Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

I see the description still describes there being support for "Estrus for Skyrim". 

 

"Estrus Traps - This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies)."

 

(I don't use the Charus version.)  I can't find anywhere in the MCM options to set chance for Estrus for Skyrim, it's also not in the supported mods lists in MCM, and there's no "Special Events" tab to configure it now days. Was support dropped for it. Am I left to go back to EstrusMimics mod?

 

 Thanks

I don't know, and i don't know EstrusMimics either, but in EstrusChaurus it is possible to disable pregnancy and spitattacks from chaurus, and then there shouldn't be a difference any more.

Posted

I have a wierd bug with the bondage mittens. Everytime i have them on, they seem to go through my whole inventory and throwing a lot of it out, and because of that i have constand equip and uneqip sound. In my upper left screen corner, it says something like "was equiped" the whole time and what item i could grab and what not; though these items were in my inventory before i even had the mittens on me.

 

Nevertheless it is a great mod and makes a lot of fun :)

Posted

I really need to thank you for this great Mod, i just saw that you're still updating it :D

Im gonna Keep my eyes open for future versions now. Indeed the best LoversLab mod for me so far.

 

Great Job. Thanks

 

(and ofc im gonna report german translation mistakes from now on^^)

Posted

@Nazzzulgul666    thank you. I'll switch to the Charus version of Estrus and disable those settings to get Estrus to work with DD-CL like you suggested. I guess the only down-side is that it has a requirement of actorEvents, so an additional plugin slot (esm).

 It's interesting that under DD-CL's MCM > Events that it says Estrus for Skyrim's animation will be triggered if Estrus-Chaurus isn't installed. Well, that may be fine and would be my preference but without Es-Chaurus installed the entries for Estrus are not found there under Events in MCM so the event weight couldn't be changed from zero if you wanted to. So it seems that Estrusl-Chaurus (with ActorEvents) needs to be installed for Estrus attacks to be triggered by DD-Cursed Loot from what I can tell.

Posted

I ran into an issue:

after solicitation scene where you get bound the the npc removed all restraints except for the yoke. This happened to me twice, once on a brand new save, and another time on a save which had previous DCL version on it. Also two different yokes, I don't know which once since I could not open inventory to check their names while wearing one. Since I was not on any DCL quest I used the safe word to work around it.

Posted

I figured out what I was doing wrong with CK, and was able to test my theory about the issue I was having with SerialStrip.

 

@Kimy: the "serialstrip" function in dcur_library needs the pushes to be rearranged like so:

    ModEvent.PushForm(Handle, a)
    ModEvent.PushForm(Handle, a)
    ; override and exception lists
    ModEvent.PushString(Handle, "")
    ModEvent.PushString(Handle, "")
    ModEvent.PushBool(Handle, True)

as the current order (which puts the boolean before the strings) will fail to send the event (which means the animations will never trigger as they're waiting to receive the event). I attached the fixed script and source for anyone who is having the same issue.

dcur_library.pex

dcur_library.psc

Posted

I want to play this so badly but I'm still having user issues getting FNIS to work properly.  The game crashes if I have Cursed Loot selected in MO or NMM.  Any ideas on fixing it?  I asked in here earlier but there was never a solution so I figured I'd try again.
I have a tech support thread open too if you need more info on the issue: http://www.loverslab.com/topic/65303-fnis-and-deviously-cursed-loot-issue-help/?p=1642931

Posted

I have noticed that Sasha has slight color mismatch between head and body, anyone else noticed it ? If yes any way to fix it ? Another I think It would be nice to have option where Sasha would beg for sex with arousal 99-100 before she starts pleasuring herself, denying it would cause her to do later.

Posted

Bug report:

When i got married, Sasha was at my wedding. (even though i haven't actually met her)

Anyway, i bought her from the Dollmaker a long time later, but i couldn't find her.

Turns out, she was still at the temple in Riften.

She never returned home.

