filtering blows my mind.

 

We need some kind of animation filtering messiah to write a mod that knows the names of all the anims in all the popular packs, ignores the keywords, knows which role actually does what, and can actually assign an animation that matches both gender, your bondage situation (right down to whether you are in a regular yoke or a tit-yoke), your giver-receiver situation, and your victim-aggressor situation INDIVIDUALLY...

 

Then starts up SL, with the right anim, and puts the right characters in the right roles, instead of ass backwards. And nothing else. Just that. So then every other mod can use that mod to play their scenes and they won't be busted. Ideally it would see Zap as just another anim pack, because Zap's code is holding back as much as its helping.

 

So, instead of brokenly conflating aggressor with giver, etc. or randomly assigning a female to the male role and a male to the female role, and having the one not in bonds play a bound animation, and the one in bonds NOT play one, and who knows what, because basically no mod I have seen ever seems to get this right three times straight.

 

But alas, no such mod exists. I can see why not. There are literally hundreds of animations to go through and accurately catalog before you can even start. 

Never mind the code, but really, the code is the least of it, making a great big lookup table of all the animations and their details is the big part.

I had already turned the filters off in both DD and ZAZ, but I still only got 4 animations in sex scenes with cuffed hands, and only one at a time, all of them starting with ZAP(ZAPOral, ZAPDoggy, ZAPMissionary, ZAPBoobjob). When I disabled the integration with SD+ in DCL I suddenly got all the animations in my animation list to choose from. Since I'm also using Defeat I can just press 0 and get a list instead of cycling through with O. That might sound weird to you, but I've read somewhere that DCL has its own settings for bound animations, and those were applied during slavery with SD+. At least that's how it is in my game. I looked for a setting to turn filters off in DCL but couldn't find it. Anyway, I'm fine with not having SD+ integration because it doesn't do anything for me with my current mod setup.

 

I second the last part very much. I never found it immersive that they take the armbinder/bindings off and give you free hands. We just need a mod that checks your bindings and matches them with available SLAL animations, to put it short, and ZAZ isn't really doing the job. There are already a lot of bound animations that would work with cuffs, but for the armbinder we would need the animations from ZAZ.

Link to comment
23 hours ago, bubba999 said:

I've got an idea for misogyny. Since my characters tend to be tough take-no-shit warrior women, why would they meekly give up when some milk drinker demands sex? They wouldn't! I think it makes sense to add "Start a fight" as an option to misogyny when she won't give in. Then she can fight off the unwanted advances.

I think some early version of SD used to allow you to struggle, or maybe it was Defeat or DA, and there was some unarmed moves.

There's probably a mod that still has that somewhere, but I haven't used any defeats except DCL for ages and can't remember the difference between them.

 

It would be good to have unarmed combat option to resist, and you could equip a weapon and turn it lethal if you want.

Probably that sort of thing is avoided because brawling still so buggy despite modern brawl bug patches etc.

 

I can imagine some sort of feature where you spam a button to burn stamina to resist, with a level based modifier, but right now, it's hard for any defeat to work reliably.

 

DCL is fairly cautious about triggering an actual defeat result (quite easy to just get a message saying you can't continue to fight, and a health refill, but as no enemies in range, it does nothing).

 

Even with that caution, I've had it start LBA with a dead spawn is the report target (you're screwed), or They Stole My Stuff with a dead spawn as the thief... and if you happen to also get ported away and tied up, by the time you get back across the world, the corpse has been cleaned, if it ever really existed at all, and there is no way to retrieve the stuff.

 

I think, outdoors, it would be safer to put the player's gear in a spawned container, so you can be sure the container exists and doesn't get corpse cleaned before you can get to it. LBA could use the same thing, with a "magic" key in the container. (Not really a key, just opening the chest triggers the quest stage).

 

DCL combat defeat is mostly fine, but I don't see the need for the rush to refill the health bar. As you are essential, what does it matter? With a "wait and see" approach, the mod could pretend it knew what was going on all along, even though in actuality, it's been lagged a bit.

 

With DCL, I just miss the option of SD+ as a defeat outcome - should only apply when the location is suitable to get a half-decent master.

There are also plenty of other outcomes that could also be added, but SD+ is the most obvious omission.

 

For now, we're still waiting on a 6.4 with fixed armbinders and quests, so hoping for features seems overly optimistic.

Link to comment
6 hours ago, Higurashika said:

I wonder why jack the belter happens when u set its chance to 0 =/ 

Never has for me. But rape happens when globally disabled, so maybe there is a chronic issue with the MCM not reflecting real values?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use