thedarlec Posted June 23, 2015 Posted June 23, 2015 when I set living harness to 0 it still equips and also when I get a living key to remove it my health still won't regenerate so I Guess I have to disable the aradia cross over from your mod for now?
BattenK Posted June 23, 2015 Posted June 23, 2015 Did the requirements change since 4.7? I'm getting a CTD on launch since replacing it with 4.9(a) edit: hdt high heels is now a hard requirement
BlackHoleEyes Posted June 23, 2015 Posted June 23, 2015 I am unable to reproduce the texture issue some of you are reporting, so I am not sure how to remedy it at this time. Just wondering, do you have more shiny catsuits installed yourself? That's the only other mod I can think off I have myself that also has more then just black color catsuit. Come to think about it, that might be it. I have that and i get the issue.
rhino_4 Posted June 23, 2015 Posted June 23, 2015 Updated from an older version and now the cover animation (when naked) causes the sound to automatically play the running sound as though I were moving even when standing still. Jumping cancels the sound but also cancels the animation.
Nalessa Posted June 23, 2015 Posted June 23, 2015 Tried uninstalling more shiny catsuit, textures still look messed up. Weirdly enough it's always only the boots, hood and armbinder, the suit, collar and gloves are fine texture wise, I really don't get why the rest would be screwed up. The more shiny catsuit boots looks just fine aswell, so it's something with only cursed loot that's gone derpy. I didn't have 4.9 though, when I installed it was already updated to 4.9a in the download section, maybe during hotfix something happened so textures that worked in 4.9 fine don't work if you didn't have that installed before getting 4.9a?
Raistlin_ Posted June 24, 2015 Posted June 24, 2015 hey there im still loving the mod. but I have a little problem. I have the steel yoke on and 2 heavy yoke keys but when I get to the conversation topic for taking it off I only can say I don't have a key. is there another yoke key?tyty or is there a way to get it off console wise? I already did the player.removeitem command for steel yokes and it says it removed it but its still on me and in my inventory.ok I used the safe word to get free but now I have another question. what key gets u free of the steel shackles?
merryMalfunctioning Posted June 24, 2015 Posted June 24, 2015 I just experienced the same bug that someone else reported earlier -- after a sex attack (triggered by high arousal), the NPCs selected for the sex attack disappeared completely. Also, I have Hydra's Slave Girls mod installed, and one of the slave girls in a cage showed up as a sex attacker (including her cage, which just suddenly appeared in the basement of Alvor's house in Riverwood).
Brommer Posted June 24, 2015 Posted June 24, 2015 I absolutely love this mod, but the new version seems a bit more bug-infested than ususal (4.8 was completely bug-free, at least for me). A few things: I got a SD+ spriggan infection while picking flowers, but it is set to 0 in my MCM. Never happened in any previous version. Also, sex attacks are now less reliable. Several times, people gather around, I get pushed to the ground etc., but then everyone just teleports away. Papyrus says something like "scene abandoned, no valid animations found", but there should have been enough possible animations. The new cooldown between traps feature doesn't seem to work, at least not for those nasty traps which just take away all keys when you are already completely wrapped in things. Last, I'm not sure if it's a bug or a feature, when you beg a shopkeeper to help you with your restraints and get lucky, so that they remove all restraints, they even remove high-security restraints (not tried yet with special devices such as slave collar). It just saved me like 50000 gold I would have payed at the blacksmith next door.