Posted

Hey. When I get locked into restraints, a dialogue option "i've been locked in restraints. can you help me?" appears. I can just talk my way out of all of my restraints this way. Can I change this somewhere in MCM? I've been unable to find anything. Bondage Dialogue is something else, I'm pretty sure.

Posted

(Unequip cascade update)..  I bit the bullet and started a fresh game (perfect timing as Captured Dreams Shop V4 also updated) and touch wood,  I have played for a solid  few hours and have been "Mittened", "yoked" and "belted" with the new additions and all seems to be working fine..   Many thanks Kimy and all those who posted..  I wanted to post again so at least you know my poor "Dovabunny" is being bound and abused in all the best ways .. Awesome update and certainly make early game a lot of fun haha..

Posted

Hey. When I get locked into restraints, a dialogue option "i've been locked in restraints. can you help me?" appears. I can just talk my way out of all of my restraints this way. Can I change this somewhere in MCM? I've been unable to find anything. Bondage Dialogue is something else, I'm pretty sure.

 

I think that is the Bondage Adventure feature.

You can change it in the MCM menu in the tab Bondage Adventure.

Posted

CGI suggested to say thanks for working with translators, and i answered that i can't count the reasons to say thanks to you Kimy and i probably don't do it often enough, so:

ALL HAIL TO THE MIGHTY MODDER  :heart:  :heart:  :heart:  :heart:  :heart:  :heart: (couldn't find the praise smiley ;))

 

Beside that, some time ago i suggested to use a nice armor in your mod and you rejected because the lack of Bodyslide support, i have no clue* but this http://www.loverslab.com/files/file/3042-aradia-latex-uunp-cbbe-hdt-10-uunp-bs2-sliders/ might be what it needs to satisfy you, if you aren't already aware of it.

 

* Probably i could make Bodyslide to do what i want if you put a gun on my head, but lacking that, i still never had success when trying it.

 

Posted

I want to play this so badly but I'm still having user issues getting FNIS to work properly.  The game crashes if I have Cursed Loot selected in MO or NMM.  Any ideas on fixing it?  I asked in here earlier but there was never a solution so I figured I'd try again.

I have a tech support thread open too if you need more info on the issue: http://www.loverslab.com/topic/65303-fnis-and-deviously-cursed-loot-issue-help/?p=1642931

 

FWIW, I find that after running FNIS 6.3, sometimes I would find errors in my papyrus log implying that FNIS failed to load properly, with this entry missing.....

 

'FNIS AA started (load)'

 

.....and the list of entries starting ......

 

[08/14/2016 - 01:05:31AM] FNIS aa GetAAprefixList mod: XPMSE nMods: 3

[08/14/2016 - 01:05:31AM] FNIS aa GetAAsetList mod: XPMSE nSets: 31

 

.....would fail to run.

 

Instead, there would be a warning about a missing file.

 

I narrowed the problem down to FNIS sometimes failing to generate this file....

 

animationsetdatasinglefile.SAVE

 

....in its 'meshes' folder

 

The fix?  Nothing more scientific than just rerun the FNIS generator a few times till it does.  I'm sure that there is probably some good technical reason for that eventually happening, but I have no idea what it would be, and I'm not bothering fore about it as I run FNIS from within MO, his bête noire   :) 

 

Hope that might be of some help

Posted

German localization is now up (as a patch for the full 5.6 version). Thank you for all the contributions, CGi! \o/


(Unequip cascade update)..  I bit the bullet and started a fresh game (perfect timing as Captured Dreams Shop V4 also updated) and touch wood,  I have played for a solid  few hours and have been "Mittened", "yoked" and "belted" with the new additions and all seems to be working fine..   Many thanks Kimy and all those who posted..  I wanted to post again so at least you know my poor "Dovabunny" is being bound and abused in all the best ways .. Awesome update and certainly make early game a lot of fun haha..

 

So just to confirm - it does actually work now with XPMSE.esp -activated- in your load order?

