unmog Posted February 5, 2015 Posted February 5, 2015 Ive yet to see the catsuit myself What slot does it take up, armor? Or is it another harness/corset?
TNT90 Posted February 5, 2015 Posted February 5, 2015 Alright here's a new version of the DCL-FF patch. Changes: -Added additional condition to only function at < 100 exposure points. Max = 120. This should hopefully get rid of the repeating message issue when collared and by a heat source at full EP. NOTE: Untested as of now, it'd be nice if someone could report success or failure. -Added Cursed Harness, High Security Harness, Locked Rubber Suit, Slave Rubber Suit, Rubber Suit, and all the blocking harnesses in my list (Custom Ebonite Slave Harness, Custom Slave Harness, RD-Custom Ebonite Slave Harness, WT-Custom Ebonite Slave Harness, and the WT-Custom Slave Harness) Let me know if anything yet not added should be or anything that is added should not be. DCL-FF Patch 020415.zip
lordhalmar Posted February 5, 2015 Posted February 5, 2015 Anyone else get a weird error every time it tries to equip slave boots? The boots visually equip, the slowing effect hits my char, but no matter what i do they won't come back off. If you try to remove the boots the normal way they are not even equipped even though they have the equipped arrow. if you drop them a set appears on the floor as a duplicate and the original appear back in your inv with the equipped arrow. With all the updates yesterday I am not sure which mod had the issue.
wubwubwub Posted February 5, 2015 Posted February 5, 2015 Anyone else get a weird error every time it tries to equip slave boots? The boots visually equip, the slowing effect hits my char, but no matter what i do they won't come back off. If you try to remove the boots the normal way they are not even equipped even though they have the equipped arrow. if you drop them a set appears on the floor as a duplicate and the original appear back in your inv with the equipped arrow. With all the updates yesterday I am not sure which mod had the issue. I'm getting the same problem with Kimmy's shock boots. Playing with the console and safeword I've got the following: -Regular slave boots equip and unequip as normal, provided I'm not in the bugged state with shock boots. -After consoling up a pair of shock boots they equip with the flavor text "You sit down to slip your feet into the steel boots...." in a dialogue box, giving the shock boots damage on run effect and the boots visual. Attempting to use a key gets me to "After carefully examining the shock boots you decide to..." with the options put them on / carry on. Carry on seems to do nothing, put them on gives me "You choose to put the slave boots on" as status text, but it doesn't change anything. Boots visuals and effect remain on, inventory item gives the same choice when clicked. -The above is not changed by having a key or not. -Attempting to wear a pair of slave boots during this gives me the standard error about being unable to equip 2 of the same class of item. -Safeword can remove the shock boots (Along with everything else).
Sianama Posted February 5, 2015 Posted February 5, 2015 Hello there! Thanks for your great mod and all the work you put into it It was working fine for me until about a minute ago, when a chest equipped my character with some items, one of which was a blindfold. The problem is, the game now says, I can't wear 2 simoultaneously, but there is only one in my inventory. If I put that into storage there is still one on my character's face but not showing up in the inventory. I read that this issue has occured a few posts back ofc, but I don't have Captured Dreams installed (and never had on this save), so I guess it can't be that. I updated DDi DDa and DDx along with your mod. One other mod I have is Pet Collar, but that doesn't really have anything apart from the collars themselves I think, so I don't think something with a blindfold can be caused by that? Oh and one more thing, I was wondering if that happens to anyone else... ^^ Estrus Skyrim killed my character while she was in a slave collar, because... well, it seems the pink blob counts as clothing and she got shocked to death It happened before on other Estrus thingys, but turning off sweat and fluids in the Estrus settings got rid of that. Only the blob thing seems to cause that problem now. I just turned off Estrus support for the time with the collar as a workaroud, but I wanted to let you know. Thanks again and cheers
monsta88 Posted February 5, 2015 Posted February 5, 2015 Cursed Collar feedback CL v4.3 I'm using CL since v3.4. I read a few times, that people had problems with it up till v4.2, but I've never found one before. Well, yesterday I found my 1st. I quickly made 2normal saves, one beore and one after, so even if it bugs out, I can return to a point where I didn't find it yet. Anyway, I started the quest by reading the note and followed the instructions. My 1st goal was Bleak Fall Barrows. After a crash (which I think is unrelated to this mod, bandits tried to equip some devices on me) I cleared it and found the next gifts and message. I realized what the patterns will be from there on, and it was as I expected. IMO it is quite tedious to get everything separately. I was lucky, because I had all the waypoints already and I could get everything quite fast (I did not disable fast travel while collared). I was even sent back to Bleak Fall Barrows again for an item, so I just had to run through the empty dungeon again. So even with these helps, I just wished I