saphiral Posted July 9, 2015 Posted July 9, 2015 I am also getting the "Cursed Loot has been automatically disabled." message. I upgrade with every version and have nothing else different from 4.9a in my Load Order. I don't have any mods in Mod Organizer with a name containing "kids" or "child" so I don't use SkyKids or Alternate Vanilla Child NPCs. The lines for Cursed Loot in my papyrus are surprisingly terse. I had hoped that the cause for this message might be output. [07/09/2015 - 04:00:21PM] [DCUR] Housekeeping[07/09/2015 - 04:00:21PM] [DCUR] Scanning for followers[07/09/2015 - 04:00:21PM] [DCUR] - Follower found: Kotone[07/09/2015 - 04:00:21PM] [DCUR] Mod functionality has been shut down. Periodic events cancelled. I'm not sure what I should look for to disable. I am reverting to 4.9a.
Kimy Posted July 9, 2015 Author Posted July 9, 2015 /re 1: Yes and no. It will work half the time. Since Cursed Loot is rolling for all animations 4.0 provides, the scene will fail if one of the newer ones is chosen. Thanks Kimy, I suppose if I wanted to change the colour I'd need something like 3DMax or something, I assume it's not something that could be done in Photoshop or Paintshop Pro I have zero clue about modding animation assets. I guess I can put in a toggle for the new animations, though.
Slorm Posted July 9, 2015 Posted July 9, 2015 I have zero clue about modding animation assets. I guess I can put in a toggle for the new animations, though. No, don't worry about it, no point in making unnecessary work for yourself
Stephbx Posted July 9, 2015 Posted July 9, 2015 Is it possible to have medium resolution textures for the latex doll hood and boots? They are good in high setting, but playing in high def result in a great reduction of fps and increase dramaticaly the risk of CTD on my computer. Altenatively, how do i do it myself? option 1: http://www.nexusmods.com/skyrim/mods/12801/? option 2: I don't know of any others although i am sure they exist. Thanks, I will try it. YES It worked. Reduced my texture file by 20% too. Now, i have to download the 4.10 and do it again. Thanks a lot.
r5e4w3q2 Posted July 9, 2015 Posted July 9, 2015 EDIT: Oh, almost forgot. The zipsuit has the same problem it has always had. MASSIVE clipping. Even when bodyslided to your custom body, there are tons of clips, and it just doesn't look very good. Author says the way to fix this is to set the bodysliders of the suit at 1-2% higher than your actual body, but that's not really possible, since most players(or at least me) have many sliders set to 100%. What body do you use I use the standart cbbe hdt body and the only clipping is at the ellbow and even then only in some special angle. If you have extrem settings in your bodyslide you allways have a high posiblity of clipping other then that "hullay" gave a good tip for bodyslide hullay You can manually input 102% in bodyslide by clicking on 100% and using your keyboard to type in the value Hmm, with the default CBBE HDT body I see clipping on the back and butt areas as well as the elbow. The zipper also porpoises above and below the catsuit arms but you have to look fairly close to notice. Of course using a non-default body things are even worse. Both the transparent and shiny catsuits were designed for offshoots of the CBBE body line, so converting them to base CBBE then back to a different offshoot gets ugly quickly, but we have to do the best we can with what we have.
Zsar Posted July 9, 2015 Posted July 9, 2015 Bug report (4.10): With a PC at arousal 100 and a follower at 32 (configured threshold is 90) a full set of restraints was equipped - on the follower. None were equipped on the PC, although the message stated that "you" were locked into a full set. Intended behaviour would have been (I assume): - standard event (1-3 devices) for the follower - full set for the player additional information: The PC was locked into the Captured Dreams "try it on" set, including cuffs for all extremities, bra, open belt and a vaginal plug. - So plenty of space to add more. The follower had no devious devices equipped at all.
r5e4w3q2 Posted July 9, 2015 Posted July 9, 2015 possible bug: - Changed: If combat attacks are active, the player character is set to Essential status, which will greatly help scenes to fire reliably. If combat sex attacks is turned on, but sex attacks is turned off (which should disable the sub-type of combat sex attacks), you remain essential.
