Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted
3 hours ago, foot0s said:

So, I hate to be a pain but for the first time in 7 years, I can't get things to work properly. All my bound girls are ignoring the armbinder animations, most have missing hand meshes and some are just a floating head and armbinder. I have tried different versions of Zaz, triple checked the install procedures and requirements for DD, CD, SL and of course DCL. I've moved orders in the left pane of MO and changed details in the MCM and I am at a loss. 

 

Have I missed something obvious that would be causing such an issue? 

This issue is known and currently under investigation. :smile:

Posted

I have a question (i am not a modder!):

 

Is there a way to add any custom armor, for example leather armor, to cursed loot. So that if a cursed loot event is trigger there is chance to get a leather armor equipped on you with all the DD effects? And if that works is there a way to do that with mod Armors?

Posted

I have a question (i am not a modder!):

 

Is there a way to add any custom armor, for example leather armor, to cursed loot. So that if a cursed loot event is trigger there is chance to get a leather armor equipped on you with all the DD effects? And if that works is there a way to do that with mod Armors?

Posted

i have a problem with this mod and maybe the solution is already here somewere but over 600 pages to search is too much. when i start my game and choose as new life to be sold as a sex slave after the start my body dissappear when the devices equipt on my character. did i miss some textures or meshes or what? sorry for my bad english.

Fixed it, i rememberd that i have to use bodyslide for the outfits to appear right in game. (i installed the last mod years ago and started over again)

Ok another Problem, after i finished the quest and be free i get the outfit reinforced latex dress, wich not appear in my bodyslide programm and my body is invisible again. what have i done wrong?

Posted
1 hour ago, Crym said:

I have a question (i am not a modder!):

 

Is there a way to add any custom armor, for example leather armor, to cursed loot. So that if a cursed loot event is trigger there is chance to get a leather armor equipped on you with all the DD effects? And if that works is there a way to do that with mod Armors?

There is no way to dynamically turn armor into bondage devices without making use of CK.

Posted
10 hours ago, sumeldar said:

Ok so it took me some time to get a good papyrus to post. In this one I took my main toon, turned everything super high (chances to find a trap) and walked around naked. Waited for a rape attack. I got one, again roped up and put in the animation on the ground and then... stop! The NPC walked away and that was that.


Now I have never used this log before but looking at the last few lines I did notice "[DCUR] Rape event aborted: No fitting animations found." ... Now that tells me that Cursed Loot is trying to look for an animation but something is not checked right and when it goes to look for it nothing fits... That blows my mind as I have checked and unchecked from SexLab and Devious Devices. Tried to make it as easy as it could be to find some animation when its called on.

Anyway- I am super sleepy now and need to go to bed and will look at this again later and post if I get it fixed as maybe EPBD8 has the same problem or it might help others.

If on the other hand someone opens it and says OH- Sumeldar you are stupid its not working because of -fill in the blank-. I thank you for your time and know how ^_ ^

Have fun all!
 

Papyrus.0.log

I think your problem is with this line - 

 

[03/17/2018 - 01:34:34AM] ERROR: Method SelectValidDDAnimations not found on zadlibs. Aborting call and returning None
stack:
    [dcur_mainlib (46024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4930
    [dcur_mainlib (46024495)].dcur_library.rapeher() - "dcur_library.psc" Line 5099
    [dcur_mainlib (46024495)].dcur_library.gangbang() - "dcur_library.psc" Line 5995
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 599
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 475
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1346
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1370
[03/17/2018 - 01:34:34AM] [DCUR] Rape event aborted: No fitting animations found.

 

This error says that DCUL tried to use a DD function that it expects to exist, but it is not able to find it in the expected scripts, so it cannot search for animations and fails.  This causes the rape event to abort, even if you have plenty of animations for it to use.

 

I'm pretty sure this means that you have an older DD mod or something like Sexlab Inflation Framework/Sexlab Separate Orgasm that is over-writing DD or DCUL scripts.  Since DD 4.0 has been released most older mods that altered base scripts like that will cause problems.  Try removing or looking for updates for any mods like that and see if DCUL still doesn't work.

 

 

Posted
18 minutes ago, EPBD8 said:

so public indecency and misogyny don't appear to trigger reliably even with 100% citizen reporting.  DCL events don't seem to trigger it at all.

 

 

Papyrus.0.log

That log doesn't really say much and only has 4 minutes of data.  All I see is DCUR saying sex attacks are disabled.  Likely you are either in a place that doesn't allow for sex events, or you need to change your MCM settings to allow for Sex Attacks (including Misogyny).

Posted
5 hours ago, Reesewow said:

I think your problem is with this line - 

 

[03/17/2018 - 01:34:34AM] ERROR: Method SelectValidDDAnimations not found on zadlibs. Aborting call and returning None
stack:
    [dcur_mainlib (46024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4930
    [dcur_mainlib (46024495)].dcur_library.rapeher() - "dcur_library.psc" Line 5099
    [dcur_mainlib (46024495)].dcur_library.gangbang() - "dcur_library.psc" Line 5995
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 599
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 475
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1346
    [dcur_clocktick (4604F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1370
[03/17/2018 - 01:34:34AM] [DCUR] Rape event aborted: No fitting animations found.