would find the final piece and advance the quest already. Bug? - The harness made the bra invisible. Otherwise the quest worked as intended, I could finish it w/o any problem or bug. IMHO the problem with this and similar quests (so I'm talking in general here, not just this mod) is that the player knows from start that his character will escape at the end of the quest, because otherwise it would be no sense to add every possible restraint w/o ways to open it. It would just ruin the whole game. In fact, the more inescapable the bondage is in the quest, the more sure the player is that there will be an escape. This knowledge kind of kills the suspense. In essence it is not different from when you just get hit by random CL events, it is just a bit more complicated to reach the key (i'm referring to the last part, that was real good). In this sense a Slave Chastity Belt event is more challenging, because there you have to search for the keys, and you know exactly that you can find more restraints instead. Also, you can lose your keys while doing it. With the Cursed collar quest however you have a clear way from start to finish, you just need to clear a few dungeons and you will find exactly what you look for. I think the key to this problem is that the freedom can be reached by the character herself. I find those quests more challanging and interesting, where the escape depends on an NPC too, like the "Courier in Chains" mission, or any restraints which require NPC interaction to escape from. I'd like to ephasize, that all the above is only my opinion, others might completely disagree with this. What would I have done differently: Less tours to get the gears (3, maybe 4 chests to equip all stuff) The last dungeon should be the wizard's dungeon, where he lived and worked on these restraints (so the place is quite good as it is, it would just need a bit more furniture maybe or a sublevel). Sheo would appear as he does now, laughs at you and tells you what he does now, except the part that he can release the character. He just laughs and leaves the character bound w/o any hint how to escape (no blindfold). Then there would be an investigation part, where the player looks for clues. She would learn, that there is a Master Password (or something like that), which can open these restraints, but she has to find it, and she would also need someone to speak that password (there can be a place requirement too, the password has to be spoken at a precise spot. And it must be spoken by a specific person (probably long dead). Maybe at a precise time, like midnight). This part can be short or long, depending on how interesting can it be. I would use ghosts as NPCs, maybe the ghost of the wizard and/or some of his slaves. I would also include a danger part, when the player has to move (sneak or run) through areas with enemies (like skeletons or ghosts) and of course she would need something from that area as well. At some point the blindfold would be equipped as well. So basically it is the same as now, a bit more fleshed out. The main difference would be the part where you are left in bondage w/o any known way to get out. Of course after a while the player would realise it was just a twist but with the current quest the player has no time to get scared, because Sheo tells her at once that there is a way out. I also think adding danger at some point is also a good element. Anyway, this is too long already and actually it is a really good quest as it is, so please don't take it personally, that my personal taste is different a bit. Thanks for your hard work, so we have tons of things we can complain about. Peace, M
Kircheis- Posted February 5, 2015 Posted February 5, 2015 Anyone else get a weird error every time it tries to equip slave boots? The boots visually equip, the slowing effect hits my char, but no matter what i do they won't come back off. If you try to remove the boots the normal way they are not even equipped even though they have the equipped arrow. if you drop them a set appears on the floor as a duplicate and the original appear back in your inv with the equipped arrow. With all the updates yesterday I am not sure which mod had the issue. I'm getting the same problem with Kimmy's shock boots. Playing with the console and safeword I've got the following: -Regular slave boots equip and unequip as normal, provided I'm not in the bugged state with shock boots. -After consoling up a pair of shock boots they equip with the flavor text "You sit down to slip your feet into the steel boots...." in a dialogue box, giving the shock boots damage on run effect and the boots visual. Attempting to use a key gets me to "After carefully examining the shock boots you decide to..." with the options put them on / carry on. Carry on seems to do nothing, put them on gives me "You choose to put the slave boots on" as status text, but it doesn't change anything. Boots visuals and effect remain on, inventory item gives the same choice when clicked. -The above is not changed by having a key or not. -Attempting to wear a pair of slave boots during this gives me the standard error about being unable to equip 2 of the same class of item. -Safeword can remove the shock boots (Along with everything else). I'm just chiming in to say I've had this exact same error and pretty much reproduced everything you listed independently. I tried using the shock boots keys, but they didn't work at all given there's no option to remove equipment. I guess for now I'll just have to disable shock boots in the mcm menu.
