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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I disabled DCL for the Whiterun battle, but the "Shutdown All Functions" toggle refuses to work, is there another way to restart the mod? (running v4.9a)

 

Update - I reloaded an earlier save before I disabled DCL and got through the battle without a CTD.

Posted

 

No, there is no Pet Collar integration right now. I wanted to do that for ages, but Pet Collar requires installing some bestiality mods, and that always kept me from doing so, so far.  :)

 

Actually it only requires installing a resource from one of them. You don't need to activate ESP-file at all. I am not a fan of bestiality myself, but resource file itself does absolutely nothing in my game except provides meshes and textures for the collar. :)

Posted

Version 4.10

- Added: Solicitation: The character can now also offer her body in exchange for helping her out of her restraints. If her attempt is successful, she will not receive a tip, but her client will unlock one of her restraints. All other solication settings do apply.
- Added: MCM toggle to disallow slave boots from triggering sex attacks.
- Added: Transparent zipsuits and fitting boots have been added to the drop list. The standard version of this item needs a regular restraints key to unlock.
- Added: The Exhibtionist Suit: This transparent catsuit will leave nothing about your body to imagination. As a more or less welcome sideeffect, people will think you're free for the taking.
- Added: A transparent zipsuit with light armour stats can now be bought from the Dollmaker, together with three variants of the protective catsuit.
- Added: MCM toggle to allow self bondage to trigger even when the character is already wearing restaints.
- Added: The Dollmaker is now selling Dibella's Charm, an amulet providing protection equal to advanced armour. But it can be worn only when otherwise naked and some people will find good use for a naked female warrior other than combat. Nothing good ever comes without problems!
- Added: When wearing leg cuffs, the player has a chance to drop her weapons in combat (equal to the chance to drop weapons on an unblocked power attack). This feature is active only when combat surrender is active.
- Added: Trap chance modifier for doors.
- Added: Optional arousal modifier for device comments that will increase the chance to trigger a NPC action when the player character is highly aroused.
- Added: A simple rubber collar requiring one standard restraints key has been added to the droplist.
- Added: New theme "Rubber". For all of you who love to wear shiny dresses!
- Added: Whenever a NPC steals your keys, they will now be added to the thief's inventory. So you can steal them back!
- Added: Combat rape: When a character is under the health threshold when hit, but her attackers are not eliglible for combat rape, she will pass out and trigger a outcome scenario using the settings as defined in MCM.
- Added: The player can now map a hotkey to manually surrender in combat.
- Added: The Bondage Adventure quest can now be triggered directly from a cursed loot event.
- Added: Some NPCs in Skyrim now have restraints keys in their inventory. In other words, pickpocking is now a valid strategy to escape some of your bindings. Just...don't get caught.
- Added: Ever wanted a visual indicator of your arousal that's not just a progress bar? Use the new breast scale feature and have them grow with your arousal! If your character's chest will look like she's growing watermelons there, it's probably time to find a way to find some relieve for her to prevent her from doing some of the silly things characters do when they are horny and have Cursed Loot installed! Yes, it's configurable and yes, you will want to disable that if you're using a prego mod to avoid them fighting over who gets the rescale the breasts.
- Changed: Increased the frequency sex acts are tracked at by the Rubber Doll quest to make the journal updates less confusing and update faster.
- Changed: Serial Strip is now used for solicitation scenes, if installed.
- Changed: Removed hoods from the list of restraints that can trigger "helpless" sex attacks, since there are now hoods available allowing you to see.
- Changed: Sleep/Wait times no longer count towards the sex attack cooldown.
- Changed: The maximum values for the restraint threshold and items to equip per trap has been increased to match the current slots available (15 at this time).
- Changed: If combat attacks are active, the player character is set to Essential status, which will greatly help scenes to fire reliably.
- Changed: Optimized the way followers are tracked and handled to reduce script execution time during cursed traps and other events!
- Changed: Many trap events that formerly only affected the player will now trigger standard traps on followers.
- Fixed: Added a sanity check to make sure NPCs and player are in the same world space when pulling them for sex attacks.
- Fixed: Selfbondage will no longer equip plugs without a belt.
- Fixed: Bondage Adventure: High Security restraints will no longer be removed by helpful NPCs.
- Fixed: Bondage Adventure: Helpful NPCs can no longer remove quest devices. ooops!
- Fixed: The slave rubber suit trap chance can now be adjusted in increments of 0.5, as with all other traps.
- Fixed: Device comment actions no longer occur when a quest is running.
- Fixed: Solicitation threesomes will no longer try to select the player character for the same scene twice, causing the scene to fail.
- Fixed: Added the colour to the Protective Catsuit item names, so people know what they're buying. Unlike in real life!
- Fixed: The Dollmaker will no longer use a dollified player character.
- Fixed: Selfbondage will no longer trigger when mounted or swimming.
- Fixed: Cleaned some dirty edits and sent them to Sovngarde to meet with their friends.
- Fixed: Latex hoods no longer occupy the slot used by the DDI device hider.
- Fixed: Some collars drop once again in random events when there is no theme selected.
- Fixed: Followers didn't lose their keys in some situations when the player did. They do now.
- Fixed: The slutcollar dialogue now displays the correct lines for the morality of the NPCs talked to.
- Fixed: Solicitation threesomes no longer try to use rape animations (which do not exist).
- Fixed: The Courier in Chains quest can no longer send you to dead characters.
- Fixed: Added missing mipmaps to several textures (Thanks to Infernus for pointing this out!).
- Fixed: The Bondage Adventure quest and related dialogue is no longer available while the Courier in Chains quest is active.
- Fixed: Followers will no longer get raped during sex attacks if follower support is disabled in MCM.
- Fixed: Several default trap chances of features relying on optional mods are now getting properly set to zero when the respective mod isn't installed or is disabled. This bug potentially messed up the trap selector and made it pick events it wasn't supposed to.