Budroi Posted July 9, 2015 Posted July 9, 2015 /re 1: Yes and no. It will work half the time. Since Cursed Loot is rolling for all animations 4.0 provides, the scene will fail if one of the newer ones is chosen. Thanks Kimy, I suppose if I wanted to change the colour I'd need something like 3DMax or something, I assume it's not something that could be done in Photoshop or Paintshop Pro Why couldn't you just modify the texture file associated with it? It should work, unless you wanted to keep the original color when used by EC. But judging from your comment you just plain don't like the bubblegum color correct? In which case a simple texture edit would work. I do not remember the link but there was a texture overhaul for EC that changed things from the Pink\fleshy\bubblegum look to the Black shiny Herma Mora look.
kplh Posted July 9, 2015 Posted July 9, 2015 Hi Kimy, I've been testing combat surrender a bit on a new save, since I am thinking of getting rid of Death Alternative. I disabled all death related mods for this save. I am having few issues with it There are quite a few of these in the log: [07/09/2015 - 08:49:56PM] [DCUR] - OnHit not in cooldown, proceed[07/09/2015 - 08:49:57PM] Error: Property WasNearDeath not found on dcur_clocktickscript. Aborting call and returning Nonestack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ?[07/09/2015 - 08:49:57PM] Warning: Assigning None to a non-object variable named "::temp35"stack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ?[07/09/2015 - 08:49:59PM] [DCUR] - OnHit not in cooldown, proceed[07/09/2015 - 08:49:59PM] Error: Property WasNearDeath not found on dcur_clocktickscript. Aborting call and returning Nonestack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ?[07/09/2015 - 08:49:59PM] Warning: Assigning None to a non-object variable named "::temp35"stack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ? Using hotkey does not seem to work - can't even see anything related to pressing the key in the log. (I tried rebinding it as well, no change) I had trouble triggering the surrender, sometimes it took a while to register and only after my health reached 0 (threshold is set to 15%) and I regenerated a little bit, it managed to finally trigger. Re-registering sexlab and zaz animations seem to have fixed it, for now at least. I tried attacking NPCs in towns and according to the log: [DCUR] - Processing: Ange the Song-Bearer. Is NPC.[DCUR] - Rejected: Ange the Song-Bearer for combat rape. Reason: Actor is friendly.When the surrender triggered, it stopped combat and a as the log says became friendly even though I attacked them. After 4 or so attempts I got teleported into the wilderness and tied up. After freed myself from the ropes, armbinder changed from black to white. It would be nice if being defeated by city guard or when they are involved trigger an arrest and hopefully prison overhaul would manage to take it from there. It might be some different mod interfering with something, but after being defeated few times, some of the enemies became friendly, I was running around attacking all sorts of people, but after few hits they became friendly - even groups of bandits. Reloading earlier save fixed it. Also I have a request - "[DCUR] - Rejected: Sabre Cat. Reason: Actor is animal." could we have an option for that? I have I have bunch of other mods that add plenty of animations for the creatures... How about this scenario - beaten by animals, sex scene triggers, then blackout, bandits show up "to rescue and reward with gifts". At the moment if there are only animals available, either nothing happens and character is fully healed (which feels a bit cheaty since it gives a lot more chances to kill the enemies) or teleports to an Inn. I have not tried this with the latest version, but attacks triggered by high arousal in cities for example, cause player character to freeze in place and then wait for the NPCs to show up, who usually are quite far away (as in not in melee range). It would be great if it worked like Get Stripped! Again mod where the NPCs have to actually catch the player before the scene starts, and if player managed to evade them for a while, they should stop and short cooldown should trigger before they try again. I'm really enjoying most of the other features, Thanks for you hard work!
