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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Small Bug:

 

The self bondage can trigger riding on a horse resulting in the char standing broken on the horseback. At least I didn't manage to get down there (problem with "convenient horses"?).

 

Suggestions:

 

1. Lower the frequency of the "warning" messages if the self-bondage conditions are met. Right now it is a message every few seconds. One warning each hour should be more than enough imho. ;)

 

2. If a solicitation fails because of too low arousal ("I'm not in the mood right now") you could get a follow up line with "Ok, bye" or the "start dance".

Posted

Bug Report

 

The Estrus impregnation chance no longer works in v4.9a, pc gets infected with the parasite even if set to 0%. This embeds into the save so rolling back to v4.8 doesn't solve the problem and a pre v4.9 save is necessary.

 

I remember this from some versions back (also the non-firing tentacle animation iirc) has an old script crept back in somewhere?

Posted

Bug Report

 

The Estrus impregnation chance no longer works in v4.9a, pc gets infected with the parasite even if set to 0%. This embeds into the save so rolling back to v4.8 doesn't solve the problem and a pre v4.9 save is necessary.

 

I remember this from some versions back (also the non-firing tentacle animation iirc) has an old script crept back in somewhere?

 

I am passing the same parameters to EC I always did. The only thing that changed on my side of the code is that the randomized parameter determining the animation type to be used has now a greater range to include the two new types. I double checked the API provided by EC, but there have been no changes that would have broken the code.

Posted

 

Bug Report

 

The Estrus impregnation chance no longer works in v4.9a, pc gets infected with the parasite even if set to 0%. This embeds into the save so rolling back to v4.8 doesn't solve the problem and a pre v4.9 save is necessary.

 

I remember this from some versions back (also the non-firing tentacle animation iirc) has an old script crept back in somewhere?

 

I am passing the same parameters to EC I always did. The only thing that changed on my side of the code is that the randomized parameter determining the animation type to be used has now a greater range to include the two new types. I double checked the API provided by EC, but there have been no changes that would have broken the code.

 

 

Something must be different somewhere as I'm getting the same on a brand new game

 

Log2 is where only the tentacle animation is toggled and it wont fire

Log1 Is an attack by the pink bubblegum which impregnates the pc even though it's set to 0% (see screenshots)

 

Papyrus.2.log

Papyrus.1.log

 

post-237718-0-73612000-1435427307_thumb.jpg post-237718-0-88002100-1435427308_thumb.jpg

 

Posted

I just now realised the new feature 'Self-bondage' is a on/off-sort of deal. It seems to only trigger if you're without devices. When deviced, the feature is dormant.

 

@Kimy - have you considered allowing a toggle option to have this event keep firing every timed interval, even if the character is previously deviced? Sort of as a progressive bondage feature without resorting to traps or direct player intervention.

Posted

I just now realised the new feature 'Self-bondage' is a on/off-sort of deal. It seems to only trigger if you're without devices. When deviced, the feature is dormant.

 

@Kimy - have you considered allowing a toggle option to have this event keep firing every timed interval, even if the character is previously deviced? Sort of as a progressive bondage feature without resorting to traps or direct player intervention.

 

Exactly - the self bondage feature triggers only when you're not wearing any device. But I will just go ahead and implement said toggle. :D

Posted

 

I just now realised the new feature 'Self-bondage' is a on/off-sort of deal. It seems to only trigger if you're without devices. When deviced, the feature is dormant.

 

@Kimy - have you considered allowing a toggle option to have this event keep firing every timed interval, even if the character is previously deviced? Sort of as a progressive bondage feature without resorting to traps or direct player intervention.

 

Exactly - the self bondage feature triggers only when you're not wearing any device. But I will just go ahead and implement said toggle. :D

 

thanks to slicksly things got a lot more interesting

Posted

@Kimy

 

This is very frustrating but I can now reproduce the ignored impregnation parameter in v4.8. I've even resorted to a full system restore from a fortnight ago to prove it.

 

I have managed to find what looks like a fix though, I just need to isolate if it's EC or SL that sorts it out

 

EDIT:

 

I've found the cause. When I was testing I had untogglled the two dwemer machines. If they are toggled on the impregnation percentage works if they are toggled off it doesn't.

 

I don't know why this is the case and I'm surprised I've not run into this before having a touch of OCD when it comes to minutiae, but the effect is reproducible.

 

I'll check the same holds true for v4.9a

Posted

Hopefully the last of this.

