Morferous Posted July 30, 2015 Posted July 30, 2015 That shouldn't be a problem. The checks in the mod are to ensure that the children in the game are properly marked as children so that the mod can then use those flags to exclude them from the mod content. Thank you for the explanation. I was unsure how this worked.
WaxenFigure Posted July 30, 2015 Posted July 30, 2015 Just saw a question on the DDI thread where someone was asking about their "Charity" belt, I was wondering what that was until I realized it was a typo and should have been "Chastity" but that gave the idea of items that have to be removed by a beggar instead of by a blacksmith. Extend that and make some "Royal" devices that require a Yarl to remove and you've got a way to force the bound victim to offer herself to both ends of the spectrum. Hmm, beggars are basic needs people and may chose sex or money to set you free but Yarls are already rich and powerful so they may want you to entertain them and their court by doing someone in their court in front of everyone (instead of doing the Yarl) or may want you to take up one of the Radiant quests (while still bound) before freeing you. Just more ideas to consider as if you had any lack of them to choose from, the mod is fine as is.
sfeile Posted July 30, 2015 Posted July 30, 2015 I had a mod called tiny children in, and got flagged as well. I only had the re-placer version and did not have any mods to enable them as followers, but it added an unplayable race for them in the racemenu selection. Not sure why it flagged though, since I was a normal breton. Simple solution on my end, I disabled it cause this one rocks! Kimy, It is awsome that you offered to script the straight jacket for Dasha! I hope to see it soon. (as well as the hobble skirt) Thank you so much for all the work you have put forth!!!!!
WaxenFigure Posted July 30, 2015 Posted July 30, 2015 I had a mod called tiny children in, and got flagged as well. I only had the re-placer version and did not have any mods to enable them as followers, but it added an unplayable race for them in the racemenu selection. Not sure why it flagged though, since I was a normal breton. Simple solution on my end, I disabled it cause this one rocks! Kimy, It is awsome that you offered to script the straight jacket for Dasha! I hope to see it soon. (as well as the hobble skirt) Thank you so much for all the work you have put forth!!!!! Bethesda is partly to blame for the problems because they attached additional functionality to the "child" flags in the game even though other flags in the game performed the exact same way and they made some of those changes as patches in the 1.8 version of the game, they were not present until then. First was they made the children unkillable based on their child flag rather than adding the appropriate flag on each actor record in the CK. That means any "Killable Children" mod has to turn off the child flag instead of turning off the invulnerability flag (not endorsing such mods btw, just explaining) and then with the 1.8 version of the game they also made all the children cowards (always run from a fight and hide) again based on the child flags instead of using the existing flags. That broke a whole series of existing mods intended to allow children (specific children or all children) as possible followers. So in order to fix what Bethesda broke, they turned off the child flags. The "Tiny Children" mod intends for the children to be allowed as followers so...
limonotu Posted July 30, 2015 Posted July 30, 2015 I would be fairly surprised if RS Children triggered my lockout. I am using RS Children myself. The fact that you say that made me re-verify the mod, is it is not indeed RS Children Overhaul but a patch which I applied to run the mod, that not working automatically: RS Children Override.
jfraser Posted July 30, 2015 Posted July 30, 2015 Just saw a question on the DDI thread where someone was asking about their "Charity" belt, I was wondering what that was until I realized it was a typo and should have been "Chastity" but that gave the idea of items that have to be removed by a beggar instead of by a blacksmith. Extend that and make some "Royal" devices that require a Yarl to remove and you've got a way to force the bound victim to offer herself to both ends of the spectrum. Hmm, beggars are basic needs people and may chose sex or money to set you free but Yarls are already rich and powerful so they may want you to entertain them and their court by doing someone in their court in front of everyone (instead of doing the Yarl) or may want you to take up one of the Radiant quests (while still bound) before freeing you. Just more ideas to consider as if you had any lack of them to choose from, the mod is fine as is. I like the idea but, logically, how would a beggar be able to remove a device that others can't?
TechBaNe Posted July 30, 2015 Posted July 30, 2015 Just saw a question on the DDI thread where someone was asking about their "Charity" belt, I was wondering what that was until I realized it was a typo and should have been "Chastity" but that gave the idea of items that have to be removed by a beggar instead of by a blacksmith. Extend that and make some "Royal" devices that require a Yarl to remove and you've got a way to force the bound victim to offer herself to both ends of the spectrum. Hmm, beggars are basic needs people and may chose sex or money to set you free but Yarls are already rich and powerful so they may want you to entertain them and their court by doing someone in their court in front of everyone (instead of doing the Yarl) or may want you to take up one of the Radiant quests (while still bound) before freeing you. Just more ideas to consider as if you had any lack of them to choose from, the mod is fine as is. I like the idea but, logically, how would a beggar be able to remove a device that others can't? The device decides to unlock magically only for a certain charitable soul? Maybe have a certain threshold that you have to meet in "charitable donations".
