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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

So, my character got trapped in an exhibitionist suit. I managed to unlock the boots and some of the suits zips when I got landed with the rubberdoll collar. I couldn't manage to find more rubber restraint keys to unlock the last of the exhibitionist suits locks before the rubberdoll boots, gloves and hood appeared. Now I've found some more rubber restraint keys I can't unlock the suit until I unlock the boots.... There's no sign of the rubberdoll suit itself appearing and my character is starting to starve to death :P

Is the exhibitionist suit blocking progress of the rubberdoll quest do you think ? Or will it be swapped intelligently eventually ?

 

Edit: just to mention a possible bug with the rubberdoll hood too. I've the one with eye holes. At first I could see fine in third person but not first person and at some point I became 'blindfolded' in third person too. I don't think I'm using the default blindfold setting in DD integration. I'll check that first. 

 

Edit2: Switched to the default blindfold mode didn't help. Still getting the blindfold effect first and third person. I can move in third person alright. Just can't see too good ;)

 

 

I had the same situation, Exhibicionist Suit, Slave Chastity Belt, Doll Collar. I could remove the Exhibicionist Boots before I found the collar.

 

 

The Rubberdoll quest progressed with new pink pieces and it did not swap the bodysuit to a pink one. I could talk to the NPC and remove everything according to the quest settings (except for the Exchibicionist suit), finishing the Rubber Doll quest.

 

 

 

I had no problem with the Exchibicionist Suit, it works normally. Maybe you need to use the BBP skeleton.

Posted

An update on the Immortality Bug!

SInce last time I posted a couple of days ago, I tried to reload my last save after disabling Deviously Cursed Loot in Mod Organizer: unfortunately, without the mod, my character kept on diying as soon as the game was loaded. :/

Because of that, I just reanabled DCL and kept on playing, reloading everytime I dropped to 0 hit points (and it happened, A LOT, because I'm bad at this game <.<). Then, something weird happened.

I was fighting one of the Draugrs in the quest for the three-part amulet (Gauldur amulet? Can't remember the name), the one that copies itself and pellets you with arrows, shooting Fus-roh-dah shouts left and right. As I was hit with those, my character started her surrender animation and surrendered. O.O

I assumed that the surrender on disarm was still working, but after I killed him and wandered for another little bit, I got attacked by an enemy necromancer and got dropped to 0 HP. Instead of keep fighting in immortality glitch mode, my character surrendered, and got the "tied up in the wilderness" event.

WUT

 

I'm glad that it works now, but I'm sad that I can't really help anyone that has the same problem because it seems the game magically fixed itself.

Don't look a gift horse in the mouth, I guess?

 

Posted

Hey Kimy. 

Sorry to leave a request when you've probably got so many but I'm only a novice modder (working on SlaveTats stuff right now) but many features on mods trigger when the player is naked and so I have very few reasons for my player to go naked aside from blocking devices. Have you any plans of implementing item theft for example armour theft? With that I would have a reason to go naked if I had no armour to wear. Of course this isn't exactly a popular idea as people are attached to their clothes so perhaps it would need a toggle.
Thanks and sorry to bother you

 

Posted

Is it just me, or something is seriously wrong with Armbinders in this mod? Whenever Solicitation equips one, the customer never removes it (neither the corset). This is a small problem, because then I can talk to an NPC and they remove it.

 

However the Bondage Adventure's Inescapable Armbinder stays on as well. I'm playing this mod since a long time and the Armbinders never ever got removed (I'm talking about like 8 CL updates at least). I already quit and I forgot to try the FREE ME command, but it is kind of annoying.

 

TBH it might be my Skyrim. I tried to install a fresh Skyrim, nothing on it only the unofficial patches and the DDaxi. In this completely fresh install setup, the equipped Armbinders are invisible (not all of them, ebonite versions are OK). I tried a lot of things, asked help on various forums, nobody seems to know why is it like that. The only thing which makes them visible is when I install the DDaxi with Wrye Bash. If I install them with MO, NMM or manually, the Armbinders are invisible.

 

So my question is if anyone else has similar problem with Armbinders. If it is only me, then Bondage Adventure will have to be premanently banned from my DCL.

 

 

Another small question: Is it normal that at the end of the Bondage Adventure the NPC removes the Slave Chastity Belt too? (the 5 keys one)

 

that happens to me too. the free me command works.

