DonQuiWho Posted January 11, 2018 Posted January 11, 2018 On 1/9/2018 at 10:19 PM, n0rdlaender said: Is it just me that messed up something or... is most of "public indecency" currently broken? - I activated public indecency, set the chance to report to 99%, activated public nudity and misogyny, set "males demand sex" and "citizens report indecency" to 100% and all arousal thresholds to 25 (was way above that) and just got some flavor messages about frowning citizens. - I then activated "rape", cooldown one hour, one condition of darkness, nudity and restrained (fullfilled two). The MCM said "not vulnerable", but after a while someone took pity on me and... you know... Well, it happened several times, in full view of guards and citizens and no consequences happened. No bounty, no arrests, nothing. - That said, it's a new game and everyting else seems to work just fine.  Did i miss some toggle or slider? I've been wondering the same. Anyone able to help, please?
zniachtl Posted January 11, 2018 Posted January 11, 2018 11 hours ago, Dojo_dude said: Is this mod the source of the "Uh?" dialogue when talking to NPC's? I actually got devices thrown on me from the Alternate start Mara statue by selecting that, thinking it was a random result! LOL! Yikes!   I was about to ask the exact same question, although for whatever reason I didnt see it at aa-statue but with 1st NPC my char met  This "Uh?" would make sense if she had a bounty of sorts - spoke with a guard as 1st NPC, just so happened it was the first she saw, clicked it and he called my char a thief and outfitted her, but so out of the blue it made no sense  I for one am definitly gonna be careful to avoid missclicks 1
LazyBoot Posted January 11, 2018 Posted January 11, 2018 11 hours ago, Dojo_dude said: Is this mod the source of the "Uh?" dialogue when talking to NPC's? I actually got devices thrown on me from the Alternate start Mara statue by selecting that, thinking it was a random result! LOL! Yikes! 26 minutes ago, zniachtl said:   I was about to ask the exact same question, although for whatever reason I didnt see it at aa-statue but with 1st NPC my char met  This "Uh?" would make sense if she had a bounty of sorts - spoke with a guard as 1st NPC, just so happened it was the first she saw, clicked it and he called my char a thief and outfitted her, but so out of the blue it made no sense  I for one am definitly gonna be careful to avoid missclicks  A fix for that can be found here: https://www.loverslab.com/topic/33986-deviously-cursed-loot-v62-2017-12-15/?page=573&tab=comments#comment-2086151 2
NuttySquabble Posted January 11, 2018 Posted January 11, 2018 Has anyone here encountered a problem installing this mod with ModOrganizer 2? When I try to do it, I get the message "Installation as fomod failed: this module is not usable with this setup" and then I see just the internal folder tree (00 Base, 10 Tex 1024 etc.) for manual installation. Is there a way to fix this? Otherwise, how should I go about manual installation?
fred200 Posted January 11, 2018 Posted January 11, 2018 4 minutes ago, fedvic said: Has anyone here encountered a problem installing this mod with ModOrganizer 2? When I try to do it, I get the message "Installation as fomod failed: this module is not usable with this setup" and then I see just the internal folder tree (00 Base, 10 Tex 1024 etc.) for manual installation. Is there a way to fix this? Otherwise, how should I go about manual installation? Simple answer is Mod Organizer 2 is abandonware, ever since Tannin went over to the dark side. It has some problems that make it unusable. Use Mod Organizer 1.3.11 for Skyrim and Fallout NV. Use NMM for Fallout 4. 1
LazyBoot Posted January 11, 2018 Posted January 11, 2018 8 minutes ago, fedvic said: Has anyone here encountered a problem installing this mod with ModOrganizer 2? When I try to do it, I get the message "Installation as fomod failed: this module is not usable with this setup" and then I see just the internal folder tree (00 Base, 10 Tex 1024 etc.) for manual installation. Is there a way to fix this? Otherwise, how should I go about manual installation? Has MO2 fixed its issue with sexlab yet? If not, it might not be a good idea to use it with legendary edition just yet.
