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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hey there, got a problem with the cursed collar quest. The collar isn't being removed (though everything else is) and I can't figure out anyway to remove it. I've using the safeword and tried unequipping it with the console, as well as reloading and activating the crystal again. Are there any other ways to remove it, should I wait for a bug fix or am I screwed and have no choice other than loading an earlier save that hasn't started the quest?
 

Posted

Hey there, got a problem with the cursed collar quest. The collar isn't being removed (though everything else is) and I can't figure out anyway to remove it. I've using the safeword and equipping it with the console, as well as reloading and activating the crystal again. Is there any other ways to remove it, should I wait for a bug fix or am I screwed and have no choice other than loading an earlier save that hasn't started the quest?

 

 

I swear this bug is going to haunt me in my grave, still. I will have a look at it. Again.

Posted

After a few more hours playing with a collared Dragonborn, I've found that not every instance of "You are being watched with eyes filled with lust and desire" is followed by a rape. The NPCs would start to approach my Dragonborn, but then they'd lose interest and walk away. Is it meant to work this way?

 

Edit:

 

Here're the last few lines of the log:

 

 

 

 

[01/24/2015 - 06:18:31PM] [DCUR] Slave/Slut Collar Quest periodical update starts
[01/24/2015 - 06:18:31PM] [DCUR] - Rape event triggered. Looking for possible actors.
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with number of actors: 2
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with tag string: Aggressive
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub,
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with require all set to: TRUE
[01/24/2015 - 06:18:34PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, 
[01/24/2015 - 06:18:34PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[01/24/2015 - 06:18:40PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>]: Slotted 'Gwenwyn'
[01/24/2015 - 06:18:40PM] SEXLAB - Thread[0] FATAL: AddActor(Gwenwyn) -- Failed to add actor -- They have been already added to this thread
[01/24/2015 - 06:18:40PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>]: 'Gwenwyn' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[01/24/2015 - 06:18:41PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread
[01/24/2015 - 06:19:25PM] VM is freezing...
[01/24/2015 - 06:19:25PM] VM is frozen
 

 
 
Edit: another one:
 

[01/24/2015 - 06:44:26PM] [DCUR] Slave/Slut Collar Quest periodical update starts
[01/24/2015 - 06:44:31PM] VM is freezing...
[01/24/2015 - 06:44:31PM] VM is frozen
[01/24/2015 - 06:44:31PM] Saving game...
[01/24/2015 - 06:44:31PM] VM is thawing...
[01/24/2015 - 06:44:33PM] [Zad]: CheckAllEvents()
[01/24/2015 - 06:44:33PM] [Zad]: ZadNpc::OnUpdateGameTime()
[01/24/2015 - 06:44:33PM] [Zad]: ZadNpc::DoRegister(1.499990)
[01/24/2015 - 06:44:34PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[01/24/2015 - 06:44:41PM] [DCUR] Slave/Slut Collar Quest periodical update starts
[01/24/2015 - 06:44:41PM] [DCUR] - Rape event triggered. Looking for possible actors.
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with number of actors: 3
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with tag string: Aggressive
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub,
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with require all set to: TRUE
[01/24/2015 - 06:44:43PM] Error: Cannot cast from None to sslbaseanimation[]
stack:
[sexLabQuestAnimations (0F0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234
[sexLabQuestAnimations (0F0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34
[sexLabQuestFramework (0F000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339
[dcur_mainlib (9A024495)].dcur_library.kimy_GetAnimations() - "dcur_library.psc" Line 2277
[dcur_mainlib (9A024495)].dcur_library.fuckher() - "dcur_library.psc" Line 2435
[dcur_mainlib (9A024495)].dcur_library.useher() - "dcur_library.psc" Line 2527
[dcur_slavecollarquest (9A01B80E)].dcur_slavecollarquestscript.OnUpdate() - "dcur_slavecollarquestscript.psc" Line 57
[01/24/2015 - 06:44:56PM] VM is freezing...
[01/24/2015 - 06:44:56PM] VM is frozen

 

Posted

As others have reported I'm suffering from a lack of hostility in skyrim ;-)

All bandits don't react to me (only if I hit them several times) and now I stumbled upon a conjurer who didn't seem to care as well. Now I'm all for peace and love, but something seems to be wrong here. Could this have something to do with DCL (flashbang event comes to mind)? I haven't changed any mods lately but I have activated the flashbang event (had it deactivated at first because I didn't really like that particular event too much).