 

Posted

@ whoever can help me, please

 

I'm getting a bit too old, these days, and can't quite figure out what's going squiff.  I seem to have a slight problem with the 'combat surrender' option in the MCM 'sex attacks' section

 

As soon as I uncheck it, on exiting the MCM menu back into the game, my PC immediately lands up in the midst of an event of some kind.  On occasions, it's just been a straight DCUR event, such as the rubber doll collar being equipped.  The latest attempt got me going to bleedout and landing up with Sanguine's magical items being equipped.  

 

All I was trying to do  was set things up so that Defeat could handle combat defeat/surrender, and DCUR the range of other possible attacks.  I had previously reinstated Defeat's 'Player as Victim' option, adjusted some of the DA settings - that buggy mess, as Kimy described it elsewhere  :shy:    I now have a 'sort of' fix, in that I have just turned the health threshold down to 1% in DCUR and left it a lot higher in Defeat  - more than I would like, but seems the best option right now

 

I've searched this support thread for a few terms, but found nothing conclusively similar.  Is this just my manifestation of the 'Immortality bug'?  Or is it maybe something else?  And does anyone really know how to fix it properly, ie get DCUR's combat surrender switched off without messing with your PC?

 

Help from anyone, anywhere, would be welcome.  Preferably before I die.

Posted

Great job!  This mod is FUN!  There is now way to plan ahead, the mod constantly redirects you and forces improvisation.  I have completed ZERO quests since I installed this mod  :lol:!

Posted

Is this a bug, or is there something wrong with my settings?

Neither of us had any devious devices on us at all... I triggered a gas trap in Broken Fang Cave, and while I got the Skooma, poor Uthgerd got... everything else.

 

 

post-462261-0-89709400-1438059341_thumb.jpg

post-462261-0-08974000-1438059332_thumb.jpg

 

 

 

But as far as I can tell, the way the mod is set up should prevent that kind of thing from happening, right?

 

 

post-462261-0-98409600-1438059351_thumb.jpg

post-462261-0-39033000-1438059361_thumb.jpg

post-462261-0-35379700-1438059369_thumb.jpg

 

 

 

I do apologize for not attaching a log, but I didn't have logging enabled at the time.

Posted

I am doing the damsel in distress quest and I have been placed in the cage in the restraints. I have broken out of the hogtie but I cannot find how to get out of the armbinder. I have spent hours of real time trying to figure it out but I am stumped.

 

I know it spoils it a bit if anyone tells me but I would like to progress in the quest - therefore how do I get out of it? I see people mentioning sharp items?

Posted

 

 

 I'm having problems with the same items. They equipped even though I had suits unchecked

in the MCM, on two separate occasions. I hate rubber garments and I would like to banish

them from my existence permanently, short of uninstalling the mod. The safeword won't remove

them either; I got a sound of clothing being removed but they are still equipped.

 

 Other than that, I've been enjoying the mod. 

 

Honestly I would suggest that you manually lower the chances of anything rubber related in your MCM settings.

 

 

Im still having the CTD too when the transparent suit is selected.  tried everything to fix it, including reinstalling the skeleton.  reckon I'll go back to version 4.9 now 

 

Here is what you should try. Install the transparent suit mod on it's own ( http://www.nexusmods.com/skyrim/mods/50301/? ) and put it on the end of your order list. Reinstall your skeleton mod and then give yourself a suit via the console. ( Keep in mind that there could be multiple transparent suits from other mods. )

 

If it is still crashes it is probably still skeleton related.

 

 

thanks.  It was skeleton related.  reinstalled those files, and the skeleton, and it now works :)  Still the best mod ever

 

Posted

I'm sorry but I don't understand the Cursed Collar Quest. What do you do? I've got the collar on, I can't wear clothes, I can't "tamper" with it, I've got no indication of where to go, the quest just says to find a way to get the collar off but I have no idea where to start going about that. Can someone give me a hint or something please?

 

Posted

I'm sorry but I don't understand the Cursed Collar Quest. What do you do? I've got the collar on, I can't wear clothes, I can't "tamper" with it, I've got no indication of where to go, the quest just says to find a way to get the collar off but I have no idea where to start going about that. Can someone give me a hint or something please?

Check your inventory. You should have a note or letter explaining the collar. Once you read it, the quest will progress. 