Kimy Posted July 30, 2015 Author Posted July 30, 2015 Just saw a question on the DDI thread where someone was asking about their "Charity" belt, I was wondering what that was until I realized it was a typo and should have been "Chastity" but that gave the idea of items that have to be removed by a beggar instead of by a blacksmith. Extend that and make some "Royal" devices that require a Yarl to remove and you've got a way to force the bound victim to offer herself to both ends of the spectrum. Hmm, beggars are basic needs people and may chose sex or money to set you free but Yarls are already rich and powerful so they may want you to entertain them and their court by doing someone in their court in front of everyone (instead of doing the Yarl) or may want you to take up one of the Radiant quests (while still bound) before freeing you. Just more ideas to consider as if you had any lack of them to choose from, the mod is fine as is. I like the idea but, logically, how would a beggar be able to remove a device that others can't? The device decides to unlock magically only for a certain charitable soul? Maybe have a certain threshold that you have to meet in "charitable donations". That way it would work, yes. Added to the list.
Veladarius Posted July 31, 2015 Posted July 31, 2015 For a while I have been seeing 2 dialogue entries for Solicitation. I had though that it may have been an issue with updating during an existing play through but it still appears on a completely new game for me as well: I am not seeing any errors from DCUR in my logs and the new game was made today. I looked through a number of pages of posts but didn't see anything about it with 4.10 and ma just wondering if I missed something someplace.
slvsaris Posted July 31, 2015 Posted July 31, 2015 Caution ideas ahead! Read at your own risk! (or something like that) Take em or leave em just thought I would pass along a few thoughts I had that DCL has inspired. So, I was sneaking around some caves the other day harvesting chaurus eggs when I had a thought or two... How about trapping chaurus and spider egg pods? (maybe they are already) The easy idea is to just treat them like containers and trigger the normal DCL events. Or even cocoon the player in something until they struggle free or something comes along to claim them. The hard idea is something like the following (ya, it is weird and crazy and probably too much work): ================================================================ Devious Servitude Slave to the queen Upon harvesting a pod, there is a chance you get infected with a living organism (think something like the aradia living armor and spriggan armor). Now the complete infestation can happen over time (in pieces) There should be a hood that covers the head and prevents speech with some buggy looking eyes that tint everything some color, because, why not! Now, once the infestation is complete, the player is compelled to go out and capture and bring back food for some queen creature (depending what pod they were affected by). The prey is, of course, npcs! (only non-essentials ones though, but there could be an option for this) Heck, maybe the falmer can be in on this and the PC is compelled to capture slaves for them. The player should be made to avoid populated area (somehow) and not be able to use their own gear (maybe strip it all and put it in a safe place) Their only weapons would be some sort of web/sticky goo spell to trap prey, and maybe some claws, both provided by the organism (or something) Player still gets to loot the npcs they capture, but they do not have access to the loot they pick until they get free. Maybe there is an option to resist the organism and let the prey go. The organism feeds off the players sexual juices, so once every 12 hours (or something) The organism immobilizes the player and rapes them, feeding off the juices. The players needs must be met as well, (food, water, bathroom) maybe the organism can see to those needs. Getting free? One must either find a way to convince the queen (and/or falmer) to release the player, or the player must seek out a powerful wizard to release them (of course the wizard has a price, or maybe wants to keep the player as their own for awhile). Or, maybe there is a special process to kill off the organism, freeing the player. Of course, maybe the player likes this sort of thing and decides to play like this for a good long time! ------------------------------------------------------------- Slave to the gods? Back story: There are rumors of a dark ritual that will allow one to summon an armored servant to do those unspeakable things for the summoner. This ritual is the gift of an evil god (or Daedra). There is a catch, this servant requires a core, a living person trapped inside to serve as its power source. This person must be procured before the servant can be summoned. To aid in procurement, a collar is provided. This collar marks the individual as the source a special "cursed" collar has been placed in a container somewhere (i.e chance that you get it via cursed loot) maybe disguised as a powerful amulet as well Can also be a DA option Just like the cursed collar, this one is unbreakable, and has no visible locks to pick. No one will be able to free the victim. Swirly magic animation when