WaxenFigure Posted January 9, 2018 Posted January 9, 2018 42 minutes ago, WaterRabbit said: So, first I don't have any hate for this mod, I generally run with it. However, it is a mod that generates a large number of conflicts with other mods. This could be the other mods that are the problem, but to use those mods I have to completely disable DCUR. There are mods in particular that I run that DCUR constantly interferes with. For some of those mods I can turn off DCUR and play out their content, but for others I essentially have to choose it or this mod. If DCUR were more modular, it might be able to resolve some of this. ... Actually the whole point of the 4.0 versions of DD was to FIX the problems with mods like DCUR interfering with other mods (and other mods from interfering with DCUR) by providing a more comprehensive API to help mods be aware of the devices on the player and any NPC so they can take appropriate actions instead of each mod being unable to be sure there are no conflicts before triggering something.
Lupine00 Posted January 9, 2018 Posted January 9, 2018 I think that maybe there is reluctance to add even more options to the DCL MCM than there are already, first because it's big to start with, but also because it's pushing string limits. Personally, I think DCUR should has to face that there is no way forward for it without partitioning it into more than one mod. While that path has problems associated too, its MCM has become a bit large. If it were my call, I'd split the dominant followers, quests, and bound girls into a dependent "expansion" mod, and make the core functionality into a master mod. I'd probably add a system for registering "hardcore events" via an API like LBA and cursed collars, so it's expandable, and move most of the hardcore devices out into the 'expansion', so core changes would start to become really rare. Maybe make the dominant follower thing generic enough (probably just dialogue changes) that it can alias onto any NPC that isn't full of conflicts (I guess you could check they have no radiant flags, aren't essential, etc), and there you go, slavery for the masses in DCL. Could also occur due to releasing bound girls, or ... smoking hot ... if the player picks the heavy option But I'm not very good at figuring out what Kimy might do. I suspect the answer might be to keep on growing DCL and find a way around the MCM string issues. One way to shrink the MCM is to push some configuration options into dialogue. All the dominant follower options could be stripped and made into an immersive chat with the NPC. Sasha is already a step towards this, in some respects. Too bad if you're in the silencer I guess. You could always hit the DD4 panic button. Similarly, hardcore events could become something you have to enable via some trivial runaround quests (done wearing devices of course) for the Dollmaker. Possibly, even misogyny, "smoking hot", other device comments, and bondage dialogs could be turned into stuff you switch on/off immersively (default OFF), by doing trivial repeatable quests. e.g. You can buy a magic talisman from the Dollmaker (doesn't need to be equipped). If you take it to the Temple of Dibella and have it blessed, "smoking hot" turn ON. Give the item back to Dollmaker, "smoking hot" turns OFF. You can buy a potion from the Dollmaker. Drink normally, device comments turn on. Combine in alchemy with troll substances and then drink it, misogyny turn on. Combine in alchemy with thistle, misogyny turn off. Combine in alchemy with lavender, device comments turn off. Combine with dragon parts and vampire ashes, and who knows what happens? Talk to the slaver in <town> to start a quest where you have to recover three runaway slaves. You have to dress as a proper mistress or they won't respect you. Armor blocking harness and boots are a must have! Re-using mechanics from the Dollmaker customer quest, fetch the slaves back to the slaver, and bound-girls enabled. Different slaver in each town, enables bound girls there, otherwise bound girls only show up in Whiterun by default. (Everyone knows it is the slave capitol of Skyrim). And so on. 1
Varithina Posted January 9, 2018 Posted January 9, 2018 34 minutes ago, Lupine00 said: If it were my call, I'd split the dominant followers, quests, and bound girls into a dependent "expansion" mod, and make the core functionality into a master mod. I'd probably add a system for registering "hardcore events" via an API like LBA and cursed collars, so it's expandable, and move most of the hardcore devices out into the 'expansion', so core changes would start to become really rare. Like yourself I started using this mod when it was just chest traps and loot traps, and liked it a lot currently though each update has me wondering if it was worth while doing so. I personally hate followers even vanilla ones and the first thing I do is disable them in any mod I use, same with the bound girls no interest at all in them, so they go as well. Making the main cursed loot part a master file with the followers and bound girls and such as a separate plug-in, and splitting the quests into its own plug-in would work as well. Currently I am thinking about ditching this mod completely from my load order as most of the last updates appear to be the follower side of things, which as I said before I hate. The quests I do not mind too much but they should have some checks on them as to where and what you are doing, after all some of the quest dungeons can not be re-entered later, so getting stuck with something that stuffs the quest up completely can be a major pain and something I have had happen a few times.
