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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I just tried to set the quest stage to 10 and got the quest in my journal, but still no map marker. Is it possible the marker is in Solstheim? I ahven't been there yet, so maybe that's why there's no marker?

 

Not sure, haven't played Dragonborn in a long time to avoid game lag.

 

Sorry. Need the space for to many other mods.

 

I know I have not had much luck with console setting the quest.

 

Can you use the safeword to remove the collar or post a papyrus log for others to check for errors. I am not a papyrus reader, But someone else maybe able to help you.

 

Kimy just likes us all locked up :D :D :D

 

Good luck.

 

Posted

Following on from the suggestions by AimoHauki, could the gas trap be adapted to spray the pc with something exceedingly unpleasant (rancid socks or rotting fish, or...) to break sneak for a set period. The debuff should be -100% but could be cured either by time say 48 hours for the smell to wear off, or by washing with soap (could have a soft dependency to Bathing in Skyrim or Private Needs).

 

It could also have an "interesting" interaction with solicitation

Posted

Welp, after going to Solstheim there's still no quest marker. I'm at a loss...

 

Safeword and removeall don't remove the collar either. I guess it's earlier save time. Just an FYI I got the collar put on me during Devious Cidnha, maybe that had some sort of effect on it.

Im having the same problem actually, but with the forbidden tome quest from DDI. It puts 3 markers randomly on the map but I only had 2. Apparently it doesnt even have to be in Skyrim... an oversight I wish theyd fix. What makes it worse is I have Solstheim, wyrmstooth and Falskaar! I already went to Solstheim and Falskaar and I didnt see a marker on the map anywhere, I just have to progress in the main story a little more before I can get to Wyrmstooth. If its not there I'd be at a complete loss how to get out of the chastity belt since not even the "Free Me" command in Cursed Loot seems to take it off.

 

Any advice on this? Anyway to take the belt off and reset the quest to try again? Chastity keys dont seem to work, but I havent tried picking it off.

 

But, to get more to your problem... like I said I have THREE extra maps... and none of my cursed loot quests took me anywhere outside skyrim. I dont know if its possible or not, maybe I was just lucky with that and terribly unlucky with this. *shrug*

Posted

The quest marker will show up for any Dwemer ruin, so if you're stuck you can add the item you need from the missing marker to your inventory. I think it was curious ______ as an item, so help curious (Or help whatever word they used) will find you the list of possibilities. Add in a copy of it, and you'll satisfy the requirements for the missing marker.

Posted

The quest marker will show up for any Dwemer ruin, so if you're stuck you can add the item you need from the missing marker to your inventory. I think it was curious ______ as an item, so help curious (Or help whatever word they used) will find you the list of possibilities. Add in a copy of it, and you'll satisfy the requirements for the missing marker.

 

 

I think the items names were "odd Dwemer gyro" ect, so "help odd" in console should find the items.  When I did that quest I ended up having to console teleport to the chest in solstheim because I had no intention of starting to advance the DB storyline yet.

Posted

this is for the person that said that you can't pick what to wear upon activating tie me up function: the truth is that you actually can. just experiment. disable something then re enable other(devices/events) and step by step you will be fully dressed in no time with some lovely bondage gear.not that i use it. it just something that i discovered while testing the newest update

Posted

Hello.

No problems to report but I don't really understand the Arousal Weight and Arousal Modifier settings. How do they work? I get that arousal weight affects your odds of getting devices based on arousal but what does setting it to a value less than one but above 0 do? Also how do the two settings work together? This is probably a silly question. Just a little confused.

Posted

I think arousal weight works like this: Say your arousal is at 50. If arousal weight=1, that means actual loot event chance is: Your set loot chance%+50%(from arousal.)

If you set arousal weight to 0,5, you would get: Loot chance%+25(from 50 arousal * 0,5)

Setting it to 0 means loot chance is completely unaffected by how high your arousal is, as long as arousal is above min. threshold for events to trigger.

Posted

I think arousal weight works like this: Say your arousal is at 50. If arousal weight=1, that means actual loot event chance is: Your set loot chance%+50%(from arousal.)

If you set arousal weight to 0,5, you would get: Loot chance%+25(from 50 arousal * 0,5)

Setting it to 0 means loot chance is completely unaffected by how high your arousal is, as long as arousal is above min. threshold for events to trigger.

Alright that makes sense. So I suppose Arousal modifier is just another modifier at the end of that? It would make sense. Thanks.

Posted

Regarding the now-empty wizard's hidden cache chest,  and as far as console-ing me the items, I would if I knew how.  The quest log says "Look for the wizard's hidden cache", which I found, but don't know how to either repopulate the chest, or advance the quest to the next step.

 


 

 

Posted

Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and

touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/

 

If they are the high security items that you get as a parting gift, talk to a blacksmith to get them removed.

Posted

 

The quest marker will show up for any Dwemer ruin, so if you're stuck you can add the item you need from the missing marker to your inventory. I think it was curious ______ as an item, so help curious (Or help whatever word they used) will find you the list of possibilities. Add in a copy of it, and you'll satisfy the requirements for the missing marker.

