CGi Posted August 12, 2016 Posted August 12, 2016 I have a Problem with the new Version. 1. deinstall the old one 2. install the new one 3. start a new skyrim Fix and german translation incoming. ^^ Meanwhile you can navigate to Data\Interface\Translations, make a copy of Deviously Cursed Loot_ENGLISH.TXT and rename the copy to Deviously Cursed Loot_GERMAN.TXT. This'll solve the $-sign issue by using the english translation, until the german translation becomes available. Other users that face the $-sign issue as well can follow the same steps up to the renaming. Just replace _GERMAN with _{YourLanguageNameHere}. Solved.
r5e4w3q2 Posted August 12, 2016 Posted August 12, 2016 Had not seen Sasha before so I played with her a little bit. Seems to be a small problem with some of her gear, it is not removed from your inventory when you tell her to wear it. When you tell her to remove it you end up with a second copy of the item. May be something on my end, but when she is wearing her gag, or talking I see little black squares near her mouth. Maybe her teeth don't quite fit her face?
Krynn Posted August 12, 2016 Posted August 12, 2016 Thanks for the update, there will be a German translation as well? :-) Ahhh i see.. ty CGi
Mart0206 Posted August 12, 2016 Posted August 12, 2016 Had not seen Sasha before so I played with her a little bit. Seems to be a small problem with some of her gear, it is not removed from your inventory when you tell her to wear it. When you tell her to remove it you end up with a second copy of the item. May be something on my end, but when she is wearing her gag, or talking I see little black squares near her mouth. Maybe her teeth don't quite fit her face? After seeing the screenshot, exspecially the bra...did somebody got a bodyslide version for the devices which prevent th bug i have with my files? With my version of DDx Bodyslide files everything is fine exept the bra´s. The fit the body, no problem, but stay static an the breast clip through while moving. That´s totally weird and the main reason i keep telling all my mods to ignore Chasity Bras.
r5e4w3q2 Posted August 12, 2016 Posted August 12, 2016 Had not seen Sasha before so I played with her a little bit. Seems to be a small problem with some of her gear, it is not removed from your inventory when you tell her to wear it. When you tell her to remove it you end up with a second copy of the item. May be something on my end, but when she is wearing her gag, or talking I see little black squares near her mouth. Maybe her teeth don't quite fit her face? After seeing the screenshot, exspecially the bra...did somebody got a bodyslide version for the devices which prevent th bug i have with my files? With my version of DDx Bodyslide files everything is fine exept the bra´s. The fit the body, no problem, but stay static an the breast clip through while moving. That´s totally weird and the main reason i keep telling all my mods to ignore Chasity Bras. Not as far as I know. There is a bit of a work around in the DDI menu though, try clicking the box for breast node management (and belly if you have problems with corsets). It is not perfect, but seems to looks better most of the time.
Krynn Posted August 12, 2016 Posted August 12, 2016 One question I have as yet.. since the update I no longer get the dialog option if me who freed from my chains.. I still parts of the old German translation, it may be because? and even a small problem.. it the dialogue came to a rape scene but instead was suddenly there: I have several devices found and can not resist it to apply to me.. and then I suddenly had a armbinder and a yoke at the same time.. *wired*
davisev5225 Posted August 12, 2016 Posted August 12, 2016 Had not seen Sasha before so I played with her a little bit. Seems to be a small problem with some of her gear, it is not removed from your inventory when you tell her to wear it. When you tell her to remove it you end up with a second copy of the item. May be something on my end, but when she is wearing her gag, or talking I see little black squares near her mouth. Maybe her teeth don't quite fit her face? After seeing the screenshot, exspecially the bra...did somebody got a bodyslide version for the devices which prevent th bug i have with my files? With my version of DDx Bodyslide files everything is fine exept the bra´s. The fit the body, no problem, but stay static an the breast clip through while moving. That´s totally weird and the main reason i keep telling all my mods to ignore Chasity Bras. I use UUNP and grabbed this: http://www.loverslab.com/topic/51563-the-devious-corner/ Build the HDT version if you want it to bounce with your breasts. Also, after you build the outfits, make sure to DISABLE breast node scaling. If you don't, you'll get flat breasts if you use any bodies with HDT breasts anytime you wear a chastity bra.