rjn Posted January 9, 2018 Posted January 9, 2018 9 hours ago, WaxenFigure said: Actually the whole point of the 4.0 versions of DD was to FIX the problems with mods like DCUR interfering with other mods (and other mods from interfering with DCUR) by providing a more comprehensive API to help mods be aware of the devices on the player and any NPC so they can take appropriate actions instead of each mod being unable to be sure there are no conflicts before triggering something. You don't need a mod to get interference from DCUR. It's main function (equipping debuffing devices) is inherently "interfering". Ex: can't whirlwind sprint through Ustengrav with a gag, slave boots, ankle chains or hobble dress; can't finish scene with Greybeards with "Rape" feature turned on; can't kill a dragon in arm restraints, etc. But, thanks to new escape procedure in DD4 you might need mods (some not written yet) to make playing with DCUR less interfering. Will someone write a mod letting you kick a dragon to death? At least DCUR has the opportunity to adjust to DD4 changes, mods with missing creators will never do that.
Lupine00 Posted January 9, 2018 Posted January 9, 2018 I'm quite happy to see development on the follower side, though I play with them only sporadically. The better they get, the more interested I am. But I think actually a lot of recent development seems to be in the direction of Dollmaker quests? I had a couple of serious attempts to get Leon to like me enough that adventuring would be possible. It turned out to be a time consuming, and repetitive, to reach the required trust level or whatever it is called. You're stuck in a room, unable to even wait, with literally nothing to do but spam three conversation options, and then sex, a whipping, or a dance with an animation that reveals the problematic UUNP weight painting on shoulders. (Alas, there is simply no good dance anim for Skyrim, though the belly dance in Zaz 8 is the least broken I've seen). You can also ask for food etc, but it's not high intensity thrills. When I finally got him outside, he seemed to be a bit muddled about when I should wear things and when I shouldn't, and wanted to slap the armbinder back on as soon as we got within a mile of Whiterun. He also decided to search me for keys - exactly in the middle of the dialog where I was offering him keys I found - undoing hours of hard trust grinding in an instant. Once we got part way to Dawnstar, he was ganked by a regular old large spider that spawned on the road, rendering all my efforts futile. Naked apart from his belt and piercings, I ran for it. Spider wouldn't even have been hard to kill if I'd had my armor. I almost killed it before I had to give up and run. I'm not sure, but I think a random bandit might have held up better. As an actual follower, Leon leaves much to be desired, it seems. Overall, the experience is bleak, and Leah is like Leon, without a house. Possibly that is a good thing, though he has that neat dungeon he never uses Leon and Leah need more things (maybe a lot more things?) you can do in the early stages, and need to be better geared. They need to give you something so you aren't naked when they finally let you out of the restraints. Oddly enough, I went to the party in nothing but fine clothes. Because immersion! Sasha is much more practical, and doesn't require three hours of real-time grind to let you out of an arm-binder, but she needs a cousin who is heavy plate and shield. Natasha?
