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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
5 hours ago, centurian said:

Hi, I have done the Leon quest and my PC ended up enslaved to Leon at the end, which is fine.

 

But I tried to leave the house, to see if the collar would prevent me - it didn't - and now I can't find Leon again. He wasn't back in his house.

 

Is there a way of "finding" Leon again. I tried to teleport Leon to me, but I only get the normal Leon dialogue, not Master Leon.

 

Any console fixes available? Unfortunately I saved over the game, so I would have to go back to a much earlier save.

Keep in mind that there are two Leons (two Leahs too). Only one of them has the Master dialog, while the other is used for the punishment sequences. Make sure you port in the correct version.

Posted
8 hours ago, Lupine00 said:

Bit of a bug here...

 

In Shroud Hearth Barrows:

  • Defeated by draugr, past the locked door after swinging blades.
  • DCL Combat surrender ports me to the start of the dungeon.
  • My stuff has been stolen.
  • It's on a (dead) draugr, back where I was defeated. The moron walked into a trap while raping me. (Unexpectedly, DCL handles this case more or less ok).

 

Perfect! All makes sense. And for once, the gear retrieval quest is actually possible, and not some hopeless thing where a random spawn took it then stopped existing right away.

 

Except it's not, the door into that area is behind a locked iron door that requires a lootable KEY and the KEY was stolen by the "gear thief".

 

Thieves shouldn't steal door keys. Should they?

 

The only way I could fix this was to tcl through the door, kill the draugr, loot my stuff back, and then unlock the door again.

If this had happened in a slightly different circumstance, I would have been stuck with quit and reload.

 

I guess that dungeon keys aren't always tagged as quest items. This one probably should be, but it isn't.

 

In any case, if the item has the word "key" in its name, and lacks a DD keyword, maybe best not to remove it?

I know the exact spot you are referring to.  You can loot that key off the drauger *OR JUST PICK THE DOOR LOCK*.  I think it's maybe rated as Expert difficulty for picking.  So the key you mention is not a quest item.  (Of course, if you have no lockpick you'll have to leave to find some).

Posted
7 hours ago, WaxenFigure said:

Actually I misread your post.  Your problem is apparently with Nexus Mod Mangler which is refusing to activate the mod and not in the mod itself which it is refusing to activate.

 

Sorry but I stopped using that POS years ago so I really cannot help you with whatever bug it's showing now.

Thank you. I dragged the files in myself and it worked perfectly. 

Posted
3 hours ago, rjn said:

I know the exact spot you are referring to.  You can loot that key off the drauger *OR JUST PICK THE DOOR LOCK*.  I think it's maybe rated as Expert difficulty for picking.  So the key you mention is not a quest item.  (Of course, if you have no lockpick you'll have to leave to find some).

No. No you cannot pick the lock. It is game-keyed door, and cannot be picked.

 

It did not offer me a pick locks option. You get the "THIS DOOR REQUIRES A KEY" message when you activate it.

 

And I had picks, the thief didn't steal those.

 

Immediately, after finding that door locked in my face, I went up and picked the MASTER level lock on the door at the top of the stairs to get the loot chest, in the hope there might be another door key in there. But there wasn't. Trust me, I can manage lock picking.

Posted
13 hours ago, Lupine00 said:

The only way I could fix this was to tcl through the door, kill the draugr, loot my stuff back, and then unlock the door again.

If this had happened in a slightly different circumstance, I would have been stuck with quit and reload.

I would think unlocking the door via the console also would work as a work-around.

Posted
23 hours ago, Fredfish said:

I don't think you need CCAS for the Captured Princess start. Saying that I don't think using CCAS should stop CP either.

Where exactly do you get this difficulty option? The statue of Mara should just give you a list of starts to choose from, one of which is something like 'I'm a captured princess about to be sold into slavery"

I talked to the mara statue, there was a large list of options.  one was something like, "I have escaped from my master" or something like that.  After selecting that option I was asked what kind of a master was he ranging from kind to cruel.  Kind=fewer devices, cruel = more devices.  I'm 99% sure that this dialogue option is from the Live a devious life resurrection since all it does is start you off with some bondage devices and it wasn't there before.  the key thing was what option started the captured princess quest and now I know that for whatever reason it isn't there.  I don't suppose you know the mod requirements for the captured princess start?  I'm going to try removing a couple of the alternative start addons and see what happens.

 

Thanks!

Posted
8 hours ago, LazyBoot said:

I would think unlocking the door via the console also would work as a work-around.

