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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

You can't really argue that there is any logic in the Dollmaker, but also it's plain that in her mind, more bondage is good, no matter the consequence.

 

If she really wanted her non-paying customers dealt with, why set an arbitrary time limit?

 

Why does she not sell keys?

 

She certainly isn't lore friendly. Are we really supposed to believe that a shop in Dawnstar works for anyone, let alone somebody selling something outrageously niche, and who apparently has an issue with non-paying customers as well.

 

We ignore these things, and many others, because we like the outcomes. The harder you look, the more problems you'll find explaining it all away. Best not to look.

 

The Master and The Dollmaker have always been a bit similar. They both run shops, they both dress the same way, they both have some peculiar ideas. They also have differences. The Master is passed off as being benevolent, in some sense, while the Dollmaker is more indifferent, or self-interested. But the Dollmaker has never had a huge amount of effort invested in developing her as a character. She doesn't have conversations, or back story we know about, or perform elaborate scenes in front of the player.

The Dollmaker's quests all revolve around her personal obsessions, the Master's more to do with a background that ties her into the lore (albeit seriously revisionist lore).

 

Worrying about them being distinct is a non problem really. Their quests are always going to be quite different.

Posted

I had some mod, very likely Parasites, that made it so that looting chaurus egg clusters had a chance of triggering a tentacle attack.

 

As DCL supports EC+, and is all about bad things that happen when you loot, it would be great if the tentacle attacks chance could be configured for eggs for DCL.

 

That is to say, rather than treating them as a normal container, they would only be able to trigger Chaurus Tentacle attacks, (not, for example, bondage items), and otherwise wouldn't do anything ... and the chance of them triggering an attack would have its own slider, allowing you to adjust the egg clusters separate from  other things.

 

This would make the EC+ support, a lot more likely to do something - because I rarely get hit by chaurus spit, but loot eggs a lot - some locations have loads of eggs and barely any actual chaurus. (And I never understood why spit would trigger attacks, while looting eggs makes more sense).

 

While Parasites(?) already does this, I had to remove it, as it wasn't playing so well with some other mods I had in, and when forced to choose, I didn't need parasites that badly.

The egg related attacks was the thing I missed most.

Posted

Was just sorting out my meshes, and I can say with some certainty that the "zipsuit" (meshes\devious\zipsuit) lacks pre-generated meshes.

It has a Box_gnd.nif, but the Body_0 Body_1, Feet_0, Feet_1 NIFs, and Body +  Feet TRIs are missing.

This means that anyone who doesn't build Bodyslide will have missing meshes for that one suit.

 

This was the ONLY missing pre-built mesh from DD4 I encountered.

 

However, DCL has a large number of objects with no pre-built mesh, indicating that you really must build everything from DCL if you want it to show up.

It's too many to list here, but I can provide a a file report if anyone wants it.

 

Posted
3 hours ago, Lupine00 said:

Was just sorting out my meshes, and I can say with some certainty that the "zipsuit" (meshes\devious\zipsuit) lacks pre-generated meshes.

It has a Box_gnd.nif, but the Body_0 Body_1, Feet_0, Feet_1 NIFs, and Body +  Feet TRIs are missing.

This means that anyone who doesn't build Bodyslide will have missing meshes for that one suit.

 

This was the ONLY missing pre-built mesh from DD4 I encountered.

 

However, DCL has a large number of objects with no pre-built mesh, indicating that you really must build everything from DCL if you want it to show up.

It's too many to list here, but I can provide a a file report if anyone wants it.

DD4 does not include pre-built meshes unless you installed over an old install, or installed the pre-built ones from captured dreams.

Posted

Talking about possible Dollmaker backstory.

I believe she might be a mage, since she developed the ebonite/latex usage and items (as the only vendor that sells it ;) )

 

Quest Idea:

I wonder if she had help from other mages in developing ebonite solution.

Hopefully somewhere in the midden on the Winterhold Mage College there is a secret lab, where ebonite was developed.

In these forgotten labs where obsessed mages continued down the research path without her, they created wonderful and dangerous itens. All capable of locking in bondage numerous unwary adventurers. It's said some pieces fetch a fortune for the right buyer, if you can get'em and not wear it, for removing those devices is a monumental task in itself.

Posted
17 hours ago, LazyBoot said:

DD4 does not include pre-built meshes unless you installed over an old install, or installed the pre-built ones from captured dreams.

Ah you had me going for a minute there.

I guess it's mesh folders are full of chocolate.

Posted

I can't remember if anyone has mentioned this before...

 

Playing through "Leon" at Ustolf's party.

 

Find the four items to dress in.

 

Random DCL items also spawn (just normal loot, but bondage items).

