bicobus Posted August 10, 2016 Posted August 10, 2016 Well, being able to talk to animals is an issue to me. We shouldn't be able to do that. I'm still not sure if DCL introduce the ability or not though, I'll have to do tests.
Mud Posted August 10, 2016 Posted August 10, 2016 maybe i'm not that into bondage or i might have missed something in the mcm menu.. i dunno. but i got tired of all the "Hey, let me slap some bondage stuff on you." every time my character talks to any dude. and despite having extremely low chances for chests and stuff to do their thing; they seem to go off every time... -.- i dig the idea and stuff but if this is just how it is then its an annoyance to me. still.. i hope its just some bugginess or im just being an idiot or somethin. Did you leave the arousal modifier active? If you don't turn that off, events will fire much, much more frequently at high arousal, even if you set them quite low to start with.
AKM Posted August 10, 2016 Posted August 10, 2016 Hey Kimy, is there a reason why both 5.5 and now 5.6 are showing up on the DL page as .txt files, rather than .zips? Should I just convert them after download to a .zip? Thanks.
bicobus Posted August 10, 2016 Posted August 10, 2016 Those are text files that contain mirror links.
Photonix Posted August 10, 2016 Posted August 10, 2016 Is there a safe way to update to this version from a previous mid play through? I read the front page but unless I missed it, I didn't see any advice about updating. Is this backwards compatible and updates over itself? The same as Defeat for example?
bicobus Posted August 10, 2016 Posted August 10, 2016 Is there a safe way to update to this version from a previous mid play through? I read the front page but unless I missed it, I didn't see any advice about updating. Is this backwards compatible and updates over itself? The same as Defeat for example? Previous page: should be safe.
Photonix Posted August 10, 2016 Posted August 10, 2016 Is there a safe way to update to this version from a previous mid play through? I read the front page but unless I missed it, I didn't see any advice about updating. Is this backwards compatible and updates over itself? The same as Defeat for example? Previous page: should be safe. How on earth did I miss that haha! Sorry and thanks!
dnoah Posted August 11, 2016 Posted August 11, 2016 Should exclude zad_DeviceHider from dcur_bondageMittensEffectScript\OnObjectEquipped.
Flameustc Posted August 11, 2016 Posted August 11, 2016 wow, another exciting update! Thanks your work Kimy. Just one thing: it's weird that bondage mittens is more punishing than armbinder. Armbinder allows you to fight (DDi 3.0 above) and loot containers, while bondage mittens doesn't. Maybe you should override armbinder's default behavior for more consistency.
steelmagpie Posted August 11, 2016 Posted August 11, 2016 One of my favourite mods just got even better so many thanks for your efforts. Awesome update !! Love the bondage mittens but for some reason I kept geting constant unequips and my save file jumped from 8meg to 67meg and I had a papyrus log of 50+meg which I could not extract to send you to see if it was something the mittens did.. I think it probably was as the unequips only happened when mitten were worn.. I will still endeavor to see if it is an issue between them and one of the many other mods I use and will post any findings to help others.. I WANT the Mittens.. the way they dropped keys when trying to get them out of chests was inspired!.. I will see if I can back track my saves to find where things got screwy or at least try to replicate the error and gain a log before files become too large.. (after a little digging... active scripts jumped from 9 to 2000+ nearly all were as below only id's seemed to change.. ID: 00DE587DVar: int: 26Uint8: 02Uint8: 00Uint8: 00Functions: 4---------- Function 1 ----------VarCount: 4Flag: 02Type: 00Name: XPMSEWeaponStyleScaleEffectName: XPMSEWeaponStyleScaleEffectEvent: OnObjectEquippedStatus: aliveuint8: 03uint8: 02Returntype: NoneDocstring: (cut short for ease but went on for pages) and there was 2000+ in suspended stack containing id: 00DF1F92flag: 0 (or similar id varied) Sorry for not being tech savy enough to help but hope what I have posted can maybe help if others get similar issues..