Posted

As others have reported I'm suffering from a lack of hostility in skyrim ;-)

All bandits don't react to me (only if I hit them several times) and now I stumbled upon a conjurer who didn't seem to care as well. Now I'm all for peace and love, but something seems to be wrong here. Could this have something to do with DCL (flashbang event comes to mind)? I haven't changed any mods lately but I have activated the flashbang event (had it deactivated at first because I didn't really like that particular event too much).

 

Your issue is with death alternative. Go into it's settings and reset player state. Happens to me every once in a while.

Posted

 

As others have reported I'm suffering from a lack of hostility in skyrim ;-)

All bandits don't react to me (only if I hit them several times) and now I stumbled upon a conjurer who didn't seem to care as well. Now I'm all for peace and love, but something seems to be wrong here. Could this have something to do with DCL (flashbang event comes to mind)? I haven't changed any mods lately but I have activated the flashbang event (had it deactivated at first because I didn't really like that particular event too much).

 

Your issue is with death alternative. Go into it's settings and reset player state. Happens to me every once in a while.

 

 

And if that doesn't work you could try to hit the reset button on deviously helpless (if you have it installed). That one helped solve a similar issue for me once.

Posted

Like i mentioned earlier, though i guess it got lost among the other posts, i can't get sleep attacks to trigger.

Set the probabilities all to 100%, slept in many different beds (Embershard mine, breezehome, alchemist's shack) and nothing happens. Just wake up feeling (well) rested. No failed scene or equipping of devious stuff but no dudes. Just nothing, like sleeping normally.

Tried it on multiple characters, nothing happened.

Posted

I found a small bug.

When a flashbang event happens, your followers get tied up in hogtie on the ground. This works totally fine.

Now I had more followers than attackers showed up, so some of my followers stayed on the ground.

 

After the ending of the scene, so after the disappearence of the bandits, the followers that got raped stood there normally, but the ones that where hogtied, stayed like that, sliding on their belly when following me. Fast travelling solved this, though, but I still think, that this is not intended.

If you need the log, I can look for it.

Posted

I found a small bug.

When a flashbang event happens, your followers get tied up in hogtie on the ground. This works totally fine.

Now I had more followers than attackers showed up, so some of my followers stayed on the ground.

 

After the ending of the scene, so after the disappearence of the bandits, the followers that got raped stood there normally, but the ones that where hogtied, stayed like that, sliding on their belly when following me. Fast travelling solved this, though, but I still think, that this is not intended.

If you need the log, I can look for it.

 

 

I can confirm I've seen this as well, but only when I had 3 followers at the same time (Sofia/Indigo/Vanilla follower).  It doesn't seem to be an issue when I am only using two followers, even if one of them is male and is ignored by the bandits.  Fast travel fixed it on my end as well.

Posted

 

Have not seen anything posted about the Ustolf Quest, wondering how to start that one. Nothing in the Bannerd Mare.

 

I wish you people would stop digging in the ESM. The Ustolf quest isn't quite finished yet. :P

 

 

 

So sorry, please forgive me. I know, curiosity gets the dragonborn all bondaged up. :( :( :(

 

But I swear, I did not look in the ESM, now the ESP, guilty as charged. What's my sentence, Judge Kimy? :P

 

Although, I am not sure how much more you can do to me, I am already spending most of my time trying to get out of something you devised. But am confident you will think of something, Judge Kimy. :o

 

 Thanks, I think. :D:lol:

 

Posted

Having an issue with the latest update (going from 3.4 to 4.2). After a minute in game I CTD. I went back to 3.4 but I still continued to crash. I started a new game with 4.2 and crashed within seconds of the mod activating. Downgraded to 3.4 and not having any problems. Not sure what's causing it but I'd hate to stay at version 3.4 :(

Posted

Like i mentioned earlier, though i guess it got lost among the other posts, i can't get sleep attacks to trigger.