monsta88 Posted February 5, 2015 Posted February 5, 2015 It was working fine for me until about a minute ago, when a chest equipped my character with some items, one of which was a blindfold. The problem is, the game now says, I can't wear 2 simoultaneously, but there is only one in my inventory. If I put that into storage there is still one on my character's face but not showing up in the inventory. I read that this issue has occured a few posts back ofc, but I don't have Captured Dreams installed (and never had on this save), so I guess it can't be that. I updated DDi DDa and DDx along with your mod. I had the same problem, with an Arm Band. It was on my character, but it wasn't in the inventory. The solution was that I gave myself another Arm Cuff (the exact type I was wearing). When I next opened the inventory, the Arm cuff was there as equipped already and I could remove it. I hope this helps, M
Crazy Natalie Posted February 5, 2015 Posted February 5, 2015 Love this mod. Especially all the updates. One thing, I downloaded all the right bits and requirements for the CBBE curvy, which is my chosen body. Everything else seems to look fine but that heavy yoke thing clips too much and doesn't look right. is this normal, or am I doing something wrong
Terran_2993 Posted February 5, 2015 Posted February 5, 2015 I have a question. Are there going to be new quests or smth?
Aelie Posted February 5, 2015 Posted February 5, 2015 i wish the merging function of the corset and belt wasn't just a visual thing and instead actually looked them together in the same way as the slave gag in a way that renders the locks on each inaccessible until separated. and that the rubber suit cant be removed if wearing any device over it. It's like this in order to not conflict/interfere with quest belts from other mods. This way you can wear a belt from cursed loot, captured dreams, or whatever and still be able to wear a corset on top of it. Otherwise the two items clip to an unacceptable level
kurotatsu Posted February 5, 2015 Posted February 5, 2015 Well, I do think that runs of Cursed Collar quest should be different after first one, PC knows the stuff after it So maybe instead of repeating the whole routine - give ability to go visit the familiar dugeon and be forced to undergo some random deviant quest for the evil one Oh, and I do hope to see cursed versions of restrictive gear!
Kimy Posted February 5, 2015 Author Posted February 5, 2015 The boots dialogue is currently bugged. I already fixed it, so it will work fine again after the next patch.