unmog Posted June 24, 2015 Posted June 24, 2015 Hmm Im still using 4.8 btw, was waiting on 4.9 still. So, unsure if it still counts. But I got hit with a cursed collar, so was along my way on the quest. I started looting some bodies and my game seems to randomly ctd. This seems to happen rather frequently. So Ive been making sure to quicksave more when looting. Ive tried checking load order... and running NMM's plugin sorter. Unsure if anyone can help but I included a log here, appologize for the length of it Im using almost 200 mods. Maybe its just too much stress going on. I didnt have the problem before I tried reinstalling things though, it was actually much more stable. Maybe someone has some tips for something I may have forgotten to make the game run smoother? Im going to try LOOT. Papyrus.0.log
Blackness blackness is... Posted June 24, 2015 Posted June 24, 2015 There are a number of very resource hungry mods around. And while I still don't think Cursed Loot remotely qualifies as one, it -does- require some CPU time every now and then (when initiating sex attacks and when triggering a cursed trap). If Papyrus is at 99% load all the time anyway, the total load could lead to issues in these cases. Have a look at your log and see if there are any coredumps or other signs of too much engine load logged. If yes, chances are that you're running too many script intensive mods. Kimy are you ignoring the cursed collar messages? it because you don't know a solution? tell me that you're not going to be a help so i can stop bothering you on this. Like c'mon this is the dcl official support thread. it was my duty to report those issues.
Hanshurtig11 Posted June 24, 2015 Posted June 24, 2015 Hi all, really love the update, thou some things i noticed. Having that slight texture problem with the dolls hood (full hood),looks a little like wraped with tape, but in correct color and shinyness. Catsuit, collar and armbinder look fine (i have more shiny Catsuits installed). I have not got the gloves nor boots "attached", order was Collar, Catsuit, Hood, Armbinder (where the quest to see the dollmaker starts). I had worn Ponyboots and Restrictive gloves at that moment, might prevent wearing the doll's stuff ? (thou trhe collar had removed the restrictiv Collar i had worn before) Another problem is, i was wearing a (slave)chastity belt and after seeing the dollmaker.. it seems i cant have the requested sexacts (well, thats what a chastitybelt is for). Every encounter ends in atacker masturbating, and me wiggling in dispair . Now i have the problem, even i have the required keys for the belt, with that armbinder on, i cant unlock it. And the armbinder wont come off, until i have the belt removed (and the 10 sexacts done). Either i have overseen something.. or i have a real problem If thats a real problem, i nice solution might be to have the Dollmaker remove the belt, as long as you have the matching requirements (key(s) for slave or normal Belt, enough money for high security belt) But all in all, a really great mod, very much apprechiate your work Kimy ....regards PS Still sometimes use the trick to TP via questjournal/map.. even i dont want to do *g* .. seeing the map is ok to orientate, but would love if fasttraveling wouldnt be possible at all
BlackHoleEyes Posted June 24, 2015 Posted June 24, 2015 Tried uninstalling more shiny catsuit, textures still look messed up. Weirdly enough it's always only the boots, hood and armbinder, the suit, collar and gloves are fine texture wise, I really don't get why the rest would be screwed up. The more shiny catsuit boots looks just fine aswell, so it's something with only cursed loot that's gone derpy. I didn't have 4.9 though, when I installed it was already updated to 4.9a in the download section, maybe during hotfix something happened so textures that worked in 4.9 fine don't work if you didn't have that installed before getting 4.9a? Same, went straight for 4.9a, no 4.9 inbetween.
r5e4w3q2 Posted June 24, 2015 Posted June 24, 2015 Things I have noticed with v4.9a The slider for the rubber outfit event moves in steps of 1 rather then .5 like the other sliders. Rubber doll event quest sex count did not update very well. Though I could not get a repeatable condition for the failure to update. Rubber doll quest did not get marked as completed once I removed the collar. Cursed collar does not provide a hp/mana buff like the slut, slave and doll collars. Unsure if intended or not? -- Edit to Add: Personally I have not had any problems with broken textures, nor did I have any problems with the cursed collar quest starting. Upgraded from 4.8 directly to 4.9a
MonkeyShoulder Posted June 24, 2015 Posted June 24, 2015 Rather than just having the hood covering the head for the rubberdoll quest would you consider switching it out for a latex doll head? Say if someone was to take the head nif and then alter it to appear made out of latex?