 

This error says that DCUL tried to use a DD function that it expects to exist, but it is not able to find it in the expected scripts, so it cannot search for animations and fails.  This causes the rape event to abort, even if you have plenty of animations for it to use.

 

I'm pretty sure this means that you have an older DD mod or something like Sexlab Inflation Framework/Sexlab Separate Orgasm that is over-writing DD or DCUL scripts.  Since DD 4.0 has been released most older mods that altered base scripts like that will cause problems.  Try removing or looking for updates for any mods like that and see if DCUL still doesn't work.

 

 


Like I said in my post last night, it would be something I did that was stupid. My FINS was out of date!

Thank you for looking it over!

For anyone who might have a problem with sex acts not triggering when they should! - SLOWLY go over each one of your mods that this needs. One might be a little old >.> D'oh!

Thank you again for your time- And like the first post I made, thank you so much to the author for this great mod! : 3

Posted

It so often is a mistake you made, or a mod that isn't compatible, at least not without modification.

 

This link has been posted before, but it's worth posting again: https://www.loverslab.com/topic/43043-skyrim-modding-guide/

It has a very good tutorial on resolving mod conflicts, and deals with what's possible in TES5Edit and Wrye.

It pretty much insists you use MO, and makes a good case for doing so.

For some MO is always going to be too much bother to learn, or too easy to mess things up in, but they aren't going to be making merge patches in TES5Edit either.

NMM is itself, very fragile, and once your install is broken, you pretty much have to burn it down and restart from scratch.

However, without these things, getting more than a handful of mods to work is - if not impossible - a lot less likely.

Posted

What part of the mod uses the formal party wear?

 

Is it not included yet, or as I hypothesized, part of a remake of the ustolf's mansion questline?

Posted
8 hours ago, Crota said:

What part of the mod uses the formal party wear?

 

Is it not included yet, or as I hypothesized, part of a remake of the ustolf's mansion questline?

The former. It will get used, though! Along with all the other nice stuff I didn't yet have the chance to write a quest for. :smile:

Posted
19 hours ago, Reesewow said:

That log doesn't really say much and only has 4 minutes of data.  All I see is DCUR saying sex attacks are disabled.  Likely you are either in a place that doesn't allow for sex events, or you need to change your MCM settings to allow for Sex Attacks (including Misogyny).

Orrrrrrrr, I uploaded the wrong damn log.  Lemme get back to you. 

Posted

Hey Kimy I love your mod's! I was inspired to try my hand at some 3d-modeling.  I was trying to come up with some idea's that fit in the clothing as bondage theme of devious devices.  I realized Skyrim didn't seem to have the classic pony blinders.  I know you've said you aren't hugely into the pony kink (frankly I'm not either these were just fun to make) but I think they would implement well.  In my imagination it could be done with either a field of view restriction (I don't know if this is possible) or just a first person view model (this seems easy but I don't actually know how to do it.  Either would give that bondage-y feeling without breaking the game.

 

5aaef52f59270_1unskinned.png.91b09b47770b12b4bea979eec4f754ea.png

Posted
8 minutes ago, Darkwing241 said:

Hey Kimy I love your mod's! I was inspired to try my hand at some 3d-modeling.  I was trying to come up with some idea's that fit in the clothing as bondage theme of devious devices.  I realized Skyrim didn't seem to have the classic pony blinders.  I know you've said you aren't hugely into the pony kink (frankly I'm not either these were just fun to make) but I think they would implement well.  In my imagination it could be done with either a field of view restriction (I don't know if this is possible) or just a first person view model (this seems easy but I don't actually know how to do it.  Either would give that bondage-y feeling without breaking the game.

Devious Devices Expansion already has some pony gear included, though I don't think it has any gameplay effect other than the gag from the bit.

 

Spoiler

Capture.JPG.3d299784858c593dd8df42c0c545e310.JPG

 

Posted
1 hour ago, LazyBoot said:

Devious Devices Expansion already has some pony gear included, though I don't think it has any gameplay effect other than the gag from the bit.

 

  Hide contents

Capture.JPG.3d299784858c593dd8df42c0c545e310.JPG

 

Oh so it does! I guess I have just never seen it.

Posted

I just found a small bug with the Queen Sarah quest and I haven't seen this mentioned here before. The journal says that I have to find 10 pages for the location of the key, but I got the message that I have collected all the pages (5/10) and should return to Julius already after the fifth key. I went back to Julius and the quest was updated, so there is something wrong with the amount of pages.

Posted

Oh right! I decreased the amount of pages you have to find (it felt a bit tedious to have to find so many!), but didn't change the text to match the new objective! :smile:

Posted

@Kimynot a real bug, but annoying: There is an issue with equiping a straitjacket. In a random event it is possible to equip multiple items. If the straitjacket is not the first one, it will fail to equip, because the slots are already occupied. Same will happen if e.g. armbinders are already in place. The random event will try to equip a straitjacket and fail because the arm slot is occupied.

Perhaps a straitjacket should first clear all used slots and equip afterwards.

 

regards

Rogwar

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...