A Little Kitten Posted January 9, 2018 Posted January 9, 2018 6 hours ago, Lupine00 said: I'm quite happy to see development on the follower side, though I play with them only sporadically. The better they get, the more interested I am. But I think actually a lot of recent development seems to be in the direction of Dollmaker quests? I had a couple of serious attempts to get Leon to like me enough that adventuring would be possible. It turned out to be a time consuming, and repetitive, to reach the required trust level or whatever it is called. You're stuck in a room, unable to even wait, with literally nothing to do but spam three conversation options, and then sex, a whipping, or a dance with an animation that reveals the problematic UUNP weight painting on shoulders. (Alas, there is simply no good dance anim for Skyrim, though the belly dance in Zaz 8 is the least broken I've seen). You can also ask for food etc, but it's not high intensity thrills. When I finally got him outside, he seemed to be a bit muddled about when I should wear things and when I shouldn't, and wanted to slap the armbinder back on as soon as we got within a mile of Whiterun. He also decided to search me for keys - exactly in the middle of the dialog where I was offering him keys I found - undoing hours of hard trust grinding in an instant. Once we got part way to Dawnstar, he was ganked by a regular old large spider that spawned on the road, rendering all my efforts futile. Naked apart from his belt and piercings, I ran for it. Spider wouldn't even have been hard to kill if I'd had my armor. I almost killed it before I had to give up and run. I'm not sure, but I think a random bandit might have held up better. As an actual follower, Leon leaves much to be desired, it seems. Overall, the experience is bleak, and Leah is like Leon, without a house. Possibly that is a good thing, though he has that neat dungeon he never uses Leon and Leah need more things (maybe a lot more things?) you can do in the early stages, and need to be better geared. They need to give you something so you aren't naked when they finally let you out of the restraints. Oddly enough, I went to the party in nothing but fine clothes. Because immersion! Sasha is much more practical, and doesn't require three hours of real-time grind to let you out of an arm-binder, but she needs a cousin who is heavy plate and shield. Natasha? Sasha and Natasha oh boy... Timmy and Bimmy, Sherri and Terri... Oh please dont...
Rwath Posted January 9, 2018 Posted January 9, 2018 Good evening everyone, I know this was asked about a few pages ago but the solution then offered didnt work for me. So I started a new game, set up the options like I used to but whatever I do I don't seem to get combat rape to work. What happens instead is it says you surrender to your fate, then the screen blacks out and either the left in wilderness option plays of the port to inn. I tried waiting for 24 ingame hours but that didn't fix it. I'm running SD+ alongside CL and Deviously Enslaved but with earlier versions this never posed a problem. Does anyone have a solution for this? Just in case, the "common" rape scenes trigger as usual, its just with the combat part. I'm not using any Death Alternative mods so far. Also: Has anyone ever made the walk to Mistwatch? I've been there a couple of times but the character's owner does nothing there just standing moving around the tower, reading books and using alchemy tables...
Bonding1005 Posted January 9, 2018 Posted January 9, 2018 Is it just me that messed up something or... is most of "public indecency" currently broken? - I activated public indecency, set the chance to report to 99%, activated public nudity and misogyny, set "males demand sex" and "citizens report indecency" to 100% and all arousal thresholds to 25 (was way above that) and just got some flavor messages about frowning citizens. - I then activated "rape", cooldown one hour, one condition of darkness, nudity and restrained (fullfilled two). The MCM said "not vulnerable", but after a while someone took pity on me and... you know... Well, it happened several times, in full view of guards and citizens and no consequences happened. No bounty, no arrests, nothing. - That said, it's a new game and everyting else seems to work just fine. Did i miss some toggle or slider?
cwalker34 Posted January 10, 2018 Posted January 10, 2018 Is the wiggle animation for the DiD event still active? It worked when I was using the previous version of DCL, but it's not working now. I upgraded DDx, I upgraded DDi, and I upgraded DCL. I started a new game. Now she just sits there. I even started a new game with only DCL, LAL, FNIS, BodySlide and all of their respective requirements. No go. On a similar note, the armbinder clips pretty badly in the hogtie pose for DiD, where it didn't before. I'm certain it's something I did, I just can't figure out what.
lidibuhu Posted January 10, 2018 Posted January 10, 2018 I hope that if you can add some locked belts at the elbow and wrist. that can show an armbinder is very very difficult to break ,and hard to escape Well, I'm looking forward to it,haha
crudo Posted January 10, 2018 Posted January 10, 2018 I recently started a fresh game and loaded the latest version of DCL as well as all the requirements. It seems the sex scenes don't trigger for rape and consequences. The mod calls out the scene and the character gets pushed to the ground and then... nothing. Same with the dialogue in consequences, the belting works but the sex scene does not. Everything else seems to work so far. Just wanted to point this out to find out if anyone else has had this issue or if there is a solution to a known problem. Thanks! Also, just an aside, why does cum inflation take so long to deflate. When full it can take four game days to go back to zero. Seems a bit long.