Triarie Posted August 12, 2016 Posted August 12, 2016 Some can check these bugs?- Claim Sasha as keyholder trigger Nice revard- "Used restraints" only take restraints, and never give a key
Mart0206 Posted August 12, 2016 Posted August 12, 2016 Had not seen Sasha before so I played with her a little bit. Seems to be a small problem with some of her gear, it is not removed from your inventory when you tell her to wear it. When you tell her to remove it you end up with a second copy of the item. May be something on my end, but when she is wearing her gag, or talking I see little black squares near her mouth. Maybe her teeth don't quite fit her face? After seeing the screenshot, exspecially the bra...did somebody got a bodyslide version for the devices which prevent th bug i have with my files? With my version of DDx Bodyslide files everything is fine exept the bra´s. The fit the body, no problem, but stay static an the breast clip through while moving. That´s totally weird and the main reason i keep telling all my mods to ignore Chasity Bras. Not as far as I know. There is a bit of a work around in the DDI menu though, try clicking the box for breast node management (and belly if you have problems with corsets). It is not perfect, but seems to looks better most of the time. Had not seen Sasha before so I played with her a little bit. Seems to be a small problem with some of her gear, it is not removed from your inventory when you tell her to wear it. When you tell her to remove it you end up with a second copy of the item. May be something on my end, but when she is wearing her gag, or talking I see little black squares near her mouth. Maybe her teeth don't quite fit her face? After seeing the screenshot, exspecially the bra...did somebody got a bodyslide version for the devices which prevent th bug i have with my files? With my version of DDx Bodyslide files everything is fine exept the bra´s. The fit the body, no problem, but stay static an the breast clip through while moving. That´s totally weird and the main reason i keep telling all my mods to ignore Chasity Bras. I use UUNP and grabbed this: http://www.loverslab.com/topic/51563-the-devious-corner/ Build the HDT version if you want it to bounce with your breasts. Also, after you build the outfits, make sure to DISABLE breast node scaling. If you don't, you'll get flat breasts if you use any bodies with HDT breasts anytime you wear a chastity bra. Thanks you 2. I forget to mention, but i use a CBBE HDT Body, so the UUNP Solution will not work for me. And the part with that breast node scaling management is known for me, but this will make the boobies of skyrims women to pancakes and look really, really bad. I remembered the bodyslide files for the CBBE HDT 1.4 Body. Here, the mod author was able to simply deactivate the bouncing and jiggeking part for breast, if a chasity Bra was equiped. It was simple and perfect fitted through bodyslide, but the mod is out of date and abadoned, unfortunally. *Edit* My apologies for of Topic.
chaimhewast Posted August 12, 2016 Posted August 12, 2016 I'm running into a bug with the SerialStrip compatibility (using v1.1.4 of SS). Any DCL-started animation that sends a SerialStrip event first fails to occur while SerialStrip is installed, even though other mods that trigger stripping work. After enabling the debug logger for SerialStrip and trying to use the solicitation feature, I found an error in my Papyrus log saying that there were type mismatches for arguments 3 and 5. I'm not familiar with CreationKit, but I think it's because SerialStrip is expecting form, form, string, string, bool for SerialStripStart whereas DCL's library sends form, form, bool, string, string. I don't have the time to figure out CK right now, but I'll test if that's the issue tonight, assuming nobody else has done so already.
steelmagpie Posted August 12, 2016 Posted August 12, 2016 latest news on my Unequip cascade.. since XPMSE was "dropped" the cascade is now WD_equipMonitor in the active scripts.. I hope this can help a little...
slicksly Posted August 12, 2016 Posted August 12, 2016 @kimy, I appreciate you added the misogynistic belt. Wether you did it inspired by my suggestion or on your own, I'm very appreciative. In general, great continued work. As for a feature request - thieves haven't got it hard enough. Is it possible to have the game detect when the player interacts with owned objects, or accesses NPC inventories through stealth? I'd definitely appreciate an extra chance for devious events to trigger off thieves attempting to access owned containers, stealing owned goods or accessing NPC inventory through stealth, preferably also with an MCM chance adjustor similar to the Dungeon, Wilderness, City chances.