 

I tested with v4.9a and the untoggle of the dwemer machines was a bit of a red herring as I was impregnated by some pink bubblegum.

 

I don't know why it happens but the only common thread running through this is an update of ZAP from 6.04 to 6.06. I've spent most of today testing various restores and it's the only thing I can see that might cause it even though it doesn't make sense. I'll be glad when Monday comes so I can go back to work for a rest :unsure:

 

The fix is straightforward. Untoggle Enable Pregnancy in EC+, let a DCL Estrus event run then toggle Enable Pregnancy back on in EC+ and after that the impregnation chance percentage in DCL works again. This works for DCL4.8/EC3.94 and DCL4.9a/EC4.00a

Posted

Hmm, for that event "A Damsel in distress" i managed to get of the rope, but how is it possible to break off the armbinder? There is no access to inventory, no help, no sharp item. Try to interact somehow with the fire near the cage, but this won´t work. The only objects to interact wih is the cage door and the bedroll.

 

...help...or better "MHHMMMM!"" :D

Posted

Ran into a few issues, not sure where the problem is.

 

got the rubber doll collar and got the suit, boots, gloves, then hood.

 

The boots and hood seem to be pointing to the wrong texture,(or something)

 

 

 

 

 


Hmm, for that event "A Damsel in distress" i managed to get of the rope, but how is it possible to break off the armbinder? There is no access to inventory, no help, no sharp item. Try to interact somehow with the fire near the cage, but this won´t work. The only objects to interact wih is the cage door and the bedroll.

 

...help...or better "MHHMMMM!"" :D

 

use the tab key, it will pop up an option to allow you to struggle
 

Posted

Hello Kimy,

 

This might have been suggested before, admittedly i didnt read all pages of this topic.

Would it be possible to up the max amount of devices on you from 10 to say, 15?

Players who dont want that many items equipped can just leave the slider at 10 anyway :)

In the new self-bondage feature you have added a slider for max items to put on that goes to 15, which allows my char to be equipped with almost all different types of items (and yes thats what i play the mod for, sometimes anyway :D )

With the limit of 10, i get the message a lot when a cursed loot event triggers that its aborting due to me wearing too many devices.

Another way to resolve this is not counting the non-toggable items in the MCM menu, i believe those are the arm and leg cuffs, though i think upping the limit would be a lot easier on your part.

 

Thanks a lot for making this mod, and i am looking forward to new content !

Posted

Hello Kimy,

 

This might have been suggested before, admittedly i didnt read all pages of this topic.

Would it be possible to up the max amount of devices on you from 10 to say, 15?

Players who dont want that many items equipped can just leave the slider at 10 anyway :)

In the new self-bondage feature you have added a slider for max items to put on that goes to 15, which allows my char to be equipped with almost all different types of items (and yes thats what i play the mod for, sometimes anyway :D )

With the limit of 10, i get the message a lot when a cursed loot event triggers that its aborting due to me wearing too many devices.

Another way to resolve this is not counting the non-toggable items in the MCM menu, i believe those are the arm and leg cuffs, though i think upping the limit would be a lot easier on your part.

 

Thanks a lot for making this mod, and i am looking forward to new content !

I always set the limit to 0, which disables it. Try that if you want more devices~

Posted

Hello Kimy,

 

I have got an idea.

The idea is that there is a possibility that when initiating dialog, a npc will ask you if you like bondage.

Because they just found a device and want to try them out on you.

You can then say that you want to or that you don't want to (in this case the npc will equip it on you based on a percentage or something).

 

Also a cooldown on the bondage adventure quest would be nice.

 

Keep up the awesome work Kimy.

You're awesome.

Posted

 

I just now realised the new feature 'Self-bondage' is a on/off-sort of deal. It seems to only trigger if you're without devices. When deviced, the feature is dormant.

 

@Kimy - have you considered allowing a toggle option to have this event keep firing every timed interval, even if the character is previously deviced? Sort of as a progressive bondage feature without resorting to traps or direct player intervention.

 

Exactly - the self bondage feature triggers only when you're not wearing any device. But I will just go ahead and implement said toggle. :D

 

 

Ah, OK.  I thought it was borked when it fired once and then never fired again.  Progressive self-bondage would be very much appreciated.

Posted

Ran into a few issues, not sure where the problem is.

 

got the rubber doll collar and got the suit, boots, gloves, then hood.

 

The boots and hood seem to be pointing to the wrong texture,(or something)

 

 Well i have the same problem and i really tried everything to fix it. 

 I redownloaded the mod, made a clean save and started a new game without success.

 so i ended up disabling the event.  

