DonQuiWho Posted January 17, 2018 Posted January 17, 2018 38 minutes ago, nightwolf said:  Would appreciate if Kimy could read and reply to this, or don't you give support anymore? Please, could you edit that post a little, just so that it's a little bit less out of order? You know what I mean.....
Revya2 Posted January 17, 2018 Posted January 17, 2018 hi i got a small problem that driving me batty. I just updated to the new version and ive got a corset that i cant remove. Its not locked and i can unequip it but as soon as i do i get a message that says "You choose to put the corset back on" Ive tried the debug safeword but it does nothing Help?
Code Serpent Posted January 18, 2018 Posted January 18, 2018 6 hours ago, Kimy said: Adding DLC chests to Cursed Loot would make the DLCs a hard requirement. I can -totally- do this, but the last few times when I announced the idea, people didn't like it. Personally I don't understand why people who love a six year old game so much that they still play it, wouldn't want to get the DLCs, but...it is how it is. You could always make some optional patches for the DLC, or you can use the GetFormFromFile() function and add the containers to formlists via scripts.  On a slightly different note, I've made a patch for a previous version that adds a condition so that Cursed Loot is only found in boss chests, dungeon bosses, and plants in dungeons. I only added the HasRefType(BossContainer), HasRefType(Boss), and LocationHasKeyword(LocTypeDungeon) conditions to the appropriate perks that manage the mod. For me it makes the mod slightly more manageable while still enjoyable.  If conditions like this were added to the base mod, it should actually remove the need for container formlists, and DLC patches completely. Of, course, that's up to you.
Kimy Posted January 18, 2018 Author Posted January 18, 2018 General remark: If people think I am able to personally respond to each and every posting involving my mods, they miiiiight overestimate my available time. I...can't. Hint: There are almost 15,000 postings in this thread alone, and DCL is just ONE of the six mods I am currently maintaining. That I am not posting some lines under each and every bug report doesn't mean that bug reports are ignored, at least not intentionally so. I keep a list of stuff people reported, and sooner or later I am going to look at it, in order of priority. 7
Lupine00 Posted January 18, 2018 Posted January 18, 2018 The whole point of a forum, rather than PMs, is that often, someone other than Kimy can answer. Especially when the answers are "Run FNIS" or "Run Bodyslide" or "In the Misc section of the MCM", etc.  Speaking of actual behaviour, I think getting a lower bounty than expected probably isn't even worth worrying about, except as a curiousity that might be nice to fix one day - or could be working as intended because the value is actually a cap on a random value, or modified by other things, like faction ranking. Certainly not worth getting all pissy about.  Anyway. You want more bounty, just add it in the console  player.setcrimegold <amount> <FactionID>  Job done.
MrEsturk Posted January 18, 2018 Posted January 18, 2018 EDIT: Found the error. Apparently SKSE decided to break and no longer recognize the script command "GetNumItems" . Reinstalling SKSE fixed the issue.  I'm having a really weird issue: any event that should cause an NPC to remove a devious device from the player simply does not work. I've tried reinstalling all the devious device 4.0 mods and Devious Devices 3.0e. I reinstalled all the scripts for DCL several times. I've started a new game 3 times. But nothing. Any dialog event that should remove devious devices from the player, such as complete the Bondage Adventure quest or getting a merchant to help you out of a device, doesn't work. The quest/dialog clears and the restraints don't go anywhere.  The safe word option doesn't even work. It doesn't seem to connect to the player. Says "Removing restraints from " with no name attached.
Guest Posted January 18, 2018 Posted January 18, 2018 To clear things up from before, I'm getting a 200g bounty when I am force drugged during solicitation(and this happens everytime), but I misunderstood it as "getting caught". I'm also running skooma whore. Could that mod be responsible for the 200g bounty? I know I can remove it with the console, but I prefer to use the console to correct things as little as possible. I'm just throwing it out here in case someone recognizes it. I'm not expecting anything. Â Regarding the DLCs, does it really make sense that someone went through the trouble of trapping containers in remote places like Solstheim and the area of Dawnguard where few people live? Does it even have to make sense? If you ask me, this mod is already stretching it, so I won't miss the DLC functionality, but it won't hurt either.