Posted

thanks for the 4.10 update, I am getting an error message about removing important tags from children characters this did not happen for previous version and is there a conflict with Skykids, I am using just the children replacer for skykids with the Alternate Vanilla Child NPCs.

 

anyone having the same problem if u are using skykids?

Guest smellbo
Posted

Omg, you're churning out these updates like it's your job! :P

Alas, the paid mod boat has already sailed, and sunk.

Posted

 

No, but eventually there will be something for your playstyle. Something much better. :)

Ahhhhhh! Teasers!!

 

I'm impressed by your seemly unlimited number of ideas for your mod, Kimy.

 

I can't wait for this :3

Posted

Yay... New version...

 

Question concerning 1 addition noticed in Change Log...

 

quote:

"- Added: Combat rape: When a character is under the health threshold when hit, but her attackers are not eligible for combat rape, she will pass out and trigger a outcome scenario using the settings as defined in MCM."

 

Can this be disabled or are there plans to soft link it into Death Alternative, much like SL Defeat and SD+?

 

Any plans for any of the features that result from a defeat or low health to be soft linked to Death Alternative so as to not have possible conflicts with other mods that do use it.

I have so many mods I sometimes confuse them but I think it was this that has a combat submit feature where at a certain health threshold your character puts their arms up and stop combat. Maybe not tho, like I said way to many mods gets confusing where things have came from.

 

*edit*

Also, any chance you might pick up some of the features from "More Devious Quest" seeing as how Versh had to abandon it and has left it open to be picked up or have assets used by anyone\any mod.

I know some don't really fit the cursed "LOOT" name but the Slut Madness and Devious Worker were great ideas.

Posted

Is it possible to have medium resolution textures for the latex doll hood and boots?

 

They are good in high setting, but playing in high def result in a great reduction of fps and increase dramaticaly the risk of CTD on my computer. 

 

Altenatively, how do i do it myself?

Posted

Is it possible to have medium resolution textures for the latex doll hood and boots?

 

They are good in high setting, but playing in high def result in a great reduction of fps and increase dramaticaly the risk of CTD on my computer. 

 

Altenatively, how do i do it myself?

 

option 1: http://www.nexusmods.com/skyrim/mods/12801/?

 

option 2: I don't know of any others although i am sure they exist.

Posted

Okay, so i tried out the rubber doll quest, and it works now. Textures are working perfectly, both on the boots/armbinder, and the hoods. The only issue i still have is that even if i have the non-blinded hood chosen, i still get blindfolded when it gets equipped through the quest. Though to be fair, i did change to the non-blind hood after beginning the quest. 