 Hopefully someone finds a solution

 

 

ohh and Kimy are you still working on Leon ?

Posted

Hello Kimy,

 

This might have been suggested before, admittedly i didnt read all pages of this topic.

Would it be possible to up the max amount of devices on you from 10 to say, 15?

Players who dont want that many items equipped can just leave the slider at 10 anyway :)

In the new self-bondage feature you have added a slider for max items to put on that goes to 15, which allows my char to be equipped with almost all different types of items (and yes thats what i play the mod for, sometimes anyway :D )

With the limit of 10, i get the message a lot when a cursed loot event triggers that its aborting due to me wearing too many devices.

Another way to resolve this is not counting the non-toggable items in the MCM menu, i believe those are the arm and leg cuffs, though i think upping the limit would be a lot easier on your part.

 

Thanks a lot for making this mod, and i am looking forward to new content !

 

The limit of 10 corresponds with the number of DD slots available when Cursed Loot was first created. The maximum number of devices the player can wear at the same time is now 15. I will increase the maximum value to reflect this. :)

 

Posted

 

Ran into a few issues, not sure where the problem is.

 

got the rubber doll collar and got the suit, boots, gloves, then hood.

 

The boots and hood seem to be pointing to the wrong texture,(or something)

 

 Well i have the same problem and i really tried everything to fix it. 

 I redownloaded the mod, made a clean save and started a new game without success.

 so i ended up disabling the event.  

 Hopefully someone finds a solution

 

 

ohh and Kimy are you still working on Leon ?

 

 

A few people reported issues with the textures, but I have been completely unable to reproduce the issue on my end (it works fine for me and many others). Which means that I will not be able to fix this bug unless someone having the problems finds out what's happening there.

 

And yes, I will eventually get back to work on the Leon quest, too.

Posted

 

 

Ran into a few issues, not sure where the problem is.

 

got the rubber doll collar and got the suit, boots, gloves, then hood.

 

The boots and hood seem to be pointing to the wrong texture,(or something)

 

 Well i have the same problem and i really tried everything to fix it. 

 I redownloaded the mod, made a clean save and started a new game without success.

 so i ended up disabling the event.  

 Hopefully someone finds a solution

 

 

ohh and Kimy are you still working on Leon ?

 

 

A few people reported issues with the textures, but I have been completely unable to reproduce the issue on my end (it works fine for me and many others). Which means that I will not be able to fix this bug unless someone having the problems finds out what's happening there.

 

And yes, I will eventually get back to work on the Leon quest, too.

 

 

I poked around using TES5edit to see if I could see something wrong (not that I am that good at understanding it!) and found nothing blatantly amiss.  I even made sure another mod was not overriding things.  I even looked at the texture files themselves.  Found nothing wrong on either end so far.

 

looks like this one is going to be a tough one!  I can get by with the boots, but a mostly transparent head is a bit freaky lol!

 

I will keep looking, but my knowledge on these things is limited.  Hopefully someone with more knowledge than me is also having the problem and can find it. 

 

What else might I be looking for that might cause this?

 

 

Posted

 

 

 

Ran into a few issues, not sure where the problem is.

 

got the rubber doll collar and got the suit, boots, gloves, then hood.

 

The boots and hood seem to be pointing to the wrong texture,(or something)

 

 Well i have the same problem and i really tried everything to fix it. 

 I redownloaded the mod, made a clean save and started a new game without success.

 so i ended up disabling the event.  

 Hopefully someone finds a solution

 

 

ohh and Kimy are you still working on Leon ?

 

 

A few people reported issues with the textures, but I have been completely unable to reproduce the issue on my end (it works fine for me and many others). Which means that I will not be able to fix this bug unless someone having the problems finds out what's happening there.

 

And yes, I will eventually get back to work on the Leon quest, too.

 

 

I poked around using TES5edit to see if I could see something wrong (not that I am that good at understanding it!) and found nothing blatantly amiss.  I even made sure another mod was not overriding things.  I even looked at the texture files themselves.  Found nothing wrong on either end so far.

 

looks like this one is going to be a tough one!  I can get by with the boots, but a mostly transparent head is a bit freaky lol!

 

I will keep looking, but my knowledge on these things is limited.  Hopefully someone with more knowledge than me is also having the problem and can find it. 

 

What else might I be looking for that might cause this?

 

 

 

 

I have no idea why but i know how to reproduce it just open your skyrim launcher go to the options and press low grafik settings. close it and start your game   :cool:  :cool:

 

and slvsaris turn the grafik options to ultra and try if it works.