DonQuiWho Posted January 18, 2018 Posted January 18, 2018 Query re v6.2  Can anyone please confirm that they are getting their bounty increased when the outcomes from the section dealing with your player's 'public' indiscretions are applied? I'm not certain that they are, in my game at least, and someone else upstream was asking the same question  If you are seeing these OK, I'd then know that it was really entirely down to my screwing up the settings or suchlike, which would seem the most likely cause, as opposed to there being a genuine bug to report  TIA for any help offered by anyone
WaxenFigure Posted January 18, 2018 Posted January 18, 2018 22 hours ago, Kimy said: Adding DLC chests to Cursed Loot would make the DLCs a hard requirement. I can -totally- do this, but the last few times when I announced the idea, people didn't like it. Personally I don't understand why people who love a six year old game so much that they still play it, wouldn't want to get the DLCs, but...it is how it is.  Seems ridiculous to me as well, but that's why I added my own little patch. I wanted it and since other people objected, it wasn't a big deal to make it for my own use.  And of course the only reason I offered it up was to serve as an example for someone who wanted Beyond Bruma containers added.
Reesewow Posted January 18, 2018 Posted January 18, 2018 21 minutes ago, donkeywho said: Query re v6.2  Can anyone please confirm that they are getting their bounty increased when the outcomes from the section dealing with your player's 'public' indiscretions are applied? I'm not certain that they are, in my game at least, and someone else upstream was asking the same question  If you are seeing these OK, I'd then know that it was really entirely down to my screwing up the settings or suchlike, which would seem the most likely cause, as opposed to there being a genuine bug to report  TIA for any help offered by anyone I have seen bounties caused by public sex that non-guards have seen (1000 g bounty). I don't know if public nakedness has every gotten to the point of actually being reported or not, if it has I hadn't noticed it. Either way, these bounties do not send guards after you typically, unless you are running a mod like prison overhaul that sends out its own bounty hunters. Check the crime statistics page in your options menu after you think you might have been reported for confirmation. 8 hours ago, MrEsturk said: I'm having a really weird issue: any event that should cause an NPC to remove a devious device from the player simply does not work. I've tried reinstalling all the devious device 4.0 mods and Devious Devices 3.0e. I reinstalled all the scripts for DCL several times. I've started a new game 3 times. But nothing. Any dialog event that should remove devious devices from the player, such as complete the Bondage Adventure quest or getting a merchant to help you out of a device, doesn't work. The quest/dialog clears and the restraints don't go anywhere.  The safe word option doesn't even work. It doesn't seem to connect to the player. Says "Removing restraints from " with no name attached. Are you sure you do not have a mod that is over-writing DD scripts? Cursed Loot's safeword and the remove quest items option in DD 4.0 both work for me.
special Posted January 18, 2018 Posted January 18, 2018 On 1/17/2018 at 5:49 PM, Kimy said: Adding DLC chests to Cursed Loot would make the DLCs a hard requirement. I can -totally- do this, but the last few times when I announced the idea, people didn't like it. Personally I don't understand why people who love a six year old game so much that they still play it, wouldn't want to get the DLCs, but...it is how it is. If you are talking the official Skyrim DLC's then I would take the opinion that "it is my mod and that is how I want it"... slightly different if it is making a hard requirement of a 3rd party mod as I can understand why people may not want some unofficial mods, I am in complete agreement that if you are still playing this game after this amount of time then you really should get the official DLC's. 4
DexesTTP Posted January 18, 2018 Posted January 18, 2018 Well, if adding the DLC would provide more content / make the mod enjoyable for you but you're not doing it in fear of disappointing some people, why not create a poll and let it run for a few days ? With the important options like "would prefer all DLCs / no opinion / would prefer just base game / cannot use if all DLCs are required". This way you'd know for sure what people want. Â Of course, if DLCs wouldn't add anything, then adding them as requirement is a non-issue. Â Â
MrEsturk Posted January 18, 2018 Posted January 18, 2018 Quote Are you sure you do not have a mod that is over-writing DD scripts? Cursed Loot's safeword and the remove quest items option in DD 4.0 both work for me.  Nope, the only mod that uses Devious Devices I have install is DCL. Everything else works as intended, such as the NPCs adding restraints or giving the player other items. For some reason the script function that is used in zabLibs to auto remove the devices just doesn't want to work. My guess is Skyrim's clunky engine is trolling again. It pulled a similar stunt with the Civil war questline on my last through (at a time when it required Alias references to progress, making impossible to even console brute force my way to the next part )  Anyways, I finally just said screw it and hacked some workarounds into the scripts, so life goes on.