collar is fitted, also blackout. Victim will eventually come to and be free to go as they please. Next time they sleep (sleep will be forced eventually for those that never sleep) the victim is teleported to an isolated location (Random selection of a few cells) They will find themselves locked in some sort of inescapable cage/small room They are gagged, and bound in some fashion The gag is special, and will feed and water the victim automatically. They stay there for a random time period to ponder their predicament, no longer than 2 game days Then the Controller makes their appearance to explain what is happening. This may happen in person, or via a note The victim will be given a choice, perform the task the controller demands of them, or remain trapped forever (if they choose to remain trapped, the victim will eventually be sold or given to someone else, or go through one of the other harsh DA scenarios. victim will be given some time to make the decision, of course they will be given many demonstrations of what their life will be like when trapped (x cross permanent display with shocks and plug events) The tasks: One of various.. Kidnapping - kidnap various NPCs (no one essential unless they are just copies) Some for political reason, others revenge, others just to collect Revenge - Kill an NPC that has wronged the controller in some way Murder - Take out one or more of the controller's rivals Deliveries/retrievals - Chaos - whatever weird stuff we can think of that is doable, mainly just to annoy the victim, stuff like steal a spoon from the Jarl's table in whiterun, force the Jarl of Solitude to use it sexually, take one of her dresses and force the jarl of falcreath to wear it at court......weird random twisted stuff. Plant a whole mess of spider/chaurus eggs in a palace and remain there as witness to the chaos (invisible or something) See everyone get cocooned! Magically summon a Mammoth in one of the large cities. .. you know, crazy twisted stuff... The suit... Before leaving on the quest, the victim will be totally encased from head to toe, in one of the skin tight armor suits. Each suit has certain buffs and comes with certain weapons, victim will only be able to use the weapons that come with the suit. (some will come with, or only allow use of a spell) The suits will feed and water the victim automatically (maybe even take care of other needs as well) The suit will: - Take care of base needs automatically - Prevent fast travel - prevent speech - will force rest for at least 4 hours, no more than 12, may be forced after a battle depending on damage taken, regardless, sleep must be had every day. Suits are form fitting, but have visible restraints (arms, legs, chastity and collar, like the latex suits while wearing restraints) Face is featureless, save maybe for some glowing eyes. Sleep takes the form of the victim being locked in a standing pose, arms and legs together, unable to move. The suit will proceed to sexually torture the player and feed off their sexual juices, then the player will be allowed to sleep. Maybe the suit will also compel the victim to sexually assault any NPC that presumes to talk to them) Victim can only activate items that directly relate to quest, including doors (if this can be done) The idea is to keep the player from doing other quests while the suit is active. can we prevent dialogue from happening? IE, the victim can not talk (with maybe some exceptions relating to the quest they are on), so blocking player response would be nice. When the quest ends, the victim will be directed to a random location on the map (or from a list), once there, they will be teleported back to the cell they started in, bound as they were before. From there, they can be given freedom, sent on another task, offered the choice to become a permanent servant, or offered the choice to become a permanent fixture. There is also a chance the victim will be sold into the slavery system. player will assume all blame for anything that they are forced to do in the quest they are assigned. (i.e. there should probably be large bounties!) The controllers, for the most part are evil or at least non-law abiding people, yet there are a few just plain desperate good people that that stooped to using dark magic to avenge some vile act. =============================================================== This idea is unrelated, but something I have thought about since I started playing the game. All those cages and closets all over the place begging for traps. I found myself always hoping that when I opened a cell, cage or closet and was poking around inside, that the door would slam shut and lock me inside until I was able to somehow pick the lock (with a mean difficulty penalty and consequences for failure) or until someone came around to either let me go, or capture me. This is something that would probably be difficult to implement because there is nothing to indicate that you are in the enclosed space so that the door can close. I am assuming one would have to manually add hidden triggers in all desired locations. Would be cool nonetheless! Were my ideas that bad, or just too much to read?
Nepro Posted July 31, 2015 Posted July 31, 2015 I am confused by the versioning. 4.9a is newer than 4.10? What is the difference between two?