Knightraven8 Posted July 9, 2015 Posted July 9, 2015 Using hotkey does not seem to work - can't even see anything related to pressing the key in the log. (I tried rebinding it as well, no change) I had trouble triggering the surrender, sometimes it took a while to register and only after my health reached 0 (threshold is set to 15%) and I regenerated a little bit, it managed to finally trigger. Re-registering sexlab and zaz animations seem to have fixed it, for now at least. I tried attacking NPCs in towns and according to the log: [DCUR] - Processing: Ange the Song-Bearer. Is NPC. [DCUR] - Rejected: Ange the Song-Bearer for combat rape. Reason: Actor is friendly. When the surrender triggered, it stopped combat and a as the log says became friendly even though I attacked them. After 4 or so attempts I got teleported into the wilderness and tied up. After freed myself from the ropes, armbinder changed from black to white. It would be nice if being defeated by city guard or when they are involved trigger an arrest and hopefully prison overhaul would manage to take it from there. It might be some different mod interfering with something, but after being defeated few times, some of the enemies became friendly, I was running around attacking all sorts of people, but after few hits they became friendly - even groups of bandits. Reloading earlier save fixed it. I'm experiencing exactly the same thing. Combat surrender works fantastically when it works (no ctds! unlike every other surrender mod I've tried), but occasionally stops working in the manner described. Planning on keeping it installed anyway, but I'm sure many of us would appreciate a fix. Great job on this mod, one of my absolute favorites!
unmog Posted July 9, 2015 Posted July 9, 2015 Version 4.10 1 - Added: When wearing leg cuffs, the player has a chance to drop her weapons in combat (equal to the chance to drop weapons on an unblocked power attack). This feature is active only when combat surrender is active. 2 - Added: The Bondage Adventure quest can now be triggered directly from a cursed loot event. 3 - Added: Ever wanted a visual indicator of your arousal that's not just a progress bar? Use the new breast scale feature... 4 - Changed: Serial Strip is now used for solicitation scenes, if installed. 5 - Fixed: Added a sanity check to make sure NPCs and player are in the same world space when pulling them for sex attacks. 6 - Fixed: Added the colour to the Protective Catsuit item names, so people know what they're buying. Unlike in real life! 7 - Fixed: Latex hoods no longer occupy the slot used by the DDI device hider. 8 - Fixed: The Bondage Adventure quest and related dialogue is no longer available while the Courier in Chains quest is active. So here's my questions etc Kimmy:p 1= Not that Im complaining, but can you explain the thought process behind dropping your weapons if you're wearing leg cuffs? Did you mean arm cuffs? Not sure I understand the correlation. 2= What do you mean about the bondage adventure triggering directly from a cursed loot event... didnt it already? 3= Wait... we have a progress bar for our arousal somewhere? Where in the heck is this option? I've always had to press N to check my arousal and needs. 4= Ive never used Serial Strip... anyone mind giving me a tldr explanation of what that mod does and why I should use it now that its included in DCL? 5= So about that sanity check for npcs and sex attacks, does that mean the crazy bandit doesnt teleport in from nowhere before teleporting away? At the very least I should have the ability to kill him afterward without him ninja vanishing~ 6= Thats great about knowing the color and even having armored catsuits... what did you mean unlike in real life though? Cant you order a particular color? o.O 7= Which slot does the hoods use now then? 8= I havent got a courier in chains quest in awhile actually... how exactly do we trigger that again? >>;; I thought the bondage adventure sorta replaced it.
Tara26 Posted July 9, 2015 Posted July 9, 2015 Not sure if this is a bug or if Kimy is as evil as we all think... After updating to 4.10, I went and got defeated by some bandits... in my defense, wear and tear settings meant no mana and no stamin and no health regen... it was a busy day. Combat sex initiated, after the chief there was a message that someone else took over before I was done (option to submit or resist).. so far so fine.. After the scene, I stood up in same place with about 1% health (essential PC) and was promptly knocked down again.. more scenes.. stand up 1% knock down.. etc etc with out end. Has something changed that removed the after action events. Perhaps they rely on the PC actually 'dying' to trigger? I have made no other changes since the last time I played the game and I have no other combat sex or after action mods running. Thanks for the mod work though. Always a better visit to LL when there's a DCL update.
