Pristbeast Posted January 19, 2018 Posted January 19, 2018 Aha so this where the "Uh" came from. It was so damn annoying when you accidentally clicked on it.^^
Endrush Posted January 19, 2018 Posted January 19, 2018 I got the full chain harness set. With the gag and iron mittens. Then the next chest was a high security yoke. The popup said it was only removable by blacksmith. But when I tried to talk to the blacksmith...I was gagged. I safe-worded out of that, but was my dragonborn fated to be marked as a whore for all eternity?
Reesewow Posted January 19, 2018 Posted January 19, 2018 5 minutes ago, Endrush said: I got the full chain harness set. With the gag and iron mittens. Then the next chest was a high security yoke. The popup said it was only removable by blacksmith. But when I tried to talk to the blacksmith...I was gagged. I safe-worded out of that, but was my dragonborn fated to be marked as a whore for all eternity? I believe paper, quill and ink in your inventory allows you to "speak" even through hardcore gags, which should allow you to get the yoke off and start the "natural" removal of items (don't ask how that works while wearing bondage mittens AND a yoke, assuming it does work). That is a super nasty combo you managed to get into however!
jigwigigx Posted January 19, 2018 Posted January 19, 2018 Thank you Kimy for the awesome update and for keeping it going. I'm a slave to this mod, you've got to stop sometime for both our sakes! 1
jigwigigx Posted January 19, 2018 Posted January 19, 2018 About the LAL addon: I haven't used LAL for a while because every time I loaded a save where it was enabled, my game always crashed and I would have to start a new game first then load my save once in the game. I ended up removing it because It annoyed me doing that. Can anyone tell me if this issue has been fixed?
aim4it Posted January 19, 2018 Posted January 19, 2018 36 minutes ago, jigwigigx said: About the LAL addon: I haven't used LAL for a while because every time I loaded a save where it was enabled, my game always crashed and I would have to start a new game first then load my save once in the game. I ended up removing it because It annoyed me doing that. Can anyone tell me if this issue has been fixed? That sounds more like the FootIK skeleton error from too many animations installed, do you have crash fixes installed? 1
jaberwocky Posted January 20, 2018 Posted January 20, 2018 Darn, I was about to go to bed... I guess I will be playing Skyrim instead Thanks for the update!
Lupine00 Posted January 20, 2018 Posted January 20, 2018 Thanks very much for this great new update Kimy. Very appreciated. For those of us still struggling with how to make DD4 items properly... And the wiki is now super-out-of-date and misleading on that... What specifically was wrong with the pink armbinder? iirc when I looked at it, and other DCL binders I was having issues with, it resembled the DD4 versions in every respect except being pre-loaded into the big list of items. Am I right in guessing that is the list used for random device allocation, and wouldn't have any affect on function? More specifically, DCL question, is the load/save of bounty amount setting also fixed but not explicitly mentioned in patch? New DCL just downloaded but I haven't even installed it yet. Is it my imagination, or would DCL easily fit on LL now? I see much bigger files than 440MB. On that topic, why not make downloads more compact by splitting the main art assets (meshes and textures) out into a different install file? This wouldn't create any additional complexity during development, because it's still only one mod really, just a different way to get the files. Potentially, could also freeze the main assets download as something like DCL-Assets.7z and if any new assets are added, put them in DCL-Assets-Expansion-A-v0-0.7z (for example) - which would start off very small. New feature updates to DCL would have small download footprints, because that big lump of DCL-Assets-A wouldn't change, just the DCL-code and Assets-Expansion-A. It seems to work OK for DD, and if you use a little timestamper tool, you can set the timestamp on all the old assets to some fixed time, and then when you want to re-package, you can suck out anything with a stamp newer than that, using robocopy into the Expansion.
Revya2 Posted January 20, 2018 Posted January 20, 2018 14 hours ago, Lupine00 said: Is it a corset from DCL rather than DD4? You can tell from the ID number. I've found DCL objects to be broken, for me, with DD4 and Zaz 8, while DD4 ones are ok. player.removeitem <itemID> 1 fixed such items for me, but DCL FREE ME did not. I tried that console code as well as removeallitems but nothing
LazyBoot Posted January 20, 2018 Posted January 20, 2018 31 minutes ago, Lupine00 said: For those of us still struggling with how to make DD4 items properly... And the wiki is now super-out-of-date and misleading on that... What specifically was wrong with the pink armbinder? Comparing the two versions, it seems it was missing a keyword. Spoiler
Kethrian Posted January 20, 2018 Posted January 20, 2018 32 minutes ago, Cymri said: Blank file DL link goez nowherrr? O.o Let it run, it takes you to Mega.