Perhaps. Though tcl is easier.

Posted
1 hour ago, griffinjohn59 said:

one was something like, "I have escaped from my master"

That's SD+

 

The DCL princess start is a stand alone option.

Make sure you actually have the DCL LAL plugin installed in your LO. It needs to be pretty much last, after LAL itself.

Posted
22 hours ago, Slagblah said:

Keep in mind that there are two Leons (two Leahs too). Only one of them has the Master dialog, while the other is used for the punishment sequences. Make sure you port in the correct version.

 

Yes, that helped. I was also using the wrong console command and creating a clone of Leon, rather than teleporting Leon to me.

 

Still don't get the Leah/Leon slavery quests. I always seem to be able to end the slavery whenever I want, even from the outset - probably don't understand the disposition settings enough.

 

Thanks

Posted
13 minutes ago, centurian said:

Still don't get the Leah/Leon slavery quests. I always seem to be able to end the slavery whenever I want, even from the outset - probably don't understand the disposition settings enough.

 

Are you referring to the option that has "[End player slavery]" at the end? That has "debug" in its editor ID, which leads me to believe that it's just there in case of emergency.

Posted
1 hour ago, chaimhewast said:

Are you referring to the option that has "[End player slavery]" at the end? That has "debug" in its editor ID, which leads me to believe that it's just there in case of emergency.

 

Yes, that's the one. I was expecting for it to be refused if my disposition is not high enough, but it always ends the slavery.

 

Is there another dialogue option that will only appear when disposition is high enough?

Posted

After 685 hours of play-through I was finally going to delete Skyrim because it usually takes a lot of my free-time that I could invest doing something better... and then I decided to install this mod...

 

Guess I'll won't be deleting skyrim in the next month.

 

 

Posted
1 hour ago, centurian said:

Is there another dialogue option that will only appear when disposition is high enough?

It looks like you'll be approached by your master once your disposition is high enough.

Posted

Quick question:

Where is Sasha after you dismiss her?

 

I did so like a month ago, and now cant find her. Thought she would be at the Dollmaker's house. But she isnt there. Any advice?

Posted
2 hours ago, chaimhewast said:

It looks like you'll be approached by your master once your disposition is high enough.

That is correct. The dialog option for release is basically intended to be a safeword type way to end slavery.

Posted

can someone explain what the install order of this complicated mod is?

I tryed several ways, but it results to bad outcomes either way, like:

 

Stuck under ground with no models visible

fnis and bodyslide doesnt work (installed cbbe to)

horrible skin and hair buggs

 

I tryed running fnis, but there is no info how to use it or what to select in the list.

 

or does anyone have a merged modfile so I DONT need to mess around with over 20 mods to get the ONE mod to work?

 

mods used:

SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
ZaZ Animations (http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-11-02/
HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
Devious Devices Integration version 4.0 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
Devious Devices Expansion version 4.0 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?

 

 

Optional Files: (even tryed without these)

Captured Dreams version 2.8 or higher (http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-8-24-2014/)

Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)

Prison Overhaul (http://www.loverslab.com/topic/16113-prison-overhaul/) - Inte's patch version 8 or higher -required- for this to work!!! (http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/)

Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/)
Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)

Posted
4 minutes ago, Inquizit0r said:

Quick question:

Where is Sasha after you dismiss her?

 

I did so like a month ago, and now cant find her. Thought she would be at the Dollmaker's house. But she isnt there. Any advice?

I'm pretty sure she just stays wherever you left her. If you can't remember where that was, you may have to use the console to locate and/or move her to you, if you really need to get her back.

Posted
2 hours ago, Slagblah said:

I'm pretty sure she just stays wherever you left her. If you can't remember where that was, you may have to use the console to locate and/or move her to you, if you really need to get her back.

If you can get into Dollmaker's House open your console and get DCL prefix (XX eg. 51 is mine)

 

So its should be:

xx09e7d8 is Sasha's refID 

(51)090973 is her Mom The Dollmaker.

 

I lose her too occasionally once in Temple of Mara in Riften and another time in The Frozen Hearth in Winterhold, lol.

Posted
15 hours ago, Lupine00 said:

That's SD+

 

The DCL princess start is a stand alone option.

Make sure you actually have the DCL LAL plugin installed in your LO. It needs to be pretty much last, after LAL itself.

Immerslave and Simple Slavery will completely change Kind or Cruel master and let you choose between Master or Mistress and actually lets you choose starting restraints and like 12 different random start points - unless you go with Simple Slavery auction - which has always sent me free by Abraham Lincoln abolitionists (no joke, says Go Abe Lincoln on them). 