slvsaris Posted July 31, 2015 Posted July 31, 2015 I am confused by the versioning. 4.9a is newer than 4.10? What is the difference between two? 4.10 is the latest and the change log is at the bottom of the mod description
sfeile Posted July 31, 2015 Posted July 31, 2015 I had a mod called tiny children in, and got flagged as well. I only had the re-placer version and did not have any mods to enable them as followers, but it added an unplayable race for them in the racemenu selection. Not sure why it flagged though, since I was a normal breton. Simple solution on my end, I disabled it cause this one rocks! Kimy, It is awsome that you offered to script the straight jacket for Dasha! I hope to see it soon. (as well as the hobble skirt) Thank you so much for all the work you have put forth!!!!! Bethesda is partly to blame for the problems because they attached additional functionality to the "child" flags in the game even though other flags in the game performed the exact same way and they made some of those changes as patches in the 1.8 version of the game, they were not present until then. First was they made the children unkillable based on their child flag rather than adding the appropriate flag on each actor record in the CK. That means any "Killable Children" mod has to turn off the child flag instead of turning off the invulnerability flag (not endorsing such mods btw, just explaining) and then with the 1.8 version of the game they also made all the children cowards (always run from a fight and hide) again based on the child flags instead of using the existing flags. That broke a whole series of existing mods intended to allow children (specific children or all children) as possible followers. So in order to fix what Bethesda broke, they turned off the child flags. The "Tiny Children" mod intends for the children to be allowed as followers so... Makes a lot of sense now even to someone that has no modding knowledge. Thank you for the explanation!
Shadowscale Posted July 31, 2015 Posted July 31, 2015 Is there an easy to sort through what mod tangled with the child flag that disables this mod? I've decided to try it for the first time and had it pop up shortly after installing saying nope.
qawsedrftg765 Posted July 31, 2015 Posted July 31, 2015 Just wanted to say thanks Kimy for this mod. Hours of fun.
Kimy Posted July 31, 2015 Author Posted July 31, 2015 Caution ideas ahead! Read at your own risk! (or something like that) Take em or leave em just thought I would pass along a few thoughts I had that DCL has inspired. So, I was sneaking around some caves the other day harvesting chaurus eggs when I had a thought or two... How about trapping chaurus and spider egg pods? (maybe they are already) The easy idea is to just treat them like containers and trigger the normal DCL events. Or even cocoon the player in something until they struggle free or something comes along to claim them. The hard idea is something like the following (ya, it is weird and crazy and probably too much work): ================================================================ Devious Servitude Slave to the queen Upon harvesting a pod, there is a chance you get infected with a living organism (think something like the aradia living armor and spriggan armor). Now the complete infestation can happen over time (in pieces) There should be a hood that covers the head and prevents speech with some buggy looking eyes that tint everything some color, because, why not! Now, once the infestation is complete, the player is compelled to go out and capture and bring back food for some queen creature (depending what pod they were affected by). The prey is, of course, npcs! (only non-essentials ones though, but there could be an option for this) Heck, maybe the falmer can be in on this and the PC is compelled to capture slaves for them. The player should be made to avoid populated area (somehow) and not be able to use their own gear (maybe strip it all and put it in a safe place) Their only weapons would be some sort of web/sticky goo spell to trap prey, and maybe some claws, both provided by the organism (or something) Player still gets to loot the npcs they capture, but they do not have access to the loot they pick until they get free. Maybe there is an option to resist the organism and let the prey go. The organism feeds off the players sexual juices, so once every 12 hours (or something) The organism immobilizes the player and rapes them, feeding off the juices. The players needs must be met as well, (food, water, bathroom) maybe the organism can see to those needs. Getting free? One must either find a way to convince the queen (and/or falmer) to release the player, or the player must seek out a powerful wizard to release them (of course the wizard has a price, or maybe wants to keep the player as their own for awhile). Or, maybe there is a special process to kill off the organism, freeing the player. Of course, maybe the player likes this sort of thing and decides to play like this for a good long time! ------------------------------------------------------------- Slave to the gods? Back story: There are rumors of a dark ritual that will allow one to summon an armored servant to do those unspeakable things for the summoner. This ritual is the gift of an evil god (or Daedra). There is a catch, this servant requires a core, a living person trapped inside to serve as its power source. This person must be procured before the servant can be summoned. To aid in procurement, a collar is provided. This collar marks the individual as the source a special "cursed" collar has been placed in a container somewhere (i.e chance that you get it via cursed loot) maybe disguised as a powerful amulet as well Can also be a DA option Just like the cursed collar, this one is unbreakable, and has no visible locks to pick. No one will be able to free the victim. Swirly magic