Set the probabilities all to 100%, slept in many different beds (Embershard mine, breezehome, alchemist's shack) and nothing happens. Just wake up feeling (well) rested. No failed scene or equipping of devious stuff but no dudes. Just nothing, like sleeping normally.

Tried it on multiple characters, nothing happened.

 

I got two sleep attacks to trigger - haven't actively tried to actually do that though - in my own home, and I have it set at the default 5%. I was reminded of the old Dangerous Nights mod when the first time it instantly crashed when initializing the animation to come. Second time worked fine, just like it did with DN. Well, though the crashing may be there for whatever reason, atleast you're no longer clipping halfway through sleeping objects like in DN.

Posted

 

Just came to say, I totally forgot about the plant harvesting attacks, and I just caught a butterfly

on a nice sunny day and was happily strolling along this beautiful field

and than BANG devious attack happens. xD Scared the shit out of me.

First I didn't even realize what happened. Yeah it's a mean world out there. :D

 

A butterfly did that? oO

 

I can't remember adding them to the trigger list and it's not really intended for them to trigger traps. It's a fun bug, though. :D

 

 

Butterfly effect skyrim style :lol:

 

Posted

 

 

A butterfly did that? oO

 

I can't remember adding them to the trigger list and it's not really intended for them to trigger traps. It's a fun bug, though. :D

 

 

Butterfly effect skyrim style :lol:

 

 

 

And butterflies are bugs so working as intended :lol:

 

Posted

Is there a way to only pay a blacksmith to remove one or two of my High security restraints so i can spend say 1k gold removing just my gag, and not require say 8k gold to remove the gag? An is there a way to keep the high security arm-binder being removed for free? Also is are blacksmiths suppose to ignore High security yokes?

Posted

 

 

Hi,

I find this mod quite amusing, but i would recommand this mod with : http://www.nexusmods.com/skyrim/mods/31463/?

It remove the tag on the tooltip saying if the container is empty or not.

Hey I'd second this. :) Id just download that mod but I have precious little space in my load order. Hey Kimmy is it possible you could add an option to do this within cursed loot itself? ;) I also cant wait for mittens either, if you're cool with scripting it I could see if theres any mods for mittens on skyrim. Preferably some elbow length ones. I posted ideas for mittens myself awhile back.

 

As far as a hood, Kimmy you could use the standard slave hood couldn't you? I always felt though that if you have a collar locked on it should make removing the hood impossible, like the collar locked the hood on sort of like how we cant remove plugs when the belt is on. Is this possible? If so, what about going further and saying you couldnt remove gags or other blindfolds [double blind?] under the hood until the hood was removed?

 

Other than that, I wouldnt be against hoods doing more stuff. I sorta like the idea of a padded hood, like one that semi deafens the wearer as well as acting as a blindfold. Is it possible to script changes with the sound in skyrim so its softer or it adds some distortion to various in game sounds?

 

 

I will look into it. Seems like a small change I might be able to put in with a toggle, yes.

 

The hood I am using is indeed the standard executioner one. Not ideal for I'd really prefer rubber or leather as material, but it will have to for now. It will be used within a new quest I am currently writing.

 

Feel free to check nexus for some nice mittens nice, sure! The Nexus community is notorious for putting super restrictive licences on their stuff though, so chances are that I will be unable to bundle it with Cursed Loot even if there is something nice out there.

 

 

Kimy:

There are some hoods on LL. Nytesorrow made same types.

http://www.loverslab.com/topic/38270-wip-latex-hood/page-3?do=findComment&comment=1008777

 

You have a good chance to have permission to use them, as Veladarius already made and posted the lockable/gag/blindfold keyworded ddi integrated type of them (but not all of them as he used an older version).

http://www.loverslab.com/topic/40383-devious-extras

 

They looks pretty good. I would love seeing my character locked into some of them too. The more restrictive are the better they will be, so let out the beast from you and curse the dragonborns by a wide variety of custom keyed rubber hoods, please. However, if you won't, you would still stay the main bondage rigger of Skyrim... :)

Posted

maybe found a bug? I was going through the college of winterhold questline, fighting my way through Mzulft and suddenly realized I'm getting no CL events for a long time. turned debug on, no text. checked my papyrus logs, no events fired. coc'd into whiterun, killed a guard, everything worked properly (debug and log as well). restarted skyrim, loaded earlier save, same thing. in the dungeon, CL doesn't work at all, elsewhere it does. not sure if it's only Mzulft though.

