Tanglin Posted February 28, 2018 Posted February 28, 2018 To remove Bondage Mittens from being equipped when opening a cursed chest, which category of devices should I disable in the MCM?
Clockwinding Posted February 28, 2018 Posted February 28, 2018 11 hours ago, Tanglin said: To remove Bondage Mittens from being equipped when opening a cursed chest, which category of devices should I disable in the MCM? Gloves
Tanglin Posted March 1, 2018 Posted March 1, 2018 5 hours ago, Clockwinding said: Gloves Obviously. But there is no setting in the MCM that allows you to decide whether Gloves specifically will be equipped on your character. I'm using 6.1 though. So if there is a toggle or slider in the latest version that determines Gloves being equipped, I could update it.
killthesun Posted March 1, 2018 Posted March 1, 2018 Now that 80% of DAMN surprise boxes contain an additional item worth 4k gold, their price should be increased. I just bought all 100 of the dollmaker's boxes and got reimbursed by reselling, not even all, but just part of the duplicate kinky armors. Are timed locks coming back? I tried the new dollmaker quest with the girl in debt, using the medium restraints. Sometimes the girl stops moving, with a notification that she needs zaping, and it works properly. But eventually she always stops moving without a notification, and then zapping her does nothing. I tried 5 times, she got stuck 5 times. When an ennemy appears she gets stuck everytime. In the end I completed the quest by carrying her around with a telekinesis spell. The dollmaker removed my collar but not my red clothing thing. [SOLVED] Sasha is nowhere to be found. There is just the dollmaker in gold outfit and the slave in black/red outfit. I player.moveto her_ID, she was at the temple of mara in riften. I remember now that she did attend my wedding even tho I hadden't met her before. Apparently she got stuck there. So if Sasha is not in the dollmakers house and you got married, chances are she's in the temple of mara in riften.
valcon767 Posted March 1, 2018 Posted March 1, 2018 2 hours ago, Tanglin said: Obviously. But there is no setting in the MCM that allows you to decide whether Gloves specifically will be equipped on your character. I'm using 6.1 though. So if there is a toggle or slider in the latest version that determines Gloves being equipped, I could update it. there is a slider in version 6.3 to adjust whether gloves or mittens being equipped.
Tanglin Posted March 1, 2018 Posted March 1, 2018 41 minutes ago, valcon767 said: there is a slider in version 6.3 to adjust whether gloves or mittens being equipped. Thanks for confirming that. I don't usually update Cursed Loot because it almost always involves updating the Devious Devices mods too, and the new items and features of these mods are almost always too extreme for me. So I'd usually end up disabling the very features that come with the updates. Thanks anyway.
Mazdakai Posted March 2, 2018 Posted March 2, 2018 This is probably one of my favorite mods. I do have question though. How do I get it so that my followers aren't tied up when I am being raped. I would prefer they just stand and watch or even join in....any ideas?
nigwriter Posted March 2, 2018 Posted March 2, 2018 Running into a weird issue. I have rape enabled, but on the status window, it says that "Player is not vulnerable to rape". I meet all the requirements as set in the MCM, I've even tried importing my default settings, but that status does not change. Mods I'm also using include... Death Alternative Devious Devices Deviously Enslaved Deviously Helpless Devious Helpers Devious Framework w/ DFW Support Captured Dreams Simple Slavery SL Kidnapped SL Adventures SD+ Prison Overhaul Patched Skooma Whore and SexLab Defeat Would there be a setting in any of these which would block the DCL rape mechanic?
