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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
On 12/16/2017 at 1:37 PM, LazyBoot said:

Personally I made a bit cleaner fix for mine, so mine at least makes the forcegreet work (somewhat) properly.

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Capture.JPG.f9514c923428825dd27357c566f910ab.JPG

Though I have no experience with forcegreets, so I don't know if it would be better to look for the AI package instead.

Here's my fixed esp until kimy releases an official fix:

Deviously Cursed Loot.esp

If I overwrite my current esp with this, CTD before the main menu even loads. Reverting to the one from the 6.2.7 7z works great.
 

EDIT: Turns out if you replace an ESP MO automatically unchecks it from loading!

 

Back to square one, loading a save or a new game CTD with the patch, but not with the 6.2.7 version. Nothing in my papyrus log, the crash log is exactly the same as the working one.

Posted

stupid question but where can i fin the dollmakers house for sasha?

 

edit: nevermind, opening it up in tesvedit revealed the location to me (it's in dawnstar in case you're interested). I knew i saw something shiny over there before...

Posted

A lot of staring into the CK, and I couldn't see any reason why DCL armbinders would behave differently to DDx ones.

But there is a list of DDx items in a DDx quest, and obviously, the DCL items aren't in it. But I couldn't track down what that list was used for, if anything, and it was probably just random object selection (guessing).

 

Very mysterious.

 

Am I the only one with a DCL armbinder issue, or have others seen it?

Posted

Hi,
I have a small suggestion for improving combat surrender. In line 264 of dcur_clockTickRefScript, it says:

 

If ((Utility.GetCurrentGameTime() - LastSurrender) > 1.0)

which makes some features such as as stolen items and equipped devices only work once an ingame day. This works fine (although I would prefer a smaller cooldown :smile:), but as LastSurrender is set to 0.0 initially (line 9), it cannot happen on the first ingame day of your savegame. Setting LastSurrender to -1.0 initially would fix this.

 

If you could get around to changing it that would be great, but it is admittedly not really a big issue.

 

Also this mod is fantastic. :smile:

Posted

I have set the bounty when caught to 1000 but for some reason I'm only getting 200 bounty. Any ideas what's wrong? You can look at my log here but I recommend to start from the bottom, because it's huge, and I quit the game when the guard was going to arrest me.

 

 

Papyrus.0.log

Posted

I've started a new play though and I'm trying to do the Delivery Refused Quest via the Alternate start mod.  Every time I get close to the chest in the office I get a crash.   I don't see a conflict in TESEDIT.  I have been backing off the number of mods I have loaded to no avail.   If anyone has a idea, please let me know.

 

 


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHair.esm
ApachiiHairFemales.esm
RaceCompatibility.esm
PubicMeshColorRE.esm
Havok Breast Physic.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Schlongs of Skyrim - Core.esm
Devious Devices - Expansion.esm
ZaZAnimationPack.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
TheEyesOfBeauty.esp
RaceMenu.esp
FNIS.esp
RaceMenuPlugin.esp
dD - Realistic Ragdoll Force - Realistic.esp
UIExtensions.esp
RaceMenuMorphsCBBE.esp
XPMSE.esp
MERGEDKSHAIR.esp
CustomRaces.esp
Clothing & Clutter Fixes.esp
MERGEDHAVOKBREAST.esp
AHZmoreHUD.esp
ContinueGameNoCrash.esp
Captured Dreams.esp
dD-No Spinning Death Animation Merged.esp
BetterFreeCamera.esp
RaceCompatibilityUSKPOverride.esp
SkyUI.esp
iHUD.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
SexLabTools.esp
Devious Devices - Equip.esp
Deviously Cursed Loot.esp
ELE_Legendary_Lite.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp
 

 

Posted

I was looking through the various items yesterday. I noticed there was a Gods Cursed item set. I've never encountered that. I figured its just a unused event?  I don't want try and see if it breaks my game.

Posted
1 hour ago, Cole745 said:

I was looking through the various items yesterday. I noticed there was a Gods Cursed item set. I've never encountered that. I figured its just a unused event?  I don't want try and see if it breaks my game.

if it is the set i think it is (notice i said think) - it is for a single specific quest that happens (very) rarely and will have you working on that quest for a while to finish it.

 

Posted

There's something funny about that bounty, as it doesn't get saved with the other settings.

Or so I thought.

 

But maybe the value it shows and the value it is aren't wired up the way you'd think?

 

Should have looked at that when I was poking through the source last night.

 

 

One thing that occurred to me, was that it would make Sasha work better if their were cooldowns on a few of her dialog responses, so you don't get stuff where she decides to put you in rubber, then punish you with random things that take it off, then put it on again, or whatever. Well, maybe I never had that specifically happen, but I have had some fairly hilarious apparent reversals of preference from her, because basically, if it passes its rules, it can be said at random when you ask her if she wants anything.

 

If you were in town, and she was dominant, she could occasionally make unusual (uncommon) demands via a blocking dialog - appropriate to time of day.

You'd have to do whatever it was before you could even ask to be let free.

 

Posted
31 minutes ago, valcon767 said:

I was looking through the various items yesterday. I noticed there was a Gods Cursed item set. I've never encountered that. I figured its just a unused event?  I don't want try and see if it breaks my game.

I don't think there are any "God's" anything in DCL. There is a "cursed" set, and I believe it's for the cursed collar quest, which is like The Bound Queen, but even harder.

Posted

In the Bound Queen quest, Jullius Tallus is unkillable. The only way to get his key is to pickpocket him, but the quest description says to either steal or kill him to get his key, but the kill option is not possible.

 

Even using the console to remove essential from him does nothing, even using the kill command afterwards only causes him to kneel over in pain.

 

This has been happening for quite a few versions.