 

By the way, i have an annoying bug with Solicitation. Each time i ask if they are happy with the service, they tell to stay still while they unlock me. The problem is they did not bind me before. The dialog box close after 40 seconds an nothing happen. If i reinitiate dialog, I'm back to the "Are you happy with my services?" line.

Sometimes, it progress to the owned money line, but it's rare.

Do i need to force a bondage Solicitation event to clear it?

Edit: Tried to force bondage to clear it. Bondage work fine, but over acts still have the bug.

Posted

Hi Kimy,

 

Just letting you know the fix to prevent sex attacks from drawing assailants from another cell doesnt work if the sex attack is initiated by the solicitation dance. In fact, solicitation dance attacks now seem to be able to draw assailants from other cities, in particular, the exact same assailants as the previous sex attack. (E.g. a dance in whiterun drew the crowd of the candlehearth inn in windhelm, who had been the participants of the most recent sex attack. In the past they only seemed to draw assailants from other cells within the same city.)

 

From what I can tell, regular sex attacks seem to be fine and fixed.

Posted

The mod seems to be causing issues with Braith (the little girl who wanders around Whiterun bullying everyone) in conjunction with the Hearthfire expansion

 

The game assumes that her parents are dead because her reference is missing two links to her parents's references (AmrenREF and SaffirREF)

 

This is causing her to be marked as an adoptable child, interrupting her initial dialogue with Lars and changing her dialogues, suddenly transforming her from the biggest bully to the saddest and depressed child in Whiterun

Posted

Is this a bug, or is there something wrong with my settings?

Neither of us had any devious devices on us at all... I triggered a gas trap in Broken Fang Cave, and while I got the Skooma, poor Uthgerd got... everything else.

 

 

 

But as far as I can tell, the way the mod is set up should prevent that kind of thing from happening, right?

 

 

 

I do apologize for not attaching a log, but I didn't have logging enabled at the time.

I think it's a bug, it happened to me once too but stopped as soon as I opened the MCM menu and closed it again. It was putting a full load of 15 items on all my followers every time I opened a trapped container (excepting armbinders). I also didn't get a log of it but it also hasn't happened again.

The mod seems to be causing issues with Braith (the little girl who wanders around Whiterun bullying everyone) in conjunction with the Hearthfire expansion

 

The game assumes that her parents are dead because her reference is missing two links to her parents's references (AmrenREF and SaffirREF)

 

This is causing her to be marked as an adoptable child, interrupting her initial dialogue with Lars and changing her dialogues, suddenly transforming her from the biggest bully to the saddest and depressed child in Whiterun

There are no changes made to Braith or her relationships by this mod (I checked with TESVEDIT) so you are looking at the wrong mod as the source of that problem.

Posted

The mod seems to be causing issues with Braith (the little girl who wanders around Whiterun bullying everyone) in conjunction with the Hearthfire expansion

 

The game assumes that her parents are dead because her reference is missing two links to her parents's references (AmrenREF and SaffirREF)

 

This is causing her to be marked as an adoptable child, interrupting her initial dialogue with Lars and changing her dialogues, suddenly transforming her from the biggest bully to the saddest and depressed child in Whiterun

There are no changes made to Braith or her relationships by this mod (I checked with TESVEDIT) so you are looking at the wrong mod as the source of that problem.

 

 

I wasnt looking at the actor object, i was looking at her reference, and that proves otherwise

 

 

post-812192-0-52572900-1438097505_thumb.png

Posted

 

The mod seems to be causing issues with Braith (the little girl who wanders around Whiterun bullying everyone) in conjunction with the Hearthfire expansion

 

The game assumes that her parents are dead because her reference is missing two links to her parents's references (AmrenREF and SaffirREF)

 

This is causing her to be marked as an adoptable child, interrupting her initial dialogue with Lars and changing her dialogues, suddenly transforming her from the biggest bully to the saddest and depressed child in Whiterun

There are no changes made to Braith or her relationships by this mod (I checked with TESVEDIT) so you are looking at the wrong mod as the source of that problem.

 

 

I wasnt looking at the actor object, i was looking at her reference, and that proves otherwise

 

 

That's an unintentional dirty edit. I will remove that.