kuvic Posted March 2, 2018 Posted March 2, 2018 Hello, i really like ur mod, but i have problem with new latex dresses. I found them in bodyslide, but not in the game. What shall i need to do? thx
valcon767 Posted March 2, 2018 Posted March 2, 2018 21 minutes ago, kuvic said: Hello, i really like ur mod, but i have problem with new latex dresses. I found them in bodyslide, but not in the game. What shall i need to do? thx by not finding them in game - do you mean not finding them on people/in containers ..or they are not visible?? they are not placed in containers (but can show in some of the Cursed Loot events), also For The Masses III can (depending on settings) equip them to npcs if they are not visible did you run bodyslide ?? if you ran bodyslide - did you batch build?? 2 hours ago, nigwriter said: Running into a weird issue. I have rape enabled, but on the status window, it says that "Player is not vulnerable to rape". I meet all the requirements as set in the MCM, I've even tried importing my default settings, but that status does not change. Mods I'm also using include... Death Alternative Devious Devices Deviously Enslaved Deviously Helpless Devious Helpers Devious Framework w/ DFW Support Captured Dreams Simple Slavery SL Kidnapped SL Adventures SD+ Prison Overhaul Patched Skooma Whore and SexLab Defeat Would there be a setting in any of these which would block the DCL rape mechanic? the "player is not vulnerable to rape" is the status of the player at the exact time it was checked. yes some of those mods can, depending on exact circumstances temporarily block Cursed Loot events (including rape) if you want to check if Cursed Loot is able to rape the player you can do the following: (make a hard save first - so you can roll back to it after doing this) check Cursed Loot MCM to ensure rape is enabled make sure player is NOT enslaved or in the middle of some other event (ie make sure player is not kidnapped, locked in furniture, etc) (some other mods quests will also block this at times) acquire a pair of devious boots (any locking devious boots should work, pony boots, ballet boots, iron ring slave boots, etc) you can buy a pair of pony boots (or ballet boots) from the CD Shop strip player (unequip all armor, clothing, weapons, spells) equip the devious boots wait for notifications of player is unarmed, naked, and is visibly bound check magic tab - active effects (naked and device in sight) check Cursed Loot debug page (player should be vulnerable to rape at this point) if it is working roll back to hard save made prior to checking
Clockwinding Posted March 2, 2018 Posted March 2, 2018 On 01/03/2018 at 4:14 AM, valcon767 said: there is a slider in version 6.3 to adjust whether gloves or mittens being equipped. Where? I looked again but can't seem to find it in my game.
kuvic Posted March 2, 2018 Posted March 2, 2018 1 hour ago, valcon767 said: by not finding them in game - do you mean not finding them on people/in containers ..or they are not visible?? they are not placed in containers (but can show in some of the Cursed Loot events), also For The Masses III can (depending on settings) equip them to npcs if they are not visible did you run bodyslide ?? if you ran bodyslide - did you batch build?? the "player is not vulnerable to rape" is the status of the player at the exact time it was checked. yes some of those mods can, depending on exact circumstances temporarily block Cursed Loot events (including rape) if you want to check if Cursed Loot is able to rape the player you can do the following: (make a hard save first - so you can roll back to it after doing this) check Cursed Loot MCM to ensure rape is enabled make sure player is NOT enslaved or in the middle of some other event (ie make sure player is not kidnapped, locked in furniture, etc) (some other mods quests will also block this at times) acquire a pair of devious boots (any locking devious boots should work, pony boots, ballet boots, iron ring slave boots, etc) you can buy a pair of pony boots (or ballet boots) from the CD Shop strip player (unequip all armor, clothing, weapons, spells) equip the devious boots wait for notifications of player is unarmed, naked, and is visibly bound check magic tab - active effects (naked and device in sight) check Cursed Loot debug page (player should be vulnerable to rape at this point) if it is working roll back to hard save made prior to checking yea, i ran it, but I will try it again. p.s no, not invisible; they are not even listed in game when I open dcl items via additem plugin