 

 

I think the items names were "odd Dwemer gyro" ect, so "help odd" in console should find the items.  When I did that quest I ended up having to console teleport to the chest in solstheim because I had no intention of starting to advance the DB storyline yet.

 

Im not sure but I think you guys were talking to me right? I already found an odd dwemer gyro, wasnt sure what it was for. But, my problem wasnt that I needed items... I havent even been able to find Zed. I got belted and the librarian told me to find zed, I got a mission to "Find Zed" and two markers were on my map. I fully explored both places, but he wasnt there. Apparently theres a third, and the mission stated "if it isnt on your map and you have dragon born try looking in solstheim." So, I did that and went to solstheim... no markers appeared on that map either. So I googled it and it took me to their forum post, where it was said if you had added Falskaar it might be there too. So, I went to falskaar and again it wasnt there, took me awhile before I could get back to skyrim again too. Ive never went to wyrmstooth before but I figure thats the last possible place it could be right? So Im working on getting there... and if it isnt there I dunno what to do~ I was hoping I could just teleport to Zed but I dont know his ID. I guess I might end up having to use placeatme to make a copy of zed and hope that works.

 

 

 

Regarding the now-empty wizard's hidden cache chest,  and as far as console-ing me the items, I would if I knew how.  The quest log says "Look for the wizard's hidden cache", which I found, but don't know how to either repopulate the chest, or advance the quest to the next step.

If you got an empty chest it'd help to know where in the quest you are. For instance the note with the collar tells you where the first chest is. That first chest is empty if I remember, other than a note. Read the second note and it gives you the location of another chest telling you essentially that it isnt going to be that easy while giving you another marker on your map to go to.

 

Spoilers, you were warned~

 

The second chest gives you a chastity belt, plugs and vaginal piercing... and another note. That note gives a third chest marker, all chests will give an item and a note essentially that marks on your map the next chest. Its important to remember that you need to wear the plugs and a vaginal ring before the belt will let you put it on, the note tells you this as well.

 

So ~I think~ after the belt you get some arm and leg cuffs, then a harness, then some slave boots, a gag, then an arm binder. After the arm binder you get the location of the secret deep dark dungeon. So, if your stuck, try using the console and use help "cursed" to get the id's of the items ya need, give it to yourself, wear it, and it should give ya the next location on your map. If all else fails, wear all of them except the blindfold to get the location of the dungeon and go there to finish the quest.

 

If you wear all of them its most likely going to give you a crap ton of markers on your map. Again, you only need to go to the one that says its the deep dark dungeon. If it helps, that one is to the west of Whiterun by a bridge along the road.

 

Posted

Im not sure but I think you guys were talking to me right? I already found an odd dwemer gyro, wasnt sure what it was for. But, my problem wasnt that I needed items... I havent even been able to find Zed. I got belted and the librarian told me to find zed, I got a mission to "Find Zed" and two markers were on my map. I fully explored both places, but he wasnt there. Apparently theres a third, and the mission stated "if it isnt on your map and you have dragon born try looking in solstheim." So, I did that and went to solstheim... no markers appeared on that map either. So I googled it and it took me to their forum post, where it was said if you had added Falskaar it might be there too. So, I went to falskaar and again it wasnt there, took me awhile before I could get back to skyrim again too. Ive never went to wyrmstooth before but I figure thats the last possible place it could be right? So Im working on getting there... and if it isnt there I dunno what to do~ I was hoping I could just teleport to Zed but I dont know his ID. I guess I might end up having to use placeatme to make a copy of zed and hope that works.

 

 

Wrong mod, you need to go here for that.  

Posted

Im aware its DDI, I already checked their topic too if you read what I said. I only posted here since someone offered some advice, I wasnt intending to ask the creator quite yet. Plus, I did mention DCL in that same message as well. Anyway its a continuation of what we was talking about on the last page, about quest markers appearing in places other than skyrim. I mentioned it didnt happen to me with the cursed collar quest, but I am having problems with the forbidden tome.

 

Kimmy is the cursed collar markers only for skyrim or is it possible to be in other lands too?

Posted

 

 

 

 

Regarding the now-empty wizard's hidden cache chest,  and as far as console-ing me the items, I would if I knew how.  The quest log says "Look for the wizard's hidden cache", which I found, but don't know how to either repopulate the chest, or advance the quest to the next step.

If you got an empty chest it'd help to know where in the quest you are. For instance the note with the collar tells you where the first chest is. That first chest is empty if I remember, other than a note. Read the second note and it gives you the location of another chest telling you essentially that it isnt going to be that easy while giving you another marker on your map to go to.

 

The only note says that there should be some ...equipment in the chest where I found the note.  I remember there were items in the chest, but I had other equipment  on at that time and couldn't "use" the ones in the chest until I removed the current set.  Unfortunately, I don't remember what I did with the stuff from the wizard's chest.

 

If I do the FREE ME debug option, does that start everything from scratch so the quests can just be started over?