LazyBoot Posted January 18, 2018 Posted January 18, 2018 1 hour ago, MrEsturk said:  Nope, the only mod that uses Devious Devices I have install is DCL. Everything else works as intended, such as the NPCs adding restraints or giving the player other items. For some reason the script function that is used in zabLibs to auto remove the devices just doesn't want to work. My guess is Skyrim's clunky engine is trolling again. It pulled a similar stunt with the Civil war questline on my last through (at a time when it required Alias references to progress, making impossible to even console brute force my way to the next part )  Anyways, I finally just said screw it and hacked some workarounds into the scripts, so life goes on. Keep in mind that if you're using sexlab inflation framework, then you'll need the very latest version (only a few days old as of this post) in order to be compatible with devious devices 4.
rhino_4 Posted January 19, 2018 Posted January 19, 2018 On 1/17/2018 at 3:12 PM, Revya2 said: hi i got a small problem that driving me batty. I just updated to the new version and ive got a corset that i cant remove. Its not locked and i can unequip it but as soon as i do i get a message that says "You choose to put the corset back on" Ive tried the debug safeword but it does nothing Help? Try adding a restraints key to your inventory and just unlock it? This happened to me before and that's what I did. Â edit: nvr mind I just saw that it's not locked. I don't read gud. Only thing I can think of is to go back to a previous save. Sorry.
Lupine00 Posted January 19, 2018 Posted January 19, 2018 Is it a corset from DCL rather than DD4? You can tell from the ID number. I've found DCL objects to be broken, for me, with DD4 and Zaz 8, while DD4 ones are ok. Â player.removeitem <itemID> 1 fixed such items for me, but DCL FREE ME did not.
MrEsturk Posted January 19, 2018 Posted January 19, 2018 13 hours ago, LazyBoot said: Keep in mind that if you're using sexlab inflation framework, then you'll need the very latest version (only a few days old as of this post) in order to be compatible with devious devices 4. Nope, I'm using nothing but the basic requirements to make DCL work. Either way I've made work arounds for the glitch anyways.  So far I've been enjoying my new playthrough. During the Bleak Falls Barrow quest I got defeated, raped, and left to fend for myself in heavy bondage gear out in the Reach. Decided to just roll with that and play as a character who is not Dragonborn in a world that for no logical reason decided she needs to be treated like a bondage slaveÂ
Kimy Posted January 19, 2018 Author Posted January 19, 2018 Version 6.3 Â - Added: Straitjackets have been added to the droplist. - Added: Elbowbinder (strict armbinder) variants have been added to the droplist. - Added: Front cuff variants have been added to the droplist. - Added: Breast Bondage Yoke has been added to the droplist. - Added: Many DD4 items can now also drop as loot. - Added: Shiny new MCM controls to customize the relative drop chances of catsuits, hobble dresses and straitjackets. - Changed: Solicitation: The maximum gold reward before applying bonus modifiers now scales with half your level instead of the full value. - Changed: Dramatically increased the chance for DAMN boxes to actually contain a dollmaker dress. - Changed: Removed the debuffs from the Bound Queen chastity bra. - Changed: Decreased to number of diary fragments players need to collect to advance the Bound Queen quest from 10 to 5. - Changed: Added some armor skill leveling books to Julius bookcase, to compensate for the player having to spend substantial time naked while playing the Bound Queen quest. - Changed: The Yoke of Shame is now using the new breast bondage yoke. - Fixed: Several instances where wrist restraints were referenced with an obsolete keyword, which should resolve issues with several features, such as Sasha, Delivery Refused and Rubber Arrears. - Fixed: The "Uh!" dialogue no longer appears for every single NPC in the game. D'oh! - Fixed: The pink armbinder now works properly. - Fixed: Guards will now properly arrest the player for having sex in public. - Fixed: Experimental fix for the broken locked gloves in Damsel in Distress. - Fixed: The slave in Dollmaker's house is no longer hostile to the player. - Fixed: Disabled the debug mode which 6.2 accidentally shipped enabled with. - Fixed: FNIS is now reporting the correct DCL version number. \o/ - Fixed: The sharp item event will once again remove armbinders. - Fixed: The strip animation will no longer play when the actor is