TajZ Posted March 2, 2018 Posted March 2, 2018 So I have no idea what is happening, but now i can no longer equip armbinders in my game, when i do they show yp as manacles on my wrist with a clipping chain, but arms are still in regular position. It is there and worn if I start a new game, but this one doesn't have it. Further, if I get "locked" in a binder - I am screwed as my last post. I am " bound" but game does not recognize it as worn thus I am unable to unequip as it is not considered equipped in 1st place. So needless to say Safeword command does not work. If I try to equip a different armbinder i get "Unable to equip multiple armbinders simultaneously" message. (Red Ebonite Armbinder btw) I thought it might have been caused by Become a Bard mod, but even with that uninstalled; re-LOOT-sorted; re-wyrebashed; re-bodyslide with mesh and batchbuild, and re-FNIS. I still have this problem. I disallow yokes but armbinders have default weight of 50.... Reinstalled all existing versions of DD Assets(3.0e), Expansion(4.0), Integration (4.0) and DCL (6.3). Help?!?! P.S. Sasha, any other followers (Lydia, Serana, and Jordis) and random bound girls are still properly monogloved/armbindered. 1
Lupine00 Posted March 2, 2018 Posted March 2, 2018 Little Bondage Adventure triggered in response to combat surrender. It equipped mitts, armbinder, then tried to equip straightjacket, failed, left straightjacket in inventory. I notice rape vulnerability message does not match actual rape configuration in my DCL 6.3 either. My suspicion, that rape status is not reliable, also I've noted before, rape can trigger even if top level rape box is disabled. In this case, naked NPC reported as not vulnerable, even though requirement count was 1, and naked was ticked. Froze nearly to death during LBA. Was rescued by friendly female NPC. She refused to feed me, and insisted that was my master's job. OK. That's not part of DCL at all, AFAICR, but maybe ought to be. So... After more pestering, she gave me a key for my gag. It fell on the floor, as I couldn't hold it. This would be ok if I was picking up the key, but the NPC gave it to me. It seems dumb when they do this and you don't just drop the key, but dropping the key is the peak of silly. Makes mod seem like NPC who saved you is now mocking you. Gifted items should bypass the drop check. As DCL is doing the giving, it's a DCL issue.
nigwriter Posted March 2, 2018 Posted March 2, 2018 9 hours ago, valcon767 said: the "player is not vulnerable to rape" is the status of the player at the exact time it was checked. yes some of those mods can, depending on exact circumstances temporarily block Cursed Loot events (including rape) Great info. Thank you very much.
countcrapula Posted March 3, 2018 Posted March 3, 2018 I can't install the mod at all; I've put in every single prerequisite into NMM, but when I try to activate the mod, it just says "The mod was not activated." Is there any way I can tell why this happens?
WaxenFigure Posted March 3, 2018 Posted March 3, 2018 9 minutes ago, countcrapula said: I can't install the mod at all; I've put in every single prerequisite into NMM, but when I try to activate the mod, it just says "The mod was not activated." Is there any way I can tell why this happens? You probably have a mod installed that allows child followers or makes children killable.
Ethetrix Posted March 3, 2018 Posted March 3, 2018 22 hours ago, nigwriter said: Running into a weird issue. I have rape enabled, but on the status window, it says that "Player is not vulnerable to rape". I meet all the requirements as set in the MCM, I've even tried importing my default settings, but that status does not change. Mods I'm also using include... Death Alternative Devious Devices Deviously Enslaved Deviously Helpless Devious Helpers Devious Framework w/ DFW Support Captured Dreams Simple Slavery SL Kidnapped SL Adventures SD+ Prison Overhaul Patched Skooma Whore and SexLab Defeat Would there be a setting in any of these which would block the DCL rape mechanic? Something to look into: I found that the Leon quest, and potentially other quests from the mod, seem to put some features into a standby state in which the traps will not trigger and the "vulnerable to rape" is not applied until the quest is completed. I think this was done intentionally to not interrupt or cause complications with the play through of the quest. If you started any of the quests from the mod, try finishing them and you might find those things start working again. In my case, I started the Leon quest and completed it but had other issues afterwards with the ending I chose so I rolled back to an earlier save (still within the early stages of the quest) to put it aside for later. I played regularly for about 12 real hours after that before deciding something was definitely wrong with the traps and attacks not triggering. I decided to finish the quest again to see if that was the cause and as soon as I completed it the features immediately started working again.