MonoTheMonoCorn Posted July 9, 2015 Posted July 9, 2015 Ehrm, I have a problem, the mod on intialization says that I have a male character, a mod that removes tags from kids or a kid follower mod and my character is a female Ningheim and my follower is Victoria Velina, before the update it didn't give this message and shut down the whole mod. Thanks in advance for help
Blackness blackness is... Posted July 10, 2015 Posted July 10, 2015 Ehrm, I have a problem, the mod on intialization says that I have a male character, a mod that removes tags from kids or a kid follower mod and my character is a female Ningheim and my follower is Victoria Velina, before the update it didn't give this message and shut down the whole mod. Thanks in advance for help same problem. i hope there is a solution for it . the whole mod has become useless
Guest TheCuteHamster Posted July 10, 2015 Posted July 10, 2015 Am I the only one who's randomly dying? After upgrading to 4.10 I had some problems with dying as soon as I loaded a save with my older characters, so I started over. I didn't have any problems for the first few hours, and I didn't even encounter something provided by this mod, but at some point I reloaded my quick save, and my charcter fell over and died instantly. I stop dying when I turn Cursed Loot's esp off. I'm using Death Alternative, might it have something to do with that? Thank you for an otherwise great mod.
xboronx Posted July 10, 2015 Posted July 10, 2015 Another large update. Too bad i got addicted to f2p grind games again (War thunder and World of Warships) . My day definitely needs more than 24 hours that i can play all the games i want. Also my steam pile of shame of never played games is increasing and increasing. The timing is also excellent for me since i need to start over in Skyrim once again, needing to replace Maria Eden till it gets a new update or two. So i only need to invent a 48 hour day and everything is perfect
Kimy Posted July 10, 2015 Author Posted July 10, 2015 Version 4.10 1 - Added: When wearing leg cuffs, the player has a chance to drop her weapons in combat (equal to the chance to drop weapons on an unblocked power attack). This feature is active only when combat surrender is active. 2 - Added: The Bondage Adventure quest can now be triggered directly from a cursed loot event. 3 - Added: Ever wanted a visual indicator of your arousal that's not just a progress bar? Use the new breast scale feature... 4 - Changed: Serial Strip is now used for solicitation scenes, if installed. 5 - Fixed: Added a sanity check to make sure NPCs and player are in the same world space when pulling them for sex attacks. 6 - Fixed: Added the colour to the Protective Catsuit item names, so people know what they're buying. Unlike in real life! 7 - Fixed: Latex hoods no longer occupy the slot used by the DDI device hider. 8 - Fixed: The Bondage Adventure quest and related dialogue is no longer available while the Courier in Chains quest is active. So here's my questions etc Kimmy:p 1= Not that Im complaining, but can you explain the thought process behind dropping your weapons if you're wearing leg cuffs? Did you mean arm cuffs? Not sure I understand the correlation. You never tripped on something on the carpet and spilled your coffee? 2= What do you mean about the bondage adventure triggering directly from a cursed loot event... didnt it already? Nope, so far BA could only trigger from the dialogue 3= Wait... we have a progress bar for our arousal somewhere? Where in the heck is this option? I've always had to press N to check my arousal and needs. That was a joke. I actually think there is a mod displaying your arousal value in a progress bar, though. And yes, the few feature is essentially a replacement for "N" I coded when I had a glass of red wine. 4= Ive never used Serial Strip... anyone mind giving me a tldr explanation of what that mod does and why I should use it now that its included in DCL? TL/DR: It strips your character. Using a much more immersive animation. 5= So about that sanity check for npcs and sex attacks, does that mean the crazy bandit doesnt teleport in from nowhere before teleporting away? At the very least I should have the ability to kill him afterward without him ninja vanishing~ I...dunno. Ask the bandit! 6= Thats great about knowing the color and even having armored catsuits... what did you mean unlike in real life though? Cant you order a particular color? o.O I have never worn a rubber dress I felt could deflect a bullet. Or a sword. Rubber is actually not very protective. I guess...that's what I meant. 7= Which slot does the hoods use now then? It occupies a few slots, but the one I freed was problematic. 8= I havent got a courier in chains quest in awhile actually... how exactly do we trigger that again? >>;; I thought the bondage adventure sorta replaced it. Wear a yoke and talk to any tradesperson, e.g. merchant or smith. No, BA didn't replace it, the two quests coexist more or less peacefully!
