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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Great mod Kimy...one of my favorites.  A question....I have a shockwave affect that goes off when my toon is stuck in an armbinder and she is attacked.

Is that your mod? And if so can it be disabled?

 

Yes, that's a new feature of Cursed Loot as of version 4.9. It has no separate toggle, but is tied to the Combat Surrender feature and will be inactive when it is disabled.

Posted

 

Great mod Kimy...one of my favorites.  A question....I have a shockwave affect that goes off when my toon is stuck in an armbinder and she is attacked.

Is that your mod? And if so can it be disabled?

 

Yes, that's a new feature of Cursed Loot as of version 4.9. It has no separate toggle, but is tied to the Combat Surrender feature and will be inactive when it is disabled.

 

 

Thanks for the reply.  Appreciate all your hard work :)

 

Posted

hey just wondering if anyone knows a way to remove nipple rings that aren't in my inventory anymore but still show on my pc ty ty.

 

I had that issue with blindfolds being on my toon but not in the inventory.

 

Basck your save up, then put all of your removable equipment into a container...any one will do.

 

Then use player.removeallitems in console.

 

That would remove any "broken" items.  Then grab all of your gear from the container.

 

If you are currently locked in dd items, they should stay locked on you, as well as quest items.

 

But make sure you backup in case something goes wrong.

Posted

 

hey just wondering if anyone knows a way to remove nipple rings that aren't in my inventory anymore but still show on my pc ty ty.

 

I had that issue with blindfolds being on my toon but not in the inventory.

 

Basck your save up, then put all of your removable equipment into a container...any one will do.

 

Then use player.removeallitems in console.

 

That would remove any "broken" items.  Then grab all of your gear from the container.

 

If you are currently locked in dd items, they should stay locked on you, as well as quest items.

 

But make sure you backup in case something goes wrong.

 

awesome ty very much. worked like a charm.

Posted

Finally got 4.9 working, just a quick question. In the Rubber Doll quest, are the items supposed to be purple or am I missing a texture somewhere?

Posted

 

I just now realised the new feature 'Self-bondage' is a on/off-sort of deal. It seems to only trigger if you're without devices. When deviced, the feature is dormant.

 

@Kimy - have you considered allowing a toggle option to have this event keep firing every timed interval, even if the character is previously deviced? Sort of as a progressive bondage feature without resorting to traps or direct player intervention.

 

Exactly - the self bondage feature triggers only when you're not wearing any device. But I will just go ahead and implement said toggle. :D

 

 

Second thought on this - could adding a chance-based test in addition to the time passed arousal requirement be a thing? I'm thinking specifically akin to the possibility slider related to the sex attacks, where there's a percent chance per hour of sex attack occuring when your character's vulnerable.

 

Reason I'm thinking this'd be a good feature to the progressive self-bondage, is that it'd add an illusion of organic dynamism through randomness, rather than having the self bondage be predictable by firing like automated clockwork.

 

Related to the current version of Self-bondage - I've noticed that when the character chooses plugs and a belt / harness, the sequence of equipping items often leads to the plugs being unequipped before the belt is equipped. Would you be able to add a check to ensure equipped plugs stay equipped during self-bondage?

Posted

Great work Kimy! I love the new rubber doll quest.

 

Having trouble with the new hood that doesn't act as blindfold though: if it equips, then it doesn't display on my character and I can just unequip it through inventory. Also the new hoods sold by the dollmaker won't show up on my character. It's an old save though, so perhaps starting a new game will solve the issue for me. I'll let you know if the issue persists on a new game.


Finally got 4.9 working, just a quick question. In the Rubber Doll quest, are the items supposed to be purple or am I missing a texture somewhere?

 

Supposed to be pink.

Posted

Finally got 4.9 working, just a quick question. In the Rubber Doll quest, are the items supposed to be purple or am I missing a texture somewhere?

                        

  read this  

 

 

 

 

I have no idea why but i know how to reproduce it just open your skyrim launcher go to the options and press low grafik settings. close it and start your game   :cool:  :cool:

 

and slvsaris turn the grafik options to ultra and try if it works.