Mister X Posted February 5, 2015 Posted February 5, 2015 Yea, for the Cursed Collar: first round like it's now, but at the latest after the third run like that it's simply boring. So maybe build in something different. Maybe let ol'buddy Sheo invent some mad quests that have to be done to get free of the bindings. Or not ... I mean, ol'buddy Sheo is that mad, he can decide to tell you to wear a cursed harness with an grandsoul-plug (that new evil thingy) for at least an ingame month. Just to come back after three days and let you choose, if you want to get bound up even more but carry the burdens (*cough*) for only the rest of one week (so four more days) or to stay like you are. I think, you already showed a twisted, evil mind, Kimy (that was a compliment ), and if you don't get some nice (speaking: truely mad and evil) quests for that, then there should be some people in the community to help you
iggypop1 Posted February 6, 2015 Posted February 6, 2015 Hey Thanks for a lot of fun .... Problem though i cant solicit anymore after DD,DDi, DDx upgrade i dont get the dialog option and it is set to" Allways" am i the only one? Suggestions welcome thanx Iggy
big tim Posted February 6, 2015 Posted February 6, 2015 i wish the merging function of the corset and belt wasn't just a visual thing and instead actually looked them together in the same way as the slave gag in a way that renders the locks on each inaccessible until separated. and that the rubber suit cant be removed if wearing any device over it. The Restrictive Corset is a vanilla DDI item. I didn't design its mechanics, I just drop it from their library. Personally, I agree with you. You can expect a more complex corset down the road. Probably after a kind soul updates the Bodyslide conversion for the new items, for I am not hyper motivated to work on stuff I can't even use myself. A more complex catsuit is already in the making. And it might be more than you bargained for! Oh great, thanks, just what we needed :( . Had a problem with the cursed collar belt not equipping properly as I had an invisible plug, even using the safe word did not do it nor did unequip all. Was using an existing game and when uninstalling Cursed Loot, the plug showed up. Not sure if it was a bug so started a new game from vanilla complete but have not gotten that far yet. Unequipall did not remove the belt then so save must have been broken. Same shock boots effect but you are fixing it already. Thanks, I think.
Vampir2005 Posted February 6, 2015 Posted February 6, 2015 Hallo @ all, (Hi@all) [Following Text are Native German then Google tranlatet] Also ich habe einige Fragen. 1. Ist die Einstellung Armbinder durch Yoke standardmäßig aktiv? Wenn ja, warum versucht mir jeder so ein Yoke zu verpassen (vor allem nachdem ich schon eins hab > lol). 2. ist es gewollt das wenn ich ein Nipple Piercing verpasst bekomme das ich nicht nur zum Bsp. die Schockvariante sondern auch gleichzeitig als Bsp. die Soulgemvariante bekomme (beide Equipped). 3. bei den neuen Restriktiven Item's habe ich bisher das Disziplinar-Corsett (Restictrive Collar) vermisst. nun zu den Damen und Herren denen Items verpasst werden die nicht im Inventar erscheinen bzw. deren Effekt nicht entfernbar ist(visuell oder Spell/Schock). Ihr könnt mit player.showinvetory eurer Inventar durchforsten(am besten alles was nicht Questrelevant ist in irgendeinen Container lagern im eigenen Haus) nun gibt es die Möglichkeit die Items mit dem Befehl player.removeitem [itemid] Anzahl zu entfernen. Hier ist zu sagen das man durchaus Items findet die keinen Namen haben (teilweise gewollt/bug). Ich persönlich nutze das Plugin "active Plugins" hiermit kann ich ingame nachsehen welche mods aktiv sind und deren ID; somit kann ich die Item den Mods zuordnen. Und nun die letzte Frage darf ich deine Mod ins Deutsche übersetzten? Mfg. Machine Translatet by elgoog So I have some questions.1. Is the armbinder setting by Yoke active by default? If so, why I tried every so a Yoke to miss (especially after I've already got one> lol).2. It is intended that when I get a missed Nipple Piercing I get not only for ex. The shock variant but also at the same time as Ex. The Soulgemvariante (both Equipped).3. the new Restrictive Item's I've missed so far the Disciplinary Corset (Restictrive collar).will now miss the ladies and gentlemen items which do not appear in the inventory and their effect is not removable (visually or Spell / shock).You can player.showinvetory with your inventory scour (best anything not relevant Quest is stored in any container in-house) now there is the possibility the items with the command player.removeitem [itemid] to remove the number.Here's to say that you will definitely items that have no name (partially Wanted / bug).I personally use the plugin "active plugins" I hereby ingame can see which mods are active and their ID; so I can assign the item to the mods.And now I may the last question can i translate your mod into German? Cu. Vampi