NuttySquabble Posted January 11, 2018 Posted January 11, 2018 5 minutes ago, LazyBoot said: Has MO2 fixed its issue with sexlab yet? If not, it might not be a good idea to use it with legendary edition just yet. I didn't know it had an issue with SexLab. Been away from Skyrim for some time.
Rynnes Master Posted January 11, 2018 Posted January 11, 2018 MO2 is *not* abandonware. It remains under development by a small but dedicated group of programmers. The latest development builds can be obtained here.  One should keep in mind though that it still is under development as the programmers work through the issues raised by Skyrim SE.  As noted above, if you are still on Skyrim LE (and if you are using DCL you must be on Old Skyrim), you are prudent to stay on Mod Organizer 1.3.11.  The current MO2 build is 2.1.1 with a usvfs build of 0.3. Windows 10 1709 broke, at least for me, 2.0.1 but 2.1.1 with the updated usvfs files at least lets the game (Skyrim SE) and TES5Edit run. Progress.  Hope this helps. 2
PubliusNV Posted January 12, 2018 Posted January 12, 2018 2 hours ago, Rynnes Master said: The current MO2 build is 2.1.1 with a usvfs build of 0.3. Windows 10 1709 broke, at least for me, 2.0.1 but 2.1.1 with the updated usvfs files at least lets the game (Skyrim SE) and TES5Edit run. Progress. I have been aware of MO2, but not following closely. This is very good news. Thanks for posting.  Sorry for being off topic.
Lupine00 Posted January 12, 2018 Posted January 12, 2018 I couldn't get the latest MO2 to work under Win10, but what is for sure, it is being developed.  YMMV  I think the problem somehow revolved around me having VS2017 and .Net 4.7 on my machine.  But it definitely isn't abandoned, I'd say there's plenty going on with it.  For me, MO is a must have, so SE is dead to me until MO2 works.  And the obvious answer to FOMOD issues with 2 is to install with 1.3.11, then simply copy the mod folder into MO2. 1.3 can't tell that the files are intended for SE. But as mentioned, if you're on LE, 1.3.11 works fine, and is the recommended solution anyway.
Roughneck86 Posted January 12, 2018 Posted January 12, 2018 Does anyone know if there's an upcoming DCL update that will incorporates the new items from DD4.0?  By that I mean they'll actually be equip in "cursed loots events" instead of getting them from the console commands.  Thanks
phate45 Posted January 12, 2018 Posted January 12, 2018 1 hour ago, Roughneck86 said: Does anyone know if there's an upcoming DCL update that will incorporates the new items from DD4.0?  By that I mean they'll actually be equip in "cursed loots events" instead of getting them from the console commands.  Thanks Knowing Kimy, she will definitely not leave them alone, just sit tight and wait for the news.
Laura Posted January 12, 2018 Posted January 12, 2018 1 hour ago, Roughneck86 said: Does anyone know if there's an upcoming DCL update that will incorporates the new items from DD4.0?  By that I mean they'll actually be equip in "cursed loots events" instead of getting them from the console commands.  Thanks I’m pretty sure Kimy is planning to incorporate them. She was probably busy with DD4 instead of working on a new Cursed Loot. The current Cursed Loot update is much like a compatibility patch for DD4 instead of a full update. I also heard someone say that she was on vacation. 2
Asian_Ninja1 Posted January 12, 2018 Posted January 12, 2018 Can we get a quest similar to "Belted!" from Deviously Cursed Wasteland?. Something along the line of: because you were a prisoner, you were belted. Due to the dragon attack no one was able to get it off in time and you are stuck until a certain point just like how "Belted!" is. Â Edit: I know that there's that bound princess alternate start, but can we maybe get something that is "lore-friendly", emphasis on the quotes.Â
Dojo_dude Posted January 13, 2018 Posted January 13, 2018 Great mod! Â Please tell me you're planning on adding custom sounds for the 'Tentacle Parasite"!???! Aaaaannnd... can you adjust the amount of times the parasite screws you! My god man! I can't do anything for more than a few minutes, a bit of a PITA honeslty, it would be more enjoyable if it activated less. I need to find EVERY ingredient after all, I had none, im level 4. Â 1