ForestElf Posted June 24, 2015 Posted June 24, 2015 Also, I have Hydra's Slave Girls mod installed, and one of the slave girls in a cage showed up as a sex attacker (including her cage, which just suddenly appeared in the basement of Alvor's house in Riverwood). I 've reported the same with 4.8 and Hydra Slavegirls. Well, technically it isn't Kimmy's fault. They are NPCs, even if they are caged... How is Cursed loot supposed to know the state of an NPC? Last, I'm not sure if it's a bug or a feature, when you beg a shopkeeper to help you with your restraints and get lucky, so that they remove all restraints, they even remove high-security restraints (not tried yet with special devices such as slave collar). It just saved me like 50000 gold I would have payed at the blacksmith next door. I 've reported the same in 4.8. I first got it with Solaf in Falkreath. No need for blacksmith. You just need to keep asking for help and eventually they will either unlock or send you in bondage adventure and once you return they unlock.
Kimy Posted June 24, 2015 Author Posted June 24, 2015 There are a number of very resource hungry mods around. And while I still don't think Cursed Loot remotely qualifies as one, it -does- require some CPU time every now and then (when initiating sex attacks and when triggering a cursed trap). If Papyrus is at 99% load all the time anyway, the total load could lead to issues in these cases. Have a look at your log and see if there are any coredumps or other signs of too much engine load logged. If yes, chances are that you're running too many script intensive mods. Kimy are you ignoring the cursed collar messages? it because you don't know a solution? tell me that you're not going to be a help so i can stop bothering you on this. Like c'mon this is the dcl official support thread. it was my duty to report those issues. I haven't yet had time to test this, that's all. I haven't done any changes to the Cursed Collar quest in ages, so whatever isn't working for you there is not the result of any recent patch, but other than that I have no idea. In general: I do not ignore anyone's postings in this thread and said so many times here. I do tend to ignore support requests via PM though and posts that come without a Papyrus log if I feel the provided information isn't sufficient for me to track down a bug, that's stated in the mod's ReadMe as well. The circumstance that I am not responding to each and every post doesn't mean I am not reading them. There is no reason to get upset at me. Tried uninstalling more shiny catsuit, textures still look messed up. Weirdly enough it's always only the boots, hood and armbinder, the suit, collar and gloves are fine texture wise, I really don't get why the rest would be screwed up. The more shiny catsuit boots looks just fine aswell, so it's something with only cursed loot that's gone derpy. I didn't have 4.9 though, when I installed it was already updated to 4.9a in the download section, maybe during hotfix something happened so textures that worked in 4.9 fine don't work if you didn't have that installed before getting 4.9a? Same, went straight for 4.9a, no 4.9 inbetween. The only thing changed between 4.9 and 4.9a was one single character in a script, so that's not likely. Rather than just having the hood covering the head for the rubberdoll quest would you consider switching it out for a latex doll head? Say if someone was to take the head nif and then alter it to appear made out of latex? The (open eyes) Latex Hood is in the code. To enable it, just uncheck the "Allow Closed Hood" toggle in MCM. Also, I have Hydra's Slave Girls mod installed, and one of the slave girls in a cage showed up as a sex attacker (including her cage, which just suddenly appeared in the basement of Alvor's house in Riverwood). I 've reported the same with 4.8 and Hydra Slavegirls. Well, technically it isn't Kimmy's fault. They are NPCs, even if they are caged... How is Cursed loot supposed to know the state of an NPC? Last, I'm not sure if it's a bug or a feature, when you beg a shopkeeper to help you with your restraints and get lucky, so that they remove all restraints, they even remove high-security restraints (not tried yet with special devices such as slave collar). It just saved me like 50000 gold I would have payed at the blacksmith next door. I 've reported the same in 4.8. I first got it with Solaf in Falkreath. No need for blacksmith. You just need to keep asking for help and eventually they will either unlock or send you in bondage adventure and once you return they unlock. Yes, there is no feasible way to tell apart a custom mod's caged NPCs from free ones I'd be aware of. The second issue will be looked at and fixed.