Kimy Posted August 12, 2016 Author Posted August 12, 2016 latest news on my Unequip cascade.. since XPMSE was "dropped" the cascade is now WD_equipMonitor in the active scripts.. I hope this can help a little... I have no clue what WD_equipmonitor is. You can probably tell what mod it is by cross-referencing the mod ID from your papyrus log with your load order.
Guest Flobalob Posted August 12, 2016 Posted August 12, 2016 Couldn't get 5.6 to install using NMM (0.61.23) don't know why, had to install manually. Didn't have this problem with 5.5.
MrBig Posted August 12, 2016 Posted August 12, 2016 @kimy, I appreciate you added the misogynistic belt. Wether you did it inspired by my suggestion or on your own, I'm very appreciative. In general, great continued work. As for a feature request - thieves haven't got it hard enough. Is it possible to have the game detect when the player interacts with owned objects, or accesses NPC inventories through stealth? I'd definitely appreciate an extra chance for devious events to trigger off thieves attempting to access owned containers, stealing owned goods or accessing NPC inventory through stealth, preferably also with an MCM chance adjustor similar to the Dungeon, Wilderness, City chances. I too asked this last year. So Kimy is aware of the idea at least Posted by Kimy on 04 June 2015 - 06:13 PM in Downloads - SexLab Framework Slorm, on 04 Jun 2015 - 5:42 PM, said: MrBig, on 04 Jun 2015 - 5:24 PM, said: This may be a stupid question but I have no idea on how mod coding works but when your mod procs when you're rummaging around containers can it differentiate between a container that you're stealing from and one that you can loot as normal? I ask to pitch an idea; A chance to get deviced when stealing; that chest in the back of the shop that you know has something good inside but the paranoid shopkeeper has booby trapped their wares to deter thieves; you black out and wake up restrained and the person you tried to steal from tells you you cant get out unless you pay back the value of the items you stole (plus interest) and then of course there's always the chance they won't honor their word. This could also be used as a lead-in to other quests or services for the shopkeeper that the pc would have to perform before being released (similar to radiant quests or CD missions) Tracking what item players take from chests is trivial. I will have to check if I can read the item's "stolen" flag from Papyrus, though. Otherwise, sounds like a fun idea! so in 5.6 where are bondage mittens? Is there an mcm I'm just missing or is it tied (no pun) to another event/standard item drop?
chaimhewast Posted August 12, 2016 Posted August 12, 2016 Bah. I give up in trying to get the Creation Kit to work. Too much hassle just to see if transposing two lines would fix an incompatibility.
DCPDDP Posted August 12, 2016 Posted August 12, 2016 Is there a way to unlock the mittens with a key?
HyperonicX Posted August 12, 2016 Posted August 12, 2016 Is there a way to unlock the mittens with a key? It's possible, but VERY hard. You WILL drop the key multiple times while trying to remove them, forcing you to pick it up repeatedly until it's in your inventory.
Nazzzgul666 Posted August 12, 2016 Posted August 12, 2016 I have a Problem with the new Version. 1. deinstall the old one 2. install the new one 3. start a new skyrim Fix and german translation incoming. ^^ Meanwhile you can navigate to Data\Interface\Translations, make a copy of Deviously Cursed Loot_ENGLISH.TXT and rename the copy to Deviously Cursed Loot_GERMAN.TXT. This'll solve the $-sign issue by using the english translation, until the german translation becomes available. Other users that face the $-sign issue as well can follow the same steps up to the renaming. Just replace _GERMAN with _{YourLanguageNameHere}. Solved. You're doing the german translation? Great job, except one line which annoys me irrational hard "Ich mag meine Frauen gut verschnrrt und hilflos" war es, irgendwo war auch ein Leerzeichen zuviel drin... aber Suche nach "nrrt" sollte auf jeden Fall was liefern. Falls du da mal einen Blick drauf werfen könntest, wär ich dir sehr dankbar.