Kimy Posted July 10, 2015 Author Posted July 10, 2015 Hi Kimy, I've been testing combat surrender a bit on a new save, since I am thinking of getting rid of Death Alternative. I disabled all death related mods for this save. I am having few issues with it There are quite a few of these in the log: [07/09/2015 - 08:49:56PM] [DCUR] - OnHit not in cooldown, proceed [07/09/2015 - 08:49:57PM] Error: Property WasNearDeath not found on dcur_clocktickscript. Aborting call and returning None stack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ? [07/09/2015 - 08:49:57PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ? [07/09/2015 - 08:49:59PM] [DCUR] - OnHit not in cooldown, proceed [07/09/2015 - 08:49:59PM] Error: Property WasNearDeath not found on dcur_clocktickscript. Aborting call and returning None stack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ? [07/09/2015 - 08:49:59PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [alias PlayerRef on quest dcur_clocktick (7104F16F)].dcur_clocktickrefscript.OnHit() - "dcur_clocktickRefScript.psc" Line ? Using hotkey does not seem to work - can't even see anything related to pressing the key in the log. (I tried rebinding it as well, no change) I had trouble triggering the surrender, sometimes it took a while to register and only after my health reached 0 (threshold is set to 15%) and I regenerated a little bit, it managed to finally trigger. Re-registering sexlab and zaz animations seem to have fixed it, for now at least. I tried attacking NPCs in towns and according to the log: [DCUR] - Processing: Ange the Song-Bearer. Is NPC. [DCUR] - Rejected: Ange the Song-Bearer for combat rape. Reason: Actor is friendly. When the surrender triggered, it stopped combat and a as the log says became friendly even though I attacked them. After 4 or so attempts I got teleported into the wilderness and tied up. After freed myself from the ropes, armbinder changed from black to white. It would be nice if being defeated by city guard or when they are involved trigger an arrest and hopefully prison overhaul would manage to take it from there. It might be some different mod interfering with something, but after being defeated few times, some of the enemies became friendly, I was running around attacking all sorts of people, but after few hits they became friendly - even groups of bandits. Reloading earlier save fixed it. Also I have a request - "[DCUR] - Rejected: Sabre Cat. Reason: Actor is animal." could we have an option for that? I have I have bunch of other mods that add plenty of animations for the creatures... How about this scenario - beaten by animals, sex scene triggers, then blackout, bandits show up "to rescue and reward with gifts". At the moment if there are only animals available, either nothing happens and character is fully healed (which feels a bit cheaty since it gives a lot more chances to kill the enemies) or teleports to an Inn. I have not tried this with the latest version, but attacks triggered by high arousal in cities for example, cause player character to freeze in place and then wait for the NPCs to show up, who usually are quite far away (as in not in melee range). It would be great if it worked like Get Stripped! Again mod where the NPCs have to actually catch the player before the scene starts, and if player managed to evade them for a while, they should stop and short cooldown should trigger before they try again. I'm really enjoying most of the other features, Thanks for you hard work! I have not tried the new version with an old save game, so I can neither confirm nor deny that this might have something to do with the issue, but the scene is obviously meant to stop combat when the threshold is reached and do its thing from there. There is -no- possible outcome that wouldn't at least involve healing the character, so she can have another go at the group that defeated her (if you find that cheaty, disable it in MCM!). Enabling bestiality would actually be easy, but...nah, I don't think I want to have to support that. *shudders* In that case, the scene is supposed to return to combat, having the character pass out. Is that not what happens for you? In the city, the way it's currently set up is that rapists are supposed to catch up with the character when possible, but there is a timeout that will make them port to you if they can't reach you in a given timeframe.