nigwriter Posted March 3, 2018 Posted March 3, 2018 1 hour ago, SoulCrystal said: Something to look into: I found that the Leon quest, and potentially other quests from the mod, seem to put some features into a standby state in which the traps will not trigger and the "vulnerable to rape" is not applied until the quest is completed. I think this was done intentionally to not interrupt or cause complications with the play through of the quest. If you started any of the quests from the mod, try finishing them and you might find those things start working again. In my case, I started the Leon quest and completed it but had other issues afterwards with the ending I chose so I rolled back to an earlier save (still within the early stages of the quest) to put it aside for later. I played regularly for about 12 real hours after that before deciding something was definitely wrong with the traps and attacks not triggering. I decided to finish the quest again to see if that was the cause and as soon as I completed it the features immediately started working again. Well that's interesting, because it just so happened that I got Simple Slavery'd into the Leah version of the quest, and I believe that's when the trouble started happening. Unfortunately for me, I was impatient to get back to the main quest, so I just opted for the "End Player Slavery" dialogue option. I can't be certain, but that may very well be when the trouble started. I'll try playing out the full quest and see if it fixes things. Thanks very much for the info.
griffinjohn59 Posted March 3, 2018 Posted March 3, 2018 probably a stupid question but i'm trying to use the captured princess start and I cannot figure out how. I have alternate start, ccas, and lal but I don't see which option starts with captured princess. when I go to the Lal dialogue tree the only options are various difficulty settings. please assist.
countcrapula Posted March 3, 2018 Posted March 3, 2018 6 hours ago, WaxenFigure said: You probably have a mod installed that allows child followers or makes children killable. I should have been clearer. The _only_ other mods I have installed are the prerequisites. I'm so confused.
Fredfish Posted March 3, 2018 Posted March 3, 2018 I don't think you need CCAS for the Captured Princess start. Saying that I don't think using CCAS should stop CP either. Where exactly do you get this difficulty option? The statue of Mara should just give you a list of starts to choose from, one of which is something like 'I'm a captured princess about to be sold into slavery"
centurian Posted March 3, 2018 Posted March 3, 2018 Hi, I have done the Leon quest and my PC ended up enslaved to Leon at the end, which is fine. But I tried to leave the house, to see if the collar would prevent me - it didn't - and now I can't find Leon again. He wasn't back in his house. Is there a way of "finding" Leon again. I tried to teleport Leon to me, but I only get the normal Leon dialogue, not Master Leon. Any console fixes available? Unfortunately I saved over the game, so I would have to go back to a much earlier save.
Lupine00 Posted March 3, 2018 Posted March 3, 2018 Bit of a bug here... In Shroud Hearth Barrows: Defeated by draugr, past the locked door after swinging blades. DCL Combat surrender ports me to the start of the dungeon. My stuff has been stolen. It's on a (dead) draugr, back where I was defeated. The moron walked into a trap while raping me. (Unexpectedly, DCL handles this case more or less ok). Perfect! All makes sense. And for once, the gear retrieval quest is actually possible, and not some hopeless thing where a random spawn took it then stopped existing right away. Except it's not, the door into that area is behind a locked iron door that requires a lootable KEY and the KEY was stolen by the "gear thief". Thieves shouldn't steal door keys. Should they? The only way I could fix this was to tcl through the door, kill the draugr, loot my stuff back, and then unlock the door again. If this had happened in a slightly different circumstance, I would have been stuck with quit and reload. I guess that dungeon keys aren't always tagged as quest items. This one probably should be, but it isn't. In any case, if the item has the word "key" in its name, and lacks a DD keyword, maybe best not to remove it?
WaxenFigure Posted March 3, 2018 Posted March 3, 2018 7 hours ago, countcrapula said: I should have been clearer. The _only_ other mods I have installed are the prerequisites. I'm so confused. Actually I misread your post. Your problem is apparently with Nexus Mod Mangler which is refusing to activate the mod and not in the mod itself which it is refusing to activate. Sorry but I stopped using that POS years ago so I really cannot help you with whatever bug it's showing now.
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