 

Hi Kimy,

 

Just letting you know the fix to prevent sex attacks from drawing assailants from another cell doesnt work if the sex attack is initiated by the solicitation dance. In fact, solicitation dance attacks now seem to be able to draw assailants from other cities, in particular, the exact same assailants as the previous sex attack. (E.g. a dance in whiterun drew the crowd of the candlehearth inn in windhelm, who had been the participants of the most recent sex attack. In the past they only seemed to draw assailants from other cells within the same city.)

 

From what I can tell, regular sex attacks seem to be fine and fixed.

 

Drawing from other -cells- is intentional. Drawing from other world spaces is not. It actually shouldn't happen as I use the same code for both type of scenes. I will double check it.

Posted

Hey Kimy. 

Sorry to leave a request when you've probably got so many but I'm only a novice modder (working on SlaveTats stuff right now) but many features on mods trigger when the player is naked and so I have very few reasons for my player to go naked aside from blocking devices. Have you any plans of implementing item theft for example armour theft? With that I would have a reason to go naked if I had no armour to wear. Of course this isn't exactly a popular idea as people are attached to their clothes so perhaps it would need a toggle.

Thanks and sorry to bother you

 

There are quite a lot of items in Cursed Loot that enforce nudity: Cursed, slave, slut and rubber collar.

Posted

I am doing the damsel in distress quest and I have been placed in the cage in the restraints. I have broken out of the hogtie but I cannot find how to get out of the armbinder. I have spent hours of real time trying to figure it out but I am stumped.

 

I know it spoils it a bit if anyone tells me but I would like to progress in the quest - therefore how do I get out of it? I see people mentioning sharp items?

 

bring up the struggle menu just like other times by pressing tab ,the default menu screen button, choose struggle til the message saying the bonds don't feel quite as tight as before. then choose the option for taking off the armbinder.

 

Posted

a small suggestion horny bandits if the player is sleeping in a house outside of a city say like the build your own houses when they sleep a group of horny bandits comes into the house and rapes the adult females if theres males in the house then female bandits show once the sex has ended they slap devices on the player and adult females and leave them tied to the floor to escape could use plugs as well something to keep the victems entertained until the player breaks free and gets a key they left say on a table in a diffrent room or something when the players free they have a chance or freeing the victems or let them stay like that for a while

Posted

a small suggestion horny bandits if the player is sleeping in a house outside of a city say like the build your own houses when they sleep a group of horny bandits comes into the house and rapes the adult females if theres males in the house then female bandits show once the sex has ended they slap devices on the player and adult females and leave them tied to the floor to escape could use plugs as well something to keep the victems entertained until the player breaks free and gets a key they left say on a table in a diffrent room or something when the players free they have a chance or freeing the victems or let them stay like that for a while

this mod already has that function. Not exactly as you describe it, but close.
Posted

Caution ideas ahead! Read at your own risk!  (or something like that)

 

Take em or leave em just thought I would pass along a few thoughts I had that DCL has inspired. 

 

So, I was sneaking around some caves the other day harvesting chaurus eggs when I had a thought or two...

How about trapping chaurus and spider egg pods?
(maybe they are already)

The easy idea is to just treat them like containers and trigger the normal DCL events. Or even cocoon the player in something until they struggle free or something comes along to claim them.

The hard idea is something like the following (ya, it is weird and crazy and probably too much work):

================================================================
Devious Servitude

Slave to the queen

Upon harvesting a pod, there is a chance you get infected with a living organism (think something like the aradia living armor and spriggan armor).  Now the complete infestation can happen over time (in pieces)  There should be a hood that covers the head and prevents speech with some buggy looking eyes that tint everything some color, because, why not!  Now, once the infestation is complete, the player is compelled to go out and capture and bring back food for some queen creature (depending what pod they were affected by).  The prey is, of course, npcs! (only non-essentials ones though, but there could be an option for this)
Heck, maybe the falmer can be in on this and the PC is compelled to capture slaves for them.

The player should be made to avoid populated area (somehow) and not be able to use their own gear (maybe strip it all and put it in a safe place)
Their only weapons would be some sort of web/sticky goo spell to trap prey, and maybe some claws, both provided by the organism (or something)

Player still gets to loot the npcs they capture, but they do not have access to the loot they pick until they get free.  Maybe there is an option to resist the organism and let the prey go.

The organism feeds off the players sexual juices, so once every 12 hours (or something) The organism immobilizes the player and rapes them, feeding off the juices.