 

Issue with the protective catsuits though. I do NOT get any sort of buff from them. No armour, and no effect under Active Effects. And i did get almost mauled by a pack of wolves so it was not just an issue of it not showing. This might again be a problem from SkyRe, but The protective effect of the rubber/slave/slut collars do works, so it's strange that it doesn't on the catsuit, if it is indeed the same, effect.

 

I have a bit of a suggestion though. I find the blinded hood to be a bit dreary, it's basically just a back over the head, not a hood. So i wonder. Could you take part of the Devious blindfold mesh, just the eyepiece, not the straps, and attach it to the non-blinded mesh, so it covers the eyes? I think it would look MUCH better that way, as you've got the sleek head-hugging nature of the non-blinded hood, but also the best part of a blindfold. Except it's a Part of the mask now. 

Also, if possible, a zipper or cross-lace on the back of the hood. It looks like it's actually stuck on there. 

 

EDIT: Oh, almost forgot. The zipsuit has the same problem it has always had. MASSIVE clipping. Even when bodyslided to your custom body, there are tons of clips, and it just doesn't look very good. Author says the way to fix this is to set the bodysliders of the suit at 1-2% higher than your actual body, but that's not really possible, since most players(or at least me) have many sliders set to 100%.

Posted

 

Is it possible to have medium resolution textures for the latex doll hood and boots?

 

They are good in high setting, but playing in high def result in a great reduction of fps and increase dramaticaly the risk of CTD on my computer. 

 

Altenatively, how do i do it myself?

 

option 1: http://www.nexusmods.com/skyrim/mods/12801/?

 

option 2: I don't know of any others although i am sure they exist.

 

Thanks, I will try it.

Posted

EDIT: Oh, almost forgot. The zipsuit has the same problem it has always had. MASSIVE clipping. Even when bodyslided to your custom body, there are tons of clips, and it just doesn't look very good. Author says the way to fix this is to set the bodysliders of the suit at 1-2% higher than your actual body, but that's not really possible, since most players(or at least me) have many sliders set to 100%.

 

You can manually input 102% in bodyslide by clicking on 100% and using your keyboard to type in the value.

Posted

thanks for the 4.10 update, I am getting an error message about removing important tags from children characters this did not happen for previous version and is there a conflict with Skykids, I am using just the children replacer for skykids with the Alternate Vanilla Child NPCs.

 

anyone having the same problem if u are using skykids?

 

confirming, sudden error messages ive never had.

Posted

EDIT: Oh, almost forgot. The zipsuit has the same problem it has always had. MASSIVE clipping. Even when bodyslided to your custom body, there are tons of clips, and it just doesn't look very good. Author says the way to fix this is to set the bodysliders of the suit at 1-2% higher than your actual body, but that's not really possible, since most players(or at least me) have many sliders set to 100%.

 

What body do you use I use the standart cbbe hdt body and the only clipping is at the ellbow and even then only in some special angle. If you have extrem settings in your bodyslide you allways have a high posiblity of clipping other then that "hullay" gave a good tip for bodyslide

hullay

 

You can manually input 102% in bodyslide by clicking on 100% and using your keyboard to type in the value

Posted

Yay... New version...

 

Question concerning 1 addition noticed in Change Log...

 

quote:

"- Added: Combat rape: When a character is under the health threshold when hit, but her attackers are not eligible for combat rape, she will pass out and trigger a outcome scenario using the settings as defined in MCM."

 

Can this be disabled or are there plans to soft link it into Death Alternative, much like SL Defeat and SD+?

 

Any plans for any of the features that result from a defeat or low health to be soft linked to Death Alternative so as to not have possible conflicts with other mods that do use it.

I have so many mods I sometimes confuse them but I think it was this that has a combat submit feature where at a certain health threshold your character puts their arms up and stop combat. Maybe not tho, like I said way to many mods gets confusing where things have came from.

 

*edit*

Also, any chance you might pick up some of the features from "More Devious Quest" seeing as how Versh had to abandon it and has left it open to be picked up or have assets used by anyone\any mod.

I know some don't really fit the cursed "LOOT" name but the Slut Madness and Devious Worker were great ideas.

 

Death Alternative integration will probably not happen. DA has caused me grief after grief, so I have removed it (and every mod depending on it) from my load order a while ago. I am a much happier Kimy without it. Tbh, if you use full-fledged combat-surrender mods like Defeat or Submit, you probably want to keep Cursed Loot's Combat Surrender disabled anyway. Its main purpose is being a lightweight alternative to these, much like the Solicitation is a lightweight alternative for full-fledged prostitution mods.