  

Posted

Alright so its wierd.

I just updated the new version of Cursed loot. Great Job btw! So many awesome updates :D

So everytime my PC do the idle animation(HDT idle) where she moves her hands close to her breasts they change back to a small size.

Only temp solution is to go into Racemenu again and resize them again.

But then they shrink again when she does another idle. Its like the racemenu scales resets everytime she does a idle.

This did not happen before i updated Cursed Loot.

Feels like this should have nothing to do with cursed loot.

But removing Cursed loot or rolling back to version  4.8 and idle no longer resize the breasts.

Same thing also happens on a totally fresh Save.

I still use the same skeleton as before so that didnt change. Is it some sort of Fnis limit or hdt (i use the latest fnis version)

Anyone got a clue why that is happening?

 

Thanks for reading this wall of text :P

 

I've noticed this happening as well, and it's only due to DCL 4.9a tough.  Is there a fix for this?? I've reverted back to 4.8 for now.

Posted

How about a toggle for the sex attacks that makes the mod prefer animations with the highest amount of actors/attackers possible?

 

Example: Let's say that there 5 attackers. Normally, the mod would make a MF scene, then another MF scene, maybe a FMM scene and a final MF scene. With the toggle set, the mod would choose one MMMF scene (like ZynFourWay) and then a MMF scene.

 

 

Posted

 

 

 

 

Ran into a few issues, not sure where the problem is.

 

got the rubber doll collar and got the suit, boots, gloves, then hood.

 

The boots and hood seem to be pointing to the wrong texture,(or something)

 

 Well i have the same problem and i really tried everything to fix it. 

 I redownloaded the mod, made a clean save and started a new game without success.

 so i ended up disabling the event.  

 Hopefully someone finds a solution

 

 

ohh and Kimy are you still working on Leon ?

 

 

A few people reported issues with the textures, but I have been completely unable to reproduce the issue on my end (it works fine for me and many others). Which means that I will not be able to fix this bug unless someone having the problems finds out what's happening there.

 

And yes, I will eventually get back to work on the Leon quest, too.

 

 

I poked around using TES5edit to see if I could see something wrong (not that I am that good at understanding it!) and found nothing blatantly amiss.  I even made sure another mod was not overriding things.  I even looked at the texture files themselves.  Found nothing wrong on either end so far.

 

looks like this one is going to be a tough one!  I can get by with the boots, but a mostly transparent head is a bit freaky lol!

 

I will keep looking, but my knowledge on these things is limited.  Hopefully someone with more knowledge than me is also having the problem and can find it. 

 

What else might I be looking for that might cause this?

 

 

 

 

I have no idea why but i know how to reproduce it just open your skyrim launcher go to the options and press low grafik settings. close it and start your game   :cool:  :cool:

 

and slvsaris turn the grafik options to ultra and try if it works.

  

 

 

My graphics options are a modified Ultra already, so unless you know the specific ini setting that makes this work...

 

I compared the Ultra ini settings with mine and don't see anything that looks like it would affect this.  Also, this is happening on only the hoods and boots from Cursed loot (at least the pink ones, I have not tried the others yet).  I would think that ini settings would affect more than just a few items from one mod.

 

-----------------------------------

 

I guess you were right!  I found the setting that fixed this

 

[Display]

iTexMipMapSkip=0   

this setting is the texture quality.

0 is High, 1 is Medium, 2 is Low.

 

Mine was set to 1, I changed it to 0, I guess the textures on the hoods and boots are high quality!

 

thanks for pointing me in the right direction mrminer791!

Posted

The game seems to crash during the Rubber Doll quest when an NPC starts to have sex with my character. The scene starts to play, but then it crashes.

 

Papyrus.0.log

 

Edit: It might be an issue with the armbinder. It CTD's when a sex scene is played with one equipped.

Posted

Just wanted to throw quick question - does everyone has Solicitation sex starting normally? In my install sex attacks work as they should, but solicitation - actors get undressed and stay standing. In dialogs they behave like sex happened.

 

im having the same issue here. id load papyrus but for some reason I don't have a pap log anymore since I reinstalled the game. not sure how to reenable it either or id get a pap log for you. I think it has to do with my pc being old and script heavy mods because it was working with occasional instance of the above happening until I reinstalled RND and Frostfall now it always happens. but if someone can tell me how to reenable pap logs id appreciate it and put one up here right after an event happens. ty ty.

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