wubwubwub Posted February 6, 2015 Posted February 6, 2015 Hallo @ all, (Hi@all) [Following Text are Native German then Google tranlatet] Also ich habe einige Fragen. 1. Ist die Einstellung Armbinder durch Yoke standardmäßig aktiv? Wenn ja, warum versucht mir jeder so ein Yoke zu verpassen (vor allem nachdem ich schon eins hab > lol). 2. ist es gewollt das wenn ich ein Nipple Piercing verpasst bekomme das ich nicht nur zum Bsp. die Schockvariante sondern auch gleichzeitig als Bsp. die Soulgemvariante bekomme (beide Equipped). 3. bei den neuen Restriktiven Item's habe ich bisher das Disziplinar-Corsett (Restictrive Collar) vermisst. nun zu den Damen und Herren denen Items verpasst werden die nicht im Inventar erscheinen bzw. deren Effekt nicht entfernbar ist(visuell oder Spell/Schock). Ihr könnt mit player.showinvetory eurer Inventar durchforsten(am besten alles was nicht Questrelevant ist in irgendeinen Container lagern im eigenen Haus) nun gibt es die Möglichkeit die Items mit dem Befehl player.removeitem [itemid] Anzahl zu entfernen. Hier ist zu sagen das man durchaus Items findet die keinen Namen haben (teilweise gewollt/bug). Ich persönlich nutze das Plugin "active Plugins" hiermit kann ich ingame nachsehen welche mods aktiv sind und deren ID; somit kann ich die Item den Mods zuordnen. Und nun die letzte Frage darf ich deine Mod ins Deutsche übersetzten? Mfg. Machine Translatet by elgoog So I have some questions. 1. Is the armbinder setting by Yoke active by default? If so, why I tried every so a Yoke to miss (especially after I've already got one> lol). 2. It is intended that when I get a missed Nipple Piercing I get not only for ex. The shock variant but also at the same time as Ex. The Soulgemvariante (both Equipped). 3. the new Restrictive Item's I've missed so far the Disciplinary Corset (Restictrive collar). will now miss the ladies and gentlemen items which do not appear in the inventory and their effect is not removable (visually or Spell / shock). You can player.showinvetory with your inventory scour (best anything not relevant Quest is stored in any container in-house) now there is the possibility the items with the command player.removeitem [itemid] to remove the number. Here's to say that you will definitely items that have no name (partially Wanted / bug). I personally use the plugin "active plugins" I hereby ingame can see which mods are active and their ID; so I can assign the item to the mods. And now I may the last question can i translate your mod into German? Cu. Vampi 1- Armbinder replaced by yoke: It's for the high security set only. You'd need to trigger high security restraints, not regular restraints for that setting to have an effect. 2- The double piercing bug may be with one of the other devious devices mods that added them in. People in those support threads have noticed getting a spare soulgem piercing inventory item when trying to equip a shock piercing. Probably a script error. 3- I haven't had a restrictive collar from DCL events yet either. Possibly because there's so many other collars and the restrictive collar does not replace it. They exist: Devious smithing lets you make them. Warning: Don't try and player.additem those from the console. There are up to three variants of the restrictive items spread between the DD DDi and DDx mods. Only the itemID you can get from smithing / loot events works, supposedly. "will now miss the ladies and gentlemen items" The male gear mod may not be updated yet. As of a couple of days ago it wasn't, and the DD mods changed some script behavior and item slot numbers that broke that mod. If you're trying to use the male mod with the new DD mods it will break. "Here's to say that you will definitely items that have no name" I think those are the difference between the visually equipped items and the inventory item that handles the scripts. You see the inventory only item in your bag, and clicking it handles the equip / unequip events. I think they did it that way so the item couldn't be dropped leaving an orphan script doing nasty things. The two items replace each other if removed unless the script turns that off first.