animation when collar is fitted, also blackout. Victim will eventually come to and be free to go as they please. Next time they sleep (sleep will be forced eventually for those that never sleep) the victim is teleported to an isolated location (Random selection of a few cells) They will find themselves locked in some sort of inescapable cage/small room They are gagged, and bound in some fashion The gag is special, and will feed and water the victim automatically. They stay there for a random time period to ponder their predicament, no longer than 2 game days Then the Controller makes their appearance to explain what is happening. This may happen in person, or via a note The victim will be given a choice, perform the task the controller demands of them, or remain trapped forever (if they choose to remain trapped, the victim will eventually be sold or given to someone else, or go through one of the other harsh DA scenarios. victim will be given some time to make the decision, of course they will be given many demonstrations of what their life will be like when trapped (x cross permanent display with shocks and plug events) The tasks: One of various.. Kidnapping - kidnap various NPCs (no one essential unless they are just copies) Some for political reason, others revenge, others just to collect Revenge - Kill an NPC that has wronged the controller in some way Murder - Take out one or more of the controller's rivals Deliveries/retrievals - Chaos - whatever weird stuff we can think of that is doable, mainly just to annoy the victim, stuff like steal a spoon from the Jarl's table in whiterun, force the Jarl of Solitude to use it sexually, take one of her dresses and force the jarl of falcreath to wear it at court......weird random twisted stuff. Plant a whole mess of spider/chaurus eggs in a palace and remain there as witness to the chaos (invisible or something) See everyone get cocooned! Magically summon a Mammoth in one of the large cities. .. you know, crazy twisted stuff... The suit... Before leaving on the quest, the victim will be totally encased from head to toe, in one of the skin tight armor suits. Each suit has certain buffs and comes with certain weapons, victim will only be able to use the weapons that come with the suit. (some will come with, or only allow use of a spell) The suits will feed and water the victim automatically (maybe even take care of other needs as well) The suit will: - Take care of base needs automatically - Prevent fast travel - prevent speech - will force rest for at least 4 hours, no more than 12, may be forced after a battle depending on damage taken, regardless, sleep must be had every day. Suits are form fitting, but have visible restraints (arms, legs, chastity and collar, like the latex suits while wearing restraints) Face is featureless, save maybe for some glowing eyes. Sleep takes the form of the victim being locked in a standing pose, arms and legs together, unable to move. The suit will proceed to sexually torture the player and feed off their sexual juices, then the player will be allowed to sleep. Maybe the suit will also compel the victim to sexually assault any NPC that presumes to talk to them) Victim can only activate items that directly relate to quest, including doors (if this can be done) The idea is to keep the player from doing other quests while the suit is active. can we prevent dialogue from happening? IE, the victim can not talk (with maybe some exceptions relating to the quest they are on), so blocking player response would be nice. When the quest ends, the victim will be directed to a random location on the map (or from a list), once there, they will be teleported back to the cell they started in, bound as they were before. From there, they can be given freedom, sent on another task, offered the choice to become a permanent servant, or offered the choice to become a permanent fixture. There is also a chance the victim will be sold into the slavery system. player will assume all blame for anything that they are forced to do in the quest they are assigned. (i.e. there should probably be large bounties!) The controllers, for the most part are evil or at least non-law abiding people, yet there are a few just plain desperate good people that that stooped to using dark magic to avenge some vile act. =============================================================== This idea is unrelated, but something I have thought about since I started playing the game. All those cages and closets all over the place begging for traps. I found myself always hoping that when I opened a cell, cage or closet and was poking around inside, that the door would slam shut and lock me inside until I was able to somehow pick the lock (with a mean difficulty penalty and consequences for failure) or until someone came around to either let me go, or capture me. This is something that would probably be difficult to implement because there is nothing to indicate that you are in the enclosed space so that the door can close. I am assuming one would have to manually add hidden triggers in all desired locations. Would be cool nonetheless! Were my ideas that bad, or just too much to read? No, no, I like them! Some bits of them would normally require custom models and/or animations and I cannot do either of them as I have no artistic talent whatsoever. So I am pondering what I can do with them, but I definitely put them on my list for inspiration.
Blackness blackness is... Posted July 31, 2015 Posted July 31, 2015 Were my ideas that bad, or just too much to read? the last idea was.... woooah
windu190 Posted July 31, 2015 Posted July 31, 2015 Were my ideas that bad, or just too much to read? the last idea was.... woooah I too like the cage idea. Maybe someone will eventually show up and give you a choice, take off all your equipment and put on the restraints he/she gives you, or be left to starve and die.