Blackness blackness is... Posted June 24, 2015 Posted June 24, 2015 I haven't yet had time to test this, that's all. I haven't done any changes to the Cursed Collar quest in ages, so whatever isn't working for you there is not the result of any recent patch, but other than that I have no idea. In general: I do not ignore anyone's postings in this thread and said so many times here. I do tend to ignore support requests via PM though and posts that come without a Papyrus log if I feel the provided information isn't sufficient for me to track down a bug, that's stated in the mod's ReadMe as well. The circumstance that I am not responding to each and every post doesn't mean I am not reading them. There is no reason to get upset at me. i can't possibly get upset at someone awesome such as yourself. i was just worried(maybe the way i expressed it didn't make sense the way i wanted it to) but i really just wanted to hear something reassuring from you. and about the papyrus don't worry. The reason why i haven't got around to share it here is because i been busy sharing it with Sacremas so he could help me track down an completely DCL unrelated error. but i will the next time i play. Hopefully if there's no stack dumping which is an completely uknown thing to me up until yesterday.
Krazyone Posted June 24, 2015 Posted June 24, 2015 Using version 4.9a, zero bugs so far, for me... IDEA 1... Earn rubber restraint keys... Bar owners take 100% of money you make for whoring yourself out in bars, and gives you a Rubber Key instead. It'll still take about 20 sex acts in a bar to remove the full rubber suit, but it'll take away the grind of looking in all the chests, barrels and sacks of a town... Dialogue... Barkeeper... ' I see you're in a bit of a bind... I have a large stock of those rubber restraint keys you need, If you're willing to work for them. ' Player... ' What type of work? ' Barkeeper... ' You have a nice body, how about using it. I'll take 100% of the profits, you'll get a rubber restraint key for each customer you satisfy with your body. ' Player... You shrug your shoulders, exhaling loudly. You nod, turning to look for potential customers to whore yourself out to... - Dialogue only occurs if trapped in rubber, keys automatically used by barkeeper. To prevent people collecting rubber restraint keys... IDEA 2... Preset difficulty settings. Frostfall has a simple, drop down menu for difficulty levels. You could have a similar thing to bypass the tons of settings, which are great. But can be confusing... Difficulty - Easy... very few traps (1% chance), arousal doesn't count, progressive bondage, no blindfolds, no full bondage events, no yokes, no blacksmith bondage items, single key items only, no quests. - Normal... more traps (3% chance), arousal barely counts, standard bondage items, no blindfolds, full bondage events occur, blacksmith bondage items occur. - Hard... Lots of traps (5% chance), arousal plays a small part, all items occur. - Hardcore... All items occur (8% chance), arousal plays a big part, high chance of everything happening. If you want manual settings, just don't push the difficulty rating buttons... The setting button just toggles the MCM settings, you can re-toggle or adjust them after you have pressed a difficulty setting, to tailor your settings... Just a couple of possible future ideas...