Lupine00 Posted January 20, 2018 Posted January 20, 2018 1 hour ago, LazyBoot said: Comparing the two versions, it seems it was missing a keyword. So zad_DeviousHeavyBondage keyword MUST be on the rendered item? Pink is definitely fixed now. Slaver's Armbinder is still broken. Didn't check the others. Checked all the dcur binders I could find in the CK: dcur_cursedArmbinder_scriptInstance has it dcur_hisecArmbinder_scriptInstance has it dcur_hq_armbinderRendered does not have it. (Slaver's Armbinder, I think LAL start uses it). dcur_lb_Armbinder_scriptInstance has it. dcur_leon_armbinder does not have it. dcur_questArmbinderRendered has it. dcur_rd_ArmbinderRendered has it. dcur_SashaArmbinderRendered has it. So, maybe those two armbinders aren't working as intended? I checked load/restore of settings for consequences of indecency bounty: it still does not restore. (I think this bounty should scale in steps of 10, not 100, but that's just my opinion).
Lupine00 Posted January 20, 2018 Posted January 20, 2018 On another topic, it makes sense to me (not sure about others) for the dialog option to instantly enable player slavery to be taken off Leon and Leah, and for the top-level dialog option to stop player slavery, to also be taken off Leon/Leah. It always seemed odd to encounter them in game. Knowing they're labelled debug in the code made me think. Could we do without them? Yes. We could do without them. If you want Leon/Leah enslavement, the quest is no big obstacle, and works reliably now (I think). It's never messed up teleporting for me. If you want to get out of Leon/Leah enslavement, you can always hit FREE ME anyway. So there's no real need for that menu text right there at the top level (intruding on your immersion), and where you can easily hit it by accident. Wishlist for Leon/Leah - trying to be realistic about what could be done without major pain: Leon and Leah both get a few more dialogs, that don't do anything, but give you something to click when you are bored. Leah will pimp you out in the BM, and set cash targets. Money goes instantly to her. She has to pay her bar tab somehow. Leon keeps you in the dungeon until you reach a certain affection level. He has a patrol and sandbox there. Leon will put you in furniture in his dungeon to whip you. If you get in furniture yourself, he might whip you for fun. Either way he likes it when you get in it. Slavery to Leah starts in the dungeon, and is exactly like Leon. Doesn't begin in the BM. Leah is ported to you when you accept the slavery result from the quest, not the other way around. If you are bad, Leah takes you to Leon's dungeon until you get your affection level up. Basically uses Leon functionality. You both port there, with a black screen fade-in (no travel prelude if it's a punishment). When you arrive you are hooded. She removes the hood immediately after arrival. Put a sleeping roll in a cage. The no-sleep effect isn't removed until Leon/Leah has locked you in for the night. They unlock the cage automatically after you sleep. Leon already has a cage, IIRC. Leah keeps her cage outside, around the back of the BM, because she's a drunk, and she lives at an inn. Both will send you on short shopping errands for drinks and food, as a matter of routine. You will not be gagged for this, because of the gag no-food thing. Leah makes you go the meadery and farms, Leon makes you to Whiterun traders. Leon's house will get "messy", you have to collect all the junk items that spawn in (somewhat) random locations, and put them in a container. Maybe 20 locations, and then a random 5-10 items are placed, choosing from the possible spots. If you're being punished with a blindfold, tough luck - you better learn those spawn points off by heart. Leah sometimes sends you to clean Leon's house, because she can. Same task as above, but in this case you also have the pain of getting there and back. You get this much less as Leah's slave, by design, to compensate for extra travel you get other times. Leon will let you cook for him if you aren't gagged, and you did the shopping quest. Better cooked items gets more Leon love. Leah goes to Leon's for dinner, and makes you cook. Same task as above, but with added travel, maybe on a (generous) leash. Make major delivery sub-quest work nicer. Destinations in a fixed, ordered list, of increasing difficulty. First time is easy, gets harder each time. Automatically sets up your devices and kicks you out of the house/inn once you start the major delivery quest, so it's obvious you're supposed to do it in the gear you are wearing, and without using your master as a follower. Leon/Leah will not act as regular followers during the quest, so you can't bring them along to protect you. (Currently you can, making a mockery of the quest intent). You can use another follower to protect you on the journey, but don't let your master catch you doing it. Sometimes, when you get to the end-point, your master is there waiting for you to check you didn't mess with your devices, pick up money, keys, or recruit followers. This is explained as the entire exercise just being a test of your behaviour. Maybe this only ever happens IF you are breaking a rule when you enter the destination cell? And... Finally... All functionality above, added to Sasha, when she's in dominant mode! But only if you buy Sasha a house. Suggest the house be located outside Whiterun, so you can simply use all the Leon shopping locations. Sasha dungeon mode activated through dialog, or at random when you're in the house when you ask what she wants. Mysteriously, Sasha's house has the identical floor plan (and dungeon) to Leon's, just different clutter. 2
cnc4 Posted January 20, 2018 Posted January 20, 2018 11 hours ago, Kimy said: - Fixed: Experimental fix for the broken locked gloves in Damsel in Distress. Hmm, I think the experimental fix still failed. I ran it with a new install, but not succeed, no unlock with key option, no escape animation.