 

Sometimes they may look a lot like the required items, but they aren't, and will block the quest, because you are (for example) locked in a pair of rubber ballet boots, but they are not obsidian slave boots. and now you can't wear the correct boots.

 

You don't have any keys, or way to get keys, so then you have to reload to whenever you last saved.

 

I've done this quest enough times not to make that mistake, but someone doing it for the first time might easily be caught out by it, and be rightfully upset.

 

Perhaps this quest needs to suspend loot item spawns, just as it (presumably) suspends cursed loot events while it's running?

Posted
1 hour ago, Lupine00 said:

Perhaps this quest needs to suspend loot item spawns, just as it (presumably) suspends cursed loot events while it's running?

Good point. Will do that! :smile:

Posted
15 hours ago, Kimy said:

Good point. Will do that! :smile:

Hoping I can squeeze in a feature request, related to the Lucky Charms:

 

When a Cursed Loot event triggers while wearing a Charm, there is an EARTH-SHATTERING KABOOM!, to put it in Marvin-speak, as it wards off bad things happening :tongue:

This obviously wreaks Havok (literally, ha-ha!:blush:), loose items nearby go flying, even hanging lanterns at quite some distance snap their tethers and come crashing down... but oddly, no enemy NPCs anywhere nearby hear a thing or respond in any way, even if they're hit/damaged by a falling lantern, they stand there like oblivious dummies :confused:

 

Is there an easy way to make them more aware of that loud bang and all that clattering suddenly happening down that corridor, and maybe going to investigate? Like, hey good thing you had that charm on, you didn't get tied up, but you best make haste and hide/retreat or prepare for a confrontation because someone heard all that commotion and they're headed your way fast! :open_mouth:

 

This could also add a mildly random element to dungeons you may have played thru a hundred times already (hello Bleak Falls Barrow), depending on where an Event might trigger, those Draugr likely aren't going to still be standing/laying where you've memorized they wait for you to come kill them, THEY may have already come to find YOU! :smiley:

Posted

Finished up Leon again, I just had the tail end bit talking to Nadia to do. Then BONDAGE!

 

Two things:

 

1)      As all items are added/removed by NPCs after this, I think it would be amusing/appropriate/immersive, if Ustolf's bedroom were filled with bondage items.

It would be harmless if you put them on; the NPC can simply replace conflicting items. There are three cupboards/dressers, and a chest. There should be all kinds of toys in there!

 

I refused Leon's offer, as I have things to do and places to be; I don't have time to stand around his house in a blindfold begging him to fuck me.

It was momentarily tempting, but until he learns how to wear nordic plate, swing a warhammer, and let me use crafting devices other than the ones in his house, he's no good to me :smile:

 

2)      On refusal ... as always ... Leon failed to remove the obsidian corset.

Again!? Leon, you never learn! It cannot be removed by any normal means, so you have to use a debug option at this point. Fortunately the quest is over, so nothing to break. But... Surely, after DD4 rewrite, we can get a corset off? The items were removed so slowly, about one every twenty seconds, but still the corset stayed on. I thought it was a big plus of DD4 that corsets would now come off properly when removed by NPCs, even if there was a chastity belt in the chain?

 

 

Leeches mode blindfold seems nerfed these days. Even with max dark fog, it's not very dark. It used to be dark. What happened?

 

 

This is such a fun quest, and ends perfectly. It should be compulsory to do this quest before the dialogue options to become Leon or Leah's slave are unlocked - as I think was originally intended? Only downside is that this quest is way better than then resulting slavery. But who knows? Maybe Kimy will take time off from that evil Fallout and make a slavery experience as good as the quest. I can dream.

Posted
On 3/27/2018 at 10:27 PM, Loki15kun said:

Talking about possible Dollmaker backstory.

I believe she might be a mage, since she developed the ebonite/latex usage and items (as the only vendor that sells it ;) )

 

Quest Idea:

I wonder if she had help from other mages in developing ebonite solution.

Hopefully somewhere in the midden on the Winterhold Mage College there is a secret lab, where ebonite was developed.

In these forgotten labs where obsessed mages continued down the research path without her, they created wonderful and dangerous itens. All capable of locking in bondage numerous unwary adventurers. It's said some pieces fetch a fortune for the right buyer, if you can get'em and not wear it, for removing those devices is a monumental task in itself.

Going off at a bit of a tangent, I've thought for a while that more could be done with the College.  There are a couple of minor quests, but surely all those mages experimenting with forbidden knowledge would go further than that.  There are so many possibilities: mind controlling people into sex, summoning creatures for sex, items which channel arousal into magic, curses which force the victim into embarrassing situations, ancient but beautiful sorceresses who have spent many lifetimes deepening their sexual depravity, "gifts" which confer some benefit but turn out to have major downsides.

