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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Yes flaming overlord have not bad idea about it , and for the " offer some incentive to free her " for me is the

opportunity to end bound always a good incentive :lol: , but for all wo need more , when you talk her and you end in her stuff , and she takes your stuff you get a quest ... escape the bandits and find the girl ... and when you have found her she give you some gold or so + your stuff back.
only a idea about the incentive :D
Posted

 

I love this idea! The only problem I can see is that the players will fall for this trap only once so I would not really be repeatable content unlike the other Cursed Loot traps. I will add it to my list anyway. Perhaps I (or you?) can come up with an idea how to make it replayable. :)

 

 

Kimy, could this be done as a radiant quest with some end randomising so the player would not necessarily know the outcome, or Mister X's suggestion where it would be more down to the the pc's skills as to the outcome.

 

It would need some tweaking but would be great if it could be added

Posted

 

Yes flaming overlord have not bad idea about it , and for the " offer some incentive to free her " for me is the

opportunity to end bound always a good incentive :lol: , but for all wo need more , when you talk her and you end in her stuff , and she takes your stuff you get a quest ... escape the bandits and find the girl ... and when you have found her she give you some gold or so + your stuff back.
only a idea about the incentive :D

 

While being bound is a good incentive (I can agree on that one ;) ) we might actually wanna reward people so others can play and not feel like they never wanna attempt the quest at the risk of being bound and unable to do anything for an hour while they try and find keys.

I've brainstormed a couple of ideas.

- Money - straight up level dependent gold

- Levels in a useful skill so that all the time you spent bound isn't wasted. All that time in the armbinder meant the character came up with some awesome sword swinging techniques.

- Gear - enchanted weapons/armour like a normal chest. 

- There could be special enchanted plugs that encourage you to wear devices (ala Captured Dreams (could use those)) and as those are quite expensive they could come as the result of the quest.

- Story advancement. It could have an overarching story of a dangerous bandit deviant who keeps tying up women and the more you escape the closer you get to finding him.

Posted

 

- Story advancement. It could have an overarching story of a dangerous bandit deviant who keeps tying up women and the more you escape the closer you get to finding him.

 

 

the last addition would encourage these encounters and add meaningfulness to wearing devices. +1

Posted

I don't know if anyone also has this problem, but "Event Parameters" and "Escape options" in the MCM do not show up anything, and I also have to exit MCM completely to be able to enter any other MCM. Anyone else having this problem?

 

Also, I have found an incompatibility. If you have Race Compatibility-Dialog mod, DCL might mistake you for a male even though you choose another race AND sex. ANY other race, vanilla or custom. It still will recognize the race(Windhelm guards recognized my female Drow as an elf), but DCL said that I was a male and shut itself down. And no, I have no other mods that conflict with DCL with such severity.

Posted

The "Courier in Chains" quest and "Bondage Adventure" are -sort of- similar to Pony Girl Express concepts and there will be more "FedEx in bondage" type of quests being added, perhaps even soon. Pony gear in the strictest sense (e.g. hoof shaped heels or horse-head hoods/masks) I find to be less appealing than other rubber items, so I am not hyper keen to add those. I'd love to do a hobble skirt race one day, though! :D

 

Yeah I'm not too keen on horse-head hoods myself. I want to at least see the face of my character. A nice gag will suffice imo. 

The thing with Courier in Chains and Bondage Adventure is they are one time only events, you are not in a permanent "FedEx" service :P

So it doesn't really feel like slavery imo, it's just a one time task, then you can go. Also those quests didn't really have that pony girl feel to it, but maybe that's just me. 

 

But if you don't like it that's fine. There's plenty of other cool stuff in your mod  :)

Posted

I wouldn't mind my character having armbinder during the pony - FedEx quests. We can't let girls to fiddle with packets, can we? :P

 

Problem with the armbinder is the pc can't defend herself, it can get pretty boring after a while running from every bear/wolf/skever in Skyrim. It's fine if confined to safe areas but gets tiresome in the wilds after a while, particularly if the event fires too often.

 

Posted

 

I wouldn't mind my character having armbinder during the pony - FedEx quests. We can't let girls to fiddle with packets, can we? :P

 

Problem with the armbinder is the pc can't defend herself, it can get pretty boring after a while running from every bear/wolf/skever in Skyrim. It's fine if confined to safe areas but gets tiresome in the wilds after a while, particularly if the event fires too often.

 

 

 

It was pretty cool in Quick As You Like. Getting to your destination was really challenging, and a fun adventure. 

Even more so with Deviously Helpless. :P

 

Alas, for now I'll just have to keep hoping there will be something Pony Girl related on LL in the future. 

Posted

 

 

Problem with the armbinder is the pc can't defend herself, it can get pretty boring after a while running from every bear/wolf/skever in Skyrim. It's fine if confined to safe areas but gets tiresome in the wilds after a while, particularly if the event fires too often.

 

 

 

I agree. It's already tedious to go around with armbinder in bondage adventure. If this gets worse, i will be forced to disable them both.