Guest Posted July 10, 2015 Posted July 10, 2015 I have a new install of Vanilla Skyrim and I added Sexlab, Deviously Cursed Loot and its dependencies. On my way to Riverwood I went into the local mine and started a fight with the two bandits inside. They both had 2 hand weapons and bashed me down pretty quickly and my character surrendered to them. Her clothes disappeared and briefly I saw purple arm and leg shackles appear, and the closest bandit walked away. One reappeared next to her and then he too walked away. I saw a message that said something like "you're being pushed down to the ground." Couldn't move. Eventually one of the bandits walked back and his clothes disappeared and I heard Sexlab noises but there were no animations. He was stuck in a walk cycle and she was just standing motionless. Eventually it finished, bandit dressed and walked off. I've tried this a couple times with the same result. I made sure I ran the FNIS tool to update everything. Not sure what I'm missing.
lordhalmar Posted July 10, 2015 Posted July 10, 2015 So what is it that is being blocked in the new version? I used RCOTS but I stopped using it because it had the follower or making a child char yourself. I switched to the original skykids and was not using the follower or player version. But now even that is blocked? Vanilla kids look horrid next to the SG versions of the adults. Is there a child replacer that won't be blocked by this? I do completely understand the block but I won't have any that are followers to get hit by the traps. Or is this just a bug.
Farmthat Posted July 10, 2015 Posted July 10, 2015 Cursed loot 4.10 seems to be working fine for me so far, although it did seem to break one ancient save that shouldn't have made it this long, anyway. The new zipsuit looks awesome. New favorite outfit!
Kimy Posted July 10, 2015 Author Posted July 10, 2015 So what is it that is being blocked in the new version? I used RCOTS but I stopped using it because it had the follower or making a child char yourself. I switched to the original skykids and was not using the follower or player version. But now even that is blocked? Vanilla kids look horrid next to the SG versions of the adults. Is there a child replacer that won't be blocked by this? I do completely understand the block but I won't have any that are followers to get hit by the traps. Or is this just a bug. The code is looking for the results of problematic changes, not the mods itself. I cannot entirely predict which exact mods are affected other than Non Essential Children and RCOTS, but anything that makes child races playable or alters child characters in other ways than their looks or adds child followers to your group might trigger the code. If you are sure that nothing of this applies to you at all, please post your log and your load order and I will have a look at it.
slvsaris Posted July 10, 2015 Posted July 10, 2015 /re 1: Yes and no. It will work half the time. Since Cursed Loot is rolling for all animations 4.0 provides, the scene will fail if one of the newer ones is chosen. Thanks Kimy, I suppose if I wanted to change the colour I'd need something like 3DMax or something, I assume it's not something that could be done in Photoshop or Paintshop Pro Why couldn't you just modify the texture file associated with it? It should work, unless you wanted to keep the original color when used by EC. But judging from your comment you just plain don't like the bubblegum color correct? In which case a simple texture edit would work. I do not remember the link but there was a texture overhaul for EC that changed things from the Pink\fleshy\bubblegum look to the Black shiny Herma Mora look. Hermaeus Mora's Estrus http://www.nexusmods.com/skyrim/mods/64488/?
kplh Posted July 10, 2015 Posted July 10, 2015 In that case, the scene is supposed to return to combat, having the character pass out. Is that not what happens for you? In my cases I would either be able to continue to fight or after 3-4 "deaths" I would get teleported to an inn. In the city, the way it's currently set up is that rapists are supposed to catch up with the character when possible, but there is a timeout that will make them port to you if they can't reach you in a given timeframe. Interesting, I'll try it with the new save, maybe it is my main save that has some issues - it had many many mods installed and removed and had pretty much all versions of Cursed Loot since around 1.0 Edit: Gave it a quick try on new save game - looks like they do run after me. Must be a problem with the main save then...
chipstick Posted July 10, 2015 Posted July 10, 2015 Hi Kimy, v4.10 looks bloody awesome! Can't wait to try it out, but may not get the chance to properly play till the weekend is over. Oh, the torture. And thanks for the sex attack fix - hopefully that will avoid any more instances of missing npcs. I must say, you're churning out the updates at an impossible rate. Amazing. Re: new version/updates - do you support in-place upgrades, or do we need to use the clean save approach? Echoing Gooser's question here. Every update, I do a clean save first. Is that still necessary? (I'd reckon so, but just wanted to check in case you've since put in some version updater- script - thingy.)
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