Posted

maybe found a bug? I was going through the college of winterhold questline, fighting my way through Mzulft and suddenly realized I'm getting no CL events for a long time. turned debug on, no text. checked my papyrus logs, no events fired. coc'd into whiterun, killed a guard, everything worked properly (debug and log as well). restarted skyrim, loaded earlier save, same thing. in the dungeon, CL doesn't work at all, elsewhere it does. not sure if it's only Mzulft though.

 

I've not got to Mzulft in this playthrough but it's working on Dwemer chests elsewhere.

 

It doesn't fire up on spider workers, guardians and other automata in any case (we slipped that one passed Kimy :P )

Posted

 

maybe found a bug? I was going through the college of winterhold questline, fighting my way through Mzulft and suddenly realized I'm getting no CL events for a long time. turned debug on, no text. checked my papyrus logs, no events fired. coc'd into whiterun, killed a guard, everything worked properly (debug and log as well). restarted skyrim, loaded earlier save, same thing. in the dungeon, CL doesn't work at all, elsewhere it does. not sure if it's only Mzulft though.

 

I've not got to Mzulft in this playthrough but it's working on Dwemer chests elsewhere.

 

It doesn't fire up on spider workers, guardians and other automata in any case (we slipped that one passed Kimy :P )

 

exactly this. went further into the dungeon, it worked on chests. doesn't work on any dwemer enemy corpses. if this is intended, my bad :)

 

edit: also doesn't work on falmer enemies. or chaurus.

Posted

Estrus added to DCL was interesting, really great animations there. It's just a shame I think the Estrus mods themselves offer nothing interesting short of the animations, although EC+ did have some great sound work, which SL sadly overrid. Well, tentacle impregnation would be interesting, but I hate chaurus and I'm not getting the mechanics. A chaurus spits tentacles on you that grow?

 

Is there going to be more integration upcoming?

 

Also I haven't run into a situation like it yet, but does DCL ignore harvesting when done on horseback - courtesey of Convenient Horses.

 

I will have a look at the horse thing, and yes, I do plan to add more stuff. Mods are generally more fun if they use each other's strengths, so I try and make use of what's out there for a more fun experience. :)

 

Yep. Sibbi Blackbriar suddenly popped over in the player's cell along with another prisoner and another Guard breaking the Prison Overhaul scene.

Need to go back to a previous save.

 

I -think- I found the issue behind that - a sneaky evil ITM that overwrote some Prison Overhaul records. It should be gone with the next patch if I was right.

 

 

After a few more hours playing with a collared Dragonborn, I've found that not every instance of "You are being watched with eyes filled with lust and desire" is followed by a rape. The NPCs would start to approach my Dragonborn, but then they'd lose interest and walk away. Is it meant to work this way?

 

Edit:

 

Here're the last few lines of the log:

 

 

 

 

[01/24/2015 - 06:18:31PM] [DCUR] Slave/Slut Collar Quest periodical update starts
[01/24/2015 - 06:18:31PM] [DCUR] - Rape event triggered. Looking for possible actors.
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with number of actors: 2
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with tag string: Aggressive
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub,
[01/24/2015 - 06:18:34PM] [DCUR] Calling SL Animation with require all set to: TRUE
[01/24/2015 - 06:18:34PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, 
[01/24/2015 - 06:18:34PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[01/24/2015 - 06:18:40PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>]: Slotted 'Gwenwyn'
[01/24/2015 - 06:18:40PM] SEXLAB - Thread[0] FATAL: AddActor(Gwenwyn) -- Failed to add actor -- They have been already added to this thread
[01/24/2015 - 06:18:40PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>]: 'Gwenwyn' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[01/24/2015 - 06:18:41PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread
[01/24/2015 - 06:19:25PM] VM is freezing...
[01/24/2015 - 06:19:25PM] VM is frozen
 

 
 
Edit: another one:
 