unmog Posted June 24, 2015 Posted June 24, 2015 Also noticed in my cursed collar quest just now that when I got to the harness it apparently is invisible, is it because you're trying to remove them but havent replaced it with anything else like corsets or removed it from the quest yet? I really liked the harnesses, so figured Id encourage ya to keep it in the quest. I should note other harnesses from DD still work for me, so it isnt a mesh issue. I also disabled the device hider to see if that was somehow the cause. Edit, hmm now it shows up, maybe it had something to do with the restrictive gloves I was in? Well I noticed I was in fact wearing sometime after removing them
Kimy Posted June 24, 2015 Author Posted June 24, 2015 Using version 4.9a, zero bugs so far, for me... IDEA 1... Earn rubber restraint keys... Bar owners take 100% of money you make for whoring yourself out in bars, and gives you a Rubber Key instead. It'll still take about 20 sex acts in a bar to remove the full rubber suit, but it'll take away the grind of looking in all the chests, barrels and sacks of a town... Dialogue... Barkeeper... ' I see you're in a bit of a bind... I have a large stock of those rubber restraint keys you need, If you're willing to work for them. ' Player... ' What type of work? ' Barkeeper... ' You have a nice body, how about using it. I'll take 100% of the profits, you'll get a rubber restraint key for each customer you satisfy with your body. ' Player... You shrug your shoulders, exhaling loudly. You nod, turning to look for potential customers to whore yourself out to... - Dialogue only occurs if trapped in rubber, keys automatically used by barkeeper. To prevent people collecting rubber restraint keys... IDEA 2... Preset difficulty settings. Frostfall has a simple, drop down menu for difficulty levels. You could have a similar thing to bypass the tons of settings, which are great. But can be confusing... Difficulty - Easy... very few traps (1% chance), arousal doesn't count, progressive bondage, no blindfolds, no full bondage events, no yokes, no blacksmith bondage items, single key items only, no quests. - Normal... more traps (3% chance), arousal barely counts, standard bondage items, no blindfolds, full bondage events occur, blacksmith bondage items occur. - Hard... Lots of traps (5% chance), arousal plays a small part, all items occur. - Hardcore... All items occur (8% chance), arousal plays a big part, high chance of everything happening. If you want manual settings, just don't push the difficulty rating buttons... The setting button just toggles the MCM settings, you can re-toggle or adjust them after you have pressed a difficulty setting, to tailor your settings... Just a couple of possible future ideas... I like both ideas and as a matter of fact the difficulty presets is something that has been going around in my mind for a while now. Pulling away from having to browse containers for keys is an ongoing theme, too. The Bondage Adventure quest was the first big step in that direction, but yes, solicitation will absolutely become a means to earn keys as well.
slicksly Posted June 24, 2015 Posted June 24, 2015 Suggestion to alternate solicitation - seduction and theft. Seduce your target as normal, but pickpocket them before / during / after (whatever feels right) as a part of the act, giving returns based either on their actual money (resulting usually in very little) or a MCM-scalable pool. Money is rewarded wether check is successful or not. Success should be based on Pickpocket, with increased chance if target is highly aroused (and likewise reduced chance if you're highly aroused). If a fail is rolled, target catches you pickpocketing once the act is finished, and after a brief dialogue ("Hey! I saw that! GIve me back my money!" or whatver - some intermediate situation between sex act and punishing restraints, to make it seem less like a "random" thing happening), tying you up in punishing restraints as well as taking back their money + some (all? MCM adjustable would be best) of yours. Interesting?
TheBlackSilhouette Posted June 24, 2015 Posted June 24, 2015 I was wondering if I could make a suggestion, specifically as it pertains to the sex attack events. 1. Pet Collar has this system whereby potential sexual partners (consensual or no) are given an AI package (that has a 10 second cool down to prevent getting stuck/permanently made neutral/etc.) and they travel to the player in logical ways (rather than teleworking). The current problem is that enemies just teleport when conditions are met. That can A. Break the game (character with a key teleworking past a locked door) B. Preclude the player from defending her/his self (the scene just triggers;might be good to force a conversation first (or at least make Jat an MCM toggle)) and C. Avoid dangerous areas (you can't avoid dangers if they can simply teleport in). This would also help correct the issue of wolves showing up in an Inn or bandits bypassing any traps or guards. 2. Another fix for the problems stated in 1 would be assisted by adding a required line of sight. 3. An ability to add other things to drops. An example would be adding useful milk from milk mod economy just to grant plant looting the possibility of something beneficial. 4. Integration with Pet Collar (as a random drop) 5. milk mod economy (I'm not sure, but maybe have a wild/estrus thing milk the player--would probably need a new animation or a milking apparatus). If an of these are impractical or impossible, I fully understand. I just wanted to put them out there to be supported or condemned. Thanks for this awesome mod!