wearing wrist restraints. - Fixed: Sasha will now remove the yoke outsides of town. - Fixed: Timed catsuits will no longer break the belt timer. - Fixed: Public Indecency: Fixed several issues with it that prevented it from properly executing (thanks Ytheria for the detailed reports!) - Fixed: Public Indecency: Detection by guards now takes precedency over civilians. - Fixed: The Yoke of Shame works again. It can also no longer be taken off before its timer has expired. - Fixed: Delivery Refused: The items should now unlock properly at the end of the quest. - Fixed: DCL is now able to detect the standalone version of Prison Overhaul Patches. Support for the older versions has been removed. - Fixed: Dollmaker's billboard catsuit works again. - Fixed: Generated a few missing NPC faces 17
littleshep9 Posted January 19, 2018 Posted January 19, 2018 wow! a great Friday bonus, thanks Kimy, you do such great work
Hanshurtig11 Posted January 19, 2018 Posted January 19, 2018 Claps hands.. happy friday Thx for the update!! Clean save needed ? regards
hexenhaus Posted January 19, 2018 Posted January 19, 2018 38 minutes ago, Kimy said: Version 6.3 Â - Added: Straitjackets have been added to the droplist. - Added: Elbowbinder (strict armbinder) variants have been added to the droplist. - Added: Front cuff variants have been added to the droplist. - Added: Breast Bondage Yoke has been added to the droplist. - Added: Many DD4 items can now also drop as loot. - Added: Shiny new MCM controls to customize the relative drop chances of catsuits, hobble dresses and straitjackets. - Changed: Solicitation: The maximum gold reward before applying bonus modifiers now scales with half your level instead of the full value. - Changed: Dramatically increased the chance for DAMN boxes to actually contain a dollmaker dress. - Changed: Removed the debuffs from the Bound Queen chastity bra. - Changed: Decreased to number of diary fragments players need to collect to advance the Bound Queen quest from 10 to 5. - Changed: Added some armor skill leveling books to Julius bookcase, to compensate for the player having to spend substantial time naked while playing the Bound Queen quest. - Changed: The Yoke of Shame is now using the new breast bondage yoke. - Fixed: Several instances where wrist restraints were referenced with an obsolete keyword, which should resolve issues with several features, such as Sasha, Delivery Refused and Rubber Arrears. - Fixed: The "Uh!" dialogue no longer appears for every single NPC in the game. D'oh! - Fixed: The pink armbinder now works properly. - Fixed: Guards will now properly arrest the player for having sex in public. - Fixed: Experimental fix for the broken locked gloves in Damsel in Distress. - Fixed: The slave in Dollmaker's house is no longer hostile to the player. - Fixed: Disabled the debug mode which 6.2 accidentally shipped enabled with. - Fixed: FNIS is now reporting the correct DCL version number. \o/ - Fixed: The sharp item event will once again remove armbinders. - Fixed: The strip animation will no longer play when the actor is wearing wrist restraints. - Fixed: Sasha will now remove the yoke outsides of town. - Fixed: Timed catsuits will no longer break the belt timer. - Fixed: Public Indecency: Fixed several issues with it that prevented it from properly executing (thanks Ytheria for the detailed reports!) - Fixed: Public Indecency: Detection by guards now takes precedency over civilians. - Fixed: The Yoke of Shame works again. It can also no longer be taken off before its timer has expired. - Fixed: Delivery Refused: The items should now unlock properly at the end of the quest. - Fixed: DCL is now able to detect the standalone version of Prison Overhaul Patches. Support for the older versions has been removed. - Fixed: Dollmaker's billboard catsuit works again. - Fixed: Generated a few missing NPC faces How is the update procedure?
Guest Posted January 19, 2018 Posted January 19, 2018 How do you escape from the belt of misogyny? I made the mistake of saving, thinking I could escape, but not even 5 chastity keys lets me unlock it.
Kimy Posted January 19, 2018 Author Posted January 19, 2018 You need three of DCL's custom body restraints keys.
Kimy Posted January 19, 2018 Author Posted January 19, 2018 30 minutes ago, hexenhaus said: How is the update procedure? Â No new game needed. Just install.
chaimhewast Posted January 19, 2018 Posted January 19, 2018 Thanks for the update, Kimy. I'm looking forward to playing with these new toys and fixes once I wrap up my current install.
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