 

I've been having a look in TES5Edit, and he is classified as Unique, but that doesn't institute him as being unkillable.

 

Is there a fix for this and/or can this be fixed for the next version?

Posted
2 hours ago, HyperonicX said:

In the Bound Queen quest, Jullius Tallus is unkillable. The only way to get his key is to pickpocket him, but the quest description says to either steal or kill him to get his key, but the kill option is not possible.

This sounds a bit like my "DCL armbinders don't work" ... it seems to only be me, and it can't easily be explained.

Had another look, and he doesn't gain essential from his alias either...
 

Spoiler

 

This worries me actually, what happens if you kill Julius before you find the note in the strongbox, or while you're still recovering the pieces from the clues? Seems like you would be stuck in chastity forever.


 

Another piece of trivia, seems like the menu options to just become Leon/Leah's slave, or just quit slavery, were originally debug items, which explains their rather intrusive positioning in the dialog tree.

 

I can now go through and add tons of dialogue variations to them, so they don't bore me so much with their rather restricted vocabularies.

On the downside, I know what they can say, why, and when, which rather takes the fun out of it :frown: 

 

Incidentally, there's a typo in the top-right spam info messages: "chatity", which nags at me.

 

It was a bit of a pain getting to the point where I had all the dependency scripts for DCL in, and not making the CK crash on load (which it seems keen to do), but once you've reached that point, there's plenty of scope for customisation.

Posted

I noticed when exploring in the mod Beyond Skyrim: Bruma, that the cursed loot event for containers won't trigger when looting chests that aren't from the base game. Dead bodies, traps and doors seem to trigger it just fine.

 

I hope the devs can change it so that it triggers on looting containers rather than interacting with known base game containers.

Posted
2 hours ago, OfficeChair said:

I hope the devs can change it so that it triggers on looting containers rather than interacting with known base game containers.

Have you considered asking Skyrim Beyond: Bruma to fix this, instead of DCL?

Posted

 

23 hours ago, Lupine00 said:

A lot of staring into the CK, and I couldn't see any reason why DCL armbinders would behave differently to DDx ones.

But there is a list of DDx items in a DDx quest, and obviously, the DCL items aren't in it. But I couldn't track down what that list was used for, if anything, and it was probably just random object selection (guessing).

 

Very mysterious.

 

Am I the only one with a DCL armbinder issue, or have others seen it?

I do have exact the same issue with the most recent DD framework: DCL armbinders are completely broken and unequippable.

Posted

I keep getting the inescapable armbinder on me. The only way I have found to remove it yet is to ask shop keepers if they can help, but sometimes that just leaves me with all other restraints removed while the armbinder remains.

 

Any tips on how to deal with it in the future?

Posted
5 hours ago, OfficeChair said:

I noticed when exploring in the mod Beyond Skyrim: Bruma, that the cursed loot event for containers won't trigger when looting chests that aren't from the base game. Dead bodies, traps and doors seem to trigger it just fine.

 

I hope the devs can change it so that it triggers on looting containers rather than interacting with known base game containers.

 

There are FormLists in DCL of the types of containers that are trapped.  I've already created my own little patch to add some that were missed in vanilla and new items from the Dragonborn that were never added.  Please note this patch was for an older version of DCL and I have not checked it against the latest release but you can use it as a template to create your own Bruma patch.

Deviously Cursed Loot Dragonborn.7z

Posted

Adding DLC chests to Cursed Loot would make the DLCs a hard requirement. I can -totally- do this, but the last few times when I announced the idea, people didn't like it. Personally I don't understand why people who love a six year old game so much that they still play it, wouldn't want to get the DLCs, but...it is how it is.

Posted

Yea, one of those "can't please everyone" issues.  I found that it hasn't been a huge issue because I often play new worlds mods that add new containers anyway, and luckily dead bodies are always dangerous (and that danger can be bumped up if doing content with lots of trapless chests).

Posted
1 hour ago, Kimy said:

Personally I don't understand why people who love a six year old game so much that they still play it, wouldn't want to get the DLCs, but...it is how it is.

From my point of view, I wanted to play Fallout 4 but was very disappointed when I discovered they'd made it for high end computers only and I wouldn't spend

1000's to upgrade to the required level just to play 1 game, so I stick with older games like Skyrim.

Thanks to all the modders on here who keep it going.

Posted
4 hours ago, gollum007 said:

The God Cursed stuff comes from Captured Dreams.

 

IIRC they're from an unfinished quest and are *impossible* to get off, so I'd fiddle with caution.

Yea even the debug Free Me doesn't work on it. (Good thing for backup saves)

 Fiddling with forbidden stuff is kinda my thing though hehe.

Posted
On 1/16/2018 at 9:56 PM, nightwolf said:

I have set the bounty when caught to 1000 but for some reason I'm only getting 200 bounty. Any ideas what's wrong? You can look at my log here but I recommend to start from the bottom, because it's huge, and I quit the game when the guard was going to arrest me.

 

 

Papyrus.0.log

I should add that this happens when I'm forced drugged and not when having sex in public.

Posted

@nightwolf.   That's a cold, harsh comment entirely unwarranted and highly unlikely to result in a positive result for you.  Given the hundreds, probably thousands of hours that Kimy has devoted to Skyrim, LoversLab, and modding, the implications of your comments are deplorable.  Just my opinion.

Posted
5 minutes ago, Rynnes Master said:

@nightwolf.   That's a cold, harsh comment entirely unwarranted and highly unlikely to result in a positive result for you.  Given the hundreds, probably thousands of hours that Kimy has devoted to Skyrim, LoversLab, and modding, the implications of your comments are deplorable.  Just my opinion.

Totally agree.

knightwolfs comment is disrespectful and counterproductive.

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