Kimy Posted June 24, 2015 Author Posted June 24, 2015 I was wondering if I could make a suggestion, specifically as it pertains to the sex attack events. 1. Pet Collar has this system whereby potential sexual partners (consensual or no) are given an AI package (that has a 10 second cool down to prevent getting stuck/permanently made neutral/etc.) and they travel to the player in logical ways (rather than teleworking). The current problem is that enemies just teleport when conditions are met. That can A. Break the game (character with a key teleworking past a locked door) B. Preclude the player from defending her/his self (the scene just triggers;might be good to force a conversation first (or at least make Jat an MCM toggle)) and C. Avoid dangerous areas (you can't avoid dangers if they can simply teleport in). This would also help correct the issue of wolves showing up in an Inn or bandits bypassing any traps or guards. 2. Another fix for the problems stated in 1 would be assisted by adding a required line of sight. 3. An ability to add other things to drops. An example would be adding useful milk from milk mod economy just to grant plant looting the possibility of something beneficial. 4. Integration with Pet Collar (as a random drop) 5. milk mod economy (I'm not sure, but maybe have a wild/estrus thing milk the player--would probably need a new animation or a milking apparatus). If an of these are impractical or impossible, I fully understand. I just wanted to put them out there to be supported or condemned. Thanks for this awesome mod! /re 1: That's pretty much like my own system works as well, except that mobs currently fall back to teleporting to the player when they cannot reach the player within a given time. I have never tried Pet Collar, but my sex attacks have a fairly long range (that's needed in case the player allows a large number of simultaneous attackers), so that's why the teleports are sort of needed. I am not ruling out changing this to a "tag player first" system one day, but in that case, I'd probably have to decrease the maximum number of rapists per scene. /re 3, 5: I have never tried MME and have really no clue about what exactly it does, or what parts of it would integrate well with Cursed Loot, or even if its creator has provided the necessary interface to integrate with it. As for new animations, due to a profound lack of relevant skills I cannot make any sort of custom animation, and neither do I have access to anyone with the necessary talents to make one, so I have to stick to using existing animations.
mantafirefly Posted June 24, 2015 Posted June 24, 2015 Just got the most recent version of DDCL, just got a few bugs to report (These aren't necessarily new to this release): For some reason the open hood (The one enabled in MCM) for the pink rubber suit doesn't actually render, and I can just take it off. The description for the high security chastity belt has "alloy" misspelt as "allow". When a high security event occurs, I sometimes get gloves as if I had a normal loot event occur. (So normal gloves unlockable with a normal restraint key) The "Consistent random themes" option sadly doesn't seem to work. Disabling the "allow suits", "allow corsets" and "Allow gloves" options seem to be ignored when a full set is equipped, although disabling piercings and harnesses does seem to work.
Slorm Posted June 24, 2015 Posted June 24, 2015 I'm still on v4.8 as I'll not have a chance to update to v4.9a until Friday night as rl is busy this week. I saw the earlier posts regarding the odd behaviour of disappearing NPC's after sex attacks and thought I'd mention an oddity I have experienced and haven't reported before as it's pretty trivial and never seemed that important. Indeed, it may not be anything to do with DCL and just a Skyrim AI error. After a sex attack at Candlehearth Hall, for some reason now most of the NPC's (usually 5 or 6) congregate in the bedroom when sleeping or hitting "T" to make the time pass. It doesn't matter how long the period is, even after an hours rest they'll all be in the bedroom then disperse, if you pass time for another hour and they're all back in the bedroom again. It only happens in that one location so I personally think it's just an AI glitch but I mention it in case it's relevant in some way. When I do the upgrade I'll test it at cleaned game stage though with AI issues script cleaners are pretty hopeless so it likely a waste of time, but if it does clear up the issue I'll let you know.
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