Kimy Posted January 13, 2018 Author Posted January 13, 2018 15 hours ago, Roughneck86 said: Does anyone know if there's an upcoming DCL update that will incorporates the new items from DD4.0?  By that I mean they'll actually be equip in "cursed loots events" instead of getting them from the console commands.  Thanks Yes, there will be. 4
Reesewow Posted January 13, 2018 Posted January 13, 2018 Won't lie, super looking forward to the prospect of cursed straitjackets. Â
CheddarTrauma Posted January 13, 2018 Posted January 13, 2018 On 1/11/2018 at 6:26 PM, Rynnes Master said: MO2 is *not* abandonware. It remains under development by a small but dedicated group of programmers. The latest development builds can be obtained here.  One should keep in mind though that it still is under development as the programmers work through the issues raised by Skyrim SE.  As noted above, if you are still on Skyrim LE (and if you are using DCL you must be on Old Skyrim), you are prudent to stay on Mod Organizer 1.3.11.  The current MO2 build is 2.1.1 with a usvfs build of 0.3. Windows 10 1709 broke, at least for me, 2.0.1 but 2.1.1 with the updated usvfs files at least lets the game (Skyrim SE) and TES5Edit run. Progress.  Hope this helps.  Stable/public releases are being uploaded on the Mod Organizer 2 Nexus page as well. I personally haven't had any problems preventing me from using it with Skyrim LE.
Guest Posted January 13, 2018 Posted January 13, 2018 Are you supposed to find devices in containers that aren't automatically equipped on your character? Found a corset and bindings that my character could choose to pick up or just ignore. It's also stupid that you can't go somewhere private when soliciting. Are you supposed to have sex in the street with all the people watching, or in the main room of the inn with all the guests? It would be nice if you could add this feature. Several other mods already have it.
SleepyJim Posted January 13, 2018 Posted January 13, 2018 1 hour ago, nightwolf said: Are you supposed to find devices in containers that aren't automatically equipped on your character? Yes. It's one of the options in the MCM and can be disabled. What the option is called and which page it can be found on I can't remember, but it should be in there somewhere.
Lupine00 Posted January 13, 2018 Posted January 13, 2018 42 minutes ago, SleepyJim said: 2 hours ago, nightwolf said: Are you supposed to find devices in containers that aren't automatically equipped on your character? Yes. It's one of the options in the MCM and can be disabled. What the option is called and which page it can be found on I can't remember, but it should be in there somewhere. You can even find them in containers marked empty... No easy way around that, because the items aren't in the container until you open it. You can find keys too ... potentially ... and that's also configurable, and again you can find them in "empty" containers.  If you have the speech perks, those devious items start to become an easy source of cash.
Guest Posted January 13, 2018 Posted January 13, 2018 1 hour ago, Lupine00 said: You can even find them in containers marked empty... No easy way around that, because the items aren't in the container until you open it. You can find keys too ... potentially ... and that's also configurable, and again you can find them in "empty" containers.  If you have the speech perks, those devious items start to become an easy source of cash. I don't use vanilla perks, but I didn't even look at their value. I'm just using the mod for a bit of fun, not for an economical boost.
DarkSpetznaz Posted January 13, 2018 Posted January 13, 2018 So i'm using NMM To install this mod, i have installed all the required mods however every time i try to install and activate it completes then doesn't activate giving me "Could not activate this mod" And i have tried reinstalling a new file for this mod it still does not want to activate, not sure why
LazyBoot Posted January 13, 2018 Posted January 13, 2018 14 minutes ago, DarkSpetznaz said: So i'm using NMM To install this mod, i have installed all the required mods however every time i try to install and activate it completes then doesn't activate giving me "Could not activate this mod" And i have tried reinstalling a new file for this mod it still does not want to activate, not sure why Some people have said that they needed to restart nmm in order for it to install properly.
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