Posted

CGI suggested to say thanks for working with translators, and i answered that i can't count the reasons to say thanks to you Kimy and i probably don't do it often enough, so:

ALL HAIL TO THE MIGHTY MODDER  :heart:  :heart:  :heart:  :heart:  :heart:  :heart: (couldn't find the praise smiley ;))

 

Beside that, some time ago i suggested to use a nice armor in your mod and you rejected because the lack of Bodyslide support, i have no clue* but this http://www.loverslab.com/files/file/3042-aradia-latex-uunp-cbbe-hdt-10-uunp-bs2-sliders/ might be what it needs to satisfy you, if you aren't already aware of it.

 

* Probably i could make Bodyslide to do what i want if you put a gun on my head, but lacking that, i still never had success when trying it.

 

I will have a look at the slider sets. I would love to use this catsuit! :D

 

And thanks for the praise. Much appreciated. :)

Posted

Hey kimi I have a suggestion the getting raped conditions can we have one that if we have a a male follower with us that it would prevent rape?

Posted

Hey kimi I have a suggestion the getting raped conditions can we have one that if we have a a male follower with us that it would prevent rape?

 

He'd basically be a bodyguard? It's a fun idea, but I don't want to create any bias for or against playing with followers in general, and also not for picking a certain gender for your follower. If I include something like this, I'd want to have a female follower or having no follower to have effects similarly desirable as this one, so people wouldn't get nudged into a certain way to play the game.

Posted

*encouraged enough to make another request*

Some days ago i requested a mod here http://www.loverslab.com/topic/65553-idea-slap-that-butt/ whichi actually thought it should be a small one. While thinking about it, i thought at least parts of it might fit in Cursed Loot as well, and if appreciated, might also be expanded to a quest, i'd have some ideas and i'm confident i could provide most of the dialogues.

In short: butts can be slapped while passing somebody. At least to let this happen to the player would fit into the misogny part imho, although i'd really like to do it to others too and maybe keep it gender neutral. SirNibbles made already a short animation and would be willing to provide more, including some reactions.

 

Quest part would be one of the reactions, depending who you slap, they'll be different: "Common" girls like Ysolda and slaves like from Hydragon maybe some complaining, but nothing more. Strong women like Uthgerd will slap you back, hard. Some special (wo)men like Maven or Leah or Jarls won't be satisfied by that and offer several possibilities, from calling guards to arrest you and/or put you in devices or trigger Simply Slavery up to some time in their personal dungeon where they'll show you what it means to be slapped. Or put you in a yoke, make you walk through town and everybody else will slap your butt.

 

But the main thing i'd really like to see is just that "A (naked) butt? Let's slap it!" part. :)

Posted

 

Hey kimi I have a suggestion the getting raped conditions can we have one that if we have a a male follower with us that it would prevent rape?

 

He'd basically be a bodyguard? It's a fun idea, but I don't want to create any bias for or against playing with followers in general, and also not for picking a certain gender for your follower. If I include something like this, I'd want to have a female follower or having no follower to have effects similarly desirable as this one, so people wouldn't get nudged into a certain way to play the game.

 

 

It does make sense that if you have active (not unconscious) followers present, an enemy could not initiate rape. Gender of follower is probably not important, any follower would be a deterrent. Could be an option to turn on/off in the MCM.

Posted

 

I want to play this so badly but I'm still having user issues getting FNIS to work properly.  The game crashes if I have Cursed Loot selected in MO or NMM.  Any ideas on fixing it?  I asked in here earlier but there was never a solution so I figured I'd try again.

I have a tech support thread open too if you need more info on the issue: http://www.loverslab.com/topic/65303-fnis-and-deviously-cursed-loot-issue-help/?p=1642931

 

FWIW, I find that after running FNIS 6.3, sometimes I would find errors in my papyrus log implying that FNIS failed to load properly, with this entry missing.....

 

'FNIS AA started (load)'

 

.....and the list of entries starting ......