Mister X Posted February 6, 2015 Posted February 6, 2015 @Vampir: Ich glaube ja, die Einstellung Yoke anstatt Armbinder ist Standard. Einfach mal per Safeword alle Items entfernen (NICHT per Konsole) und die MCM Menus durchforsten. Das ist Standard für Restriktive Items. Falls ein restriktiver Armbinder gefunden wird, wird standardmäßig versucht, diesen durch einen entsprechenden Stock ("yoke") zu ersetzen. Ich habe keine Ahnung, was du bei 2) meinst. Ich dachte, es gibt nur Soulgem Piercings. Ein Schock kann durch Schuhe ausgelöst werden "Slave Boots", erlauben nur gehen kein Rennen) oder durch einen Analplug, der vom Captured Dreams Shop eingeführt wird. Mehr kenne ich grad nicht. Piercings vibrieren nur, mMn. Oder kam das 2.9 von DDi? Disziplinar Korsett (Restrictive Collar)? Irgendwas passt da ganz und gar nicht Korsett oder Halsreif? Disziplinar oder Restriktiv? Ein Korsett, dass nur ein Schmied entfernen kann (also ein restrictive corset) hatte ich noch nicht, was meinst du mit "disziplinar"? Es ist nicht vorgesehen, die ganzen Items via Konsole zu entfernen, das führt definitiv zu Bugs! Es ist nämlich so (soweit ich weiß), dass du effektiv mehr als ein Item anziehst, das eine, was du siehst und via Konsole entfernst und eins, dass unsichtbar ist, an dem die ganzen Skripte hängen. Nimm lieber das Safeword aus der Debug Sektion im MCM Menü von Cursed Loot. ---------------------------- @Kimy: He wants to know, if he's allowed to translate your mod into German
Sianama Posted February 6, 2015 Posted February 6, 2015 It was working fine for me until about a minute ago, when a chest equipped my character with some items, one of which was a blindfold. The problem is, the game now says, I can't wear 2 simoultaneously, but there is only one in my inventory. If I put that into storage there is still one on my character's face but not showing up in the inventory. I read that this issue has occured a few posts back ofc, but I don't have Captured Dreams installed (and never had on this save), so I guess it can't be that. I updated DDi DDa and DDx along with your mod. I had the same problem, with an Arm Band. It was on my character, but it wasn't in the inventory. The solution was that I gave myself another Arm Cuff (the exact type I was wearing). When I next opened the inventory, the Arm cuff was there as equipped already and I could remove it. I hope this helps, M Good idea, gonna try next time it happens. (I reverted to a safe before it happened, so it's fine for the moment.) Thanks!
kurotatsu Posted February 6, 2015 Posted February 6, 2015 Hey Thanks for a lot of fun .... Problem though i cant solicit anymore after DD,DDi, DDx upgrade i dont get the dialog option and it is set to" Allways" am i the only one? Suggestions welcome thanx Iggy My guess - you still have stray belt item on. Try removing all DD devices and then using showinventory on your PC to check if something stays. After that use unequipitem to get rid of it.
monsta88 Posted February 6, 2015 Posted February 6, 2015 Hey Thanks for a lot of fun .... Problem though i cant solicit anymore after DD,DDi, DDx upgrade i dont get the dialog option and it is set to" Allways" am i the only one? Suggestions welcome thanx Iggy My guess - you still have stray belt item on. Try removing all DD devices and then using showinventory on your PC to check if something stays. After that use unequipitem to get rid of it. When i had similar problem, I stored everything in a container (except 8 quest items), then used showinventory and used player.removeitem on everything which was over the 8 items. After that I had only the 8 items and I still had a device equipped. See 1 message above the solution. M
Spankbanker Posted February 7, 2015 Posted February 7, 2015 Had a thought: arousal events. Occurances that trigger similarly to the other events but when triggered will boost your arousal X points. The idea being to boost it over the different sets of minimal arousal requirements. I realize you could just set your requirements lower, but you don't get a kinky dialogue box that way. You have my advanced apologies if this is already a thing.
Gh0sTG0 Posted February 7, 2015 Posted February 7, 2015 Umm... Built a house - lakeview manor. After the first night sleep I was atacked by bandits... Is that normal?
gheavy Posted February 7, 2015 Posted February 7, 2015 Hi Kimy, I think there's a leftover remnant in your scripts from the old DDi. When you're wearing a nipple piercing and try wear the cursed or high security bras, you still get the "Impossible to wear multiple Piercings/Bras simultaneously" error. Just finished the cursed collar quest line... other the above, it went smoothly. Keep up the good work
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now