CGi Posted August 12, 2016 Posted August 12, 2016 You're doing the german translation? Great job, except one line which annoys me irrational hard "Ich mag meine Frauen gut verschnrrt und hilflos" war es, irgendwo war auch ein Leerzeichen zuviel drin... aber Suche nach "nrrt" sollte auf jeden Fall was liefern. Falls du da mal einen Blick drauf werfen könntest, wär ich dir sehr dankbar. Thanks for reporting this. i wish more german players would report such errors, because i tend to overlook those and after translating and reading thru walls of text. i'll of course correct it, so the fix will be included in the next version of DCL. Danke fürs Melden des Fehler. ich wünschte nur, mehr Spieler mit einem deutschen Spiel würden sowas melden, da ich nach dem Übersetzen und durchlesen von Textmassen sowas nur zu gerne übersehe. ich werde den Fehler natürlich korrigieren, damit dieser dann in der nächsten Version von DCL nicht mehr vorhanden ist.
Nazzzgul666 Posted August 13, 2016 Posted August 13, 2016 You're doing the german translation? Great job, except one line which annoys me irrational hard "Ich mag meine Frauen gut verschnrrt und hilflos" war es, irgendwo war auch ein Leerzeichen zuviel drin... aber Suche nach "nrrt" sollte auf jeden Fall was liefern. Falls du da mal einen Blick drauf werfen könntest, wär ich dir sehr dankbar. Thanks for reporting this. i wish more german players would report such errors, because i tend to overlook those and after translating and reading thru walls of text. i'll of course correct it, so the fix will be included in the next version of DCL. Danke fürs Melden des Fehler. ich wünschte nur, mehr Spieler mit einem deutschen Spiel würden sowas melden, da ich nach dem Übersetzen und durchlesen von Textmassen sowas nur zu gerne übersehe. ich werde den Fehler natürlich korrigieren, damit dieser dann in der nächsten Version von DCL nicht mehr vorhanden ist. Afaik there aren't any more mistakes, maybe one or two missing capitals which i don't remember, although Cursed Loot became so big that i doubt i've know i haven't seen all. And to answer in english is fine for me, i'm a bit tired and didn't remember all words in english... and i'm lazy And while i probably make a lot of mistakes, reading and understanding is no problem.
DCPDDP Posted August 13, 2016 Posted August 13, 2016 Is there a way to unlock the mittens with a key? It's possible, but VERY hard. You WILL drop the key multiple times while trying to remove them, forcing you to pick it up repeatedly until it's in your inventory. Ok well what key does unlock cause i'm at a lose.
CGi Posted August 13, 2016 Posted August 13, 2016 Afaik there aren't any more mistakes, maybe one or two missing capitals which i don't remember, although Cursed Loot became so big that i doubt i've know i haven't seen all. And to answer in english is fine for me, i'm a bit tired and didn't remember all words in english... and i'm lazy And while i probably make a lot of mistakes, reading and understanding is no problem. Looking for the mentioned error, i figured out i already fixed it but found another one that i removed immediatly. i wrote in both langages because the "error" concerend german players and not everyone of them is able to read english this easily. Anyhow... if you - or anyone else for that matter - stumbles over more typos, feel free to let me know. Either in this thread or by sending me a PM. Thanks in advance.
HyperonicX Posted August 13, 2016 Posted August 13, 2016 Is there a way to unlock the mittens with a key? It's possible, but VERY hard. You WILL drop the key multiple times while trying to remove them, forcing you to pick it up repeatedly until it's in your inventory. Ok well what key does unlock cause i'm at a lose. Standard restraints key does the job.
ntblood Posted August 13, 2016 Posted August 13, 2016 I see the description still describes there being support for "Estrus for Skyrim". "Estrus Traps - This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies)."(I don't use the Charus version.) I can't find anywhere in the MCM options to set chance for Estrus for Skyrim, it's also not in the supported mods lists in MCM, and there's no "Special Events" tab to configure it now days. Was support dropped for it. Am I left to go back to EstrusMimics mod? Thanks
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