 

[08/14/2016 - 01:05:31AM] FNIS aa GetAAprefixList mod: XPMSE nMods: 3

[08/14/2016 - 01:05:31AM] FNIS aa GetAAsetList mod: XPMSE nSets: 31

 

.....would fail to run.

 

Instead, there would be a warning about a missing file.

 

I narrowed the problem down to FNIS sometimes failing to generate this file....

 

animationsetdatasinglefile.SAVE

 

....in its 'meshes' folder

 

The fix?  Nothing more scientific than just rerun the FNIS generator a few times till it does.  I'm sure that there is probably some good technical reason for that eventually happening, but I have no idea what it would be, and I'm not bothering fore about it as I run FNIS from within MO, his bête noire   :) 

 

Hope that might be of some help

 

 

I got FNIS to work properly but I'm still having problems with DCL crashing skyrim on startup.

http://www.loverslab.com/topic/65702-deviously-cursed-loot-crash/?p=1644056

I just can't seem to figure out what I've done wrong...

Posted

 

I want to play this so badly but I'm still having user issues getting FNIS to work properly.  The game crashes if I have Cursed Loot selected in MO or NMM.  Any ideas on fixing it?  I asked in here earlier but there was never a solution so I figured I'd try again.

I have a tech support thread open too if you need more info on the issue: http://www.loverslab.com/topic/65303-fnis-and-deviously-cursed-loot-issue-help/?p=1642931

 

FWIW, I find that after running FNIS 6.3, sometimes I would find errors in my papyrus log implying that FNIS failed to load properly, with this entry missing.....

 

'FNIS AA started (load)'

 

.....and the list of entries starting ......

 

[08/14/2016 - 01:05:31AM] FNIS aa GetAAprefixList mod: XPMSE nMods: 3

[08/14/2016 - 01:05:31AM] FNIS aa GetAAsetList mod: XPMSE nSets: 31

 

.....would fail to run.

 

Instead, there would be a warning about a missing file.

 

I narrowed the problem down to FNIS sometimes failing to generate this file....

 

animationsetdatasinglefile.SAVE

 

....in its 'meshes' folder

 

The fix?  Nothing more scientific than just rerun the FNIS generator a few times till it does.  I'm sure that there is probably some good technical reason for that eventually happening, but I have no idea what it would be, and I'm not bothering fore about it as I run FNIS from within MO, his bête noire   :) 

 

Hope that might be of some help

 

 

You don't need to bother me, because I'm EAGER to tell you that this is exacly one of those MO bugs which have pissed me off so badly. :)

 

One reason I know why this could fail is a mix use of FNIS both as an MO tool AND from a previous manual/NMM install. MO is very sensible about that. Remove those leftovers in meshes and character/behaviors and you could be fine.

Posted

 

You don't need to bother me, because I'm EAGER to tell you that this is exacly one of those MO bugs which have pissed me off so badly. :)

 

One reason I know why this could fail is a mix use of FNIS both as an MO tool AND from a previous manual/NMM install. MO is very sensible about that. Remove those leftovers in meshes and character/behaviors and you could be fine.

 

 

MO issues I tend to answer by quoting my ReadMe. It makes my life so much easier! :D

 

 

Q: Mod Organizer does <insert issue here>. What gives?

A: I have no clue. I don't use MO and cannot troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me!

 

Posted

 

 

You don't need to bother me, because I'm EAGER to tell you that this is exacly one of those MO bugs which have pissed me off so badly. :)

 

One reason I know why this could fail is a mix use of FNIS both as an MO tool AND from a previous manual/NMM install. MO is very sensible about that. Remove those leftovers in meshes and character/behaviors and you could be fine.

 

 

MO issues I tend to answer by quoting my ReadMe. It makes my life so much easier! :D

 

 

Q: Mod Organizer does <insert issue here>. What gives?

A: I have no clue. I don't use MO and cannot troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me!

 

 

:D  :D  :D  :D  :D

 

Unfortunately I'm not able to take this relaxed stance. Too many of MY users have to suffer.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...