Bonding1005 Posted January 10, 2018 Posted January 10, 2018 Just to cover the basics - have you started Sexlab in the MCM? Run FNIS after installing mods?
Lowezar Posted January 10, 2018 Posted January 10, 2018 3 hours ago, crudo said: I recently started a fresh game and loaded the latest version of DCL as well as all the requirements. It seems the sex scenes don't trigger for rape and consequences. The mod calls out the scene and the character gets pushed to the ground and then... nothing. Same with the dialogue in consequences, the belting works but the sex scene does not. Everything else seems to work so far. Just wanted to point this out to find out if anyone else has had this issue or if there is a solution to a known problem. Thanks! Also, just an aside, why does cum inflation take so long to deflate. When full it can take four game days to go back to zero. Seems a bit long. I recall someone else had rape sex issues a few posts ago, but I don't have any such issues. Sex triggers are one of the few things that don't seem broken in this release. Are you sure you don't have another mod that might be conflicting with it? EDIT: oh, and you have bound/aggressive animations installed and enabled, right? Check animation toggles in SexLab. And don't leave animation filters enabled in both DD and ZAZ. And I agree about inflation. But oh well, at least it has 0 impact on gameplay or interaction with NPCs, so I just keep it on for permanent bukkake.
crudo Posted January 10, 2018 Posted January 10, 2018 2 hours ago, n0rdlaender said: Just to cover the basics - have you started Sexlab in the MCM? Run FNIS after installing mods? Not certain if you were asking me but if so, yes, I've set up Sexlab and have run FNIS. Good things to ask though as they are easily skipped. 2 hours ago, Lowezar said: I recall someone else had rape sex issues a few posts ago, but I don't have any such issues. Sex triggers are one of the few things that don't seem broken in this release. Are you sure you don't have another mod that might be conflicting with it? EDIT: oh, and you have bound/aggressive animations installed and enabled, right? Check animation toggles in SexLab. And don't leave animation filters enabled in both DD and ZAZ. And I agree about inflation. But oh well, at least it has 0 impact on gameplay or interaction with NPCs, so I just keep it on for permanent bukkake. I read that too but didn't see a solution, that is, if we are referring to the same post. I'm almost certain I have bound/aggressive animations enabled. Defeat works without a hitch and even SD+ works somewhat. The only sex trigger that works so far seems to be when sleeping and getting assaulted. I actually have lots of issues since I've updated DDi and DDx to 4.0 but I don't know if that is related to my problems here. Armbinders and Yokes show but the characters arms are free, it's creepy with the amrbinder because the hands are missing. Soulgem plugs seem to vibrate endlessly with no stopping. And finally Captured Dreams stuff won't be removed by the master... like I said, different mods but all of this stuff started happening with the latest update so it's really hard for me to pin this down. I'm going to start a fresh game. I may have to revert back to a previous version of DCL, SD+, DDi and DDx until I can figure out what needs to get sorted. Thanks for the feedback.
afdnz Posted January 10, 2018 Posted January 10, 2018 Okay, so I have a fairly dumb question, after installing the mod and all it's requisites I find that none of them run (and their requisites). I'm not a heavy modder myself so I am wondering what dumbass mistake I'm making. I installed this mod and it's requisites (as well as SKSE) as recommended in this video: https://www.youtube.com/watch?v=7hrtYnqdFkM . At present I am crashing to desktop immediately following the splash screen.
WaxenFigure Posted January 10, 2018 Posted January 10, 2018 27 minutes ago, afdnz said: Okay, so I have a fairly dumb question, after installing the mod and all it's requisites I find that none of them run (and their requisites). I'm not a heavy modder myself so I am wondering what dumbass mistake I'm making. I installed this mod and it's requisites (as well as SKSE) as recommended in this video: https://www.youtube.com/watch?v=7hrtYnqdFkM . At present I am crashing to desktop immediately following the splash screen. That means you did NOT install all of the prerequisites. Best way to find out is to use TES5EDIT which will also fail to start but will also identify which mod is missing.