 

@ Kimmy

 

Speaking of bondage adventure, i got again an instance, where arriving to the quest giver (bondage adventure actually triggered by chest event), everything was removed except from the corset (which i think is a known issue) and the armbinder. I had to use the "free me" thing in MCM.

 

 

Posted

 

I wouldn't mind my character having armbinder during the pony - FedEx quests. We can't let girls to fiddle with packets, can we? :P

 

Problem with the armbinder is the pc can't defend herself, it can get pretty boring after a while running from every bear/wolf/skever in Skyrim. It's fine if confined to safe areas but gets tiresome in the wilds after a while, particularly if the event fires too often.

 

 

 

I have to agree with this. It was frustrating starting through the cursed version of alternate start and getting killed by a skeever in the first 30 seconds....... :-/

Posted

 

It was pretty cool in Quick As You Like. Getting to your destination was really challenging, and a fun adventure. 

Even more so with Deviously Helpless. :P

 

Alas, for now I'll just have to keep hoping there will be something Pony Girl related on LL in the future. 

 

 

I stopped to struggle out of it when I did QAYL. I like them in dungeons or where DH can kick in as a time sink, but not keen on them in the wild running away from every creature.

Posted

 

I wouldn't mind my character having armbinder during the pony - FedEx quests. We can't let girls to fiddle with packets, can we? :P

 

Problem with the armbinder is the pc can't defend herself, it can get pretty boring after a while running from every bear/wolf/skever in Skyrim. It's fine if confined to safe areas but gets tiresome in the wilds after a while, particularly if the event fires too often.

 

 

 

You could always look on it as that you've run out of your lives type thing, (unless you were lucky enough to down a load of bandits before being slapped with the device and found a restraint key on their decomposing bodies). I suspect that you liked the additions to the toon - because they are quite attractive - but didn't actually believe the consequences were real. (Basically this mod makes Skyrim potentially roguelike).

 

Posted

 

 

It was pretty cool in Quick As You Like. Getting to your destination was really challenging, and a fun adventure. 

Even more so with Deviously Helpless. :P

 

Alas, for now I'll just have to keep hoping there will be something Pony Girl related on LL in the future. 

 

 

I stopped to struggle out of it when I did QAYL. I like them in dungeons or where DH can kick in as a time sink, but not keen on them in the wild running away from every creature.

 

 

Struggling out of it would kinda defeat the purpose of it imo. 

I like the helplessness some mods, like this one, can get you in. One moment you are killing bandits, the next you are suddenly forced into restraints and you have to run for your life, hide and sneak to get somewhere safe and get help. I really like that, for me it's what mods like this are about. but to each their own. 

Posted

 

 

I have to agree with this. It was frustrating starting through the cursed version of alternate start and getting killed by a skeever in the first 30 seconds....... :-/

 

 

I had an occasion that i had to pass a bridge and the bridge was guarded by a bear. At the end i had to reload save before the bondage adventure happened. In another occasion, i got near Whiterun, BUT on the road, i was getting killed by a Frostbite Spider and if i attempted to cross a river to avoid the spider, i was getting killed by a Sabercat. Again, i had to reload old save.

 

I just don't see the fun, having to run away even from mud crabs without being able to do nothing.

 

If it was up to me, i would change the way bondage adventure works (if techinically possible). Like, if you get killed before arriving to the quest giver, you are teleported to him, but while he removes the "bondage adventure" gear, he then randomly adds some (removable) restraints as punishment for not being able to arrive there without fatal incidents. 

Posted

You could always look on it as that you've run out of your lives type thing, (unless you were lucky enough to down a load of bandits before being slapped with the device and found a restraint key on their decomposing bodies). I suspect that you liked the additions to the toon - because they are quite attractive - but didn't actually believe the consequences were real. (Basically this mod makes Skyrim potentially roguelike).

 

 

Apologies butI don't quite get your point, whether running or sneaking it simply gets tedious after a time

 

Struggling out of it would kinda defeat the purpose of it imo. 

I like the helplessness some mods, like this one, can get you in. One moment you are killing bandits, the next you are suddenly forced into restraints and you have to run for your life, hide and sneak to get somewhere safe and get help. I really like that, for me it's what mods like this are about. but to each their own. 

 

 

I don't see it that way as you still have the other devices, it was still quite a job to finish with Deviously Helpless.

 

I think it works for rare events like if you fail the delivery quest in CD and kill one of the bandits, but not for events that can regularly trigger

 

Posted

It was just a suggestion. I haven't found it tedious at all. In fact, I have disabled the struggle from armbinders entirely.

Getting city to city in armbinder is actually quite easy - even with Frostfall enabled.

 

Or maybe I have just played this game for too long. :D

 

Edit: If Kimy is willing, then perhaps optional feature?

Posted

It was just a suggestion. I haven't found it tedious at all. In fact, I have disabled the struggle from armbinders entirely.