 

Posted

Yup, though youd need to trigger another cursed collar. Could give yourself a new collar and a new note though and see if that works. Or just temporarily set the chances to get hit with a cursed loot to 100% and make the only option to get a cursed collar.

Posted

Possible bug/mod fight:

 

The other day I found a High Security Gag. Since you can't find High Security Keys (afaik, I never found any), your only solution is the blacksmith. However since it is a gag, you can't ask him to remove it. I tried to enable/disabel gag talk in various mods, but I couldn't get to the gag talk which after a while lets you talk to an NPC (although at some other NPCs I can do that, no idea how).

 

Any idea/workaround? (I know I can give myself a HS key, but I'd like an ingame solution.)

Posted

Yup, though youd need to trigger another cursed collar. Could give yourself a new collar and a new note though and see if that works. Or just temporarily set the chances to get hit with a cursed loot to 100% and make the only option to get a cursed collar.

 

OK, now I'm really confused.  My character already  has a Cursed Collar.  The dang thing is driving me bananas (cursing the evil genius of Kimy),   The map points to a now empty chest.  According to the DL page, it seems I also have the Slave Collar, as my character has to go around in the buff.  So maybe my character is wearing the slave collar, and some boneheaded dink dropped the actual Cursed Collar somewhere, which was in the wizard's chest.  So a debug free me seems the only way to go.

Posted

Possible bug/mod fight:

 

The other day I found a High Security Gag. Since you can't find High Security Keys (afaik, I never found any), your only solution is the blacksmith. However since it is a gag, you can't ask him to remove it. I tried to enable/disabel gag talk in various mods, but I couldn't get to the gag talk which after a while lets you talk to an NPC (although at some other NPCs I can do that, no idea how).

 

Any idea/workaround? (I know I can give myself a HS key, but I'd like an ingame solution.)

 

HS keydrops are disabled intentionally but all Bethesda-made blacksmiths should be able to understand you through the gag. If the one you're using doesn't, then perhaps he or she was added by a mod and not endowed with the special powers given to the rest of the smiths.

 

In my game with (I think) DDi standard gag-talk, I get the initial "Mmmmf..." option but then the smith says that he understands me and normal dialogs follow.

Posted

 

I think arousal weight works like this: Say your arousal is at 50. If arousal weight=1, that means actual loot event chance is: Your set loot chance%+50%(from arousal.)

If you set arousal weight to 0,5, you would get: Loot chance%+25(from 50 arousal * 0,5)

Setting it to 0 means loot chance is completely unaffected by how high your arousal is, as long as arousal is above min. threshold for events to trigger.

Alright that makes sense. So I suppose Arousal modifier is just another modifier at the end of that? It would make sense. Thanks.

 

I thought arousal weight is to decide how the chance is calculated from modified arousal value and the basic chance. For example you set 100% basic chance and have 100 arousal with 0.5 arousal modifier and lets calculate with 50 from arousal in this case.

- 0 arousal weight: 100% from basic chance

- 0.5 arousal weight: 75% from 50% from basic chance and 25% from arousal

- 1 arousal weight: 50% from arousal

 

The formula like:

c= w*(a*m)+(1-w)*b

Where:

- c is the calculated chance

- a is your arousal

- m is the arousal modifier

- w is the arousal weight

- b is the basic chance that can be more complex as it is affected by territory settings (if you use it like 100% in city, 50% wilderness, etc) and container settings (like 0.1 modifier to small containers, 1 to ornate ones) and in my example you loot a chest in the city. The value of b would be 0.5% in wilderness on barrels and the chances regarding the 3 weight setting case:

- 0.5%

- 25.25%

- 50%

 

Or am I wrong? Not sure.

Edit: or maybe c is affected by location/container settings, don't know. I use 0.1 arousal weight as I like to play too and I hate when I'm forced to have sex in every 10 minutes to avoid the bad consequences. But I'm (or my female character, don't know, I'm switch, therefore I like both seeing a struggling female and feeling the same helplessness and frustration) always open to get bound and tortured, even in the middle of a main quest :)...

Posted

The cursed slave collar will not remove at the end of the quest. Further more the heavy yoke, cursed gag, cursed harness don't have models in game. The Estragus traps leave attachments that can't be removed.

Posted

Hi, I'm a bit new to this and I can't seem to get it working. 
All requirements are installed, and I have Estrus and EC+ installed as options.
What I've experimented and did NOT work:

- Sleep in sleeping bag outside doesn't trigger anything
- Looted chests, bags, plants, corpses(over 100+) do nothing

What I've experimented and worked: 
- Sleep in an inn trigger the event
- Sleep in a coffin trigger the event

Base chance is set at 100%, arousal at 0%, and I think specials are at 100%(estrus, another estrus, flash bang, and gas)
Any help would be very much appreciated, thanks!

 

Posted

@blueinorb9: Did you activate the containers in the options as potential trap sources? On the sleeping problem, try it with dangerous nights and then see if that works. Right now DN is a bit more fleshed out anyway, but then again, sleeping surprises aren't the main focus of this mod. Screenshots (in spoilers) would help more in identifying your problem.

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