Posted
3 hours ago, Ytheria said:

Going off at a bit of a tangent, I've thought for a while that more could be done with the College.  There are a couple of minor quests, but surely all those mages experimenting with forbidden knowledge would go further than that.  There are so many possibilities: mind controlling people into sex, summoning creatures for sex, items which channel arousal into magic, curses which force the victim into embarrassing situations, ancient but beautiful sorceresses who have spent many lifetimes deepening their sexual depravity, "gifts" which confer some benefit but turn out to have major downsides.

And the vanilla characters are already set up in conflict, it wouldn't take much to spin it into something more exciting.

I like the sound of this, and there mind control, or summoning, or curses, all sound like instant ideas for quests, and the sorceress idea, could do that so many ways.

 

It seems there are half a dozen or more succubus mods, but so much more could be done.

 

Or even the same basic mechanics, but twisted for bondage instead of sex.

What about a mechanic where you can become addicted to devious devices? Not like the existing "random self-bondage" but more like a succubus mod, where you charge your satiation bar from wearing devices, and the more you wear, the faster they charge, and it only works if you're vulnerable to rape as a result, or in a dungeon or wilderness. Charge the bar and get benefits, empty the bar and get penalties. So, for example, you could do a dungeon in a belt and plugs, with a collar, and get the bar half-charged, or add boots and cuffs, and maybe charge the bar, or run from solitude to windhelm in an armbinder, and ... so on. It could make use of the DD4 "manipulate the locks" so you can usually get free when you need to, but of course ... accidents happen ... and the more you feed and use the addiction for benefits, the worse the consequences if you stop. TBH, I think my suggestion is one of the less interesting things that could be done, but there's already a design pattern for it, so it's something that can work, and the buffs/debuffs mechanics are already done for succubus mods.

Posted

This is a super annoying bug/feature:

 

They Stole My Stuff

 

The mob that defeats you is summoned - for example, a summoned Storm Atronarch.

 

Though the quest completes when you kill the summoner, your stuff is not on them.

 

I'm guessing it's on the unsummoned mob, but either way, the quest says it is complete, but your stuff is gone forever.

 

 

I've reached my limit with the number of times this quest has destroyed huge swathes of unique/irreplaceable gear with no fair chance (or no chance at all) to retrieve it. I have to give in and disable it completely.

 

Stolen gear should be put in a container.

 

Putting gear on some NPC you know nothing about is never going to work reliably. The number of things that can go wrong is large, or limitless.

 

I guess it might be fun if you just wanted the gear to vanish. Some people might like that.

Posted
9 hours ago, Lupine00 said:

I guess it might be fun if you just wanted the gear to vanish. Some people might like that.

heh sounds like the LAL start "beaten and left for dead with little more than the clothes on your back"... except forced on you mid-game :confounded:

 

I can't bring myself to trust the background mechanics of Skyrim with my "stuff", the "Getting Disarmed" option if you let it actually drop your weapon rather than just unequip it to your pack, there's a good chance that's the last time you'll ever see it. In the same manner I've always chosen to near-empty the bags before going to the Thalmor Embassy, too much can go wrong once your stuff is out of your grasp :confused:

 

Let them take the gold, sure, or a goodly portion of it, surely you'd have a few septims strategically hidden away in a boot or bra, but there's still the incentive to hunt down the thief without losing unique/favorite gear ;)

Posted
2 hours ago, S4WDU5T said:

Let them take the gold, sure, or a goodly portion of it, surely you'd have a few septims strategically hidden away in a boot or bra, but there's still the incentive to hunt down the thief without losing unique/favorite gear

Yes. True. Though putting in containers, as vanilla imprisonment does, is usually fine. DCL does it with the Leon quest, and I've never had a problem.

 

I triggered some event, I don't even know what mod did it, (SL Stories possibly?) where you are kidnapped while sleeping and dragged off to be a pirate sex-toy on the Dainty Sload.

 

This is a pretty good event. It puts all your gear in a chest, and you can recover it by various means. 

 

But it doesn't put your cash in the chest.

 

To prove S4wdust's point, I was so keen to recover that 22,000+ septims that I methodically slaughtered every member of the Sload crew, hoping one of them might be carrying it, or that they had it split between them. No special quest was needed, I wanted my cash back.

 

No luck though. The cash was gone.

 

If I could have burned that ship down to the keel, I would have.

 

 

Pretty much all combat defeat mods are destined to have problems. Yanking you out of position in a dungeon was rarely something the vanilla designers considered, and it can easily create weird problems with non-backtrackable dungeons with integrated quest events. DCL's is lightweight, and doesn't offer the options to control what is stolen that some other mods offer.

 

Perhaps more wanted though, would be a way to make "hardcore" a slider rather than a tick.