[01/24/2015 - 06:44:26PM] [DCUR] Slave/Slut Collar Quest periodical update starts
[01/24/2015 - 06:44:31PM] VM is freezing...
[01/24/2015 - 06:44:31PM] VM is frozen
[01/24/2015 - 06:44:31PM] Saving game...
[01/24/2015 - 06:44:31PM] VM is thawing...
[01/24/2015 - 06:44:33PM] [Zad]: CheckAllEvents()
[01/24/2015 - 06:44:33PM] [Zad]: ZadNpc::OnUpdateGameTime()
[01/24/2015 - 06:44:33PM] [Zad]: ZadNpc::DoRegister(1.499990)
[01/24/2015 - 06:44:34PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[01/24/2015 - 06:44:41PM] [DCUR] Slave/Slut Collar Quest periodical update starts
[01/24/2015 - 06:44:41PM] [DCUR] - Rape event triggered. Looking for possible actors.
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with number of actors: 3
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with tag string: Aggressive
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub,
[01/24/2015 - 06:44:43PM] [DCUR] Calling SL Animation with require all set to: TRUE
[01/24/2015 - 06:44:43PM] Error: Cannot cast from None to sslbaseanimation[]
stack:
[sexLabQuestAnimations (0F0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234
[sexLabQuestAnimations (0F0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34
[sexLabQuestFramework (0F000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339
[dcur_mainlib (9A024495)].dcur_library.kimy_GetAnimations() - "dcur_library.psc" Line 2277
[dcur_mainlib (9A024495)].dcur_library.fuckher() - "dcur_library.psc" Line 2435
[dcur_mainlib (9A024495)].dcur_library.useher() - "dcur_library.psc" Line 2527
[dcur_slavecollarquest (9A01B80E)].dcur_slavecollarquestscript.OnUpdate() - "dcur_slavecollarquestscript.psc" Line 57
[01/24/2015 - 06:44:56PM] VM is freezing...
[01/24/2015 - 06:44:56PM] VM is frozen

 

 

I think I know what's causing that. Will be fixed! :)

 

Like i mentioned earlier, though i guess it got lost among the other posts, i can't get sleep attacks to trigger.

Set the probabilities all to 100%, slept in many different beds (Embershard mine, breezehome, alchemist's shack) and nothing happens. Just wake up feeling (well) rested. No failed scene or equipping of devious stuff but no dudes. Just nothing, like sleeping normally.

Tried it on multiple characters, nothing happened.

 

I'd need a log to look into that, because it feature does generally seem to work.

 

I found a small bug.

When a flashbang event happens, your followers get tied up in hogtie on the ground. This works totally fine.

Now I had more followers than attackers showed up, so some of my followers stayed on the ground.

 

After the ending of the scene, so after the disappearence of the bandits, the followers that got raped stood there normally, but the ones that where hogtied, stayed like that, sliding on their belly when following me. Fast travelling solved this, though, but I still think, that this is not intended.

If you need the log, I can look for it.

 

Yes, the mod supports only two followers properly in scenes. It should handle excess followers more gracefully that that. I will fix it!

 

 

 

Have not seen anything posted about the Ustolf Quest, wondering how to start that one. Nothing in the Bannerd Mare.

 

I wish you people would stop digging in the ESM. The Ustolf quest isn't quite finished yet. :P

 

 

 

So sorry, please forgive me. I know, curiosity gets the dragonborn all bondaged up. :( :( :(

 

But I swear, I did not look in the ESM, now the ESP, guilty as charged. What's my sentence, Judge Kimy? :P

*locks yoke on Big Tim and runs away with the key*

 

Having an issue with the latest update (going from 3.4 to 4.2). After a minute in game I CTD. I went back to 3.4 but I still continued to crash. I started a new game with 4.2 and crashed within seconds of the mod activating. Downgraded to 3.4 and not having any problems. Not sure what's causing it but I'd hate to stay at version 3.4 :(

 

Can I have a log, please?

 

Is there a way to only pay a blacksmith to remove one or two of my High security restraints so i can spend say 1k gold removing just my gag, and not require say 8k gold to remove the gag? An is there a way to keep the high security arm-binder being removed for free? Also is are blacksmiths suppose to ignore High security yokes?