  

 

 

My graphics options are a modified Ultra already, so unless you know the specific ini setting that makes this work...

 

I compared the Ultra ini settings with mine and don't see anything that looks like it would affect this.  Also, this is happening on only the hoods and boots from Cursed loot (at least the pink ones, I have not tried the others yet).  I would think that ini settings would affect more than just a few items from one mod.

 

-----------------------------------

 

I guess you were right!  I found the setting that fixed this

 

[Display]

iTexMipMapSkip=0   

this setting is the texture quality.

0 is High, 1 is Medium, 2 is Low.

 

Mine was set to 1, I changed it to 0, I guess the textures on the hoods and boots are high quality!

 

thanks for pointing me in the right direction mrminer791!

 

 

 in short go to your options and change the Texture quality to high.

 

That should solve the problem

Posted

Is there something I can do on my end to make these textures work on systems set to use low-quality textures? I have -zero- clue about the art side of the game, so I'd appreciate any good advice!

Posted

Anyone having issue with the adventure quest after returning to the starter NPC? The corset is still left on PC, and fast travel is not re-enable. Even unlocking the corset fast travel is still unavailable.

And in damsel in distress one (or maybe even both?) of the piercing can be lock pick off, and it will stay in inventory if remove that way, along with fast travel not re-enable. Re-equip it and then unlock it with proper key will make it disappear again and fast travel will come back.

 

Also what is the npc in Whiterun suppose to do?

Posted

Strange, I'm pretty sure I'm playing in ultra and have also been experiencing invisible hoods (didn't check the boots)

 

check your device hider settings for DD, set it to use the backpack slot, or disabled

Posted

My turn!

 

I had the rubber doll quest going, but had to cheat out of it using the safeword option because my game was acting up really bad and sexlab stuff was barely working at all.  I rebooted and everything seemed much better, however, DCL is telling me there is a conflicting quest running.  I did see that the rubber doll quest in the quest list, so I manually stopped it with the console.  I did not check the quest stages.  Am I missing something?

 

(Edit:  I should have mentioned that DCL was not the cause of my game acting up!)

Posted

Is there something I can do on my end to make these textures work on systems set to use low-quality textures? I have -zero- clue about the art side of the game, so I'd appreciate any good advice!

 

I think you just need to generate MipMaps on textures for them work properly when Texture Quality is set to something other than High.

 

The following textures from 4.9a don't have MipMaps:

 

ArmbPinkEbonite_d.dds

Boot_gold_d.dds

Boot_pink_d.dds

inflate_n.dds

pink.dds

Posted

Just wondering btw, was there any inspiration from either trapquest or jame wycliffe's stuff when you made that rubber doll quest? :P

Posted

Hi Kimy,

 

Just a little bug report re: solicitation.

 

After a successful solicitation, any cuffs and collar I was wearing will be removed by the npc after the act, even if I was wearing those items prior to the solicitation. DCUR doesn't seem to check if the solicitation encounter had initiated a bondage event prior to item removal.

 

From what I can tell, the threesome event for solicitation also still doesn't work - the animation doesn't play. This has been present for me since 4.4. Tried setting some 3some animations to aggressive, but that didn't seem to fix it.

 

Also, just wondering - was there some mixup about the influence of morality on npc responses to the slut collar and solicitation? For example, when I attempt a solicitation then ask the npc to "be gentle with me", npcs with a morality rating of 4 (no crime) will always  say "No, I will treat you like the slut that you are", cue aggressive sex encounter. On the other hand, npcs with a morality of 0 (any crime!) will say "of course", and initiate a regular sex encounter.

 

For the slut collar, npcs with a morality of 4 will say "A free fuck! Just what I needed!" (or something like that), while npcs with a morality of 0 will say "I guess I'll have some fun with you!" It's no biggie and I really don't mind too much - I've meant to bring this up for 3 months and never did, so it really doesn't bug me - but yeah, that always seemed a bit of a role reversal for me.

 

Of course, the morality ratings for npcs are just messed up in skyrim - they make no sense whatsoever. Nearly everyone in Riften is morality 0 (any crime), including the priestesses of Mara, while almost every other friendly npc is set to Morality 4, and it's obviously an aspect that Bethesda never gave much time to, so yeah, this aspect probably really doesn't matter. It wouldn't be much of an improvement in the end.