 

I saw Versh's announcement about MDQ. Shame, really. :(

But yes, It could be that I am going to pick up some of its features/ideas where it makes sense.

 

PS: Cursed Loot has indeed expanded well beyond the limits of a -loot- related mod and is more or less a general BDSM mod these days. Tbh, I have pondered changing its name to reflect that, but Cursed Loot is an established "brand", so I am not sure if it would be a good idea. But yes, for the current scope of the mod I do consider almost any feature/suggestion that fits the BDSM theme in general.

 

Posted

 

Yay... New version...

 

Question concerning 1 addition noticed in Change Log...

 

quote:

"- Added: Combat rape: When a character is under the health threshold when hit, but her attackers are not eligible for combat rape, she will pass out and trigger a outcome scenario using the settings as defined in MCM."

 

Can this be disabled or are there plans to soft link it into Death Alternative, much like SL Defeat and SD+?

 

Any plans for any of the features that result from a defeat or low health to be soft linked to Death Alternative so as to not have possible conflicts with other mods that do use it.

I have so many mods I sometimes confuse them but I think it was this that has a combat submit feature where at a certain health threshold your character puts their arms up and stop combat. Maybe not tho, like I said way to many mods gets confusing where things have came from.

 

*edit*

Also, any chance you might pick up some of the features from "More Devious Quest" seeing as how Versh had to abandon it and has left it open to be picked up or have assets used by anyone\any mod.

I know some don't really fit the cursed "LOOT" name but the Slut Madness and Devious Worker were great ideas.

 

Death Alternative integration will probably not happen. DA has caused me grief after grief, so I have removed it (and every mod depending on it) from my load order a while ago. I am a much happier Kimy without it. Tbh, if you use full-fledged combat-surrender mods like Defeat or Submit, you probably want to keep Cursed Loot's Combat Surrender disabled anyway. Its main purpose is being a lightweight alternative to these, much like the Solicitation is a lightweight alternative for full-fledged prostitution mods.

 

I saw Versh's announcement about MDQ. Shame, really. :(

But yes, It could be that I am going to pick up some of its features/ideas where it makes sense.

 

PS: Cursed Loot has indeed expanded well beyond the limits of a -loot- related mod and is more or less a general BDSM mod these days. Tbh, I have pondered changing its name to reflect that, but Cursed Loot is an established "brand", so I am not sure if it would be a good idea. But yes, for the current scope of the mod I do consider almost any feature/suggestion that fits the BDSM theme in general.

 

 

This makes good hearing.

Posted

@Kimy

 

Many thanks for the new version, I'll install over the weekend as I'm a bit busy with rl at the moment. Two questions though

 

1/ Will this work with v3.94 of EC+ as I find the pink bubblegum slime animation absurd. If not I'll disable it in SL

2/ Did you have a chance to look at the strange AI behaviour in Candlehearth Hall where most of the NPC's collect in the back bedroom even if no sex attack is taking place?

Posted

@Kimy

 

Many thanks for the new version, I'll install over the weekend as I'm a bit busy with rl at the moment. Two questions though

 

1/ Will this work with v3.94 of EC+ as I find the pink bubblegum slime animation absurd. If not I'll disable it in SL

2/ Did you have a chance to look at the strange AI behaviour in Candlehearth Hall where most of the NPC's collect in the back bedroom even if no sex attack is taking place?

 

/re 1: Yes and no. It will work half the time. Since Cursed Loot is rolling for all animations 4.0 provides, the scene will fail if one of the newer ones  is chosen.

 

/re 2: I could reproduce the behaviour, yes. I have tried to track it down, but so far the reason eludes me. It happens even when Sex Attacks are completely disabled (I went as far as commenting out the code, to no avail). It's very strange, to say the least. It's something I am saving to solve for a rainy day. :D

Posted

 

/re 1: Yes and no. It will work half the time. Since Cursed Loot is rolling for all animations 4.0 provides, the scene will fail if one of the newer ones  is chosen.

 

Thanks Kimy, I suppose if I wanted to change the colour I'd need something like 3DMax or something, I assume it's not something that could be done in Photoshop or Paintshop Pro

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