Mister X Posted July 31, 2015 Posted July 31, 2015 Hmm, maybe the thing with the cages better feasable if you tweak the idea a bit. Generally, all those ideas are great, though we already have the cursed collar and some parasites by SD+ mod. Back to the cages: Maybe it's possible to add a trigger to the cage doors? I mean the is its own text like "Open cage", maybe it also has its own scipt call then? If yes, then tweak it the way, that there will appear some kind of devious magic (same kind that lets you put on devices of the chests ) and it pulls you into the cage and shuts the door? At least I suggest it to be way less modding that way, because any cage already would have its built-in trigger.
windu190 Posted July 31, 2015 Posted July 31, 2015 I decided to try and come up with an idea of my own. Pony girl themed. I just really like that subject and unfortunately you barely see it in skyrim adult mods. Here it goes The Pony Girl Express quest When blacked out by a trap, there is a chance you wake up at a stable in one of the holds (e.g. Whiterun Stables). The player is locked into Devious Devices that would fit a pony girl such as Pony Boots, Armbinder, Ring gag, harness and certain plugs. The stablemaster, your master, will explain that you are now property of the Pony Girl Express and instruct you too deliver messages between the holds. You will be instructed to run to the stablemaster of another hold and deliver messages (letters, documents, etc). The plugs will shock and possibly edge the player regulary to urge her to hurry up. After all, people need their letters. Another thing that might offer an incentive is to put a bounty on the player if she is too late. So you can ask someone to unlock your restraints but you better be prepared for that bounty. When the player arrives on her destination she will be put in the stables by the local stablemaster for lets say a day. During that time she can eat from a feeding through (Which is possible through the ring gag). Afterwards she will be send back with some more messages, back to her master. It basically repeats like that several times until you escape or you earn your freedom. Maybe the stablemaster sells you and you end up in another scenario. I would absolutely love to see something Pony Girl related, there isn't nearly enough of it imo. I tried to keep it simple, basically run from A to B within a certain time frame. Just my 2 cents, I hope you can do something with it Love your work so far.
JuliusXX Posted July 31, 2015 Posted July 31, 2015 Hmm, maybe the thing with the cages better feasable if you tweak the idea a bit. Generally, all those ideas are great, though we already have the cursed collar and some parasites by SD+ mod. Back to the cages: Maybe it's possible to add a trigger to the cage doors? I mean the is its own text like "Open cage", maybe it also has its own scipt call then? If yes, then tweak it the way, that there will appear some kind of devious magic (same kind that lets you put on devices of the chests ) and it pulls you into the cage and shuts the door? At least I suggest it to be way less modding that way, because any cage already would have its built-in trigger. When I read this one I remembered the Boethia's quest. It has this animation where the victim is drawn to the pole, so maybe it could be used.
Nilenijafire Posted July 31, 2015 Posted July 31, 2015 Cursed loot ideaI would like to see a role reversal play, f.e. you could randomly find a fuckslave with full gear and the gag and blindfold that Dasha created in a bandit camp or another kind of faction and when you get to her and talk to her you get some options like to set free or leave her alone. If you choose to set her free the gear comes into play and as you take her gag off, the one Dasha created, and you hold it it does it's magic and you cannot resist an you put on all the gear that the slave had on before. Now you are traped as the new fuckslave of the camp and you have to find a way to escape. The former slave is free and sneaks out leaving you to your fate.The bandit's or whatever faction the camp belongs to will use you as the new fuckslave in any way they want till you find a way to get free or escape.There could be some options like how you get to the fuckslave. If you get to her sneeking to her without getting seen you get a higher chance to end as the fuckslave as if you slay your way to her killing all enemys but even then ther could be a chance to get locked into her gear ending all chained up in the wildernis. Some ways to get free could maybe to steal the keys from the bandits or whatever they are or kill them somehow. Another could be to sneak away and find someone that will help you but maybe with a chance that he or she will take you as their sextoy. What do you thing about my idea?