The players needs must be met as well, (food, water, bathroom) maybe the organism can see to those needs.

Getting free?  One must either find a way to convince the queen (and/or falmer) to release the player, or the player must seek out a powerful wizard to release them (of course the wizard has a price, or maybe wants to keep the player as their own for awhile).  Or, maybe there is a special process to kill off the organism, freeing the player.

Of course, maybe the player likes this sort of thing and decides to play like this for a good long time!

-------------------------------------------------------------

Slave to the gods?

Back story:
There are rumors of a dark ritual that will allow one to summon an armored servant to do those unspeakable things for the summoner.  This ritual is the gift of an evil god (or Daedra).  There is a catch, this servant requires a core, a living person trapped inside to serve as its power source.  This person must be procured before the servant can be summoned.  
To aid in procurement, a collar is provided.  This collar marks the individual as the source


a special "cursed" collar has been placed in a container somewhere (i.e chance that you get it via cursed loot)

maybe disguised as a powerful amulet as well

Can also be a DA option

Just like the cursed collar, this one is unbreakable, and has no visible locks to pick.  No one will be able to free the victim.

Swirly magic animation when collar is fitted, also blackout.

Victim will eventually come to and be free to go as they please.

Next time they sleep (sleep will be forced eventually for those that never sleep) the victim is teleported to an isolated location (Random selection of a few cells)

They will find themselves locked in some sort of inescapable cage/small room

They are gagged, and bound in some fashion
The gag is special, and will feed and water the victim automatically.

They stay there for a random time period to ponder their predicament, no longer than 2 game days

Then the Controller makes their appearance to explain what is happening.  This may happen in person, or via a note

The victim will be given a choice, perform the task the controller demands of them, or remain trapped forever
(if they choose to remain trapped, the victim will eventually be sold or given to someone else, or go through one of the other harsh DA scenarios.

victim will be given some time to make the decision, of course they will be given many demonstrations of what their life will be like when trapped (x cross permanent display with shocks and plug events)

The tasks:

One of various..

Kidnapping - kidnap various NPCs (no one essential unless they are just copies)  Some for political reason, others revenge, others just to collect

Revenge - Kill an NPC that has wronged the controller in some way

Murder - Take out one or more of the controller's rivals

Deliveries/retrievals -

Chaos - whatever weird stuff we can think of that is doable, mainly just to annoy the victim, stuff like steal a spoon from the Jarl's table in whiterun, force the Jarl of Solitude to use it sexually, take one of her dresses and force the jarl of falcreath to wear it at court......weird random twisted stuff.

Plant a whole mess of spider/chaurus eggs in a palace and remain there as witness to the chaos (invisible or something)
  See everyone get cocooned!  Magically summon a Mammoth in one of the large cities.
.. you know, crazy twisted stuff...


The suit...

Before leaving on the quest, the victim will be totally encased from head to toe, in one of the skin tight armor suits.  Each suit has certain buffs and comes with certain weapons, victim will only be able to use the weapons that come with the suit.  (some will come with, or only allow use of a spell)  The suits will feed and water the victim automatically (maybe even take care of other needs as well)

The suit will:
- Take care of base needs automatically
- Prevent fast travel
- prevent speech
- will force rest for at least 4 hours, no more than 12, may be forced after a battle depending on damage taken, regardless, sleep must be had every day.

Suits are form fitting, but have visible restraints (arms, legs, chastity and collar, like the latex suits while wearing restraints)  Face is featureless, save maybe for some glowing eyes.

Sleep takes the form of the victim being locked in a standing pose, arms and legs together, unable to move.  The suit will proceed to sexually torture the player and feed off their sexual juices, then the player will be allowed to sleep.

Maybe the suit will also compel the victim to sexually assault any NPC that presumes to talk to them)

Victim can only activate items that directly relate to quest, including doors (if this can be done) The idea is to keep the player from doing other quests while the suit is active.

can we prevent dialogue from happening?  IE, the victim can not talk (with maybe some exceptions relating to the quest they are on), so blocking player response would be nice.

When the quest ends, the victim will be directed to a random location on the map (or from a list), once there, they will be teleported back to the cell they started in, bound as they were before.  From there, they can be given freedom, sent on another task, offered the choice to become a permanent servant, or offered the choice to become a permanent fixture.  There is also a chance the victim will be sold into the slavery system.

player will assume all blame for anything that they are forced to do in the quest they are assigned. (i.e. there should probably be large bounties!)