Farmthat Posted January 10, 2018 Posted January 10, 2018 Both mainstream mod organizers also do a good job of showing mod dependencies and highlighting/flagging mods which are missing requirements.
Lowezar Posted January 10, 2018 Posted January 10, 2018 1 hour ago, crudo said: I actually have lots of issues since I've updated DDi and DDx to 4.0 but I don't know if that is related to my problems here. Armbinders and Yokes show but the characters arms are free, it's creepy with the amrbinder because the hands are missing. Soulgem plugs seem to vibrate endlessly with no stopping. And finally Captured Dreams stuff won't be removed by the master... like I said, different mods but all of this stuff started happening with the latest update so it's really hard for me to pin this down. Well yeah, old mods won't be compatible with DD4, it changed a lot. Especially armbinders and yokes. The ones that didn't work for you probably came from one of such mods or overwrite base DD armbinders and yokes with outdated scripts. Especially Captured Dreams - clearly states on its front page that it won't work with DD4. Have a look at update dates and notes of the mods you're using. But generally - yeah, stick with DD3 - it's almost the same, just different escape system. 1
crudo Posted January 11, 2018 Posted January 11, 2018 3 hours ago, Lowezar said: Well yeah, old mods won't be compatible with DD4, it changed a lot. Especially armbinders and yokes. The ones that didn't work for you probably came from one of such mods or overwrite base DD armbinders and yokes with outdated scripts. Especially Captured Dreams - clearly states on its front page that it won't work with DD4. Have a look at update dates and notes of the mods you're using. But generally - yeah, stick with DD3 - it's almost the same, just different escape system. Thanks. I will revert after this short run through with my new character, she will just stay out of CD for the time being. I obviously missed that note on the front page. On another note, it seems I've found out what the offending conflict is for many of my other problems. I am using Sexlab Inflation Framework and apparently the patch you need to load to register all the mods it effects has a script that overwrites DDi. Things are running a lot smoother now that I've (hopefully) corrected that problem. For whatever reason all the sex triggers are working now after I corrected that DDi script. Don't know why that would effect the mod so much but it was the only thing I changed for the new game. Again thanks for the alert on CD and DD4.
Zor2k13 Posted January 11, 2018 Posted January 11, 2018 I just got the armbinder that is there but not there bug after asking an npc what they think of restraints. I tried unequipitem and removeitem and multiple numbers maybe there was more than 2? but I had to load an earlier save to get rid of it and no amount of using the free me option in the debug menu would get rid of it. Also it seems a rubber collar put on after manipulating the locks just stays on can't be removed without safe word.
LazyBoot Posted January 11, 2018 Posted January 11, 2018 11 minutes ago, Zor2k13 said: I just got the armbinder that is there but not there bug after asking an npc what they think of restraints. I tried unequipitem and removeitem and multiple numbers maybe there was more than 2? but I had to load an earlier save to get rid of it and no amount of using the free me option in the debug menu would get rid of it. Also it seems a rubber collar put on after manipulating the locks just stays on can't be removed without safe word. Have you tried the debug option in the devious devices menu?
Zor2k13 Posted January 11, 2018 Posted January 11, 2018 Yes that is what I did but I just remembered I had the device hider set to disabled so I went back and enabled it again and armbinders seem to be working again. I had disabled it because for whatever reason it was removing some lower portion of a maid outfit I found in the adult mod section.
Dojo_dude Posted January 11, 2018 Posted January 11, 2018 Is this mod the source of the "Uh?" dialogue when talking to NPC's? I actually got devices thrown on me from the Alternate start Mara statue by selecting that, thinking it was a random result! LOL! Yikes!
Zor2k13 Posted January 11, 2018 Posted January 11, 2018 Yes and even worse don't click too fast through other dialogues or you select it by accident too.
Lupine00 Posted January 11, 2018 Posted January 11, 2018 I thought somebody posted a patch for Uh? and PO naming, and Kimy's debug mode? But I looked back and couldn't find anything except the PO fix. Did I imagine it?
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