krighaur Posted January 20, 2018 Posted January 20, 2018 Thanks for the update Kimy, DCUR is a huge mod and it works very well.
Cole745 Posted January 20, 2018 Posted January 20, 2018 Thanks for the update Kimy! Edit: I usually have pretty high-ish chances with a 1 hour cool down. I think I'll lower the chances this time around. That straitjacket looks nasty, even worse than the yoke.
Mud Posted January 20, 2018 Posted January 20, 2018 This might sound bizarre, but the latest update didn't do anything to touch or otherwise interact poorly with Steel Armor, did it? Somehow, with 6.3 installed my game's crashing as soon as I try to equip the pauldron variant of Steel Armor, whose model in my game has been replaced with one of Nisetanaka's bikini armors. I can't think of any conceivable reason updating DCL would cause run-of-the-mill armor to crash, regardless of whatever replacers I'm running, but sure enough, reverting back down to 6.2 allows me to put on my armor without crashing. I'm not even fully convinced DCL is the true cause of this but this completely baffles me. I can't find anything messing around with armor in DCL so it's unlike any other item crash I've ever seen and I can't replicate it with any other armors, even other armors replaced with different Nise bikinis.
jigwigigx Posted January 20, 2018 Posted January 20, 2018 11 hours ago, aim4it said: That sounds more like the FootIK skeleton error from too many animations installed, do you have crash fixes installed? no, I'll try that out, thank you.
DonQuiWho Posted January 20, 2018 Posted January 20, 2018 9 hours ago, Kethrian said: Let it run, it takes you to Mega. FWIW, I can't make links to MEGA work o anything other than Incognito Mode in Chrome. Same way as downloads from Nexus now only seem to work that way. Cant get Firefox to do that even in Private Window mode Not sure quite why, but there may be some quirk in browser settings reqd to make this work properly in every case 1
Ytheria Posted January 20, 2018 Posted January 20, 2018 19 hours ago, Kimy said: - Fixed: Public Indecency: Fixed several issues with it that prevented it from properly executing (thanks Ytheria for the detailed reports!) It was my pleasure. Thanks for fixing the bugs and thanks again for this fantastic mod!
Lupine00 Posted January 20, 2018 Posted January 20, 2018 I believe I've located the cause of the Public Indecency bounty not restoring when settings are loaded: In dcur_mcmconfig.psc, at line 5680: ExportFloat("pibounty", pibounty) At line 6041: pibounty = ImportInt("pibounty", pibounty) I'm going out on a limb that this was supposed to be ImportFloat, like every other Float exported ? I would have bet the Import would have been missing for it entirely, but it wasn't that after all. It would be sweet if line 4400: SetSliderDialogInterval(100) was changed to SetSliderDialogInterval(10) though 1
El_Duderino Posted January 20, 2018 Posted January 20, 2018 Hi Kimy, Many thanks for the new update! I'd like to report another possible bug: I think there's a small issue in the Leon Quest, where the Eat Rules Cooldown timer is not working. I believe this may be triggered by a lastmeal variable not being set in the game and the game thus defaulting to its default of 0. More precisely, I think this line might need to be added to the dcur_leonslavery_feedher script: lsqs.lastmeal = Utility.GetCurrentGameTime() -- similar to how the other fragment scripts for dance etc. work.
orgs1n Posted January 20, 2018 Posted January 20, 2018 Well, count me among the ones for whom the rapes scene don't start. Auto-surrender triggers, but after that, all that happens is the message "Your enemies beat you unconscious..." or "You surrender to your fate", and the PC gets transported to the other end of Skyrim. (Ending up hogtied, even when the assailant was a creature.) I'm not using DAYMOYL, Defeat or Submit. The animation filters in DD and ZaZ are turned off. Aggressive animations are turned on in SL. Once the PC is helpless, rape scenes do trigger, but those are from Deviously Helpless. Would someone for whom the auto surrender and rape scenes do work, post their DCL settings? My MCM settings are below. Spoiler
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