The controllers, for the most part are evil or at least non-law abiding people, yet there are a few just plain desperate good people that that stooped to using dark magic to avenge some vile act.

===============================================================
This idea is unrelated, but something I have thought about since I started playing the game.

All those cages and closets all over the place begging for traps.  I found myself always hoping that when I opened a cell, cage or closet and was poking around inside, that the door would slam shut and lock me inside until I was able to somehow pick the lock (with a mean difficulty penalty and consequences for failure) or until someone came around to either let me go, or capture me.

This is something that would probably be difficult to implement because there is nothing to indicate that you are in the enclosed space so that the door can close.  I am assuming one would have to manually add hidden triggers in all desired locations.

Would be cool nonetheless!

Posted

I recently installed this mod, looks like fun, but I'm confused about the Bondage Adventure quest. It triggered automatically when I opened a door, and dumped me in full gear in the middle of nowhere, with just the hint "get back to where you started". Not sure what the dialogue should be. Anyway, what am I suppossed to do? I've tried talking to people, but no one offers to remove the armbinders. I can't even speak most of the time, apparently the gag is constantly re-equiped even after I manage to speak. I got attacked in the wilderness but I was immortal. On the other hand, I triggered rapes that didn't happen either (there's a message about already having keys for the chastity belt, but there's no animation).

 

So, confused. Should I just try to get back to where I was before ignoring everything in my path? Considering it was a door that triggered it, will that work? Or is my quest acting wrong and I should just reload a save before it started?

Posted

I recently installed this mod, looks like fun, but I'm confused about the Bondage Adventure quest. It triggered automatically when I opened a door, and dumped me in full gear in the middle of nowhere, with just the hint "get back to where you started". Not sure what the dialogue should be. Anyway, what am I suppossed to do? I've tried talking to people, but no one offers to remove the armbinders. I can't even speak most of the time, apparently the gag is constantly re-equiped even after I manage to speak. I got attacked in the wilderness but I was immortal. On the other hand, I triggered rapes that didn't happen either (there's a message about already having keys for the chastity belt, but there's no animation).

 

So, confused. Should I just try to get back to where I was before ignoring everything in my path? Considering it was a door that triggered it, will that work? Or is my quest acting wrong and I should just reload a save before it started?

 

you have to find the person who put you in the predicament.  Follow the quest marker.

Posted

 

Hi Kimy,

 

Just letting you know the fix to prevent sex attacks from drawing assailants from another cell doesnt work if the sex attack is initiated by the solicitation dance. In fact, solicitation dance attacks now seem to be able to draw assailants from other cities, in particular, the exact same assailants as the previous sex attack. (E.g. a dance in whiterun drew the crowd of the candlehearth inn in windhelm, who had been the participants of the most recent sex attack. In the past they only seemed to draw assailants from other cells within the same city.)

 

From what I can tell, regular sex attacks seem to be fine and fixed.

 

Drawing from other -cells- is intentional. Drawing from other world spaces is not. It actually shouldn't happen as I use the same code for both type of scenes. I will double check it.

 

 

Oops. I haven't been terribly clear on the distinction between cells and worldspace till now.  ._.;

 

Also (memory comes to me in dribs and drabs, sorry) I noticed that flashbang traps dont work properly for me. They'll draw a crowd, one person has his/her way while everyone watches then everyone runs off.

 

I was a bit hesitant to disclose this bug since I've just discovered that my install has some weird thing happening where deviously helpless events wont congregate actors anymore (everyone just wanders around on their regular AI routines), so I'm a bit worried some oddities I experience are particular to me. (Not a save issue, as even new games are affected).  However, as mentioned, regular sex attacks seem to work for me, no issues with everyone running off after just 1 assailant has his/her fun, so figured I'd at least mention it. Maybe someone else has reported something similar.

Posted

Little issue to update to 4.10 from 4.09a. I have this message which appears: "You are either playing male character (nop), or have a child follower (just one custom follower, Ari http://www.nexusmods.com/skyrim/mods/17302/?but she was in my game before DD CL was created) or run mods removing important tags from children characters (no idea). Cursed Loot has been automatically disabled."

This message have never appear in 4.09a, so it annoying me a little bit...

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