HyperonicX Posted August 11, 2016 Posted August 11, 2016 Bug report: When equipping the bondage mittens, after trying and failing to masterbate with a chastity belt, a chastity bra my character was wearing kept disappearing and reappearing, and there was text above saying " was unequipped" continuously.And yes, there were no words before "was unequipped" in those messages. EDIT: Turns out it's not DCL that was causing it. It was the Devious Devices Hider being problematic.
Guest mrKenshi Posted August 11, 2016 Posted August 11, 2016 With 5.6 update I get $ symbol in some of the strings in the MCM (the new options like punishment for nudity and so on). I suppose something is working wrong?
MrBig Posted August 11, 2016 Posted August 11, 2016 Are bondage mittens a standard item or part of another set maybe? I don't see anything related to them in the mcm so just curious as to where they fall under or if something hasn't updated correctly for me.
Serenna187 Posted August 11, 2016 Posted August 11, 2016 Can't install 5.6 ,,,Nexus Mod Manager keeps cancelling the install at 50% / when fomod installer window should pop up
Hanshurtig11 Posted August 11, 2016 Posted August 11, 2016 With 5.6 update I get $ symbol in some of the strings in the MCM (the new options like punishment for nudity and so on). I suppose something is working wrong? A bit same for me. All lines (in MCM) start with $DCL_ followed by what looks like the used Variable in the script. Sometimes hard to understand, specialy when looking for the new Stuff ^^. But thanx anyway for the update and all the work Kimy ! regards
ssonly Posted August 11, 2016 Posted August 11, 2016 If you see in MCM lines like $DCL_ then your language is not ENGLISH. Go to (skyrim folder)\Data\Interface\Translations\ and copy file "Deviously Cursed Loot_ENGLISH.TXT" to "Deviously Cursed Loot_(your language).TXT" e.g. if you have french skyrim installation copy this file into "Deviously Cursed Loot_FRENCH.TXT"
unmog Posted August 11, 2016 Posted August 11, 2016 YAY mittens!~ Ive been waiting for mittens now for awhile. And I agree with someone elses sentiment you should still be able to punch or kick with them. Depending on what they look like though, they might lower or increase punching/unarmed damage I think~ Anyone have a picture of what they look like? Id like to look at them, and its cool that Kimmy made it so we can just update it without needing a whole new save game... that saves me a bit of frustration for once. I normally just wait and be patient after the first release since normally Kimmy is cool enough to make a patch of fixes people report not too long after the new releases.
sexcapades Posted August 11, 2016 Posted August 11, 2016 I can't find the bondage mittens toggle. Anyone see it?
Hanshurtig11 Posted August 11, 2016 Posted August 11, 2016 If you see in MCM lines like $DCL_ then your language is not ENGLISH. Go to (skyrim folder)\Data\Interface\Translations\ and copy file "Deviously Cursed Loot_ENGLISH.TXT" to "Deviously Cursed Loot_(your language).TXT" e.g. if you have french skyrim installation copy this file into "Deviously Cursed Loot_FRENCH.TXT" Yeah, my Skyrim is German. I use Mod Organizer, so i found the Deviously Cursed Loot_ENGLISH.TXT file under "XX:\Mod Organizer\mods\Deviously Cursed Loot 5.6\Interface\Translations". Just renamed it to "Deviously Cursed Loot_GERMAN.TXT". That did the trick Thx for the tip !! regards
cherryblossomstorm Posted August 11, 2016 Posted August 11, 2016 Can you please add a way to disable bandage mittens? Whenever an NPC ties me up even with light bondage, it adds them every time, and I hate them :C They're one of the only items that can't just be "disabled" in the menu. Thanks :3
sofasamuria Posted August 11, 2016 Posted August 11, 2016 Hi I am trying to test the Misogamy belt but am unable to find a way to get it equipped onto my character. What are the criteria for it to be equipped and is there a MCM slider to make it more likely as i have been unable to find it.