 

The yoke should get removed alongside the rest of the high sec stuff. I will take a look. The blacksmith -can- remove items individually, but you will get offered this only when not being able to afford a full removal.

 

 

 

 

Hi,

I find this mod quite amusing, but i would recommand this mod with : http://www.nexusmods.com/skyrim/mods/31463/?

It remove the tag on the tooltip saying if the container is empty or not.

Hey I'd second this. :) Id just download that mod but I have precious little space in my load order. Hey Kimmy is it possible you could add an option to do this within cursed loot itself? ;) I also cant wait for mittens either, if you're cool with scripting it I could see if theres any mods for mittens on skyrim. Preferably some elbow length ones. I posted ideas for mittens myself awhile back.

 

As far as a hood, Kimmy you could use the standard slave hood couldn't you? I always felt though that if you have a collar locked on it should make removing the hood impossible, like the collar locked the hood on sort of like how we cant remove plugs when the belt is on. Is this possible? If so, what about going further and saying you couldnt remove gags or other blindfolds [double blind?] under the hood until the hood was removed?

 

Other than that, I wouldnt be against hoods doing more stuff. I sorta like the idea of a padded hood, like one that semi deafens the wearer as well as acting as a blindfold. Is it possible to script changes with the sound in skyrim so its softer or it adds some distortion to various in game sounds?

 

 

I will look into it. Seems like a small change I might be able to put in with a toggle, yes.

 

The hood I am using is indeed the standard executioner one. Not ideal for I'd really prefer rubber or leather as material, but it will have to for now. It will be used within a new quest I am currently writing.

 

Feel free to check nexus for some nice mittens nice, sure! The Nexus community is notorious for putting super restrictive licences on their stuff though, so chances are that I will be unable to bundle it with Cursed Loot even if there is something nice out there.

 

 

Kimy:

There are some hoods on LL. Nytesorrow made same types.

http://www.loverslab.com/topic/38270-wip-latex-hood/page-3?do=findComment&comment=1008777

 

You have a good chance to have permission to use them, as Veladarius already made and posted the lockable/gag/blindfold keyworded ddi integrated type of them (but not all of them as he used an older version).

http://www.loverslab.com/topic/40383-devious-extras

 

They looks pretty good. I would love seeing my character locked into some of them too. The more restrictive are the better they will be, so let out the beast from you and curse the dragonborns by a wide variety of custom keyed rubber hoods, please. However, if you won't, you would still stay the main bondage rigger of Skyrim... :)

 

 

I will have a look at them! Thanks for the suggestion! :)

 

 

maybe found a bug? I was going through the college of winterhold questline, fighting my way through Mzulft and suddenly realized I'm getting no CL events for a long time. turned debug on, no text. checked my papyrus logs, no events fired. coc'd into whiterun, killed a guard, everything worked properly (debug and log as well). restarted skyrim, loaded earlier save, same thing. in the dungeon, CL doesn't work at all, elsewhere it does. not sure if it's only Mzulft though.

 

I've not got to Mzulft in this playthrough but it's working on Dwemer chests elsewhere.

 

It doesn't fire up on spider workers, guardians and other automata in any case (we slipped that one passed Kimy :P )

 

 

Not anymore. :P

Posted

 

 

 

 

maybe found a bug? I was going through the college of winterhold questline, fighting my way through Mzulft and suddenly realized I'm getting no CL events for a long time. turned debug on, no text. checked my papyrus logs, no events fired. coc'd into whiterun, killed a guard, everything worked properly (debug and log as well). restarted skyrim, loaded earlier save, same thing. in the dungeon, CL doesn't work at all, elsewhere it does. not sure if it's only Mzulft though.

 

I've not got to Mzulft in this playthrough but it's working on Dwemer chests elsewhere.

 

It doesn't fire up on spider workers, guardians and other automata in any case (we slipped that one passed Kimy :P )

 

 

Not anymore. :P

 

 

after a dozen of tries, I finally killed a giant, and found out that they don't work as well.

Posted

 

 

I've not got to Mzulft in this playthrough but it's working on Dwemer chests elsewhere.

 

It doesn't fire up on spider workers, guardians and other automata in any case (we slipped that one passed Kimy :P )

 

 

Not anymore. :P

 

 

Bad girl :)

 

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