slvsaris Posted July 31, 2015 Posted July 31, 2015 Caution ideas ahead! Read at your own risk! (or something like that) Take em or leave em just thought I would pass along a few thoughts I had that DCL has inspired. So, I was sneaking around some caves the other day harvesting chaurus eggs when I had a thought or two... How about trapping chaurus and spider egg pods? (maybe they are already) The easy idea is to just treat them like containers and trigger the normal DCL events. Or even cocoon the player in something until they struggle free or something comes along to claim them. The hard idea is something like the following (ya, it is weird and crazy and probably too much work): ================================================================ Devious Servitude Slave to the queen Upon harvesting a pod, there is a chance you get infected with a living organism (think something like the aradia living armor and spriggan armor). Now the complete infestation can happen over time (in pieces) There should be a hood that covers the head and prevents speech with some buggy looking eyes that tint everything some color, because, why not! Now, once the infestation is complete, the player is compelled to go out and capture and bring back food for some queen creature (depending what pod they were affected by). The prey is, of course, npcs! (only non-essentials ones though, but there could be an option for this) Heck, maybe the falmer can be in on this and the PC is compelled to capture slaves for them. The player should be made to avoid populated area (somehow) and not be able to use their own gear (maybe strip it all and put it in a safe place) Their only weapons would be some sort of web/sticky goo spell to trap prey, and maybe some claws, both provided by the organism (or something) Player still gets to loot the npcs they capture, but they do not have access to the loot they pick until they get free. Maybe there is an option to resist the organism and let the prey go. The organism feeds off the players sexual juices, so once every 12 hours (or something) The organism immobilizes the player and rapes them, feeding off the juices. The players needs must be met as well, (food, water, bathroom) maybe the organism can see to those needs. Getting free? One must either find a way to convince the queen (and/or falmer) to release the player, or the player must seek out a powerful wizard to release them (of course the wizard has a price, or maybe wants to keep the player as their own for awhile). Or, maybe there is a special process to kill off the organism, freeing the player. Of course, maybe the player likes this sort of thing and decides to play like this for a good long time! ------------------------------------------------------------- Slave to the gods? Back story: There are rumors of a dark ritual that will allow one to summon an armored servant to do those unspeakable things for the summoner. This ritual is the gift of an evil god (or Daedra). There is a catch, this servant requires a core, a living person trapped inside to serve as its power source. This person must be procured before the servant can be summoned. To aid in procurement, a collar is provided. This collar marks the individual as the source a special "cursed" collar has been placed in a container somewhere (i.e chance that you get it via cursed loot) maybe disguised as a powerful amulet as well Can also be a DA option Just like the cursed collar, this one is unbreakable, and has no visible locks to pick. No one will be able to free the victim. Swirly magic animation when collar is fitted, also blackout. Victim will eventually come to and be free to go as they please. Next time they sleep (sleep will be forced eventually for those that never sleep) the victim is teleported to an isolated location (Random selection of a few cells) They will find themselves locked in some sort of inescapable cage/small room They are gagged, and bound in some fashion The gag is special, and will feed and water the victim automatically. They stay there for a random time period to ponder their predicament, no longer than 2 game days Then the Controller makes their appearance to explain what is happening. This may happen in person, or via a note The victim will be given a choice, perform the task the controller demands of them, or remain trapped forever (if they choose to remain trapped, the victim will eventually be sold or given to someone else, or go through one of the other harsh DA scenarios. victim will be given some time to make the decision, of course they will be given many demonstrations of what their life will be like when trapped (x cross permanent display with shocks and plug events) The tasks: One of various.. Kidnapping - kidnap various NPCs (no one essential unless they are just copies) Some for political reason, others revenge, others just to collect Revenge - Kill an NPC that has wronged the controller in some way Murder - Take out one or more of the controller's rivals Deliveries/retrievals - Chaos - whatever weird stuff we can think of that is doable, mainly just to annoy the victim, stuff like steal a spoon from the Jarl's table in whiterun, force the Jarl of Solitude to use it sexually, take one of her dresses and force the jarl of falcreath to wear it at court......weird random twisted stuff. Plant a whole mess of spider/chaurus eggs in a palace and remain there as witness to the chaos (invisible or something) See everyone get cocooned! Magically summon a Mammoth in one of the large cities. .. you know, crazy twisted stuff... The suit... Before leaving on the quest, the victim will be totally encased from head to toe, in one of the skin tight armor suits. Each suit has certain buffs and comes with certain weapons, victim will only be able to use the weapons that come with the suit. (some will come with, or only allow use of a spell) The suits will feed and water the victim automatically (maybe even take care of other needs as well) The suit will: - Take care of base needs automatically - Prevent fast travel - prevent speech - will force rest for at least 4 hours, no more than 12, may be forced after a battle depending on damage taken, regardless, sleep must be had every day. Suits are form fitting, but have visible restraints (arms, legs, chastity and collar, like the latex suits while wearing restraints) Face is featureless, save maybe for some glowing eyes. Sleep takes the form of the victim being locked in a standing pose, arms and legs together, unable to move. The suit will proceed to sexually torture the player and feed off