Kimy Posted August 11, 2016 Author Posted August 11, 2016 Hello kimy. Thank you for your great work and cooperation with translation. It seems that three STRINGS files are not read(used) on 5.6. I'm using *_English.STRINGS file as Japanese translation trick and I have already translated DCL 5.6 in Japanese as Deviously Cursed Loot_English.STRINGS. But English strings were still displayed. Also TESVTranslator didn't show something like "STRINGS files are opened instead of esp file" when Deviously Cursed Loot.esp is opened. Would you check usage of STRINGS files? The currently published version of DCL 5.6 does not support localization. Can't install 5.6 ,,,Nexus Mod Manager keeps cancelling the install at 50% / when fomod installer window should pop up It should work just nicely with NMM. With 5.6 update I get $ symbol in some of the strings in the MCM (the new options like punishment for nudity and so on). I suppose something is working wrong? I derped and forgot to generate the copies of the English MCM localizaion. As someone said above, you need to rename the ENGLISH string file in /data/translation/interface file to the name of whatever language you are using. One of my favourite mods just got even better so many thanks for your efforts. Awesome update !! Love the bondage mittens but for some reason I kept geting constant unequips and my save file jumped from 8meg to 67meg and I had a papyrus log of 50+meg which I could not extract to send you to see if it was something the mittens did.. I think it probably was as the unequips only happened when mitten were worn.. I will still endeavor to see if it is an issue between them and one of the many other mods I use and will post any findings to help others.. I WANT the Mittens.. the way they dropped keys when trying to get them out of chests was inspired!.. I will see if I can back track my saves to find where things got screwy or at least try to replicate the error and gain a log before files become too large.. (after a little digging... active scripts jumped from 9 to 2000+ nearly all were as below only id's seemed to change.. ID: 00DE587D Var: int: 26 Uint8: 02 Uint8: 00 Uint8: 00 Functions: 4 ---------- Function 1 ---------- VarCount: 4 Flag: 02 Type: 00 Name: XPMSEWeaponStyleScaleEffect Name: XPMSEWeaponStyleScaleEffect Event: OnObjectEquipped Status: alive uint8: 03 uint8: 02 Returntype: None Docstring: (cut short for ease but went on for pages) and there was 2000+ in suspended stack containing id: 00DF1F92 flag: 0 (or similar id varied) Sorry for not being tech savy enough to help but hope what I have posted can maybe help if others get similar issues.. Hmmm, can it be that you're using the XPMS weapon placement feature? If yes, that might explain why your savegame went to hell. It looks like DCL and the XPMS feature fought each other.
aines Posted August 11, 2016 Posted August 11, 2016 The currently published version of DCL 5.6 does not support localization. Thank you for replay, kimy. I'm looking forward to localization supported version. (I'm sorry to delete my post to re-check my environment.)
Serenna187 Posted August 11, 2016 Posted August 11, 2016 Can't install 5.6 ,,,Nexus Mod Manager keeps cancelling the install at 50% / when fomod installer window should pop up It should work just nicely with NMM. never mind,obviously newer fomod installers check installed plugin dependencies..and cancel instal without saying anything if one is missing..had removed sexlab aroused for a session of mod updates,,only noticed this behaviour whe i checked the config file..
bicobus Posted August 11, 2016 Posted August 11, 2016 Can't install 5.6 ,,,Nexus Mod Manager keeps cancelling the install at 50% / when fomod installer window should pop up This is a NMM issue, the software sometimes detect skyrim.esm as not active and will cancel any attempt to install a mod that requires that file to be active. To fix it unpack the archive, edit the file \Deviously Cursed Loot 5.6\FOMOD\ModuleConfig.XML Remove the line: <fileDependency file="Skyrim.ESM" state="Active"/> Repack the files and add it to NMM. Should work just fine. It's also silly for mods to requires skyrim.esm, since the game cannot start without it. If it does still fail, remove the requirement for update.esm too, not sure if NMM screw that file too. Edit: I should read the whole topic before writing an answer. Heh.
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