 

As theft has so many problems now, I've finally given up and turned it off. I've lost gear to it many times, and also had it spawn impossible quests that revolve around killing a thing that doesn't exist. Using containers would have fixed all that.

 

If it did use containers, I would still want an option to enable/disable theft depending on dungeon/wilderness/city because getting robbed in a dungeon is often simply impractical to ever recover from.

 

Probably, it would be a sensible idea to offer the option to limit or disable combat defeat (not just the theft) in dungeons, as that would fix a lot of the quest fragility, and let you avoid being ported inward, past a locked door, or the other weird things it can do. Even if DCL defeat did what naked dungeons and player exhibitionist now do, and put a trigger and marker on the dungeon entrance (in this case, so you can be reliably ported), there would probably still be issues (though far fewer).

 

Or, if you did have it in dungeons, make it so you don't get ported at all, and instead just do the rapes, set up the biggest chain run practical with the available mobs, and once that's done, offer the player a few seconds of calm to run away and try again.

 

Also, so often SD+ would have been the logical outcome, but it's not an option, and doing an SD+ surrender while DCL is trying to do its thing often results in a mess. SD+ should be a hardcore result though, because once that starts it usually drags on for hours unless you're specialised in pickpocket. I'd want SD+ a lot less if DCL dominant followers were more fun though.

Posted

Speaking of DCL dominant follower...

 

I'd certainly enjoy it if new dominant followers with new quests were added. Or even just new dominant followers. Maybe could be based off a cut-and-paste of Sasha, but with the collar on the PC at the start, and "secret" perma-mode engaged. Then you would have to fulfill some quest requirements to turn off perma-collared-mode. Could be radiant, so you can repeat it if you leave them, and then get re-enslaved by defeat again. Or could be a special quest first, then radiant after.

 

One of the biggest puzzles with the Dollmaker is why you can't get enslaved by her. She clearly enslaves others, as the chubby fluff-slave in her shop indicates.

 

Incidentally, her dialogue regarding Sasha is now ambiguous, as she could be talking about the other slave. If I'd never played the mod before, it might confuse me, especially if Sasha has wandered off outside (as she occasionally does).

 

 

Posted

Hi, I've been having and issue and I tried to scan the thread to see if anyone else had this... but there are over six hundred pages. Basically the rape events aren't happening. I'll get the notice "x is coming to rape you!" And then my character will be stripped and tied up and the rapist comes over, but then she gets back up and any devices are unequipped and the rapist walks away. Has anyone else had this? I can upload logs and mod orders if this hasn't happened before

Posted
1 hour ago, Lupine00 said:

Yes. True. Though putting in containers, as vanilla imprisonment does, is usually fine. DCL does it with the Leon quest, and I've never had a problem.

In the initial release of the Leon quest, there actually was a problem with stashing the player's items in a chest. Basically, all items would get reset to their default state. So enchanted items would lose their enchantment (except those enchanted by default), tempered items would lose their temper, and some other undesirable issues.

 

But you're right, as long as there's no bug in the code, storing in containers should be fine.

1 hour ago, Lupine00 said:

I triggered some event, I don't even know what mod did it, (SL Stories possibly?) where you are kidnapped while sleeping and dragged off to be a pirate sex-toy on the Dainty Sload.

 

This is a pretty good event. It puts all your gear in a chest, and you can recover it by various means. 

 

But it doesn't put your cash in the chest.

I believe that's from Devious Cidhna. The Pirate Prize follow-up Quest. 

 

It says here:

"Gold will be stolen, and most useful gear will be removed and placed in a locked chest on the pirate ship."

Posted
3 hours ago, Slagblah said:

I believe that's from Devious Cidhna. The Pirate Prize follow-up Quest. 

 

It says here:

"Gold will be stolen, and most useful gear will be removed and placed in a locked chest on the pirate ship."

By design, apparently. I'm not surprised.

 

The bastards!

 

Anyway, it's a good little event, but I never forgave them for stealing all my money. 20 levels later I'm still feeling the impact.

Posted
3 hours ago, javertthejolly said:

Hi, I've been having and issue and I tried to scan the thread to see if anyone else had this... but there are over six hundred pages. Basically the rape events aren't happening. I'll get the notice "x is coming to rape you!" And then my character will be stripped and tied up and the rapist comes over, but then she gets back up and any devices are unequipped and the rapist walks away. Has anyone else had this? I can upload logs and mod orders if this hasn't happened before

Sounds most like your sexlab cannot start the rape. Do other sex scenes work?

Posted
3 hours ago, Lupine00 said:

Sounds most like your sexlab cannot start the rape. Do other sex scenes work?

They do. Like, the follower initiated ones work, the npc initiated ones work as well even if it is rape, there just had to be a greet happen.

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