their sexual juices, then the player will be allowed to sleep. Maybe the suit will also compel the victim to sexually assault any NPC that presumes to talk to them) Victim can only activate items that directly relate to quest, including doors (if this can be done) The idea is to keep the player from doing other quests while the suit is active. can we prevent dialogue from happening? IE, the victim can not talk (with maybe some exceptions relating to the quest they are on), so blocking player response would be nice. When the quest ends, the victim will be directed to a random location on the map (or from a list), once there, they will be teleported back to the cell they started in, bound as they were before. From there, they can be given freedom, sent on another task, offered the choice to become a permanent servant, or offered the choice to become a permanent fixture. There is also a chance the victim will be sold into the slavery system. player will assume all blame for anything that they are forced to do in the quest they are assigned. (i.e. there should probably be large bounties!) The controllers, for the most part are evil or at least non-law abiding people, yet there are a few just plain desperate good people that that stooped to using dark magic to avenge some vile act. =============================================================== This idea is unrelated, but something I have thought about since I started playing the game. All those cages and closets all over the place begging for traps. I found myself always hoping that when I opened a cell, cage or closet and was poking around inside, that the door would slam shut and lock me inside until I was able to somehow pick the lock (with a mean difficulty penalty and consequences for failure) or until someone came around to either let me go, or capture me. This is something that would probably be difficult to implement because there is nothing to indicate that you are in the enclosed space so that the door can close. I am assuming one would have to manually add hidden triggers in all desired locations. Would be cool nonetheless! Were my ideas that bad, or just too much to read? No, no, I like them! Some bits of them would normally require custom models and/or animations and I cannot do either of them as I have no artistic talent whatsoever. So I am pondering what I can do with them, but I definitely put them on my list for inspiration. cool! I was hoping someone looked! I get crazy ideas like this and wish I had already started down the path to mod authoring. I get a little carried away sometimes too, lol! (I am a code jockey in my boring life and tend to work long hours, so coming home to do more coding is a hard thing to get in to!)
Content Consumer Posted July 31, 2015 Posted July 31, 2015 I decided to try and come up with an idea of my own. Pony girl themed. I just really like that subject and unfortunately you barely see it in skyrim adult mods. Here it goes The Pony Girl Express quest When blacked out by a trap, there is a chance you wake up at a stable in one of the holds (e.g. Whiterun Stables). The player is locked into Devious Devices that would fit a pony girl such as Pony Boots, Armbinder, Ring gag, harness and certain plugs. The stablemaster, your master, will explain that you are now property of the Pony Girl Express and instruct you too deliver messages between the holds. You will be instructed to run to the stablemaster of another hold and deliver messages (letters, documents, etc). The plugs will shock and possibly edge the player regulary to urge her to hurry up. After all, people need their letters. Another thing that might offer an incentive is to put a bounty on the player if she is too late. So you can ask someone to unlock your restraints but you better be prepared for that bounty. When the player arrives on her destination she will be put in the stables by the local stablemaster for lets say a day. During that time she can eat from a feeding through (Which is possible through the ring gag). Afterwards she will be send back with some more messages, back to her master. It basically repeats like that several times until you escape or you earn your freedom. Maybe the stablemaster sells you and you end up in another scenario. I would absolutely love to see something Pony Girl related, there isn't nearly enough of it imo. I tried to keep it simple, basically run from A to B within a certain time frame. Just my 2 cents, I hope you can do something with it Love your work so far. I love this idea! And I agree, there isn't enough ponygirl content. EDIT: Heh... if Kimy doesn't pick it up, I will... Add item to ever-growing list of things-to-do.
slvsaris Posted July 31, 2015 Posted July 31, 2015 Cursed loot idea I would like to see a role reversal play, f.e. you could randomly find a fuckslave with full gear and the gag and blindfold that Dasha created in a bandit camp or another kind of faction and when you get to her and talk to her you get some options like to set free or leave her alone. If you choose to set her free the gear comes into play and as you take her gag off, the one Dasha created, and you hold it it does it's magic and you cannot resist an you put on all the gear that the slave had on before. Now you are traped as the new fuckslave of the camp and you have to find a way to escape. The former slave is free and sneaks out leaving you to your fate. The bandit's or whatever faction the camp belongs to will use you as the new fuckslave in any way they want till you find a way to get free or escape. There could be some options like how you get to the fuckslave. If you get to her sneeking to her without getting seen you get a higher chance to end as the fuckslave as if you slay your way to her killing all enemys but even then ther could be a chance to get locked into her gear ending all chained up in the wildernis. Some ways to get free could maybe to steal the keys from the bandits or whatever they are or kill them somehow. Another could be to sneak away and find someone that will help you but maybe with a chance that he or she will take you as their sextoy. What do you thing about my idea? sex slaves for bandit camps sort of has this, but the options are few and honestly boring. Then when you free them, they just stand there. And sometimes, when you are locked in restraints, they will have their way with you. I had to kill a few for that lol. I was just trying to let them go and they decided they wanted to have fun (sometime locking more restraints on me!)
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