 

Posted

 

Is there something I can do on my end to make these textures work on systems set to use low-quality textures? I have -zero- clue about the art side of the game, so I'd appreciate any good advice!

 

I think you just need to generate MipMaps on textures for them work properly when Texture Quality is set to something other than High.

 

The following textures from 4.9a don't have MipMaps:

 

ArmbPinkEbonite_d.dds

Boot_gold_d.dds

Boot_pink_d.dds

inflate_n.dds

pink.dds

 

 

Thank you for the advice! I will try and see if I can correct these textures. :)

 

Just wondering btw, was there any inspiration from either trapquest or jame wycliffe's stuff when you made that rubber doll quest? :P

 

The Evil Genius suggested the idea here on the forum. The Rubber Doll quest is based on it. I do not know where he got the idea from. :)

 

Hi Kimy,

 

Just a little bug report re: solicitation.

 

After a successful solicitation, any cuffs and collar I was wearing will be removed by the npc after the act, even if I was wearing those items prior to the solicitation. DCUR doesn't seem to check if the solicitation encounter had initiated a bondage event prior to item removal.

 

From what I can tell, the threesome event for solicitation also still doesn't work - the animation doesn't play. This has been present for me since 4.4. Tried setting some 3some animations to aggressive, but that didn't seem to fix it.

 

Also, just wondering - was there some mixup about the influence of morality on npc responses to the slut collar and solicitation? For example, when I attempt a solicitation then ask the npc to "be gentle with me", npcs with a morality rating of 4 (no crime) will always  say "No, I will treat you like the slut that you are", cue aggressive sex encounter. On the other hand, npcs with a morality of 0 (any crime!) will say "of course", and initiate a regular sex encounter.

 

For the slut collar, npcs with a morality of 4 will say "A free fuck! Just what I needed!" (or something like that), while npcs with a morality of 0 will say "I guess I'll have some fun with you!" It's no biggie and I really don't mind too much - I've meant to bring this up for 3 months and never did, so it really doesn't bug me - but yeah, that always seemed a bit of a role reversal for me.

 

Of course, the morality ratings for npcs are just messed up in skyrim - they make no sense whatsoever. Nearly everyone in Riften is morality 0 (any crime), including the priestesses of Mara, while almost every other friendly npc is set to Morality 4, and it's obviously an aspect that Bethesda never gave much time to, so yeah, this aspect probably really doesn't matter. It wouldn't be much of an improvement in the end.

 

Heh, I guess I confused the morality values back then. Fixed! :)

Posted

hey guys just wondering if anyone knows a fix for when loading a game just ctd. it happens after ive played to about lvl 10 then it starts doing it more and more til I eventually cant load at all. any help would be appreciated.

Posted

hey guys just wondering if anyone knows a fix for when loading a game just ctd. it happens after ive played to about lvl 10 then it starts doing it more and more til I eventually cant load at all. any help would be appreciated.

 

 

If that's the bug I think it is you just need to load a low level save first and then load your main save.

Posted

 

hey guys just wondering if anyone knows a fix for when loading a game just ctd. it happens after ive played to about lvl 10 then it starts doing it more and more til I eventually cant load at all. any help would be appreciated.

 

 

If that's the bug I think it is you just need to load a low level save first and then load your main save.

 

 

cool ty yeah I did that and was able to keep playing. ty

 

Posted

Kimy, something that's been niggling at me is that a pc's accomplishments or the number of followers she has tagging along don't have any bearing on whether or not a sex attack is successful. I'm not sure what would be a good formula to account for that but, say, if she has more followers around than potential attackers that might scare them off. Or, being thane might just intimidate residents of a city.

 

A simple method might have a slider that reduces the success rate by x% per level, while the number of potential attackers would add to the chance of success.

 

I'm thinking that ideally there'd be lots and lots of successful attacks at lower levels, while it would take a gaggle of attackers to take a dragonborn who's thane of all the holds down.

 

Edit: Of course, even a dragonborn who's blinded or yoked up would be easy prey :)

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