Getting city to city in armbinder is actually quite easy - even with Frostfall enabled.

 

Or maybe I have just played this game for too long. :D

 

Edit: If Kimy is willing, then perhaps optional feature?

May I ask how you disabled struggling? Or did you just choose not to. I love that idea. I'm quite weak willed so I tend to be tempted to struggle instead of waiting for keys

Posted

 

It was just a suggestion. I haven't found it tedious at all. In fact, I have disabled the struggle from armbinders entirely.

Getting city to city in armbinder is actually quite easy - even with Frostfall enabled.

 

Or maybe I have just played this game for too long. :D

 

Edit: If Kimy is willing, then perhaps optional feature?

May I ask how you disabled struggling? Or did you just choose not to. I love that idea. I'm quite weak willed so I tend to be tempted to struggle instead of waiting for keys

 

 

Most of my custom armbinders do not allow struggling. To mitigate the issue that you'd get killed by every Tom, Dick and Harry mob in the game while bound, I introduced a mechanics a while ago that will make an attacker either rape you when they get a successful hit in (if they are eligible to) or get instantly killed (if they are not, e.g. animals). That way you have still an incentive to evade mobs but if you get caught, it's not instant game-over either. This mechanics needs the Combat Surrender feature to be enabled, though.

 

Keep the suggestions coming btw. I like what I am reading. Except some of this stuff to make it into the mod. :)

Posted

 

 

Most of my custom armbinders do not allow struggling. To mitigate the issue that you'd get killed by every Tom, Dick and Harry mob in the game while bound, I introduced a mechanics a while ago that will make an attacker either rape you when they get a successful hit in (if they are eligible to) or get instantly killed (if they are not, e.g. animals). That way you have still an incentive to evade mobs but if you get caught, it's not instant game-over either. This mechanics needs the Combat Surrender feature to be enabled, though.

 

Keep the suggestions coming btw. I like what I am reading. Except some of this stuff to make it into the mod. :)

 

*expect ;). Not meaning to grammar nazi sorry couldn't resist. Is there a way to easily add a "no struggling property" to vanilla armbinders?

Posted

I don't know if anyone also has this problem, but "Event Parameters" and "Escape options" in the MCM do not show up anything, and I also have to exit MCM completely to be able to enter any other MCM. Anyone else having this problem?

 

Also, I have found an incompatibility. If you have Race Compatibility-Dialog mod, DCL might mistake you for a male even though you choose another race AND sex. ANY other race, vanilla or custom. It still will recognize the race(Windhelm guards recognized my female Drow as an elf), but DCL said that I was a male and shut itself down. And no, I have no other mods that conflict with DCL with such severity.

 

Mine don't show either, but I think that's because the PC has some Devious Devices equipped.   I think that they should reappear once you are free of them

 

Have you tried the 'Free me' safeword option?  That might make them visible again.  If it does, you can always revert to the previous save to keep your game running, with the challenge of getting them removed 'legitimately'  ;)

 

Posted

@ Kimy

 

OK, third time of asking.  If my previous efforts were tl;dr - for the sake of trying to be polite - thiis will be short, so my apologies if I seem to be more blunt than I might wish to appear :-/

 

i  In 'Device Comments', the 'Actions Only When Visibly Bound' option will not accept a postive check mark.  Clicking on it does nothing.  I tried unchecking the Device Comments entirely, and rechecking it, but that sub option will still not positively check.  Is that a known bug, or something else at my end?

 

2 After making changes in the MCM menu, most frequently, possibly only, in the Device Comments section, when I exit the MCM, a message appears briefly to the effect .........

 

'test script activated'

 

.....and my PC is immediately equipped with some gear, most frequently the pink Rubber Doll collar

 

Is that a known bug, or most likely to be something else at my end?

 

Sorry, I don't have a log etc to upload. If this is old news, fine, but it would save me a lot of messing about if you could please give me some clues as to whether it's likely to be the mod itself that's maybe problematic, or just my setup

 

And, may I also add, that this mod is probably the one on this site that provides the most fun.  Creeping around Labyrinthian, with a diminishing horde of Lucky Charms, hoping to get to the end before being incapacitated by some evil urn, body or plant, and then maybe having to find a way out to get  freed, find one's way back, so as to start it all over again - I go wherever the game goes, no cheating - is extremely challenging   :shy:   

 

TIA for the reply  :shy:

Posted

Does setting some of the sliders for the slave collar to zero cause problems?

 

I set days to minimum 0, maximum 0, and sex acts to minimum 0 and max 10 (I'm a wimp). I definitely meet the requirements by now but I'm not getting a key. Spawned a key using the console and got some message about it not working and removed the key. I used free me to double check my settings. They are what I thought....

Posted

About the armbinder issue in an eventual delivery as a pony, given the player can't fight:

 

What about sending one or two randomly created followers together with the player, just to make sure the bound pony arrives safely?

They might try to have fun with you on the way or something in return for the favour of protecting you...  :dodgy:

 

Just a suggestion...

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