Posted
On 3/2/2018 at 4:50 AM, TajZ said:

So I have no idea what is happening, but now i can no longer equip armbinders in my game, when i do they show yp as manacles on my wrist with a clipping chain, but arms are still in regular position. It is there and worn if I start a new game, but this one doesn't have it. Further, if I get "locked" in a binder - I am screwed as my last post.

 

I am " bound" but game does not recognize it as worn thus I am unable to unequip as it is not considered equipped in 1st place. So needless to say Safeword command does not work. If I try to equip a different armbinder i get "Unable to equip multiple armbinders simultaneously" message. (Red Ebonite Armbinder btw) 

 

I thought it might have been caused by Become a Bard mod, but even with that uninstalled; re-LOOT-sorted; re-wyrebashed; re-bodyslide with mesh and batchbuild, and re-FNIS. I still have this problem. I disallow yokes but armbinders have default weight of 50....

 

Reinstalled all existing versions of DD Assets(3.0e), Expansion(4.0), Integration (4.0) and DCL (6.3). Help?!?!

 

P.S. Sasha, any other followers (Lydia, Serana, and Jordis) and random bound girls are still properly monogloved/armbindered.

20180302043548_1.jpg

20180302043658_1.jpg

Update: Have a SHITTY fix. But by selling ALL of my Rusty Iron, Iron, and Steel gear - I eventually was equipped with "hidden" iron handcuffs. Now I can wear armbinders again.

 

After selling ALL gags, was equiped with "hidden" white ebonite plug gag (with like 8 plugs, heh) and now I can wear gags again.

 

Just sucked that I had to get rid of Veralynne's best sultry gear. Only have a single armbinder and jeweled piercings, so sad.

Posted

Can you disable the animation settings for this mod?(will only select zap animations and they are very boring).

Posted
1 hour ago, nightwolf said:

Can you disable the animation settings for this mod?(will only select zap animations and they are very boring).

I think you'll need to turn off the filter in DD to do that.

Posted
2 hours ago, LazyBoot said:

I think you'll need to turn off the filter in DD to do that.

I think the problem was that I enabled the interaction between Cursed Loot and SD+, because it was only when enslaved I had the restricted animations. When disabled it works like it should.

Posted
16 hours ago, nightwolf said:

I think the problem was that I enabled the interaction between Cursed Loot and SD+, because it was only when enslaved I had the restricted animations. When disabled it works like it should.

The what now?

 

SD+ plays its own animations for slavery AFAICR.

 

DCL does have a pretty limited list of animations, and it has its own secret filter system on top of DD. The DD filter is not great though, which is why there's more filtering in DCL.

 

Turn that off, and turn the zap one off, everyone says it... Believe me!

 

If you turn the filters off, you get wrong animations, but TBH they aren't wrong much more often than they were before with the filters on, and you get a lot more variety. Just hit O if you don't like it. Sometimes you might have to hit O a lot.

 

 

This whole business of animation filtering blows my mind.

 

We need some kind of animation filtering messiah to write a mod that knows the names of all the anims in all the popular packs, ignores the keywords, knows which role actually does what, and can actually assign an animation that matches both gender, your bondage situation (right down to whether you are in a regular yoke or a tit-yoke), your giver-receiver situation, and your victim-aggressor situation INDIVIDUALLY...

 

Then starts up SL, with the right anim, and puts the right characters in the right roles, instead of ass backwards. And nothing else. Just that. So then every other mod can use that mod to play their scenes and they won't be busted. Ideally it would see Zap as just another anim pack, because Zap's code is holding back as much as its helping.

 

So, instead of brokenly conflating aggressor with giver, etc. or randomly assigning a female to the male role and a male to the female role, and having the one not in bonds play a bound animation, and the one in bonds NOT play one, and who knows what, because basically no mod I have seen ever seems to get this right three times straight.

 

But alas, no such mod exists. I can see why not. There are literally hundreds of animations to go through and accurately catalog before you can even start. 

Never mind the code, but really, the code is the least of it, making a great big lookup table of all the animations and their details is the big part.

Posted

I've got an idea for misogyny. Since my characters tend to be tough take-no-shit warrior women, why would they meekly give up when some milk drinker demands sex? They wouldn't! I think it makes sense to add "Start a fight" as an option to misogyny when she won't give in. Then she can fight off the unwanted advances.

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